InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers

This commit is contained in:
iwubcode
2021-02-27 16:41:50 -06:00
parent 158674c274
commit 32d584a0f5
10 changed files with 117 additions and 123 deletions

View File

@ -17,7 +17,6 @@
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/DynamicInputTextureManager.h"
class ControllerInterface;
@ -183,7 +182,6 @@ public:
const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
void SetDefaultDevice(const std::string& device);
void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
void SetDynamicInputTextureManager(InputCommon::DynamicInputTextureManager*);
void UpdateReferences(const ControllerInterface& devi);
void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
@ -226,8 +224,6 @@ protected:
void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
private:
void GenerateTextures(IniFile::Section* sec);
InputCommon::DynamicInputTextureManager* m_dynamic_input_tex_config_manager = nullptr;
ciface::Core::DeviceQualifier m_default_device;
bool m_default_device_is_connected{false};
};