VideoCommon/FramebufferShaderGen: Remove unused Config struct

This isn't used anywhere within the codebase, so it can be removed
entirely.
This commit is contained in:
Lioncash 2019-12-04 23:52:21 -05:00
parent 3a8d17c140
commit 3405815f09

View File

@ -5,26 +5,13 @@
#pragma once
#include <string>
#include "VideoCommon/VideoCommon.h"
#include "Common/CommonTypes.h"
enum class EFBReinterpretType;
enum class TextureFormat;
namespace FramebufferShaderGen
{
struct Config
{
Config(APIType api_type_, u32 efb_samples_, u32 efb_layers_, bool ssaa_)
: api_type(api_type_), efb_samples(efb_samples_), efb_layers(efb_layers_), ssaa(ssaa_)
{
}
APIType api_type;
u32 efb_samples;
u32 efb_layers;
bool ssaa;
};
std::string GenerateScreenQuadVertexShader();
std::string GeneratePassthroughGeometryShader(u32 num_tex, u32 num_colors);
std::string GenerateTextureCopyVertexShader();