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InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
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@ -45,7 +45,8 @@ private:
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const std::vector<std::string>& profiles,
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InputConfig* device_configuration);
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void UpdateToProfile(const std::string& profile_filename,
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ControllerEmu::EmulatedController* controller);
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ControllerEmu::EmulatedController* controller,
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InputConfig* device_configuration);
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std::string GetWiimoteInputProfilesForGame(int controller_index);
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int m_wiimote_profile_index = 0;
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