Remove unnecessary Src/ folders

This commit is contained in:
Jasper St. Pierre
2013-12-07 15:14:29 -05:00
parent 43e618682e
commit 34692ab826
1026 changed files with 37648 additions and 37646 deletions

View File

@ -5,7 +5,7 @@
#include "Common.h"
#include "AboutDolphin.h"
#include "WxUtils.h"
#include "../resources/dolphin_logo.cpp"
#include "resources/dolphin_logo.cpp"
AboutDolphin::AboutDolphin(wxWindow *parent, wxWindowID id,
const wxString &title, const wxPoint &position,

View File

@ -52,85 +52,85 @@ endif()
if(wxWidgets_FOUND)
set(SRCS
Src/ARCodeAddEdit.cpp
Src/AboutDolphin.cpp
Src/CheatsWindow.cpp
Src/ConfigMain.cpp
Src/Debugger/BreakpointDlg.cpp
Src/Debugger/BreakpointView.cpp
Src/Debugger/BreakpointWindow.cpp
Src/Debugger/CodeView.cpp
Src/Debugger/CodeWindow.cpp
Src/Debugger/CodeWindowFunctions.cpp
Src/Debugger/DSPDebugWindow.cpp
Src/Debugger/DSPRegisterView.cpp
Src/Debugger/DebuggerPanel.cpp
Src/Debugger/DebuggerUIUtil.cpp
Src/Debugger/JitWindow.cpp
Src/Debugger/MemoryCheckDlg.cpp
Src/Debugger/MemoryView.cpp
Src/Debugger/MemoryWindow.cpp
Src/Debugger/RegisterView.cpp
Src/Debugger/RegisterWindow.cpp
Src/FifoPlayerDlg.cpp
Src/Frame.cpp
Src/FrameAui.cpp
Src/FrameTools.cpp
Src/GameListCtrl.cpp
Src/GeckoCodeDiag.cpp
Src/HotkeyDlg.cpp
Src/ISOFile.cpp
Src/ISOProperties.cpp
Src/InputConfigDiag.cpp
Src/InputConfigDiagBitmaps.cpp
Src/LogConfigWindow.cpp
Src/LogWindow.cpp
Src/Main.cpp
Src/MemcardManager.cpp
Src/MemoryCards/WiiSaveCrypted.cpp
Src/NetWindow.cpp
Src/PHackSettings.cpp
Src/PatchAddEdit.cpp
Src/TASInputDlg.cpp
Src/UDPConfigDiag.cpp
Src/VideoConfigDiag.cpp
Src/WXInputBase.cpp
Src/WiimoteConfigDiag.cpp
Src/WxUtils.cpp)
ARCodeAddEdit.cpp
AboutDolphin.cpp
CheatsWindow.cpp
ConfigMain.cpp
Debugger/BreakpointDlg.cpp
Debugger/BreakpointView.cpp
Debugger/BreakpointWindow.cpp
Debugger/CodeView.cpp
Debugger/CodeWindow.cpp
Debugger/CodeWindowFunctions.cpp
Debugger/DSPDebugWindow.cpp
Debugger/DSPRegisterView.cpp
Debugger/DebuggerPanel.cpp
Debugger/DebuggerUIUtil.cpp
Debugger/JitWindow.cpp
Debugger/MemoryCheckDlg.cpp
Debugger/MemoryView.cpp
Debugger/MemoryWindow.cpp
Debugger/RegisterView.cpp
Debugger/RegisterWindow.cpp
FifoPlayerDlg.cpp
Frame.cpp
FrameAui.cpp
FrameTools.cpp
GameListCtrl.cpp
GeckoCodeDiag.cpp
HotkeyDlg.cpp
ISOFile.cpp
ISOProperties.cpp
InputConfigDiag.cpp
InputConfigDiagBitmaps.cpp
LogConfigWindow.cpp
LogWindow.cpp
Main.cpp
MemcardManager.cpp
MemoryCards/WiiSaveCrypted.cpp
NetWindow.cpp
PHackSettings.cpp
PatchAddEdit.cpp
TASInputDlg.cpp
UDPConfigDiag.cpp
VideoConfigDiag.cpp
WXInputBase.cpp
WiimoteConfigDiag.cpp
WxUtils.cpp)
set(WXLIBS ${wxWidgets_LIBRARIES} dl)
else()
if(ANDROID)
set(SRCS Src/Android/ButtonManager.cpp
Src/MainAndroid.cpp)
set(SRCS Android/ButtonManager.cpp
MainAndroid.cpp)
else()
set(SRCS Src/MainNoGUI.cpp)
set(SRCS MainNoGUI.cpp)
endif()
endif()
if(USE_EGL)
set(SRCS ${SRCS} Src/GLInterface/Platform.cpp
Src/GLInterface/EGL.cpp)
set(SRCS ${SRCS} GLInterface/Platform.cpp
GLInterface/EGL.cpp)
if(USE_WAYLAND)
set(SRCS ${SRCS} Src/GLInterface/Wayland_Util.cpp)
set(SRCS ${SRCS} GLInterface/Wayland_Util.cpp)
endif()
if(USE_X11)
set(SRCS ${SRCS} Src/GLInterface/X11_Util.cpp)
set(SRCS ${SRCS} GLInterface/X11_Util.cpp)
endif()
else()
if(WIN32)
set(SRCS ${SRCS} Src/GLInterface/WGL.cpp)
set(SRCS ${SRCS} GLInterface/WGL.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SRCS ${SRCS} Src/GLInterface/AGL.cpp)
set(SRCS ${SRCS} GLInterface/AGL.cpp)
else()
set(SRCS ${SRCS} Src/GLInterface/GLX.cpp
Src/GLInterface/X11_Util.cpp)
set(SRCS ${SRCS} GLInterface/GLX.cpp
GLInterface/X11_Util.cpp)
endif()
endif()
if(WIN32)
set(SRCS ${SRCS} Src/stdafx.cpp)
set(SRCS ${SRCS} stdafx.cpp)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
# Link against OS X system frameworks.
list(APPEND LIBS
@ -154,7 +154,7 @@ elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set_source_files_properties(${RESOURCES} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
elseif(USE_X11)
set(SRCS ${SRCS} Src/X11Utils.cpp)
set(SRCS ${SRCS} X11Utils.cpp)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD" OR

View File

@ -12,9 +12,9 @@
#include "FileUtil.h"
extern "C" {
#include "../../resources/toolbar_add_breakpoint.c"
#include "../../resources/toolbar_add_memorycheck.c"
#include "../../resources/toolbar_debugger_delete.c"
#include "../resources/toolbar_add_breakpoint.c"
#include "../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_debugger_delete.c"
}
class CBreakPointBar : public wxAuiToolBar

View File

@ -38,8 +38,8 @@
extern "C" // Bitmaps
{
#include "../../resources/toolbar_add_memorycheck.c"
#include "../../resources/toolbar_add_breakpoint.c"
#include "../resources/toolbar_add_memorycheck.c"
#include "../resources/toolbar_add_breakpoint.c"
}
// -------

View File

@ -5,7 +5,7 @@
#include "IniFile.h"
#include "DebuggerPanel.h"
#include "FileUtil.h"
#include "../../Core/Src/ConfigManager.h"
#include "../../Core/ConfigManager.h"
#include "VideoConfig.h"
#include "TextureCacheBase.h"

View File

@ -24,7 +24,7 @@
#include "HW/Memmap.h"
#include "HW/DSP.h"
#include "../../DolphinWX/Src/Globals.h"
#include "../../DolphinWX/Globals.h"
enum
{

View File

@ -56,107 +56,107 @@
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="Src\AboutDolphin.cpp" />
<ClCompile Include="Src\ARCodeAddEdit.cpp" />
<ClCompile Include="Src\CheatsWindow.cpp" />
<ClCompile Include="Src\ConfigMain.cpp" />
<ClCompile Include="Src\Debugger\BreakpointDlg.cpp" />
<ClCompile Include="Src\Debugger\BreakpointView.cpp" />
<ClCompile Include="Src\Debugger\BreakpointWindow.cpp" />
<ClCompile Include="Src\Debugger\CodeView.cpp" />
<ClCompile Include="Src\Debugger\CodeWindow.cpp" />
<ClCompile Include="Src\Debugger\CodeWindowFunctions.cpp" />
<ClCompile Include="Src\Debugger\DebuggerPanel.cpp" />
<ClCompile Include="Src\Debugger\DebuggerUIUtil.cpp" />
<ClCompile Include="Src\Debugger\DSPDebugWindow.cpp" />
<ClCompile Include="Src\Debugger\DSPRegisterView.cpp" />
<ClCompile Include="Src\Debugger\JitWindow.cpp" />
<ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp" />
<ClCompile Include="Src\Debugger\MemoryView.cpp" />
<ClCompile Include="Src\Debugger\MemoryWindow.cpp" />
<ClCompile Include="Src\Debugger\RegisterView.cpp" />
<ClCompile Include="Src\Debugger\RegisterWindow.cpp" />
<ClCompile Include="Src\FifoPlayerDlg.cpp" />
<ClCompile Include="Src\Frame.cpp" />
<ClCompile Include="Src\FrameAui.cpp" />
<ClCompile Include="Src\FrameTools.cpp" />
<ClCompile Include="Src\GameListCtrl.cpp" />
<ClCompile Include="Src\GeckoCodeDiag.cpp" />
<ClCompile Include="Src\GLInterface\WGL.cpp" />
<ClCompile Include="Src\HotkeyDlg.cpp" />
<ClCompile Include="Src\InputConfigDiag.cpp" />
<ClCompile Include="Src\InputConfigDiagBitmaps.cpp" />
<ClCompile Include="Src\ISOFile.cpp" />
<ClCompile Include="Src\ISOProperties.cpp" />
<ClCompile Include="Src\LogConfigWindow.cpp" />
<ClCompile Include="Src\LogWindow.cpp" />
<ClCompile Include="Src\Main.cpp" />
<ClCompile Include="Src\MainNoGUI.cpp">
<ClCompile Include="AboutDolphin.cpp" />
<ClCompile Include="ARCodeAddEdit.cpp" />
<ClCompile Include="CheatsWindow.cpp" />
<ClCompile Include="ConfigMain.cpp" />
<ClCompile Include="Debugger\BreakpointDlg.cpp" />
<ClCompile Include="Debugger\BreakpointView.cpp" />
<ClCompile Include="Debugger\BreakpointWindow.cpp" />
<ClCompile Include="Debugger\CodeView.cpp" />
<ClCompile Include="Debugger\CodeWindow.cpp" />
<ClCompile Include="Debugger\CodeWindowFunctions.cpp" />
<ClCompile Include="Debugger\DebuggerPanel.cpp" />
<ClCompile Include="Debugger\DebuggerUIUtil.cpp" />
<ClCompile Include="Debugger\DSPDebugWindow.cpp" />
<ClCompile Include="Debugger\DSPRegisterView.cpp" />
<ClCompile Include="Debugger\JitWindow.cpp" />
<ClCompile Include="Debugger\MemoryCheckDlg.cpp" />
<ClCompile Include="Debugger\MemoryView.cpp" />
<ClCompile Include="Debugger\MemoryWindow.cpp" />
<ClCompile Include="Debugger\RegisterView.cpp" />
<ClCompile Include="Debugger\RegisterWindow.cpp" />
<ClCompile Include="FifoPlayerDlg.cpp" />
<ClCompile Include="Frame.cpp" />
<ClCompile Include="FrameAui.cpp" />
<ClCompile Include="FrameTools.cpp" />
<ClCompile Include="GameListCtrl.cpp" />
<ClCompile Include="GeckoCodeDiag.cpp" />
<ClCompile Include="GLInterface\WGL.cpp" />
<ClCompile Include="HotkeyDlg.cpp" />
<ClCompile Include="InputConfigDiag.cpp" />
<ClCompile Include="InputConfigDiagBitmaps.cpp" />
<ClCompile Include="ISOFile.cpp" />
<ClCompile Include="ISOProperties.cpp" />
<ClCompile Include="LogConfigWindow.cpp" />
<ClCompile Include="LogWindow.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="MainNoGUI.cpp">
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="Src\MemcardManager.cpp" />
<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp" />
<ClCompile Include="Src\NetWindow.cpp" />
<ClCompile Include="Src\PatchAddEdit.cpp" />
<ClCompile Include="Src\PHackSettings.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<ClCompile Include="MemcardManager.cpp" />
<ClCompile Include="MemoryCards\WiiSaveCrypted.cpp" />
<ClCompile Include="NetWindow.cpp" />
<ClCompile Include="PatchAddEdit.cpp" />
<ClCompile Include="PHackSettings.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\TASInputDlg.cpp" />
<ClCompile Include="Src\UDPConfigDiag.cpp" />
<ClCompile Include="Src\VideoConfigDiag.cpp" />
<ClCompile Include="Src\WiimoteConfigDiag.cpp" />
<ClCompile Include="Src\WXInputBase.cpp" />
<ClCompile Include="Src\WxUtils.cpp" />
<ClCompile Include="TASInputDlg.cpp" />
<ClCompile Include="UDPConfigDiag.cpp" />
<ClCompile Include="VideoConfigDiag.cpp" />
<ClCompile Include="WiimoteConfigDiag.cpp" />
<ClCompile Include="WXInputBase.cpp" />
<ClCompile Include="WxUtils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h" />
<ClInclude Include="Src\AboutDolphin.h" />
<ClInclude Include="Src\ARCodeAddEdit.h" />
<ClInclude Include="Src\CheatsWindow.h" />
<ClInclude Include="Src\ConfigMain.h" />
<ClInclude Include="Src\Debugger\BreakpointDlg.h" />
<ClInclude Include="Src\Debugger\BreakpointView.h" />
<ClInclude Include="Src\Debugger\BreakpointWindow.h" />
<ClInclude Include="Src\Debugger\CodeView.h" />
<ClInclude Include="Src\Debugger\CodeWindow.h" />
<ClInclude Include="Src\Debugger\DebuggerPanel.h" />
<ClInclude Include="Src\Debugger\DebuggerUIUtil.h" />
<ClInclude Include="Src\Debugger\DSPDebugWindow.h" />
<ClInclude Include="Src\Debugger\DSPRegisterView.h" />
<ClInclude Include="Src\Debugger\JitWindow.h" />
<ClInclude Include="Src\Debugger\MemoryCheckDlg.h" />
<ClInclude Include="Src\Debugger\MemoryView.h" />
<ClInclude Include="Src\Debugger\MemoryWindow.h" />
<ClInclude Include="Src\Debugger\RegisterView.h" />
<ClInclude Include="Src\Debugger\RegisterWindow.h" />
<ClInclude Include="Src\FifoPlayerDlg.h" />
<ClInclude Include="Src\Frame.h" />
<ClInclude Include="Src\GameListCtrl.h" />
<ClInclude Include="Src\GeckoCodeDiag.h" />
<ClInclude Include="Src\GLInterface.h" />
<ClInclude Include="Src\GLInterface\InterfaceBase.h" />
<ClInclude Include="Src\GLInterface\WGL.h" />
<ClInclude Include="Src\Globals.h" />
<ClInclude Include="Src\HotkeyDlg.h" />
<ClInclude Include="Src\InputConfigDiag.h" />
<ClInclude Include="Src\ISOFile.h" />
<ClInclude Include="Src\ISOProperties.h" />
<ClInclude Include="Src\LogConfigWindow.h" />
<ClInclude Include="Src\LogWindow.h" />
<ClInclude Include="Src\Main.h" />
<ClInclude Include="Src\MemcardManager.h" />
<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h" />
<ClInclude Include="Src\NetWindow.h" />
<ClInclude Include="Src\PatchAddEdit.h" />
<ClInclude Include="Src\PHackSettings.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\TASInputDlg.h" />
<ClInclude Include="Src\UDPConfigDiag.h" />
<ClInclude Include="Src\VideoConfigDiag.h" />
<ClInclude Include="Src\WiimoteConfigDiag.h" />
<ClInclude Include="Src\WXInputBase.h" />
<ClInclude Include="Src\WxUtils.h" />
<ClInclude Include="AboutDolphin.h" />
<ClInclude Include="ARCodeAddEdit.h" />
<ClInclude Include="CheatsWindow.h" />
<ClInclude Include="ConfigMain.h" />
<ClInclude Include="Debugger\BreakpointDlg.h" />
<ClInclude Include="Debugger\BreakpointView.h" />
<ClInclude Include="Debugger\BreakpointWindow.h" />
<ClInclude Include="Debugger\CodeView.h" />
<ClInclude Include="Debugger\CodeWindow.h" />
<ClInclude Include="Debugger\DebuggerPanel.h" />
<ClInclude Include="Debugger\DebuggerUIUtil.h" />
<ClInclude Include="Debugger\DSPDebugWindow.h" />
<ClInclude Include="Debugger\DSPRegisterView.h" />
<ClInclude Include="Debugger\JitWindow.h" />
<ClInclude Include="Debugger\MemoryCheckDlg.h" />
<ClInclude Include="Debugger\MemoryView.h" />
<ClInclude Include="Debugger\MemoryWindow.h" />
<ClInclude Include="Debugger\RegisterView.h" />
<ClInclude Include="Debugger\RegisterWindow.h" />
<ClInclude Include="FifoPlayerDlg.h" />
<ClInclude Include="Frame.h" />
<ClInclude Include="GameListCtrl.h" />
<ClInclude Include="GeckoCodeDiag.h" />
<ClInclude Include="GLInterface.h" />
<ClInclude Include="GLInterface\InterfaceBase.h" />
<ClInclude Include="GLInterface\WGL.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="HotkeyDlg.h" />
<ClInclude Include="InputConfigDiag.h" />
<ClInclude Include="ISOFile.h" />
<ClInclude Include="ISOProperties.h" />
<ClInclude Include="LogConfigWindow.h" />
<ClInclude Include="LogWindow.h" />
<ClInclude Include="Main.h" />
<ClInclude Include="MemcardManager.h" />
<ClInclude Include="MemoryCards\WiiSaveCrypted.h" />
<ClInclude Include="NetWindow.h" />
<ClInclude Include="PatchAddEdit.h" />
<ClInclude Include="PHackSettings.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="TASInputDlg.h" />
<ClInclude Include="UDPConfigDiag.h" />
<ClInclude Include="VideoConfigDiag.h" />
<ClInclude Include="WiimoteConfigDiag.h" />
<ClInclude Include="WXInputBase.h" />
<ClInclude Include="WxUtils.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

View File

@ -27,267 +27,267 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\GLInterface\WGL.cpp" />
<ClCompile Include="Src\Main.cpp" />
<ClCompile Include="Src\MainNoGUI.cpp" />
<ClCompile Include="Src\WXInputBase.cpp" />
<ClCompile Include="Src\WxUtils.cpp" />
<ClCompile Include="Src\Debugger\BreakpointDlg.cpp">
<ClCompile Include="GLInterface\WGL.cpp" />
<ClCompile Include="Main.cpp" />
<ClCompile Include="MainNoGUI.cpp" />
<ClCompile Include="WXInputBase.cpp" />
<ClCompile Include="WxUtils.cpp" />
<ClCompile Include="Debugger\BreakpointDlg.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\BreakpointView.cpp">
<ClCompile Include="Debugger\BreakpointView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\BreakpointWindow.cpp">
<ClCompile Include="Debugger\BreakpointWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\CodeView.cpp">
<ClCompile Include="Debugger\CodeView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\CodeWindow.cpp">
<ClCompile Include="Debugger\CodeWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\CodeWindowFunctions.cpp">
<ClCompile Include="Debugger\CodeWindowFunctions.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\DebuggerUIUtil.cpp">
<ClCompile Include="Debugger\DebuggerUIUtil.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\MemoryView.cpp">
<ClCompile Include="Debugger\MemoryView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\MemoryCheckDlg.cpp">
<ClCompile Include="Debugger\MemoryCheckDlg.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\DSPDebugWindow.cpp">
<ClCompile Include="Debugger\DSPDebugWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\DSPRegisterView.cpp">
<ClCompile Include="Debugger\DSPRegisterView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\JitWindow.cpp">
<ClCompile Include="Debugger\JitWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\MemoryWindow.cpp">
<ClCompile Include="Debugger\MemoryWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\RegisterView.cpp">
<ClCompile Include="Debugger\RegisterView.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\RegisterWindow.cpp">
<ClCompile Include="Debugger\RegisterWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="Src\InputConfigDiag.cpp">
<ClCompile Include="InputConfigDiag.cpp">
<Filter>GUI\InputConfig</Filter>
</ClCompile>
<ClCompile Include="Src\InputConfigDiagBitmaps.cpp">
<ClCompile Include="InputConfigDiagBitmaps.cpp">
<Filter>GUI\InputConfig</Filter>
</ClCompile>
<ClCompile Include="Src\NetWindow.cpp">
<ClCompile Include="NetWindow.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="Src\MemoryCards\WiiSaveCrypted.cpp">
<ClCompile Include="MemoryCards\WiiSaveCrypted.cpp">
<Filter>GUI\Saves</Filter>
</ClCompile>
<ClCompile Include="Src\Debugger\DebuggerPanel.cpp">
<ClCompile Include="Debugger\DebuggerPanel.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
<ClCompile Include="Src\VideoConfigDiag.cpp">
<ClCompile Include="VideoConfigDiag.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
<ClCompile Include="Src\ISOFile.cpp">
<ClCompile Include="ISOFile.cpp">
<Filter>Misc</Filter>
</ClCompile>
<ClCompile Include="Src\AboutDolphin.cpp">
<ClCompile Include="AboutDolphin.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\ARCodeAddEdit.cpp">
<ClCompile Include="ARCodeAddEdit.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\CheatsWindow.cpp">
<ClCompile Include="CheatsWindow.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\ConfigMain.cpp">
<ClCompile Include="ConfigMain.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\FifoPlayerDlg.cpp">
<ClCompile Include="FifoPlayerDlg.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\Frame.cpp">
<ClCompile Include="Frame.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\FrameAui.cpp">
<ClCompile Include="FrameAui.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\FrameTools.cpp">
<ClCompile Include="FrameTools.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\GameListCtrl.cpp">
<ClCompile Include="GameListCtrl.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\GeckoCodeDiag.cpp">
<ClCompile Include="GeckoCodeDiag.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\HotkeyDlg.cpp">
<ClCompile Include="HotkeyDlg.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\ISOProperties.cpp">
<ClCompile Include="ISOProperties.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\LogConfigWindow.cpp">
<ClCompile Include="LogConfigWindow.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\LogWindow.cpp">
<ClCompile Include="LogWindow.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\MemcardManager.cpp">
<ClCompile Include="MemcardManager.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\PatchAddEdit.cpp">
<ClCompile Include="PatchAddEdit.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\PHackSettings.cpp">
<ClCompile Include="PHackSettings.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\TASInputDlg.cpp">
<ClCompile Include="TASInputDlg.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\UDPConfigDiag.cpp">
<ClCompile Include="UDPConfigDiag.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\WiimoteConfigDiag.cpp">
<ClCompile Include="WiimoteConfigDiag.cpp">
<Filter>GUI</Filter>
</ClCompile>
<ClCompile Include="Src\stdafx.cpp" />
<ClCompile Include="stdafx.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\GLInterface\InterfaceBase.h" />
<ClInclude Include="Src\GLInterface\WGL.h" />
<ClInclude Include="Src\GLInterface.h" />
<ClInclude Include="Src\Main.h" />
<ClInclude Include="Src\WXInputBase.h" />
<ClInclude Include="Src\WxUtils.h" />
<ClInclude Include="Src\Debugger\BreakpointDlg.h">
<ClInclude Include="GLInterface\InterfaceBase.h" />
<ClInclude Include="GLInterface\WGL.h" />
<ClInclude Include="GLInterface.h" />
<ClInclude Include="Main.h" />
<ClInclude Include="WXInputBase.h" />
<ClInclude Include="WxUtils.h" />
<ClInclude Include="Debugger\BreakpointDlg.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\BreakpointView.h">
<ClInclude Include="Debugger\BreakpointView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\BreakpointWindow.h">
<ClInclude Include="Debugger\BreakpointWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\CodeView.h">
<ClInclude Include="Debugger\CodeView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\CodeWindow.h">
<ClInclude Include="Debugger\CodeWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\DebuggerUIUtil.h">
<ClInclude Include="Debugger\DebuggerUIUtil.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\MemoryView.h">
<ClInclude Include="Debugger\MemoryView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\MemoryCheckDlg.h">
<ClInclude Include="Debugger\MemoryCheckDlg.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\DSPDebugWindow.h">
<ClInclude Include="Debugger\DSPDebugWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\DSPRegisterView.h">
<ClInclude Include="Debugger\DSPRegisterView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\JitWindow.h">
<ClInclude Include="Debugger\JitWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\MemoryWindow.h">
<ClInclude Include="Debugger\MemoryWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\RegisterView.h">
<ClInclude Include="Debugger\RegisterView.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\RegisterWindow.h">
<ClInclude Include="Debugger\RegisterWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="Src\InputConfigDiag.h">
<ClInclude Include="InputConfigDiag.h">
<Filter>GUI\InputConfig</Filter>
</ClInclude>
<ClInclude Include="Src\NetWindow.h">
<ClInclude Include="NetWindow.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="Src\MemoryCards\WiiSaveCrypted.h">
<ClInclude Include="MemoryCards\WiiSaveCrypted.h">
<Filter>GUI\Saves</Filter>
</ClInclude>
<ClInclude Include="Src\Debugger\DebuggerPanel.h">
<ClInclude Include="Debugger\DebuggerPanel.h">
<Filter>GUI\Video</Filter>
</ClInclude>
<ClInclude Include="Src\VideoConfigDiag.h">
<ClInclude Include="VideoConfigDiag.h">
<Filter>GUI\Video</Filter>
</ClInclude>
<ClInclude Include="Src\ISOFile.h">
<ClInclude Include="ISOFile.h">
<Filter>Misc</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resources</Filter>
</ClInclude>
<ClInclude Include="Src\AboutDolphin.h">
<ClInclude Include="AboutDolphin.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\ARCodeAddEdit.h">
<ClInclude Include="ARCodeAddEdit.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\CheatsWindow.h">
<ClInclude Include="CheatsWindow.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\ConfigMain.h">
<ClInclude Include="ConfigMain.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\FifoPlayerDlg.h">
<ClInclude Include="FifoPlayerDlg.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\Frame.h">
<ClInclude Include="Frame.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\GameListCtrl.h">
<ClInclude Include="GameListCtrl.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\GeckoCodeDiag.h">
<ClInclude Include="GeckoCodeDiag.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\Globals.h">
<ClInclude Include="Globals.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\HotkeyDlg.h">
<ClInclude Include="HotkeyDlg.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\ISOProperties.h">
<ClInclude Include="ISOProperties.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\LogConfigWindow.h">
<ClInclude Include="LogConfigWindow.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\LogWindow.h">
<ClInclude Include="LogWindow.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\MemcardManager.h">
<ClInclude Include="MemcardManager.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\PatchAddEdit.h">
<ClInclude Include="PatchAddEdit.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\PHackSettings.h">
<ClInclude Include="PHackSettings.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\TASInputDlg.h">
<ClInclude Include="TASInputDlg.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\UDPConfigDiag.h">
<ClInclude Include="UDPConfigDiag.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\WiimoteConfigDiag.h">
<ClInclude Include="WiimoteConfigDiag.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

View File

@ -41,7 +41,7 @@
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "resources/Dolphin.c" // Dolphin icon
};

View File

@ -78,7 +78,7 @@ Core::GetWindowHandle().
// Resources
extern "C" {
#include "../resources/Dolphin.c" // Dolphin icon
#include "resources/Dolphin.c" // Dolphin icon
};
bool confirmStop = false;

View File

@ -26,21 +26,21 @@
#include "MathUtil.h"
#include "HW/DVDInterface.h"
#include "../resources/Flag_Europe.xpm"
#include "../resources/Flag_Germany.xpm"
#include "../resources/Flag_France.xpm"
#include "../resources/Flag_Italy.xpm"
#include "../resources/Flag_Japan.xpm"
#include "../resources/Flag_USA.xpm"
#include "../resources/Flag_Taiwan.xpm"
#include "../resources/Flag_Korea.xpm"
#include "../resources/Flag_Unknown.xpm"
#include "../resources/Flag_SDK.xpm"
#include "resources/Flag_Europe.xpm"
#include "resources/Flag_Germany.xpm"
#include "resources/Flag_France.xpm"
#include "resources/Flag_Italy.xpm"
#include "resources/Flag_Japan.xpm"
#include "resources/Flag_USA.xpm"
#include "resources/Flag_Taiwan.xpm"
#include "resources/Flag_Korea.xpm"
#include "resources/Flag_Unknown.xpm"
#include "resources/Flag_SDK.xpm"
#include "../resources/Platform_Wad.xpm"
#include "../resources/Platform_Wii.xpm"
#include "../resources/Platform_Gamecube.xpm"
#include "../resources/rating_gamelist.h"
#include "resources/Platform_Wad.xpm"
#include "resources/Platform_Wii.xpm"
#include "resources/Platform_Gamecube.xpm"
#include "resources/rating_gamelist.h"
size_t CGameListCtrl::m_currentItem = 0;
size_t CGameListCtrl::m_numberItem = 0;

View File

@ -24,9 +24,9 @@
#include "ConfigManager.h"
#include "StringUtil.h"
#include "../resources/isoprop_file.xpm"
#include "../resources/isoprop_folder.xpm"
#include "../resources/isoprop_disc.xpm"
#include "resources/isoprop_file.xpm"
#include "resources/isoprop_folder.xpm"
#include "resources/isoprop_disc.xpm"
struct WiiPartition
{

View File

@ -9,7 +9,7 @@
#include "Common.h"
#include "CoreParameter.h"
#include "../../InputCommon/Src/GCPadStatus.h"
#include "../InputCommon/GCPadStatus.h"
class TASInputDlg : public wxDialog
{

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