Added the ability to pause the emulator by moving the mouse outside the window.

This commit is contained in:
Gerik Kubiak 2015-03-16 20:28:17 -07:00
parent 7cda374910
commit 341e7e9d8f
4 changed files with 40 additions and 7 deletions

View File

@ -242,6 +242,7 @@ void SConfig::SaveInterfaceSettings(IniFile& ini)
interface->Set("ShowLogConfigWindow", m_InterfaceLogConfigWindow);
interface->Set("ExtendedFPSInfo", m_InterfaceExtendedFPSInfo);
interface->Set("ThemeName40", m_LocalCoreStartupParameter.theme_name);
interface->Set("PauseOnFocusLost", m_PauseOnFocusLost);
}
void SConfig::SaveHotkeySettings(IniFile& ini)
@ -464,6 +465,7 @@ void SConfig::LoadInterfaceSettings(IniFile& ini)
interface->Get("ShowLogConfigWindow", &m_InterfaceLogConfigWindow, false);
interface->Get("ExtendedFPSInfo", &m_InterfaceExtendedFPSInfo, false);
interface->Get("ThemeName40", &m_LocalCoreStartupParameter.theme_name, "Clean");
interface->Get("PauseOnFocusLost", &m_PauseOnFocusLost, false);
}
void SConfig::LoadHotkeySettings(IniFile& ini)

View File

@ -103,6 +103,8 @@ struct SConfig : NonCopyable
bool m_DumpFramesSilent;
bool m_ShowInputDisplay;
bool m_PauseOnFocusLost;
// DSP settings
bool m_DSPEnableJIT;
bool m_DSPCaptureLog;

View File

@ -1121,6 +1121,33 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
void CFrame::OnMouse(wxMouseEvent& event)
{
if (SConfig::GetInstance().m_PauseOnFocusLost &&
event.GetEventObject() == (wxObject*)m_RenderParent)
{
if (event.Leaving())
{
if (Core::GetState() == Core::CORE_RUN)
{
Core::SetState(Core::CORE_PAUSE);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxNullCursor);
Core::UpdateTitle();
}
UpdateGUI();
}
else if (event.Entering())
{
if (Core::GetState() == Core::CORE_PAUSE)
{
Core::SetState(Core::CORE_RUN);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
m_RenderParent->SetCursor(wxCURSOR_BLANK);
}
UpdateGUI();
}
}
// next handlers are all for FreeLook, so we don't need to check them if disabled
if (!g_Config.bFreeLook)
{

View File

@ -1073,13 +1073,15 @@ void CFrame::StartGame(const std::string& filename)
m_RenderParent->SetFocus();
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_ENTER_WINDOW, &CFrame::OnMouse, this);
wxTheApp->Bind(wxEVT_LEAVE_WINDOW, &CFrame::OnMouse, this);
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
}