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InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
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@ -17,7 +17,6 @@
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#include "Common/MathUtil.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/CoreDevice.h"
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#include "InputCommon/DynamicInputTextureManager.h"
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class ControllerInterface;
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@ -183,7 +182,6 @@ public:
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const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
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void SetDefaultDevice(const std::string& device);
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void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
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void SetDynamicInputTextureManager(InputCommon::DynamicInputTextureManager*);
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void UpdateReferences(const ControllerInterface& devi);
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void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
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@ -226,8 +224,6 @@ protected:
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void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
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private:
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void GenerateTextures(IniFile::Section* sec);
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InputCommon::DynamicInputTextureManager* m_dynamic_input_tex_config_manager = nullptr;
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ciface::Core::DeviceQualifier m_default_device;
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bool m_default_device_is_connected{false};
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};
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