InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers

This commit is contained in:
iwubcode
2021-02-27 16:41:50 -06:00
parent 158674c274
commit 32d584a0f5
10 changed files with 117 additions and 123 deletions

View File

@ -19,10 +19,11 @@ class Configuration
public:
explicit Configuration(const std::string& json_file);
~Configuration();
bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
bool GenerateTextures(const IniFile& file,
const std::vector<std::string>& controller_names) const;
private:
bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
bool GenerateTexture(const IniFile& file, const std::vector<std::string>& controller_names,
const Data& texture_data) const;
std::vector<Data> m_dynamic_input_textures;