mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 01:29:42 -06:00
Added the ability to pause the emulator by moving the mouse outside the window.
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@ -1121,6 +1121,33 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
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void CFrame::OnMouse(wxMouseEvent& event)
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{
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if (SConfig::GetInstance().m_PauseOnFocusLost &&
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event.GetEventObject() == (wxObject*)m_RenderParent)
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{
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if (event.Leaving())
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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Core::SetState(Core::CORE_PAUSE);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxNullCursor);
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Core::UpdateTitle();
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}
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UpdateGUI();
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}
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else if (event.Entering())
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{
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if (Core::GetState() == Core::CORE_PAUSE)
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{
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Core::SetState(Core::CORE_RUN);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_RenderParent->SetCursor(wxCURSOR_BLANK);
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}
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UpdateGUI();
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}
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}
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// next handlers are all for FreeLook, so we don't need to check them if disabled
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if (!g_Config.bFreeLook)
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{
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@ -1073,13 +1073,15 @@ void CFrame::StartGame(const std::string& filename)
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m_RenderParent->SetFocus();
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wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
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wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
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wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
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wxTheApp->Bind(wxEVT_KEY_UP, &CFrame::OnKeyUp, this);
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wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_ENTER_WINDOW, &CFrame::OnMouse, this);
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wxTheApp->Bind(wxEVT_LEAVE_WINDOW, &CFrame::OnMouse, this);
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m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
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}
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