Remove unnecessary Src/ folders

This commit is contained in:
Jasper St. Pierre
2013-12-07 15:14:29 -05:00
parent 43e618682e
commit 34692ab826
1026 changed files with 37648 additions and 37646 deletions

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@ -15,8 +15,8 @@
#include "OpenALStream.h"
#include "PulseAudioStream.h"
#include "OpenSLESStream.h"
#include "../../Core/Src/Movie.h"
#include "../../Core/Src/ConfigManager.h"
#include "../Core/Movie.h"
#include "../Core/ConfigManager.h"
// This shouldn't be a global, at least not here.
SoundStream *soundStream = nullptr;

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@ -43,40 +43,40 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Src\aldlist.cpp" />
<ClCompile Include="Src\AudioCommon.cpp" />
<ClCompile Include="Src\DPL2Decoder.cpp" />
<ClCompile Include="Src\DSoundStream.cpp" />
<ClCompile Include="Src\Mixer.cpp" />
<ClCompile Include="Src\NullSoundStream.cpp" />
<ClCompile Include="Src\OpenALStream.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<ClCompile Include="aldlist.cpp" />
<ClCompile Include="AudioCommon.cpp" />
<ClCompile Include="DPL2Decoder.cpp" />
<ClCompile Include="DSoundStream.cpp" />
<ClCompile Include="Mixer.cpp" />
<ClCompile Include="NullSoundStream.cpp" />
<ClCompile Include="OpenALStream.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\WaveFile.cpp" />
<ClCompile Include="Src\XAudio2Stream.cpp" />
<ClCompile Include="Src\XAudio2_7Stream.cpp">
<ClCompile Include="WaveFile.cpp" />
<ClCompile Include="XAudio2Stream.cpp" />
<ClCompile Include="XAudio2_7Stream.cpp">
<AdditionalIncludeDirectories Condition="Exists('$(DXSDK_DIR)')">$(DXSDK_DIR)Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\aldlist.h" />
<ClInclude Include="Src\AlsaSoundStream.h" />
<ClInclude Include="Src\AOSoundStream.h" />
<ClInclude Include="Src\AudioCommon.h" />
<ClInclude Include="Src\CoreAudioSoundStream.h" />
<ClInclude Include="Src\DPL2Decoder.h" />
<ClInclude Include="Src\DSoundStream.h" />
<ClInclude Include="Src\Mixer.h" />
<ClInclude Include="Src\NullSoundStream.h" />
<ClInclude Include="Src\OpenALStream.h" />
<ClInclude Include="Src\OpenSLESStream.h" />
<ClInclude Include="Src\PulseAudioStream.h" />
<ClInclude Include="Src\SoundStream.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\WaveFile.h" />
<ClInclude Include="Src\XAudio2Stream.h" />
<ClInclude Include="Src\XAudio2_7Stream.h" />
<ClInclude Include="aldlist.h" />
<ClInclude Include="AlsaSoundStream.h" />
<ClInclude Include="AOSoundStream.h" />
<ClInclude Include="AudioCommon.h" />
<ClInclude Include="CoreAudioSoundStream.h" />
<ClInclude Include="DPL2Decoder.h" />
<ClInclude Include="DSoundStream.h" />
<ClInclude Include="Mixer.h" />
<ClInclude Include="NullSoundStream.h" />
<ClInclude Include="OpenALStream.h" />
<ClInclude Include="OpenSLESStream.h" />
<ClInclude Include="PulseAudioStream.h" />
<ClInclude Include="SoundStream.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="WaveFile.h" />
<ClInclude Include="XAudio2Stream.h" />
<ClInclude Include="XAudio2_7Stream.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
@ -92,4 +92,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -6,64 +6,64 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\aldlist.cpp" />
<ClCompile Include="Src\AudioCommon.cpp" />
<ClCompile Include="Src\DPL2Decoder.cpp" />
<ClCompile Include="Src\Mixer.cpp" />
<ClCompile Include="Src\WaveFile.cpp" />
<ClCompile Include="Src\DSoundStream.cpp">
<ClCompile Include="aldlist.cpp" />
<ClCompile Include="AudioCommon.cpp" />
<ClCompile Include="DPL2Decoder.cpp" />
<ClCompile Include="Mixer.cpp" />
<ClCompile Include="WaveFile.cpp" />
<ClCompile Include="DSoundStream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="Src\NullSoundStream.cpp">
<ClCompile Include="NullSoundStream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="Src\OpenALStream.cpp">
<ClCompile Include="OpenALStream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="Src\XAudio2Stream.cpp">
<ClCompile Include="XAudio2Stream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
<ClCompile Include="Src\stdafx.cpp" />
<ClCompile Include="Src\XAudio2_7Stream.cpp">
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="XAudio2_7Stream.cpp">
<Filter>SoundStreams</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\aldlist.h" />
<ClInclude Include="Src\AudioCommon.h" />
<ClInclude Include="Src\DPL2Decoder.h" />
<ClInclude Include="Src\Mixer.h" />
<ClInclude Include="Src\SoundStream.h" />
<ClInclude Include="Src\WaveFile.h" />
<ClInclude Include="Src\AOSoundStream.h">
<ClInclude Include="aldlist.h" />
<ClInclude Include="AudioCommon.h" />
<ClInclude Include="DPL2Decoder.h" />
<ClInclude Include="Mixer.h" />
<ClInclude Include="SoundStream.h" />
<ClInclude Include="WaveFile.h" />
<ClInclude Include="AOSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\DSoundStream.h">
<ClInclude Include="DSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\NullSoundStream.h">
<ClInclude Include="NullSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\OpenALStream.h">
<ClInclude Include="OpenALStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\XAudio2Stream.h">
<ClInclude Include="XAudio2Stream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\XAudio2_7Stream.h">
<ClInclude Include="stdafx.h" />
<ClInclude Include="XAudio2_7Stream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\PulseAudioStream.h">
<ClInclude Include="PulseAudioStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\OpenSLESStream.h">
<ClInclude Include="OpenSLESStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\CoreAudioSoundStream.h">
<ClInclude Include="CoreAudioSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
<ClInclude Include="Src\AlsaSoundStream.h">
<ClInclude Include="AlsaSoundStream.h">
<Filter>SoundStreams</Filter>
</ClInclude>
</ItemGroup>

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@ -1,43 +1,43 @@
set(SRCS Src/AudioCommon.cpp
Src/DPL2Decoder.cpp
Src/Mixer.cpp
Src/WaveFile.cpp
Src/NullSoundStream.cpp)
set(SRCS AudioCommon.cpp
DPL2Decoder.cpp
Mixer.cpp
WaveFile.cpp
NullSoundStream.cpp)
set(LIBS "")
if(ANDROID)
set(SRCS ${SRCS} Src/OpenSLESStream.cpp)
set(SRCS ${SRCS} OpenSLESStream.cpp)
set(LIBS ${LIBS} OpenSLES)
endif(ANDROID)
if(ALSA_FOUND)
set(SRCS ${SRCS} Src/AlsaSoundStream.cpp)
set(SRCS ${SRCS} AlsaSoundStream.cpp)
set(LIBS ${LIBS} ${ALSA_LIBRARIES})
endif(ALSA_FOUND)
if(AO_FOUND)
set(SRCS ${SRCS} Src/AOSoundStream.cpp)
set(SRCS ${SRCS} AOSoundStream.cpp)
set(LIBS ${LIBS} ${AO_LIBRARIES})
endif(AO_FOUND)
if(OPENAL_FOUND)
set(SRCS ${SRCS} Src/OpenALStream.cpp Src/aldlist.cpp)
set(SRCS ${SRCS} OpenALStream.cpp aldlist.cpp)
set(LIBS ${LIBS} ${OPENAL_LIBRARY} SoundTouch )
endif(OPENAL_FOUND)
if(PULSEAUDIO_FOUND)
set(SRCS ${SRCS} Src/PulseAudioStream.cpp)
set(SRCS ${SRCS} PulseAudioStream.cpp)
set(LIBS ${LIBS} ${PULSEAUDIO_LIBRARIES})
endif(PULSEAUDIO_FOUND)
if(WIN32)
set(SRCS ${SRCS} Src/DSoundStream.cpp)
set(SRCS ${SRCS} Src/XAudio2Stream.cpp)
set(SRCS ${SRCS} DSoundStream.cpp)
set(SRCS ${SRCS} XAudio2Stream.cpp)
endif(WIN32)
if(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SRCS ${SRCS} Src/CoreAudioSoundStream.cpp)
set(SRCS ${SRCS} CoreAudioSoundStream.cpp)
endif()
add_dolphin_library(audiocommon "${SRCS}" "${LIBS}")

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@ -6,12 +6,12 @@
#include "Mixer.h"
#include "AudioCommon.h"
#include "CPUDetect.h"
#include "../../Core/Src/Host.h"
#include "../Core/Host.h"
#include "../../Core/Src/HW/AudioInterface.h"
#include "../Core/HW/AudioInterface.h"
// UGLINESS
#include "../../Core/Src/PowerPC/PowerPC.h"
#include "../Core/PowerPC/PowerPC.h"
#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
#include <tmmintrin.h>

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@ -3,8 +3,8 @@
// Refer to the license.txt file included.
#include "NullSoundStream.h"
#include "../../Core/Src/HW/SystemTimers.h"
#include "../../Core/Src/HW/AudioInterface.h"
#include "../Core/HW/SystemTimers.h"
#include "../Core/HW/AudioInterface.h"
void NullSound::SoundLoop()
{

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@ -4,7 +4,7 @@
#include "Common.h"
#include "WaveFile.h"
#include "../../Core/Src/ConfigManager.h"
#include "../Core/ConfigManager.h"
enum {BUF_SIZE = 32*1024};

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@ -25,8 +25,8 @@
#include "Common.h"
#include "aldlist.h"
#ifdef _WIN32
#include "../../../../Externals/OpenAL/include/al.h"
#include "../../../../Externals/OpenAL/include/alc.h"
#include "../../../Externals/OpenAL/include/al.h"
#include "../../../Externals/OpenAL/include/alc.h"
#elif defined(__APPLE__)
#include <al.h>
#include <alc.h>