mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
This commit is contained in:
parent
158674c274
commit
32d584a0f5
@ -112,12 +112,6 @@ void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq)
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}
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}
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void EmulatedController::SetDynamicInputTextureManager(
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InputCommon::DynamicInputTextureManager* dynamic_input_tex_config_manager)
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{
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m_dynamic_input_tex_config_manager = dynamic_input_tex_config_manager;
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}
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void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
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{
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std::string defdev = GetDefaultDevice().ToString();
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@ -129,11 +123,6 @@ void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& ba
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for (auto& cg : groups)
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cg->LoadConfig(sec, defdev, base);
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if (base.empty())
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{
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GenerateTextures(sec);
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}
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}
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void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
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@ -144,11 +133,6 @@ void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& ba
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for (auto& ctrlGroup : groups)
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ctrlGroup->SaveConfig(sec, defdev, base);
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if (base.empty())
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{
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GenerateTextures(sec);
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}
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}
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void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
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@ -163,12 +147,4 @@ void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
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SetDefaultDevice(default_device_string);
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}
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}
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void EmulatedController::GenerateTextures(IniFile::Section* sec)
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{
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if (m_dynamic_input_tex_config_manager)
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{
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m_dynamic_input_tex_config_manager->GenerateTextures(sec, GetName());
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}
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}
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} // namespace ControllerEmu
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@ -17,7 +17,6 @@
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/DynamicInputTextureManager.h"
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class ControllerInterface;
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@ -183,7 +182,6 @@ public:
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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void SetDynamicInputTextureManager(InputCommon::DynamicInputTextureManager*);
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void UpdateReferences(const ControllerInterface& devi);
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void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
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@ -226,8 +224,6 @@ protected:
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void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
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private:
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void GenerateTextures(IniFile::Section* sec);
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InputCommon::DynamicInputTextureManager* m_dynamic_input_tex_config_manager = nullptr;
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ciface::Core::DeviceQualifier m_default_device;
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bool m_default_device_is_connected{false};
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};
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@ -40,13 +40,13 @@ void DynamicInputTextureManager::Load()
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}
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}
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void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name)
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void DynamicInputTextureManager::GenerateTextures(const IniFile& file,
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const std::vector<std::string>& controller_names)
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{
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bool any_dirty = false;
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for (const auto& configuration : m_configuration)
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{
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any_dirty |= configuration.GenerateTextures(sec, controller_name);
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any_dirty |= configuration.GenerateTextures(file, controller_names);
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}
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if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
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@ -21,7 +21,7 @@ public:
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DynamicInputTextureManager();
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~DynamicInputTextureManager();
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void Load();
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void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
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void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names);
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private:
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std::vector<DynamicInputTextures::Configuration> m_configuration;
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@ -87,48 +87,22 @@ Configuration::Configuration(const std::string& json_file)
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Configuration::~Configuration() = default;
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bool Configuration::GenerateTextures(const IniFile::Section* sec,
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const std::string& controller_name) const
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bool Configuration::GenerateTextures(const IniFile& file,
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const std::vector<std::string>& controller_names) const
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{
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bool any_dirty = false;
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for (const auto& texture_data : m_dynamic_input_textures)
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{
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any_dirty |= GenerateTexture(sec, controller_name, texture_data);
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any_dirty |= GenerateTexture(file, controller_names, texture_data);
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}
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return any_dirty;
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}
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bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
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bool Configuration::GenerateTexture(const IniFile& file,
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const std::vector<std::string>& controller_names,
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const Data& texture_data) const
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{
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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{
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return false;
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}
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auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
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if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
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{
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return false;
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}
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bool device_found = true;
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auto host_devices_iter = texture_data.m_host_devices.find(device_name);
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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// If we fail to find our exact device,
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// it's possible the creator doesn't care (single player game)
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// and has used a wildcard for any device
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host_devices_iter = texture_data.m_host_devices.find("");
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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device_found = false;
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}
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}
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// Two copies of the loaded texture
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// The first one is used as a fallback if a key or device isn't mapped
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// the second one is used as the final image to write to the textures directory
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@ -136,61 +110,88 @@ bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::stri
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auto image_to_write = original_image;
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bool dirty = false;
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for (auto& [emulated_key, rects] : emulated_controls_iter->second)
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{
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// TODO: Remove this line when we move to C++20
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auto& rects_ref = rects;
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auto apply_original = [&] {
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for (const auto& rect : rects_ref)
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{
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CopyImageRegion(*original_image, *image_to_write, rect, rect);
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dirty = true;
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}
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};
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if (!device_found)
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for (const auto& controller_name : controller_names)
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{
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auto* sec = file.GetSection(controller_name);
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if (!sec)
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{
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// If we get here, that means the controller is set to a
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// device not exposed to the pack
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// We still apply the original image, in case the user
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// switched devices and wants to see the changes
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apply_original();
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continue;
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}
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std::string host_key;
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sec->Get(emulated_key, &host_key);
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const auto input_image_iter = host_devices_iter->second.find(host_key);
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if (input_image_iter == host_devices_iter->second.end())
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std::string device_name;
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if (!sec->Get("Device", &device_name))
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{
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apply_original();
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continue;
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}
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else
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auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
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if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
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{
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const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
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continue;
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}
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for (const auto& rect : rects)
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bool device_found = true;
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auto host_devices_iter = texture_data.m_host_devices.find(device_name);
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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// If we fail to find our exact device,
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// it's possible the creator doesn't care (single player game)
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// and has used a wildcard for any device
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host_devices_iter = texture_data.m_host_devices.find("");
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if (host_devices_iter == texture_data.m_host_devices.end())
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{
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InputCommon::ImagePixelData pixel_data;
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if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
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{
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pixel_data = *host_key_image;
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}
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else if (texture_data.m_preserve_aspect_ratio)
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{
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pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
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rect.GetHeight(), Pixel{0, 0, 0, 0});
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}
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else
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{
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pixel_data =
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Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
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}
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device_found = false;
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}
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}
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CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
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rect);
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for (auto& [emulated_key, rects] : emulated_controls_iter->second)
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{
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if (!device_found)
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{
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// If we get here, that means the controller is set to a
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// device not exposed to the pack
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dirty = true;
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continue;
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}
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std::string host_key;
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sec->Get(emulated_key, &host_key);
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const auto input_image_iter = host_devices_iter->second.find(host_key);
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if (input_image_iter == host_devices_iter->second.end())
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{
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dirty = true;
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}
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else
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{
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const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
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for (const auto& rect : rects)
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{
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InputCommon::ImagePixelData pixel_data;
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if (host_key_image->width == rect.GetWidth() &&
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host_key_image->height == rect.GetHeight())
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{
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pixel_data = *host_key_image;
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}
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else if (texture_data.m_preserve_aspect_ratio)
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{
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pixel_data =
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ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
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rect.GetHeight(), Pixel{0, 0, 0, 0});
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}
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else
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{
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pixel_data =
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Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
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}
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CopyImageRegion(pixel_data, *image_to_write,
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Rect{0, 0, rect.GetWidth(), rect.GetHeight()}, rect);
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dirty = true;
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}
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}
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}
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}
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@ -19,10 +19,11 @@ class Configuration
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public:
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explicit Configuration(const std::string& json_file);
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~Configuration();
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bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
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bool GenerateTextures(const IniFile& file,
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const std::vector<std::string>& controller_names) const;
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private:
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bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
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bool GenerateTexture(const IniFile& file, const std::vector<std::string>& controller_names,
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const Data& texture_data) const;
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std::vector<Data> m_dynamic_input_textures;
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@ -4,6 +4,7 @@
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#include <vector>
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/MsgHandler.h"
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@ -101,6 +102,8 @@ bool InputConfig::LoadConfig(bool isGC)
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!inifile.GetSections().empty())
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{
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int n = 0;
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std::vector<std::string> controller_names;
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for (auto& controller : m_controllers)
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{
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IniFile::Section config;
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@ -113,9 +116,8 @@ bool InputConfig::LoadConfig(bool isGC)
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controller->GetName() + "'",
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6000);
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IniFile profile_ini;
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profile_ini.Load(profile[n]);
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config = *profile_ini.GetOrCreateSection("Profile");
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inifile.Load(profile[n]);
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config = *inifile.GetOrCreateSection("Profile");
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}
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else
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{
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@ -133,10 +135,13 @@ bool InputConfig::LoadConfig(bool isGC)
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controller->LoadConfig(&config);
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// Update refs
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controller->UpdateReferences(g_controller_interface);
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controller_names.push_back(controller->GetName());
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// Next profile
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n++;
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}
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m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);
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return true;
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}
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else
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@ -154,8 +159,14 @@ void InputConfig::SaveConfig()
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IniFile inifile;
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inifile.Load(ini_filename);
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std::vector<std::string> controller_names;
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for (auto& controller : m_controllers)
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{
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controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
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controller_names.push_back(controller->GetName());
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}
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m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);
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inifile.Save(ini_filename);
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}
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@ -195,11 +206,6 @@ void InputConfig::UnregisterHotplugCallback()
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g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
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}
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void InputConfig::OnControllerCreated(ControllerEmu::EmulatedController& controller)
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{
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controller.SetDynamicInputTextureManager(&m_dynamic_input_tex_config_manager);
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}
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bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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{
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if (static_cast<size_t>(index) >= m_controllers.size())
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@ -215,3 +221,14 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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|| (controller.source == "DInput" &&
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controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
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}
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void InputConfig::GenerateControllerTextures(const IniFile& file)
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{
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std::vector<std::string> controller_names;
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for (auto& controller : m_controllers)
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{
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controller_names.push_back(controller->GetName());
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}
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m_dynamic_input_tex_config_manager.GenerateTextures(file, controller_names);
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}
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@ -31,8 +31,7 @@ public:
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template <typename T, typename... Args>
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void CreateController(Args&&... args)
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{
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OnControllerCreated(
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*m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...)));
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m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
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}
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ControllerEmu::EmulatedController* GetController(int index);
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@ -48,8 +47,9 @@ public:
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void RegisterHotplugCallback();
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void UnregisterHotplugCallback();
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void GenerateControllerTextures(const IniFile& file);
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private:
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void OnControllerCreated(ControllerEmu::EmulatedController& controller);
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ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
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std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
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const std::string m_ini_name;
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@ -73,7 +73,8 @@ std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profi
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}
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void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
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ControllerEmu::EmulatedController* controller)
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ControllerEmu::EmulatedController* controller,
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InputConfig* device_configuration)
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{
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std::string base;
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SplitPath(profile_filename, nullptr, &base, nullptr);
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@ -86,6 +87,7 @@ void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
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display_message_ms);
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controller->LoadConfig(ini_file.GetOrCreateSection("Profile"));
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controller->UpdateReferences(g_controller_interface);
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device_configuration->GenerateControllerTextures(ini_file);
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}
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else
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{
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@ -129,7 +131,7 @@ void ProfileCycler::CycleProfile(CycleDirection cycle_direction, InputConfig* de
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auto* controller = device_configuration->GetController(controller_index);
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if (controller)
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{
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UpdateToProfile(profile, controller);
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UpdateToProfile(profile, controller, device_configuration);
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}
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else
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{
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@ -168,7 +170,7 @@ void ProfileCycler::CycleProfileForGame(CycleDirection cycle_direction,
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auto* controller = device_configuration->GetController(controller_index);
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if (controller)
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{
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UpdateToProfile(profile, controller);
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UpdateToProfile(profile, controller, device_configuration);
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}
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else
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{
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@ -45,7 +45,8 @@ private:
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const std::vector<std::string>& profiles,
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InputConfig* device_configuration);
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void UpdateToProfile(const std::string& profile_filename,
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ControllerEmu::EmulatedController* controller);
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ControllerEmu::EmulatedController* controller,
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InputConfig* device_configuration);
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std::string GetWiimoteInputProfilesForGame(int controller_index);
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int m_wiimote_profile_index = 0;
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