Remove unnecessary Src/ folders

This commit is contained in:
Jasper St. Pierre
2013-12-07 15:14:29 -05:00
parent 43e618682e
commit 34692ab826
1026 changed files with 37648 additions and 37646 deletions

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Android.h"
namespace ciface
{
namespace Android
{
void Init( std::vector<Core::Device*>& devices )
{
devices.push_back(new Touchscreen(0));
devices.push_back(new Touchscreen(1));
devices.push_back(new Touchscreen(2));
devices.push_back(new Touchscreen(3));
}
// Touchscreens and stuff
std::string Touchscreen::GetName() const
{
return "Touchscreen";
}
std::string Touchscreen::GetSource() const
{
return "Android";
}
int Touchscreen::GetId() const
{
return 0;
}
Touchscreen::Touchscreen(int padID)
: _padID(padID)
{
AddInput(new Button(_padID, ButtonManager::BUTTON_A));
AddInput(new Button(_padID, ButtonManager::BUTTON_B));
AddInput(new Button(_padID, ButtonManager::BUTTON_START));
AddInput(new Button(_padID, ButtonManager::BUTTON_X));
AddInput(new Button(_padID, ButtonManager::BUTTON_Y));
AddInput(new Button(_padID, ButtonManager::BUTTON_Z));
AddInput(new Button(_padID, ButtonManager::BUTTON_UP));
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
}
// Buttons and stuff
std::string Touchscreen::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)_index;
return ss.str();
}
ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(_padID, _index);
}
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)_index;
return ss.str();
}
ControlState Touchscreen::Axis::GetState() const
{
return ButtonManager::GetAxisValue(_padID, _index) * _neg;
}
}
}

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _CIFACE_ANDROID_H_
#define _CIFACE_ANDROID_H_
#include "../Device.h"
#include "Android/ButtonManager.h"
namespace ciface
{
namespace Android
{
void Init( std::vector<Core::Device*>& devices );
class Touchscreen : public Core::Device
{
private:
class Button : public Input
{
public:
std::string GetName() const;
Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) : _padID(padID), _index(index), _neg(neg) {}
ControlState GetState() const;
private:
const int _padID;
const ButtonManager::ButtonType _index;
const float _neg;
};
public:
bool UpdateInput() { return true; }
bool UpdateOutput() { return true; }
Touchscreen(int padID);
~Touchscreen() {}
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const int _padID;
};
}
}
#endif

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#include "ControllerInterface.h"
#ifdef CIFACE_USE_XINPUT
#include "XInput/XInput.h"
#endif
#ifdef CIFACE_USE_DINPUT
#include "DInput/DInput.h"
#endif
#ifdef CIFACE_USE_XLIB
#include "Xlib/Xlib.h"
#ifdef CIFACE_USE_X11_XINPUT2
#include "Xlib/XInput2.h"
#endif
#endif
#ifdef CIFACE_USE_OSX
#include "OSX/OSX.h"
#endif
#ifdef CIFACE_USE_SDL
#include "SDL/SDL.h"
#endif
#ifdef CIFACE_USE_ANDROID
#include "Android/Android.h"
#endif
#include "Thread.h"
using namespace ciface::ExpressionParser;
namespace
{
const float INPUT_DETECT_THRESHOLD = 0.55f;
}
ControllerInterface g_controller_interface;
//
// Init
//
// detect devices and inputs outputs / will make refresh function later
//
void ControllerInterface::Initialize()
{
if (m_is_init)
return;
#ifdef CIFACE_USE_DINPUT
ciface::DInput::Init(m_devices, (HWND)m_hwnd);
#endif
#ifdef CIFACE_USE_XINPUT
ciface::XInput::Init(m_devices);
#endif
#ifdef CIFACE_USE_XLIB
ciface::Xlib::Init(m_devices, m_hwnd);
#ifdef CIFACE_USE_X11_XINPUT2
ciface::XInput2::Init(m_devices, m_hwnd);
#endif
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init(m_devices, m_hwnd);
#endif
#ifdef CIFACE_USE_SDL
ciface::SDL::Init(m_devices);
#endif
#ifdef CIFACE_USE_ANDROID
ciface::Android::Init(m_devices);
#endif
m_is_init = true;
}
//
// DeInit
//
// remove all devices/ call library cleanup functions
//
void ControllerInterface::Shutdown()
{
if (false == m_is_init)
return;
std::vector<Device*>::const_iterator
d = m_devices.begin(),
de = m_devices.end();
for ( ;d != de; ++d )
{
std::vector<Device::Output*>::const_iterator
o = (*d)->Outputs().begin(),
oe = (*d)->Outputs().end();
// set outputs to ZERO before destroying device
for ( ;o!=oe; ++o)
(*o)->SetState(0);
// update output
(*d)->UpdateOutput();
//delete device
delete *d;
}
m_devices.clear();
#ifdef CIFACE_USE_XINPUT
ciface::XInput::DeInit();
#endif
#ifdef CIFACE_USE_DINPUT
// nothing needed
#endif
#ifdef CIFACE_USE_XLIB
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::DeInit();
#endif
#ifdef CIFACE_USE_SDL
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
SDL_Quit();
#endif
#ifdef CIFACE_USE_ANDROID
// nothing needed
#endif
m_is_init = false;
}
//
// SetHwnd
//
// sets the hwnd used for some crap when initializing, use before calling Init
//
void ControllerInterface::SetHwnd( void* const hwnd )
{
m_hwnd = hwnd;
}
//
// UpdateInput
//
// update input for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateInput(const bool force)
{
std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
if (force)
lk.lock();
else if (!lk.try_lock())
return false;
size_t ok_count = 0;
std::vector<Device*>::const_iterator
d = m_devices.begin(),
e = m_devices.end();
for ( ;d != e; ++d )
{
if ((*d)->UpdateInput())
++ok_count;
//else
// disabled. it might be causing problems
//(*d)->ClearInputState();
}
return (m_devices.size() == ok_count);
}
//
// UpdateOutput
//
// update output for all devices, return true if all devices returned successful
//
bool ControllerInterface::UpdateOutput(const bool force)
{
std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
if (force)
lk.lock();
else if (!lk.try_lock())
return false;
size_t ok_count = 0;
for (auto d = m_devices.cbegin(); d != m_devices.cend(); ++d)
{
if ((*d)->UpdateOutput())
++ok_count;
}
return (m_devices.size() == ok_count);
}
//
// InputReference :: State
//
// get the state of an input reference
// override function for ControlReference::State ...
//
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
{
if (parsed_expression)
return parsed_expression->GetValue() * range;
else
return 0.0f;
}
//
// OutputReference :: State
//
// set the state of all binded outputs
// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
// i was lazy and it works so watever
//
ControlState ControllerInterface::OutputReference::State(const ControlState state)
{
if (parsed_expression)
parsed_expression->SetValue(state);
return 0.0f;
}
//
// UpdateReference
//
// updates a controlreference's binded devices/controls
// need to call this to re-parse a control reference's expression after changing it
//
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
, const DeviceQualifier& default_device) const
{
delete ref->parsed_expression;
ref->parsed_expression = NULL;
ControlFinder finder(*this, default_device, ref->is_input);
ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
}
//
// InputReference :: Detect
//
// wait for input on all binded devices
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something
// upon input, return pointer to detected Control
// else return NULL
//
Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
{
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
if (device->Inputs().size() == 0)
return NULL;
// get starting state of all inputs,
// so we can ignore those that were activated at time of Detect start
std::vector<Device::Input*>::const_iterator
i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
while (time < ms)
{
device->UpdateInput();
i = device->Inputs().begin();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i,++state)
{
// detected an input
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
{
// input was released at some point during Detect call
// return the detected input
if (false == *state)
return *i;
}
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
{
*state = false;
}
}
Common::SleepCurrentThread(10); time += 10;
}
// no input was detected
return NULL;
}
//
// OutputReference :: Detect
//
// Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
{
// ignore device
// don't hang if we don't even have any controls mapped
if (BoundCount() > 0)
{
State(1);
unsigned int slept = 0;
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
{
// TODO: improve this to update more than just the default device's output
device->UpdateOutput();
Common::SleepCurrentThread(10);
}
State(0);
device->UpdateOutput();
}
return NULL;
}

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#ifndef _DEVICEINTERFACE_H_
#define _DEVICEINTERFACE_H_
#include <vector>
#include <string>
#include <sstream>
#include <map>
#include <algorithm>
#include "Common.h"
#include "Thread.h"
#include "ExpressionParser.h"
#include "Device.h"
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
#define CIFACE_USE_DINPUT
#define CIFACE_USE_SDL
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
#define CIFACE_USE_SDL
#if defined(HAVE_X11_XINPUT2) && HAVE_X11_XINPUT2
#define CIFACE_USE_X11_XINPUT2
#endif
#endif
#if defined(__APPLE__)
#define CIFACE_USE_OSX
#endif
#ifdef ANDROID
#define CIFACE_USE_ANDROID
#endif
using namespace ciface::Core;
//
// ControllerInterface
//
// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
//
class ControllerInterface : public DeviceContainer
{
public:
//
// ControlReference
//
// these are what you create to actually use the inputs, InputReference or OutputReference
//
// after being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
//
class ControlReference
{
friend class ControllerInterface;
public:
virtual ControlState State(const ControlState state = 0) = 0;
virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
ControlState range;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference() {
delete parsed_expression;
}
int BoundCount() {
if (parsed_expression)
return parsed_expression->num_controls;
else
return 0;
}
protected:
ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(NULL) {}
ciface::ExpressionParser::Expression *parsed_expression;
};
//
// InputReference
//
// control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state);
Device::Control* Detect(const unsigned int ms, Device* const device);
};
//
// OutputReference
//
// control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state);
Device::Control* Detect(const unsigned int ms, Device* const device);
};
ControllerInterface() : m_is_init(false), m_hwnd(NULL) {}
void SetHwnd(void* const hwnd);
void Initialize();
void Shutdown();
bool IsInit() const { return m_is_init; }
void UpdateReference(ControlReference* control, const DeviceQualifier& default_device) const;
bool UpdateInput(const bool force = false);
bool UpdateOutput(const bool force = false);
std::recursive_mutex update_lock;
private:
bool m_is_init;
void* m_hwnd;
};
extern ControllerInterface g_controller_interface;
#endif

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#include "DInput.h"
#include "StringUtil.h"
#include "DInputJoystick.h"
#include "DInputKeyboardMouse.h"
#pragma comment(lib, "Dinput8.lib")
#pragma comment(lib, "dxguid.lib")
namespace ciface
{
namespace DInput
{
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef)
//{
// ((std::list<DIEFFECTINFO>*)pvRef)->push_back(*pdei);
// return DIENUM_CONTINUE;
//}
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{
((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
return DIENUM_CONTINUE;
}
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
((std::list<DIDEVICEINSTANCE>*)pvRef)->push_back(*lpddi);
return DIENUM_CONTINUE;
}
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
{
DIPROPSTRING str = {};
str.diph.dwSize = sizeof(str);
str.diph.dwHeaderSize = sizeof(str.diph);
str.diph.dwHow = DIPH_DEVICE;
std::string result;
if (SUCCEEDED(device->GetProperty(DIPROP_PRODUCTNAME, &str.diph)))
{
result = StripSpaces(UTF16ToUTF8(str.wsz));
}
return result;
}
void Init(std::vector<Core::Device*>& devices, HWND hwnd)
{
IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
return;
InitKeyboardMouse(idi8, devices, hwnd);
InitJoystick(idi8, devices, hwnd);
idi8->Release();
}
}
}

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#ifndef _CIFACE_DINPUT_H_
#define _CIFACE_DINPUT_H_
#include "../Device.h"
#define DINPUT_SOURCE_NAME "DInput"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <list>
namespace ciface
{
namespace DInput
{
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void Init(std::vector<Core::Device*>& devices, HWND hwnd);
}
}
#endif

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#include "DInputJoystick.h"
#include "DInput.h"
#include <map>
#include <sstream>
#include <algorithm>
#include <wbemidl.h>
#include <oleauto.h>
namespace ciface
{
namespace DInput
{
// template instantiation
template class Joystick::Force<DICONSTANTFORCE>;
template class Joystick::Force<DIRAMPFORCE>;
template class Joystick::Force<DIPERIODIC>;
static const struct
{
GUID guid;
const char* name;
} force_type_names[] =
{
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
{GUID_Square, "Square"}, // DIPERIODIC ...
{GUID_Sine, "Sine"},
{GUID_Triangle, "Triangle"},
{GUID_SawtoothUp, "Sawtooth Up"},
{GUID_SawtoothDown, "Sawtooth Down"},
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
//{GUID_Damper, "Damper"},
//{GUID_Inertia, "Inertia"},
//{GUID_Friction, "Friction"},
};
#define DATA_BUFFER_SIZE 32
//-----------------------------------------------------------------------------
// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
// faster than checking all the devices for each DirectInput device, like MSDN says to do
//-----------------------------------------------------------------------------
void GetXInputGUIDS( std::vector<DWORD>& guids )
{
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
IWbemLocator* pIWbemLocator = NULL;
IEnumWbemClassObject* pEnumDevices = NULL;
IWbemClassObject* pDevices[20] = {0};
IWbemServices* pIWbemServices = NULL;
BSTR bstrNamespace = NULL;
BSTR bstrDeviceID = NULL;
BSTR bstrClassName = NULL;
DWORD uReturned = 0;
VARIANT var;
HRESULT hr;
// CoInit if needed
hr = CoInitialize(NULL);
bool bCleanupCOM = SUCCEEDED(hr);
// Create WMI
hr = CoCreateInstance( __uuidof(WbemLocator),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator),
(LPVOID*) &pIWbemLocator);
if( FAILED(hr) || pIWbemLocator == NULL )
goto LCleanup;
bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
// Connect to WMI
hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
if( FAILED(hr) || pIWbemServices == NULL )
goto LCleanup;
// Switch security level to IMPERSONATE.
CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
if( FAILED(hr) || pEnumDevices == NULL )
goto LCleanup;
// Loop over all devices
while( true )
{
// Get 20 at a time
hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned );
if( FAILED(hr) || uReturned == 0 )
break;
for( UINT iDevice=0; iDevice<uReturned; ++iDevice )
{
// For each device, get its device ID
hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL );
if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
{
// Check if the device ID contains "IG_". If it does, then it's an XInput device
// This information can not be found from DirectInput
if( wcsstr( var.bstrVal, L"IG_" ) )
{
// If it does, then get the VID/PID from var.bstrVal
DWORD dwPid = 0, dwVid = 0;
WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" );
if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 )
dwVid = 0;
WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" );
if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 )
dwPid = 0;
// Compare the VID/PID to the DInput device
DWORD dwVidPid = MAKELONG( dwVid, dwPid );
guids.push_back( dwVidPid );
//bIsXinputDevice = true;
}
}
SAFE_RELEASE( pDevices[iDevice] );
}
}
LCleanup:
if(bstrNamespace)
SysFreeString(bstrNamespace);
if(bstrDeviceID)
SysFreeString(bstrDeviceID);
if(bstrClassName)
SysFreeString(bstrClassName);
for( UINT iDevice=0; iDevice<20; iDevice++ )
SAFE_RELEASE( pDevices[iDevice] );
SAFE_RELEASE( pEnumDevices );
SAFE_RELEASE( pIWbemLocator );
SAFE_RELEASE( pIWbemServices );
if( bCleanupCOM )
CoUninitialize();
}
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
{
std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map< std::basic_string<TCHAR>, int> name_counts;
std::vector<DWORD> xinput_guids;
GetXInputGUIDS( xinput_guids );
std::list<DIDEVICEINSTANCE>::iterator
i = joysticks.begin(),
e = joysticks.end();
for ( ; i!=e; ++i )
{
// skip XInput Devices
if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
continue;
LPDIRECTINPUTDEVICE8 js_device;
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL)))
{
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
{
if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
{
//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
// fall back to non-exclusive mode, with no rumble
if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
//PanicAlert("SetCooperativeLevel failed!");
js_device->Release();
continue;
}
}
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back(js);
else
delete js;
}
else
{
//PanicAlert("SetDataFormat failed!");
js_device->Release();
}
}
}
}
Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
: m_device(device)
, m_index(index)
//, m_name(TStringToString(lpddi->tszInstanceName))
{
// seems this needs to be done before GetCapabilities
// polled or buffered data
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DATA_BUFFER_SIZE;
// set the buffer size,
// if we can't set the property, we can't use buffered data
m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
// seems this needs to be done after SetProperty of buffer size
m_device->Acquire();
// get joystick caps
DIDEVCAPS js_caps;
js_caps.dwSize = sizeof(js_caps);
if (FAILED(m_device->GetCapabilities(&js_caps)))
return;
// max of 32 buttons and 4 hats / the limit of the data format I am using
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
// buttons
for (u8 i = 0; i != js_caps.dwButtons; ++i)
AddInput(new Button(i, m_state_in.rgbButtons[i]));
// hats
for (u8 i = 0; i != js_caps.dwPOVs; ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)
AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
}
// get up to 6 axes and 2 sliders
DIPROPRANGE range;
range.diph.dwSize = sizeof(range);
range.diph.dwHeaderSize = sizeof(range.diph);
range.diph.dwHow = DIPH_BYOFFSET;
// screw EnumObjects, just go through all the axis offsets and try to GetProperty
// this should be more foolproof, less code, and probably faster
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
{
range.diph.dwObj = offset * sizeof(LONG);
// try to set some nice power of 2 values (128) to match the GameCube controls
range.lMin = -(1 << 7);
range.lMax = (1 << 7);
m_device->SetProperty(DIPROP_RANGE, &range.diph);
// but I guess not all devices support setting range
// so I getproperty right afterward incase it didn't set.
// This also checks that the axis is present
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
const LONG base = (range.lMin + range.lMax) / 2;
const LONG& ax = (&m_state_in.lX)[offset];
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
new Axis(offset, ax, base, range.lMax-base));
}
}
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
// get supported ff effects
std::list<DIDEVICEOBJECTINSTANCE> objects;
m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
// got some ff axes or something
if ( objects.size() )
{
// temporary
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {-200, 0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = std::min((DWORD)1, (DWORD)objects.size());
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
// DIPERIODIC is the largest, so we'll use that
DIPERIODIC f;
eff.lpvTypeSpecificParams = &f;
ZeroMemory(&f, sizeof(f));
// doesn't seem needed
//DIENVELOPE env;
//eff.lpEnvelope = &env;
//ZeroMemory(&env, sizeof(env));
//env.dwSize = sizeof(env);
for (unsigned int f = 0; f < sizeof(force_type_names)/sizeof(*force_type_names); ++f)
{
// ugly if ladder
if (0 == f)
{
DICONSTANTFORCE diCF = {-10000};
diCF.lMagnitude = DI_FFNOMINALMAX;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &diCF;
}
else if (1 == f)
{
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
}
else
{
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
}
LPDIRECTINPUTEFFECT pEffect;
if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL)))
{
m_state_out.push_back(EffectState(pEffect));
// ugly if ladder again :/
if (0 == f)
AddOutput(new ForceConstant(f, m_state_out.back()));
else if (1 == f)
AddOutput(new ForceRamp(f, m_state_out.back()));
else
AddOutput(new ForcePeriodic(f, m_state_out.back()));
}
}
}
// disable autocentering
if (Outputs().size())
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = DIPROPAUTOCENTER_OFF;
m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
}
ClearInputState();
}
Joystick::~Joystick()
{
// release the ff effect iface's
std::list<EffectState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for (; i!=e; ++i)
{
i->iface->Stop();
i->iface->Unload();
i->iface->Release();
}
m_device->Unacquire();
m_device->Release();
}
void Joystick::ClearInputState()
{
ZeroMemory(&m_state_in, sizeof(m_state_in));
// set hats to center
memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
}
std::string Joystick::GetName() const
{
return GetDeviceName(m_device);
}
int Joystick::GetId() const
{
return m_index;
}
std::string Joystick::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
// update IO
bool Joystick::UpdateInput()
{
HRESULT hr = 0;
// just always poll,
// MSDN says if this isn't needed it doesn't do anything
m_device->Poll();
if (m_buffered)
{
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
DWORD numevents = DATA_BUFFER_SIZE;
hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
if (SUCCEEDED(hr))
{
for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
{
// all the buttons are at the end of the data format
// they are bytes rather than longs
if (evt->dwOfs < DIJOFS_BUTTON(0))
*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
else
((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
}
// seems like this needs to be done maybe...
if (DI_BUFFEROVERFLOW == hr)
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
}
else
{
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
}
// try reacquire if input lost
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
hr = m_device->Acquire();
return SUCCEEDED(hr);
}
bool Joystick::UpdateOutput()
{
size_t ok_count = 0;
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
std::list<EffectState>::iterator
i = m_state_out.begin(),
e = m_state_out.end();
for (; i!=e; ++i)
{
if (i->params)
{
if (i->size)
{
eff.cbTypeSpecificParams = i->size;
eff.lpvTypeSpecificParams = i->params;
// set params and start effect
ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
}
else
{
ok_count += SUCCEEDED(i->iface->Stop());
}
i->params = NULL;
}
else
{
++ok_count;
}
}
return (m_state_out.size() == ok_count);
}
// get name
std::string Joystick::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)m_index;
return ss.str();
}
std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
// axis
if (m_index < 6)
{
ss << "Axis " << (char)('X' + (m_index % 3));
if (m_index > 2)
ss << 'r';
}
// slider
else
{
ss << "Slider " << (int)(m_index - 6);
}
ss << (m_range < 0 ? '-' : '+');
return ss.str();
}
std::string Joystick::Hat::GetName() const
{
static char tmpstr[] = "Hat . .";
tmpstr[4] = (char)('0' + m_index);
tmpstr[6] = "NESW"[m_direction];
return tmpstr;
}
template <typename P>
std::string Joystick::Force<P>::GetName() const
{
return force_type_names[m_index].name;
}
// get / set state
ControlState Joystick::Axis::GetState() const
{
return std::max(0.0f, ControlState(m_axis - m_base) / m_range);
}
ControlState Joystick::Button::GetState() const
{
return ControlState(m_button > 0);
}
ControlState Joystick::Hat::GetState() const
{
// can this func be simplified ?
// hat centered code from MSDN
if (0xFFFF == LOWORD(m_hat))
return 0;
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
void Joystick::ForceConstant::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
LONG &val = params.lMagnitude;
if (val != new_val)
{
val = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
void Joystick::ForceRamp::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
if (params.lStart != new_val)
{
params.lStart = params.lEnd = new_val;
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
void Joystick::ForcePeriodic::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
DWORD &val = params.dwMagnitude;
if (val != new_val)
{
val = new_val;
//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me
m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
m_state.size = new_val ? sizeof(params) : 0;
}
}
template <typename P>
Joystick::Force<P>::Force(u8 index, EffectState& state)
: m_index(index), m_state(state)
{
ZeroMemory(&params, sizeof(params));
}
}
}

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#ifndef _CIFACE_DINPUT_JOYSTICK_H_
#define _CIFACE_DINPUT_JOYSTICK_H_
#include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
#include <list>
namespace ciface
{
namespace DInput
{
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
class Joystick : public Core::Device
{
private:
struct EffectState
{
EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(NULL), size(0) {}
LPDIRECTINPUTEFFECT iface;
void* params; // null when force hasn't changed
u8 size; // zero when force should stop
};
class Button : public Input
{
public:
std::string GetName() const;
Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
ControlState GetState() const;
private:
const BYTE& m_button;
const u8 m_index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(u8 index, const LONG& axis, LONG base, LONG range) : m_index(index), m_axis(axis), m_base(base), m_range(range) {}
ControlState GetState() const;
private:
const LONG& m_axis;
const LONG m_base, m_range;
const u8 m_index;
};
class Hat : public Input
{
public:
std::string GetName() const;
Hat(u8 index, const DWORD& hat, u8 direction) : m_index(index), m_hat(hat), m_direction(direction) {}
ControlState GetState() const;
private:
const DWORD& m_hat;
const u8 m_index, m_direction;
};
template <typename P>
class Force : public Output
{
public:
std::string GetName() const;
Force(u8 index, EffectState& state);
void SetState(ControlState state);
private:
EffectState& m_state;
P params;
const u8 m_index;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
public:
bool UpdateInput();
bool UpdateOutput();
void ClearInputState();
Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
~Joystick();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
DIJOYSTATE m_state_in;
std::list<EffectState> m_state_out;
bool m_buffered;
};
}
}
#endif

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#include "DInputKeyboardMouse.h"
#include "DInput.h"
// (lower would be more sensitive) user can lower sensitivity by setting range
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
// and user can lower it much farther than they would want to with the range
#define MOUSE_AXIS_SENSITIVITY 8
// if input hasn't been received for this many ms, mouse input will be skipped
// otherwise it is just some crazy value
#define DROP_INPUT_TIME 250
namespace ciface
{
namespace DInput
{
static const struct
{
const BYTE code;
const char* const name;
} named_keys[] =
{
#include "NamedKeys.h"
};
static const struct
{
const BYTE code;
const char* const name;
} named_lights[] =
{
{ VK_NUMLOCK, "NUM LOCK" },
{ VK_CAPITAL, "CAPS LOCK" },
{ VK_SCROLL, "SCROLL LOCK" }
};
// lil silly
static HWND hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
{
hwnd = _hwnd;
// mouse and keyboard are a combined device, to allow shift+click and stuff
// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
LPDIRECTINPUTDEVICE8 kb_device = NULL;
LPDIRECTINPUTDEVICE8 mo_device = NULL;
if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
{
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
{
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
{
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
{
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{
devices.push_back(new KeyboardMouse(kb_device, mo_device));
return;
}
}
}
}
}
}
if (kb_device)
kb_device->Release();
if (mo_device)
mo_device->Release();
}
KeyboardMouse::~KeyboardMouse()
{
// kb
m_kb_device->Unacquire();
m_kb_device->Release();
// mouse
m_mo_device->Unacquire();
m_mo_device->Release();
}
KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
: m_kb_device(kb_device)
, m_mo_device(mo_device)
{
m_kb_device->Acquire();
m_mo_device->Acquire();
m_last_update = GetTickCount();
ZeroMemory(&m_state_in, sizeof(m_state_in));
ZeroMemory(m_state_out, sizeof(m_state_out));
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// KEYBOARD
// add keys
for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
// add lights
for (u8 i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
AddOutput(new Light(i));
// MOUSE
// get caps
DIDEVCAPS mouse_caps;
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
// mouse axes
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
const LONG& ax = (&m_state_in.mouse.lX)[i];
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i=0; i<4; ++i)
AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
}
void GetMousePos(float* const x, float* const y)
{
unsigned int win_width = 2, win_height = 2;
POINT point = { 1, 1 };
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the rendering window
ScreenToClient(hwnd, &point);
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
RECT rect;
GetClientRect(hwnd, &rect);
// Width and height is the size of the rendering window
win_width = rect.right - rect.left;
win_height = rect.bottom - rect.top;
// Return the mouse position as a range from -1 to 1
*x = (float)point.x / (float)win_width * 2 - 1;
*y = (float)point.y / (float)win_height * 2 - 1;
}
bool KeyboardMouse::UpdateInput()
{
DIMOUSESTATE2 tmp_mouse;
// if mouse position hasn't been updated in a short while, skip a dev state
DWORD cur_time = GetTickCount();
if (cur_time - m_last_update > DROP_INPUT_TIME)
{
// set axes to zero
ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
// skip this input state
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
}
m_last_update = cur_time;
HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
m_kb_device->Acquire();
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
m_mo_device->Acquire();
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
{
// need to smooth out the axes, otherwise it doesn't work for shit
for (unsigned int i = 0; i < 3; ++i)
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
// copy over the buttons
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
// update mouse cursor
GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
return true;
}
return false;
}
bool KeyboardMouse::UpdateOutput()
{
class KInput : public INPUT
{
public:
KInput( const unsigned char key, const bool up = false )
{
memset( this, 0, sizeof(*this) );
type = INPUT_KEYBOARD;
ki.wVk = key;
if (up)
ki.dwFlags = KEYEVENTF_KEYUP;
}
};
std::vector< KInput > kbinputs;
for (unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i)
{
bool want_on = false;
if (m_state_out[i])
want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
// lights are set to their original state when output is zero
if (want_on ^ m_current_state_out[i])
{
kbinputs.push_back(KInput(named_lights[i].code)); // press
kbinputs.push_back(KInput(named_lights[i].code, true)); // release
m_current_state_out[i] ^= 1;
}
}
if (kbinputs.size())
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
else
return true;
}
std::string KeyboardMouse::GetName() const
{
return "Keyboard Mouse";
}
int KeyboardMouse::GetId() const
{
// should this be -1, idk
return 0;
}
std::string KeyboardMouse::GetSource() const
{
return DINPUT_SOURCE_NAME;
}
// names
std::string KeyboardMouse::Key::GetName() const
{
return named_keys[m_index].name;
}
std::string KeyboardMouse::Button::GetName() const
{
return std::string("Click ") + char('0' + m_index);
}
std::string KeyboardMouse::Axis::GetName() const
{
static char tmpstr[] = "Axis ..";
tmpstr[5] = (char)('X' + m_index);
tmpstr[6] = (m_range<0 ? '-' : '+');
return tmpstr;
}
std::string KeyboardMouse::Cursor::GetName() const
{
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
}
std::string KeyboardMouse::Light::GetName() const
{
return named_lights[m_index].name;
}
// get/set state
ControlState KeyboardMouse::Key::GetState() const
{
return (m_key != 0);
}
ControlState KeyboardMouse::Button::GetState() const
{
return (m_button != 0);
}
ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0f, ControlState(m_axis) / m_range);
}
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0f, ControlState(m_axis) / (m_positive ? 1.0f : -1.0f));
}
void KeyboardMouse::Light::SetState(const ControlState state)
{
//state_out[m_index] = (unsigned char)(state * 255);
}
}
}

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#ifndef _CIFACE_DINPUT_KBM_H_
#define _CIFACE_DINPUT_KBM_H_
#include "../Device.h"
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#define NOMINMAX
#include <Windows.h>
#include <dinput.h>
namespace ciface
{
namespace DInput
{
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
BYTE keyboard[256];
DIMOUSESTATE2 mouse;
struct
{
float x, y;
} cursor;
};
class Key : public Input
{
public:
std::string GetName() const;
Key(u8 index, const BYTE& key) : m_index(index), m_key(key) {}
ControlState GetState() const;
private:
const BYTE& m_key;
const u8 m_index;
};
class Button : public Input
{
public:
std::string GetName() const;
Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
ControlState GetState() const;
private:
const BYTE& m_button;
const u8 m_index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(u8 index, const LONG& axis, LONG range) : m_index(index), m_axis(axis), m_range(range) {}
ControlState GetState() const;
private:
const LONG& m_axis;
const LONG m_range;
const u8 m_index;
};
class Cursor : public Input
{
public:
std::string GetName() const;
bool IsDetectable() { return false; }
Cursor(u8 index, const float& axis, const bool positive) : m_index(index), m_axis(axis), m_positive(positive) {}
ControlState GetState() const;
private:
const float& m_axis;
const u8 m_index;
const bool m_positive;
};
class Light : public Output
{
public:
std::string GetName() const;
Light(u8 index) : m_index(index) {}
void SetState(ControlState state);
private:
const u8 m_index;
};
public:
bool UpdateInput();
bool UpdateOutput();
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device;
DWORD m_last_update;
State m_state_in;
unsigned char m_state_out[3]; // NUM CAPS SCROLL
bool m_current_state_out[3]; // NUM CAPS SCROLL
};
}
}
#endif

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{ DIK_A, "A" },
{ DIK_B, "B" },
{ DIK_C, "C" },
{ DIK_D, "D" },
{ DIK_E, "E" },
{ DIK_F, "F" },
{ DIK_G, "G" },
{ DIK_H, "H" },
{ DIK_I, "I" },
{ DIK_J, "J" },
{ DIK_K, "K" },
{ DIK_L, "L" },
{ DIK_M, "M" },
{ DIK_N, "N" },
{ DIK_O, "O" },
{ DIK_P, "P" },
{ DIK_Q, "Q" },
{ DIK_R, "R" },
{ DIK_S, "S" },
{ DIK_T, "T" },
{ DIK_U, "U" },
{ DIK_V, "V" },
{ DIK_W, "W" },
{ DIK_X, "X" },
{ DIK_Y, "Y" },
{ DIK_Z, "Z" },
{ DIK_0, "0" },
{ DIK_1, "1" },
{ DIK_2, "2" },
{ DIK_3, "3" },
{ DIK_4, "4" },
{ DIK_5, "5" },
{ DIK_6, "6" },
{ DIK_7, "7" },
{ DIK_8, "8" },
{ DIK_9, "9" },
{ DIK_UP, "UP" },
{ DIK_DOWN, "DOWN" },
{ DIK_LEFT, "LEFT" },
{ DIK_RIGHT, "RIGHT" },
{ DIK_ABNT_C1, "ABNT_C1" },
{ DIK_ABNT_C2, "ABNT_C2" },
{ DIK_ADD, "ADD" },
{ DIK_APOSTROPHE, "APOSTROPHE" },
{ DIK_APPS, "APPS" },
{ DIK_AT, "AT" },
{ DIK_AX, "AX" },
{ DIK_BACK, "BACK" },
{ DIK_BACKSLASH, "BACKSLASH" },
{ DIK_CALCULATOR, "CALCULATOR" },
{ DIK_CAPITAL, "CAPITAL" },
{ DIK_COLON, "COLON" },
{ DIK_COMMA, "COMMA" },
{ DIK_CONVERT, "CONVERT" },
{ DIK_DECIMAL, "DECIMAL" },
{ DIK_DELETE, "DELETE" },
{ DIK_DIVIDE, "DIVIDE" },
{ DIK_EQUALS, "EQUALS" },
{ DIK_ESCAPE, "ESCAPE" },
{ DIK_F1, "F1" },
{ DIK_F2, "F2" },
{ DIK_F3, "F3" },
{ DIK_F4, "F4" },
{ DIK_F5, "F5" },
{ DIK_F6, "F6" },
{ DIK_F7, "F7" },
{ DIK_F8, "F8" },
{ DIK_F9, "F9" },
{ DIK_F10, "F10" },
{ DIK_F11, "F11" },
{ DIK_F12, "F12" },
{ DIK_F13, "F13" },
{ DIK_F14, "F14" },
{ DIK_F15, "F15" },
{ DIK_GRAVE, "GRAVE" },
{ DIK_HOME, "HOME" },
{ DIK_END, "END" },
{ DIK_INSERT, "INSERT" },
{ DIK_KANA, "KANA" },
{ DIK_KANJI, "KANJI" },
{ DIK_MAIL, "MAIL" },
{ DIK_MEDIASELECT, "MEDIASELECT" },
{ DIK_MEDIASTOP, "MEDIASTOP" },
{ DIK_MINUS, "MINUS" },
{ DIK_MULTIPLY, "MULTIPLY" },
{ DIK_MUTE, "MUTE" },
{ DIK_MYCOMPUTER, "MYCOMPUTER" },
{ DIK_NEXTTRACK, "NEXTTRACK" },
{ DIK_NOCONVERT, "NOCONVERT" },
{ DIK_NUMLOCK, "NUMLOCK" },
{ DIK_NUMPAD0, "NUMPAD0" },
{ DIK_NUMPAD1, "NUMPAD1" },
{ DIK_NUMPAD2, "NUMPAD2" },
{ DIK_NUMPAD3, "NUMPAD3" },
{ DIK_NUMPAD4, "NUMPAD4" },
{ DIK_NUMPAD5, "NUMPAD5" },
{ DIK_NUMPAD6, "NUMPAD6" },
{ DIK_NUMPAD7, "NUMPAD7" },
{ DIK_NUMPAD8, "NUMPAD8" },
{ DIK_NUMPAD9, "NUMPAD9" },
{ DIK_NUMPADCOMMA, "NUMPADCOMMA" },
{ DIK_NUMPADENTER, "NUMPADENTER" },
{ DIK_NUMPADEQUALS, "NUMPADEQUALS" },
{ DIK_OEM_102, "OEM_102" },
{ DIK_PAUSE, "PAUSE" },
{ DIK_PERIOD, "PERIOD" },
{ DIK_PLAYPAUSE, "PLAYPAUSE" },
{ DIK_POWER, "POWER" },
{ DIK_PREVTRACK, "PREVTRACK" },
{ DIK_PRIOR, "PRIOR" },
{ DIK_NEXT, "NEXT" },
{ DIK_RETURN, "RETURN" },
{ DIK_LBRACKET, "LBRACKET" },
{ DIK_RBRACKET, "RBRACKET" },
{ DIK_LCONTROL, "LCONTROL" },
{ DIK_RCONTROL, "RCONTROL" },
{ DIK_LMENU, "LMENU" },
{ DIK_RMENU, "RMENU" },
{ DIK_LSHIFT, "LSHIFT" },
{ DIK_RSHIFT, "RSHIFT" },
{ DIK_LWIN, "LWIN" },
{ DIK_RWIN, "RWIN" },
{ DIK_SCROLL, "SCROLL" },
{ DIK_SEMICOLON, "SEMICOLON" },
{ DIK_SLASH, "SLASH" },
{ DIK_SLEEP, "SLEEP" },
{ DIK_SPACE, "SPACE" },
{ DIK_STOP, "STOP" },
{ DIK_SUBTRACT, "SUBTRACT" },
{ DIK_SYSRQ, "SYSRQ" },
{ DIK_TAB, "TAB" },
{ DIK_UNDERLINE, "UNDERLINE" },
{ DIK_UNLABELED, "UNLABELED" },
{ DIK_VOLUMEDOWN, "VOLUMEDOWN" },
{ DIK_VOLUMEUP, "VOLUMEUP" },
{ DIK_WAKE, "WAKE" },
{ DIK_WEBBACK, "WEBBACK" },
{ DIK_WEBFAVORITES, "WEBFAVORITES" },
{ DIK_WEBFORWARD, "WEBFORWARD" },
{ DIK_WEBHOME, "WEBHOME" },
{ DIK_WEBREFRESH, "WEBREFRESH" },
{ DIK_WEBSEARCH, "WEBSEARCH" },
{ DIK_WEBSTOP, "WEBSTOP" },
{ DIK_YEN, "YEN" },

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#include "Device.h"
#include <string>
#include <sstream>
namespace ciface
{
namespace Core
{
//
// Device :: ~Device
//
// Destructor, delete all inputs/outputs on device destruction
//
Device::~Device()
{
{
// delete inputs
std::vector<Device::Input*>::iterator
i = m_inputs.begin(),
e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
{
// delete outputs
std::vector<Device::Output*>::iterator
o = m_outputs.begin(),
e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
}
void Device::AddInput(Device::Input* const i)
{
m_inputs.push_back(i);
}
void Device::AddOutput(Device::Output* const o)
{
m_outputs.push_back(o);
}
Device::Input* Device::FindInput(const std::string &name) const
{
std::vector<Input*>::const_iterator
it = m_inputs.begin(),
itend = m_inputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
Device::Output* Device::FindOutput(const std::string &name) const
{
std::vector<Output*>::const_iterator
it = m_outputs.begin(),
itend = m_outputs.end();
for (; it != itend; ++it)
if ((*it)->GetName() == name)
return *it;
return NULL;
}
//
// Device :: ClearInputState
//
// Device classes should override this function
// ControllerInterface will call this when the device returns failure during UpdateInput
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void Device::ClearInputState()
{
// this is going to be called for every UpdateInput call that fails
// kinda slow but, w/e, should only happen when user unplugs a device while playing
}
//
// DeviceQualifier :: ToString
//
// get string from a device qualifier / serialize
//
std::string DeviceQualifier::ToString() const
{
if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
if ( cid > -1 )
ss << cid;
ss << '/' << name;
return ss.str();
}
//
// DeviceQualifier :: FromString
//
// set a device qualifier from a string / unserialize
//
void DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
std::getline(ss, source = "", '/');
// silly
std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
std::getline(ss, name = "");
}
//
// DeviceQualifier :: FromDevice
//
// set a device qualifier from a device
//
void DeviceQualifier::FromDevice(const Device* const dev)
{
name = dev->GetName();
cid = dev->GetId();
source= dev->GetSource();
}
bool DeviceQualifier::operator==(const Device* const dev) const
{
if (dev->GetId() == cid)
if (dev->GetName() == name)
if (dev->GetSource() == source)
return true;
return false;
}
bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
{
if (cid == devq.cid)
if (name == devq.name)
if (source == devq.source)
return true;
return false;
}
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
{
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di!=de; ++di)
if (devq == *di)
return *di;
return NULL;
}
Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
{
if (def_dev)
{
Device::Input* const inp = def_dev->FindInput(name);
if (inp)
return inp;
}
std::vector<Device*>::const_iterator
di = m_devices.begin(),
de = m_devices.end();
for (; di != de; ++di)
{
Device::Input* const i = (*di)->FindInput(name);
if (i)
return i;
}
return NULL;
}
Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
{
return def_dev->FindOutput(name);
}
}
}

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#ifndef _DEVICE_H_
#define _DEVICE_H_
#include <string>
#include <vector>
#include "Common.h"
// idk in case I wanted to change it to double or something, idk what's best
typedef float ControlState;
namespace ciface
{
namespace Core
{
// Forward declarations
class DeviceQualifier;
//
// Device
//
// a device class
//
class Device
{
public:
class Input;
class Output;
//
// Control
//
// control includes inputs and outputs
//
class Control // input or output
{
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
virtual Input* ToInput() { return NULL; }
virtual Output* ToOutput() { return NULL; }
};
//
// Input
//
// an input on a device
//
class Input : public Control
{
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
virtual ControlState GetState() const = 0;
Input* ToInput() { return this; }
};
//
// Output
//
// an output on a device
//
class Output : public Control
{
public:
virtual ~Output() {}
virtual void SetState(ControlState state) = 0;
Output* ToOutput() { return this; }
};
virtual ~Device();
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
virtual bool UpdateInput() = 0;
virtual bool UpdateOutput() = 0;
virtual void ClearInputState();
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
protected:
void AddInput(Input* const i);
void AddOutput(Output* const o);
class FullAnalogSurface : public Input
{
public:
FullAnalogSurface(Input* low, Input* high)
: m_low(*low), m_high(*high)
{}
ControlState GetState() const
{
return (1 + m_high.GetState() - m_low.GetState()) / 2;
}
std::string GetName() const
{
return m_low.GetName() + *m_high.GetName().rbegin();
}
private:
Input& m_low;
Input& m_high;
};
void AddAnalogInputs(Input* low, Input* high)
{
AddInput(low);
AddInput(high);
AddInput(new FullAnalogSurface(low, high));
AddInput(new FullAnalogSurface(high, low));
}
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
};
//
// DeviceQualifier
//
// device qualifier used to match devices
// currently has ( source, id, name ) properties which match a device
//
class DeviceQualifier
{
public:
DeviceQualifier() : cid(-1) {}
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
: source(_source), cid(_id), name(_name) {}
void FromDevice(const Device* const dev);
void FromString(const std::string& str);
std::string ToString() const;
bool operator==(const DeviceQualifier& devq) const;
bool operator==(const Device* const dev) const;
std::string source;
int cid;
std::string name;
};
class DeviceContainer
{
public:
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
protected:
std::vector<Device*> m_devices;
};
}
}
#endif

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#include "ExpressionParser.h"
#include <cassert>
#include <iostream>
#include <string>
#include <map>
#include <vector>
using namespace ciface::Core;
namespace ciface
{
namespace ExpressionParser
{
enum TokenType
{
TOK_DISCARD,
TOK_INVALID,
TOK_EOF,
TOK_LPAREN,
TOK_RPAREN,
TOK_AND,
TOK_OR,
TOK_NOT,
TOK_ADD,
TOK_CONTROL,
};
inline std::string OpName(TokenType op)
{
switch (op)
{
case TOK_AND:
return "And";
case TOK_OR:
return "Or";
case TOK_NOT:
return "Not";
case TOK_ADD:
return "Add";
default:
assert(false);
return "";
}
}
class Token
{
public:
TokenType type;
ControlQualifier qualifier;
Token(TokenType type_) : type(type_) {}
Token(TokenType type_, ControlQualifier qualifier_) : type(type_), qualifier(qualifier_) {}
operator std::string()
{
switch (type)
{
case TOK_INVALID:
return "Invalid";
case TOK_DISCARD:
return "Discard";
case TOK_EOF:
return "EOF";
case TOK_LPAREN:
return "(";
case TOK_RPAREN:
return ")";
case TOK_AND:
return "&";
case TOK_OR:
return "|";
case TOK_NOT:
return "!";
case TOK_ADD:
return "+";
case TOK_CONTROL:
return "Device(" + (std::string)qualifier + ")";
}
}
};
class Lexer {
public:
std::string expr;
std::string::iterator it;
Lexer(std::string expr_) : expr(expr_)
{
it = expr.begin();
}
bool FetchBacktickString(std::string &value, char otherDelim = 0)
{
value = "";
while (it != expr.end())
{
char c = *it;
it++;
if (c == '`')
return false;
if (c > 0 && c == otherDelim)
return true;
value += c;
}
return false;
}
Token GetFullyQualifiedControl()
{
ControlQualifier qualifier;
std::string value;
if (FetchBacktickString(value, ':'))
{
// Found colon, this is the device name
qualifier.has_device = true;
qualifier.device_qualifier.FromString(value);
FetchBacktickString(value);
}
qualifier.control_name = value;
return Token(TOK_CONTROL, qualifier);
}
Token GetBarewordsControl(char c)
{
std::string name;
name += c;
while (it != expr.end()) {
c = *it;
if (!isalpha(c))
break;
name += c;
it++;
}
ControlQualifier qualifier;
qualifier.control_name = name;
return Token(TOK_CONTROL, qualifier);
}
Token NextToken()
{
if (it == expr.end())
return Token(TOK_EOF);
char c = *it++;
switch (c)
{
case ' ':
case '\t':
case '\n':
case '\r':
return Token(TOK_DISCARD);
case '(':
return Token(TOK_LPAREN);
case ')':
return Token(TOK_RPAREN);
case '&':
return Token(TOK_AND);
case '|':
return Token(TOK_OR);
case '!':
return Token(TOK_NOT);
case '+':
return Token(TOK_ADD);
case '`':
return GetFullyQualifiedControl();
default:
if (isalpha(c))
return GetBarewordsControl(c);
else
return Token(TOK_INVALID);
}
}
ExpressionParseStatus Tokenize(std::vector<Token> &tokens)
{
while (true)
{
Token tok = NextToken();
if (tok.type == TOK_DISCARD)
continue;
if (tok.type == TOK_INVALID)
{
tokens.clear();
return EXPRESSION_PARSE_SYNTAX_ERROR;
}
tokens.push_back(tok);
if (tok.type == TOK_EOF)
break;
}
return EXPRESSION_PARSE_SUCCESS;
}
};
class ExpressionNode
{
public:
virtual ~ExpressionNode() {}
virtual ControlState GetValue() { return 0; }
virtual void SetValue(ControlState state) {}
virtual int CountNumControls() { return 0; }
virtual operator std::string() { return ""; }
};
class ControlExpression : public ExpressionNode
{
public:
ControlQualifier qualifier;
Device::Control *control;
ControlExpression(ControlQualifier qualifier_, Device::Control *control_) : qualifier(qualifier_), control(control_) {}
virtual ControlState GetValue() override
{
return control->ToInput()->GetState();
}
virtual void SetValue(ControlState value) override
{
control->ToOutput()->SetState(value);
}
virtual int CountNumControls() override
{
return 1;
}
virtual operator std::string() override
{
return "`" + (std::string)qualifier + "`";
}
};
class BinaryExpression : public ExpressionNode
{
public:
TokenType op;
ExpressionNode *lhs;
ExpressionNode *rhs;
BinaryExpression(TokenType op_, ExpressionNode *lhs_, ExpressionNode *rhs_) : op(op_), lhs(lhs_), rhs(rhs_) {}
virtual ~BinaryExpression()
{
delete lhs;
delete rhs;
}
virtual ControlState GetValue() override
{
ControlState lhsValue = lhs->GetValue();
ControlState rhsValue = rhs->GetValue();
switch (op)
{
case TOK_AND:
return std::min(lhsValue, rhsValue);
case TOK_OR:
return std::max(lhsValue, rhsValue);
case TOK_ADD:
return std::min(lhsValue + rhsValue, 1.0f);
default:
assert(false);
return 0;
}
}
virtual void SetValue(ControlState value) override
{
// Don't do anything special with the op we have.
// Treat "A & B" the same as "A | B".
lhs->SetValue(value);
rhs->SetValue(value);
}
virtual int CountNumControls() override
{
return lhs->CountNumControls() + rhs->CountNumControls();
}
virtual operator std::string() override
{
return OpName(op) + "(" + (std::string)(*lhs) + ", " + (std::string)(*rhs) + ")";
}
};
class UnaryExpression : public ExpressionNode
{
public:
TokenType op;
ExpressionNode *inner;
UnaryExpression(TokenType op_, ExpressionNode *inner_) : op(op_), inner(inner_) {}
virtual ~UnaryExpression()
{
delete inner;
}
virtual ControlState GetValue() override
{
ControlState value = inner->GetValue();
switch (op)
{
case TOK_NOT:
return 1.0f - value;
default:
assert(false);
return 0;
}
}
virtual void SetValue(ControlState value) override
{
switch (op)
{
case TOK_NOT:
inner->SetValue(1.0f - value);
default:
assert(false);
}
}
virtual int CountNumControls() override
{
return inner->CountNumControls();
}
virtual operator std::string() override
{
return OpName(op) + "(" + (std::string)(*inner) + ")";
}
};
Device *ControlFinder::FindDevice(ControlQualifier qualifier)
{
if (qualifier.has_device)
return container.FindDevice(qualifier.device_qualifier);
else
return container.FindDevice(default_device);
}
Device::Control *ControlFinder::FindControl(ControlQualifier qualifier)
{
Device *device = FindDevice(qualifier);
if (!device)
return NULL;
if (is_input)
return device->FindInput(qualifier.control_name);
else
return device->FindOutput(qualifier.control_name);
}
class Parser
{
public:
Parser(std::vector<Token> tokens_, ControlFinder &finder_) : tokens(tokens_), finder(finder_)
{
m_it = tokens.begin();
}
ExpressionParseStatus Parse(Expression **expr_out)
{
ExpressionNode *node;
ExpressionParseStatus status = Toplevel(&node);
if (status != EXPRESSION_PARSE_SUCCESS)
return status;
*expr_out = new Expression(node);
return EXPRESSION_PARSE_SUCCESS;
}
private:
std::vector<Token> tokens;
std::vector<Token>::iterator m_it;
ControlFinder &finder;
Token Chew()
{
return *m_it++;
}
Token Peek()
{
return *m_it;
}
bool Expects(TokenType type)
{
Token tok = Chew();
return tok.type == type;
}
ExpressionParseStatus Atom(ExpressionNode **expr_out)
{
Token tok = Chew();
switch (tok.type)
{
case TOK_CONTROL:
{
Device::Control *control = finder.FindControl(tok.qualifier);
if (control == NULL)
return EXPRESSION_PARSE_NO_DEVICE;
*expr_out = new ControlExpression(tok.qualifier, control);
return EXPRESSION_PARSE_SUCCESS;
}
case TOK_LPAREN:
return Paren(expr_out);
default:
return EXPRESSION_PARSE_SYNTAX_ERROR;
}
}
bool IsUnaryExpression(TokenType type)
{
switch (type)
{
case TOK_NOT:
return true;
default:
return false;
}
}
ExpressionParseStatus Unary(ExpressionNode **expr_out)
{
ExpressionParseStatus status;
if (IsUnaryExpression(Peek().type))
{
Token tok = Chew();
ExpressionNode *atom_expr;
if ((status = Atom(&atom_expr)) != EXPRESSION_PARSE_SUCCESS)
return status;
*expr_out = new UnaryExpression(tok.type, atom_expr);
return EXPRESSION_PARSE_SUCCESS;
}
return Atom(expr_out);
}
bool IsBinaryToken(TokenType type)
{
switch (type)
{
case TOK_AND:
case TOK_OR:
case TOK_ADD:
return true;
default:
return false;
}
}
ExpressionParseStatus Binary(ExpressionNode **expr_out)
{
ExpressionParseStatus status;
if ((status = Unary(expr_out)) != EXPRESSION_PARSE_SUCCESS)
return status;
while (IsBinaryToken(Peek().type))
{
Token tok = Chew();
ExpressionNode *unary_expr;
if ((status = Unary(&unary_expr)) != EXPRESSION_PARSE_SUCCESS)
{
delete *expr_out;
return status;
}
*expr_out = new BinaryExpression(tok.type, *expr_out, unary_expr);
}
return EXPRESSION_PARSE_SUCCESS;
}
ExpressionParseStatus Paren(ExpressionNode **expr_out)
{
ExpressionParseStatus status;
// lparen already chewed
if ((status = Toplevel(expr_out)) != EXPRESSION_PARSE_SUCCESS)
return status;
if (!Expects(TOK_RPAREN))
{
delete *expr_out;
return EXPRESSION_PARSE_SYNTAX_ERROR;
}
return EXPRESSION_PARSE_SUCCESS;
}
ExpressionParseStatus Toplevel(ExpressionNode **expr_out)
{
return Binary(expr_out);
}
};
ControlState Expression::GetValue()
{
return node->GetValue();
}
void Expression::SetValue(ControlState value)
{
node->SetValue(value);
}
Expression::Expression(ExpressionNode *node_)
{
node = node_;
num_controls = node->CountNumControls();
}
Expression::~Expression()
{
delete node;
}
ExpressionParseStatus ParseExpressionInner(std::string str, ControlFinder &finder, Expression **expr_out)
{
ExpressionParseStatus status;
Expression *expr;
*expr_out = NULL;
if (str == "")
return EXPRESSION_PARSE_SUCCESS;
Lexer l(str);
std::vector<Token> tokens;
status = l.Tokenize(tokens);
if (status != EXPRESSION_PARSE_SUCCESS)
return status;
Parser p(tokens, finder);
status = p.Parse(&expr);
if (status != EXPRESSION_PARSE_SUCCESS)
return status;
*expr_out = expr;
return EXPRESSION_PARSE_SUCCESS;
}
ExpressionParseStatus ParseExpression(std::string str, ControlFinder &finder, Expression **expr_out)
{
// Add compatibility with old simple expressions, which are simple
// barewords control names.
ControlQualifier qualifier;
qualifier.control_name = str;
qualifier.has_device = false;
Device::Control *control = finder.FindControl(qualifier);
if (control) {
*expr_out = new Expression(new ControlExpression(qualifier, control));
return EXPRESSION_PARSE_SUCCESS;
}
return ParseExpressionInner(str, finder, expr_out);
}
}
}

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#ifndef _EXPRESSIONPARSER_H_
#define _EXPRESSIONPARSER_H_
#include <string>
#include "Device.h"
namespace ciface
{
namespace ExpressionParser
{
class ControlQualifier
{
public:
bool has_device;
Core::DeviceQualifier device_qualifier;
std::string control_name;
ControlQualifier() : has_device(false) {}
operator std::string()
{
if (has_device)
return device_qualifier.ToString() + ":" + control_name;
else
return control_name;
}
};
class ControlFinder
{
public:
ControlFinder(const Core::DeviceContainer &container_, const Core::DeviceQualifier &default_, const bool is_input_) : container(container_), default_device(default_), is_input(is_input_) {}
Core::Device::Control *FindControl(ControlQualifier qualifier);
private:
Core::Device *FindDevice(ControlQualifier qualifier);
const Core::DeviceContainer &container;
const Core::DeviceQualifier &default_device;
bool is_input;
};
class ExpressionNode;
class Expression
{
public:
Expression() : node(NULL) {}
Expression(ExpressionNode *node);
~Expression();
ControlState GetValue();
void SetValue (ControlState state);
int num_controls;
ExpressionNode *node;
};
enum ExpressionParseStatus
{
EXPRESSION_PARSE_SUCCESS = 0,
EXPRESSION_PARSE_SYNTAX_ERROR,
EXPRESSION_PARSE_NO_DEVICE,
};
ExpressionParseStatus ParseExpression(std::string expr, ControlFinder &finder, Expression **expr_out);
}
}
#endif

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#pragma once
#include "../Device.h"
namespace ciface
{
namespace OSX
{
void Init(std::vector<Core::Device*>& devices, void *window);
void DeInit();
void DeviceElementDebugPrint(const void *, void *);
}
}

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#include <Foundation/Foundation.h>
#include <IOKit/hid/IOHIDLib.h>
#include <Cocoa/Cocoa.h>
#include "OSX.h"
#include "OSXKeyboard.h"
#include "OSXJoystick.h"
#include <map>
namespace ciface
{
namespace OSX
{
static IOHIDManagerRef HIDManager = NULL;
static CFStringRef OurRunLoop = CFSTR("DolphinOSXInput");
static std::map<std::string, int> kbd_name_counts, joy_name_counts;
void DeviceElementDebugPrint(const void *value, void *context)
{
IOHIDElementRef e = (IOHIDElementRef)value;
bool recurse = false;
if (context)
recurse = *(bool*)context;
std::string type = "";
switch (IOHIDElementGetType(e)) {
case kIOHIDElementTypeInput_Axis:
type = "axis";
break;
case kIOHIDElementTypeInput_Button:
type = "button";
break;
case kIOHIDElementTypeInput_Misc:
type = "misc";
break;
case kIOHIDElementTypeInput_ScanCodes:
type = "scancodes";
break;
case kIOHIDElementTypeOutput:
type = "output";
break;
case kIOHIDElementTypeFeature:
type = "feature";
break;
case kIOHIDElementTypeCollection:
type = "collection";
break;
}
std::string c_type = "";
if (type == "collection")
{
switch (IOHIDElementGetCollectionType(e)) {
case kIOHIDElementCollectionTypePhysical:
c_type = "physical";
break;
case kIOHIDElementCollectionTypeApplication:
c_type = "application";
break;
case kIOHIDElementCollectionTypeLogical:
c_type = "logical";
break;
case kIOHIDElementCollectionTypeReport:
c_type = "report";
break;
case kIOHIDElementCollectionTypeNamedArray:
c_type = "namedArray";
break;
case kIOHIDElementCollectionTypeUsageSwitch:
c_type = "usageSwitch";
break;
case kIOHIDElementCollectionTypeUsageModifier:
c_type = "usageModifier";
break;
}
}
c_type.append(" ");
NSLog(@"%s%s%spage: 0x%x usage: 0x%x name: %@ "
"lmin: %ld lmax: %ld pmin: %ld pmax: %ld",
type.c_str(),
type == "collection" ? ":" : "",
type == "collection" ? c_type.c_str() : " ",
IOHIDElementGetUsagePage(e),
IOHIDElementGetUsage(e),
IOHIDElementGetName(e), // usually just NULL
IOHIDElementGetLogicalMin(e),
IOHIDElementGetLogicalMax(e),
IOHIDElementGetPhysicalMin(e),
IOHIDElementGetPhysicalMax(e));
if ((type == "collection") && recurse)
{
CFArrayRef elements = IOHIDElementGetChildren(e);
CFRange range = {0, CFArrayGetCount(elements)};
// this leaks...but it's just debug code, right? :D
CFArrayApplyFunction(elements, range,
DeviceElementDebugPrint, NULL);
}
}
void DeviceDebugPrint(IOHIDDeviceRef device)
{
#if 0
#define shortlog(x) NSLog(@"%s: %@", \
x, IOHIDDeviceGetProperty(device, CFSTR(x)));
NSLog(@"-------------------------");
NSLog(@"Got Device: %@",
IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)));
shortlog(kIOHIDTransportKey)
shortlog(kIOHIDVendorIDKey)
shortlog(kIOHIDVendorIDSourceKey)
shortlog(kIOHIDProductIDKey)
shortlog(kIOHIDVersionNumberKey)
shortlog(kIOHIDManufacturerKey)
shortlog(kIOHIDProductKey)
shortlog(kIOHIDSerialNumberKey)
shortlog(kIOHIDCountryCodeKey)
shortlog(kIOHIDLocationIDKey)
shortlog(kIOHIDDeviceUsageKey)
shortlog(kIOHIDDeviceUsagePageKey)
shortlog(kIOHIDDeviceUsagePairsKey)
shortlog(kIOHIDPrimaryUsageKey)
shortlog(kIOHIDPrimaryUsagePageKey)
shortlog(kIOHIDMaxInputReportSizeKey)
shortlog(kIOHIDMaxOutputReportSizeKey)
shortlog(kIOHIDMaxFeatureReportSizeKey)
shortlog(kIOHIDReportIntervalKey)
shortlog(kIOHIDReportDescriptorKey)
#endif
}
static void *g_window;
static void DeviceMatching_callback(void* inContext,
IOReturn inResult,
void *inSender,
IOHIDDeviceRef inIOHIDDeviceRef)
{
NSString *pName = (NSString *)
IOHIDDeviceGetProperty(inIOHIDDeviceRef, CFSTR(kIOHIDProductKey));
std::string name = (pName != NULL) ? [pName UTF8String] : "Unknown device";
DeviceDebugPrint(inIOHIDDeviceRef);
std::vector<Core::Device*> *devices =
(std::vector<Core::Device*> *)inContext;
// Add to the devices vector if it's of a type we want
if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
devices->push_back(new Keyboard(inIOHIDDeviceRef,
name, kbd_name_counts[name]++, g_window));
#if 0
else if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse))
devices->push_back(new Mouse(inIOHIDDeviceRef,
name, mouse_name_counts[name]++));
#endif
else
devices->push_back(new Joystick(inIOHIDDeviceRef,
name, joy_name_counts[name]++));
}
void Init(std::vector<Core::Device*>& devices, void *window)
{
HIDManager = IOHIDManagerCreate(kCFAllocatorDefault,
kIOHIDOptionsTypeNone);
if (!HIDManager)
NSLog(@"Failed to create HID Manager reference");
g_window = window;
IOHIDManagerSetDeviceMatching(HIDManager, NULL);
// Callbacks for acquisition or loss of a matching device
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager,
DeviceMatching_callback, (void *)&devices);
// Match devices that are plugged in right now
IOHIDManagerScheduleWithRunLoop(HIDManager,
CFRunLoopGetCurrent(), OurRunLoop);
if (IOHIDManagerOpen(HIDManager, kIOHIDOptionsTypeNone) !=
kIOReturnSuccess)
NSLog(@"Failed to open HID Manager");
kbd_name_counts.clear();
joy_name_counts.clear();
// Wait while current devices are initialized
while (CFRunLoopRunInMode(OurRunLoop, 0, TRUE) ==
kCFRunLoopRunHandledSource) {};
// Things should be configured now
// Disable hotplugging and other scheduling
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager, NULL, NULL);
IOHIDManagerUnscheduleFromRunLoop(HIDManager,
CFRunLoopGetCurrent(), OurRunLoop);
}
void DeInit()
{
// This closes all devices as well
IOHIDManagerClose(HIDManager, kIOHIDOptionsTypeNone);
CFRelease(HIDManager);
}
}
}

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#include <IOKit/hid/IOHIDLib.h>
#include "../Device.h"
namespace ciface
{
namespace OSX
{
class Joystick : public Core::Device
{
private:
class Button : public Input
{
public:
std::string GetName() const;
Button(IOHIDElementRef element, IOHIDDeviceRef device)
: m_element(element), m_device(device) {}
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
};
class Axis : public Input
{
public:
enum direction {
positive = 0,
negative
};
std::string GetName() const;
Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
const direction m_direction;
float m_neutral;
float m_scale;
};
class Hat : public Input
{
public:
enum direction {
up = 0,
right,
down,
left
};
std::string GetName() const;
Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
const char* m_name;
const direction m_direction;
};
public:
bool UpdateInput();
bool UpdateOutput();
Joystick(IOHIDDeviceRef device, std::string name, int index);
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
const IOHIDDeviceRef m_device;
const std::string m_device_name;
const int m_index;
};
}
}

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#include <Foundation/Foundation.h>
#include <IOKit/hid/IOHIDLib.h>
#include "OSXJoystick.h"
#include <sstream>
namespace ciface
{
namespace OSX
{
Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
: m_device(device)
, m_device_name(name)
, m_index(index)
{
// Buttons
NSDictionary *buttonDict =
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInteger: kIOHIDElementTypeInput_Button],
@kIOHIDElementTypeKey,
[NSNumber numberWithInteger: kHIDPage_Button],
@kIOHIDElementUsagePageKey,
nil];
CFArrayRef buttons = IOHIDDeviceCopyMatchingElements(m_device,
(CFDictionaryRef)buttonDict, kIOHIDOptionsTypeNone);
if (buttons)
{
for (int i = 0; i < CFArrayGetCount(buttons); i++)
{
IOHIDElementRef e =
(IOHIDElementRef)CFArrayGetValueAtIndex(buttons, i);
//DeviceElementDebugPrint(e, NULL);
AddInput(new Button(e, m_device));
}
CFRelease(buttons);
}
// Axes
NSDictionary *axisDict =
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInteger: kIOHIDElementTypeInput_Misc],
@kIOHIDElementTypeKey,
nil];
CFArrayRef axes = IOHIDDeviceCopyMatchingElements(m_device,
(CFDictionaryRef)axisDict, kIOHIDOptionsTypeNone);
if (axes)
{
for (int i = 0; i < CFArrayGetCount(axes); i++)
{
IOHIDElementRef e =
(IOHIDElementRef)CFArrayGetValueAtIndex(axes, i);
//DeviceElementDebugPrint(e, NULL);
if (IOHIDElementGetUsage(e) == kHIDUsage_GD_Hatswitch) {
AddInput(new Hat(e, m_device, Hat::up));
AddInput(new Hat(e, m_device, Hat::right));
AddInput(new Hat(e, m_device, Hat::down));
AddInput(new Hat(e, m_device, Hat::left));
} else {
AddAnalogInputs(new Axis(e, m_device, Axis::negative),
new Axis(e, m_device, Axis::positive));
}
}
CFRelease(axes);
}
}
bool Joystick::UpdateInput()
{
return true;
}
bool Joystick::UpdateOutput()
{
return true;
}
std::string Joystick::GetName() const
{
return m_device_name;
}
std::string Joystick::GetSource() const
{
return "Input";
}
int Joystick::GetId() const
{
return m_index;
}
ControlState Joystick::Button::GetState() const
{
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
}
std::string Joystick::Button::GetName() const
{
std::ostringstream s;
s << IOHIDElementGetUsage(m_element);
return std::string("Button ") + s.str();
}
Joystick::Axis::Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
: m_element(element)
, m_device(device)
, m_direction(dir)
{
// Need to parse the element a bit first
std::string description("unk");
int const usage = IOHIDElementGetUsage(m_element);
switch (usage)
{
case kHIDUsage_GD_X:
description = "X";
break;
case kHIDUsage_GD_Y:
description = "Y";
break;
case kHIDUsage_GD_Z:
description = "Z";
break;
case kHIDUsage_GD_Rx:
description = "Rx";
break;
case kHIDUsage_GD_Ry:
description = "Ry";
break;
case kHIDUsage_GD_Rz:
description = "Rz";
break;
case kHIDUsage_GD_Wheel:
description = "Wheel";
break;
case kHIDUsage_Csmr_ACPan:
description = "Pan";
break;
default:
{
std::ostringstream s;
s << usage;
description = s.str();
break;
}
}
m_name = std::string("Axis ") + description;
m_name.append((m_direction == positive) ? "+" : "-");
m_neutral = (IOHIDElementGetLogicalMax(m_element) +
IOHIDElementGetLogicalMin(m_element)) / 2.;
m_scale = 1 / fabs(IOHIDElementGetLogicalMax(m_element) - m_neutral);
}
ControlState Joystick::Axis::GetState() const
{
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
// IOHIDValueGetIntegerValue() crashes when trying
// to convert unusually large element values.
if (IOHIDValueGetLength(value) > 2)
return 0;
float position = IOHIDValueGetIntegerValue(value);
if (m_direction == positive && position > m_neutral)
return (position - m_neutral) * m_scale;
if (m_direction == negative && position < m_neutral)
return (m_neutral - position) * m_scale;
}
return 0;
}
std::string Joystick::Axis::GetName() const
{
return m_name;
}
Joystick::Hat::Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
: m_element(element)
, m_device(device)
, m_direction(dir)
{
switch (dir) {
case up:
m_name = "Up";
break;
case right:
m_name = "Right";
break;
case down:
m_name = "Down";
break;
case left:
m_name = "Left";
break;
default:
m_name = "unk";
}
}
ControlState Joystick::Hat::GetState() const
{
IOHIDValueRef value;
int position;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
position = IOHIDValueGetIntegerValue(value);
switch (position) {
case 0:
if (m_direction == up)
return 1;
break;
case 1:
if (m_direction == up || m_direction == right)
return 1;
break;
case 2:
if (m_direction == right)
return 1;
break;
case 3:
if (m_direction == right || m_direction == down)
return 1;
break;
case 4:
if (m_direction == down)
return 1;
break;
case 5:
if (m_direction == down || m_direction == left)
return 1;
break;
case 6:
if (m_direction == left)
return 1;
break;
case 7:
if (m_direction == left || m_direction == up)
return 1;
break;
};
}
return 0;
}
std::string Joystick::Hat::GetName() const
{
return m_name;
}
}
}

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#include <IOKit/hid/IOHIDLib.h>
#include "../Device.h"
namespace ciface
{
namespace OSX
{
class Keyboard : public Core::Device
{
private:
class Key : public Input
{
public:
std::string GetName() const;
Key(IOHIDElementRef element, IOHIDDeviceRef device);
ControlState GetState() const;
private:
const IOHIDElementRef m_element;
const IOHIDDeviceRef m_device;
std::string m_name;
};
class Cursor : public Input
{
public:
std::string GetName() const;
bool IsDetectable() { return false; }
Cursor(u8 index, const float& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {}
ControlState GetState() const;
private:
const float& m_axis;
const u8 m_index;
const bool m_positive;
};
class Button : public Input
{
public:
std::string GetName() const;
Button(u8 index, const unsigned char& button) : m_button(button), m_index(index) {}
ControlState GetState() const;
private:
const unsigned char& m_button;
const u8 m_index;
};
public:
bool UpdateInput();
bool UpdateOutput();
Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window);
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
struct
{
float x, y;
} m_cursor;
const IOHIDDeviceRef m_device;
const std::string m_device_name;
int m_index;
uint32_t m_windowid;
unsigned char m_mousebuttons[3];
};
}
}

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#include <Foundation/Foundation.h>
#include <IOKit/hid/IOHIDLib.h>
#include <Cocoa/Cocoa.h>
#include <wx/wx.h> // wxWidgets
#include "OSXKeyboard.h"
#include <sstream>
namespace ciface
{
namespace OSX
{
Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window)
: m_device(device)
, m_device_name(name)
, m_index(index)
{
// This class should only recieve Keyboard or Keypad devices
// Now, filter on just the buttons we can handle sanely
NSDictionary *matchingElements =
[NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithInteger: kIOHIDElementTypeInput_Button],
@kIOHIDElementTypeKey,
[NSNumber numberWithInteger: 0], @kIOHIDElementMinKey,
[NSNumber numberWithInteger: 1], @kIOHIDElementMaxKey,
nil];
CFArrayRef elements = IOHIDDeviceCopyMatchingElements(m_device,
(CFDictionaryRef)matchingElements, kIOHIDOptionsTypeNone);
if (elements)
{
for (int i = 0; i < CFArrayGetCount(elements); i++)
{
IOHIDElementRef e =
(IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
//DeviceElementDebugPrint(e, NULL);
AddInput(new Key(e, m_device));
}
CFRelease(elements);
}
m_windowid = [[(NSView *)(((wxWindow *)window)->GetHandle()) window] windowNumber];
// cursor, with a hax for-loop
for (unsigned int i=0; i<4; ++i)
AddInput(new Cursor(!!(i&2), (&m_cursor.x)[i/2], !!(i&1)));
for (u8 i = 0; i < sizeof(m_mousebuttons) / sizeof(m_mousebuttons[0]); ++i)
AddInput(new Button(i, m_mousebuttons[i]));
}
bool Keyboard::UpdateInput()
{
CGRect bounds = CGRectZero;
uint32_t windowid[1] = { m_windowid };
CFArrayRef windowArray = CFArrayCreate(NULL, (const void **) windowid, 1, NULL);
CFArrayRef windowDescriptions = CGWindowListCreateDescriptionFromArray(windowArray);
CFDictionaryRef windowDescription = (CFDictionaryRef) CFArrayGetValueAtIndex((CFArrayRef) windowDescriptions, 0);
if (CFDictionaryContainsKey(windowDescription, kCGWindowBounds))
{
CFDictionaryRef boundsDictionary = (CFDictionaryRef) CFDictionaryGetValue(windowDescription, kCGWindowBounds);
if (boundsDictionary != NULL)
CGRectMakeWithDictionaryRepresentation(boundsDictionary, &bounds);
}
CFRelease(windowDescriptions);
CFRelease(windowArray);
CGEventRef event = CGEventCreate(nil);
CGPoint loc = CGEventGetLocation(event);
CFRelease(event);
loc.x -= bounds.origin.x;
loc.y -= bounds.origin.y;
m_cursor.x = loc.x / bounds.size.width * 2 - 1.0;
m_cursor.y = loc.y / bounds.size.height * 2 - 1.0;
m_mousebuttons[0] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonLeft);
m_mousebuttons[1] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonRight);
m_mousebuttons[2] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonCenter);
return true;
}
bool Keyboard::UpdateOutput()
{
return true;
}
std::string Keyboard::GetName() const
{
return m_device_name;
}
std::string Keyboard::GetSource() const
{
return "Keyboard";
}
int Keyboard::GetId() const
{
return m_index;
}
Keyboard::Key::Key(IOHIDElementRef element, IOHIDDeviceRef device)
: m_element(element)
, m_device(device)
{
static const struct PrettyKeys {
const uint32_t code;
const char *const name;
} named_keys[] = {
{ kHIDUsage_KeyboardA, "A" },
{ kHIDUsage_KeyboardB, "B" },
{ kHIDUsage_KeyboardC, "C" },
{ kHIDUsage_KeyboardD, "D" },
{ kHIDUsage_KeyboardE, "E" },
{ kHIDUsage_KeyboardF, "F" },
{ kHIDUsage_KeyboardG, "G" },
{ kHIDUsage_KeyboardH, "H" },
{ kHIDUsage_KeyboardI, "I" },
{ kHIDUsage_KeyboardJ, "J" },
{ kHIDUsage_KeyboardK, "K" },
{ kHIDUsage_KeyboardL, "L" },
{ kHIDUsage_KeyboardM, "M" },
{ kHIDUsage_KeyboardN, "N" },
{ kHIDUsage_KeyboardO, "O" },
{ kHIDUsage_KeyboardP, "P" },
{ kHIDUsage_KeyboardQ, "Q" },
{ kHIDUsage_KeyboardR, "R" },
{ kHIDUsage_KeyboardS, "S" },
{ kHIDUsage_KeyboardT, "T" },
{ kHIDUsage_KeyboardU, "U" },
{ kHIDUsage_KeyboardV, "V" },
{ kHIDUsage_KeyboardW, "W" },
{ kHIDUsage_KeyboardX, "X" },
{ kHIDUsage_KeyboardY, "Y" },
{ kHIDUsage_KeyboardZ, "Z" },
{ kHIDUsage_Keyboard1, "1" },
{ kHIDUsage_Keyboard2, "2" },
{ kHIDUsage_Keyboard3, "3" },
{ kHIDUsage_Keyboard4, "4" },
{ kHIDUsage_Keyboard5, "5" },
{ kHIDUsage_Keyboard6, "6" },
{ kHIDUsage_Keyboard7, "7" },
{ kHIDUsage_Keyboard8, "8" },
{ kHIDUsage_Keyboard9, "9" },
{ kHIDUsage_Keyboard0, "0" },
{ kHIDUsage_KeyboardReturnOrEnter, "Return" },
{ kHIDUsage_KeyboardEscape, "Escape" },
{ kHIDUsage_KeyboardDeleteOrBackspace, "Backspace" },
{ kHIDUsage_KeyboardTab, "Tab" },
{ kHIDUsage_KeyboardSpacebar, "Space" },
{ kHIDUsage_KeyboardHyphen, "-" },
{ kHIDUsage_KeyboardEqualSign, "=" },
{ kHIDUsage_KeyboardOpenBracket, "[" },
{ kHIDUsage_KeyboardCloseBracket, "]" },
{ kHIDUsage_KeyboardBackslash, "\\" },
{ kHIDUsage_KeyboardSemicolon, ";" },
{ kHIDUsage_KeyboardQuote, "'" },
{ kHIDUsage_KeyboardGraveAccentAndTilde, "Tilde" },
{ kHIDUsage_KeyboardComma, "," },
{ kHIDUsage_KeyboardPeriod, "." },
{ kHIDUsage_KeyboardSlash, "/" },
{ kHIDUsage_KeyboardCapsLock, "Caps Lock" },
{ kHIDUsage_KeyboardF1, "F1" },
{ kHIDUsage_KeyboardF2, "F2" },
{ kHIDUsage_KeyboardF3, "F3" },
{ kHIDUsage_KeyboardF4, "F4" },
{ kHIDUsage_KeyboardF5, "F5" },
{ kHIDUsage_KeyboardF6, "F6" },
{ kHIDUsage_KeyboardF7, "F7" },
{ kHIDUsage_KeyboardF8, "F8" },
{ kHIDUsage_KeyboardF9, "F9" },
{ kHIDUsage_KeyboardF10, "F10" },
{ kHIDUsage_KeyboardF11, "F11" },
{ kHIDUsage_KeyboardF12, "F12" },
{ kHIDUsage_KeyboardInsert, "Insert" },
{ kHIDUsage_KeyboardHome, "Home" },
{ kHIDUsage_KeyboardPageUp, "Page Up" },
{ kHIDUsage_KeyboardDeleteForward, "Delete" },
{ kHIDUsage_KeyboardEnd, "End" },
{ kHIDUsage_KeyboardPageDown, "Page Down" },
{ kHIDUsage_KeyboardRightArrow, "Right Arrow" },
{ kHIDUsage_KeyboardLeftArrow, "Left Arrow" },
{ kHIDUsage_KeyboardDownArrow, "Down Arrow" },
{ kHIDUsage_KeyboardUpArrow, "Up Arrow" },
{ kHIDUsage_KeypadSlash, "Keypad /" },
{ kHIDUsage_KeypadAsterisk, "Keypad *" },
{ kHIDUsage_KeypadHyphen, "Keypad -" },
{ kHIDUsage_KeypadPlus, "Keypad +" },
{ kHIDUsage_KeypadEnter, "Keypad Enter" },
{ kHIDUsage_Keypad1, "Keypad 1" },
{ kHIDUsage_Keypad2, "Keypad 2" },
{ kHIDUsage_Keypad3, "Keypad 3" },
{ kHIDUsage_Keypad4, "Keypad 4" },
{ kHIDUsage_Keypad5, "Keypad 5" },
{ kHIDUsage_Keypad6, "Keypad 6" },
{ kHIDUsage_Keypad7, "Keypad 7" },
{ kHIDUsage_Keypad8, "Keypad 8" },
{ kHIDUsage_Keypad9, "Keypad 9" },
{ kHIDUsage_Keypad0, "Keypad 0" },
{ kHIDUsage_KeypadPeriod, "Keypad ." },
{ kHIDUsage_KeyboardNonUSBackslash, "Paragraph" },
{ kHIDUsage_KeypadEqualSign, "Keypad =" },
{ kHIDUsage_KeypadComma, "Keypad ," },
{ kHIDUsage_KeyboardLeftControl, "Left Control" },
{ kHIDUsage_KeyboardLeftShift, "Left Shift" },
{ kHIDUsage_KeyboardLeftAlt, "Left Alt" },
{ kHIDUsage_KeyboardLeftGUI, "Left Command" },
{ kHIDUsage_KeyboardRightControl, "Right Control" },
{ kHIDUsage_KeyboardRightShift, "Right Shift" },
{ kHIDUsage_KeyboardRightAlt, "Right Alt" },
{ kHIDUsage_KeyboardRightGUI, "Right Command" },
{ 184, "Eject" },
};
const uint32_t keycode = IOHIDElementGetUsage(m_element);
for (auto & named_key : named_keys)
if (named_key.code == keycode) {
m_name = named_key.name;
return;
}
std::stringstream ss;
ss << "Key " << keycode;
m_name = ss.str();
}
ControlState Keyboard::Key::GetState() const
{
IOHIDValueRef value;
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
}
ControlState Keyboard::Cursor::GetState() const
{
return std::max(0.0f, ControlState(m_axis) / (m_positive ? 1.0f : -1.0f));
}
ControlState Keyboard::Button::GetState() const
{
return (m_button != 0);
}
std::string Keyboard::Cursor::GetName() const
{
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
}
std::string Keyboard::Button::GetName() const
{
return std::string("Click ") + char('0' + m_index);
}
std::string Keyboard::Key::GetName() const
{
return m_name;
}
}
}

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#include "SDL.h"
#include <StringUtil.h>
#include <map>
#include <sstream>
#include <algorithm>
#ifdef _WIN32
#pragma comment(lib, "SDL2.lib")
#endif
namespace ciface
{
namespace SDL
{
std::string GetJoystickName(int index)
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
return SDL_JoystickNameForIndex(index);
#else
return SDL_JoystickName(index);
#endif
}
void Init( std::vector<Core::Device*>& devices )
{
// this is used to number the joysticks
// multiple joysticks with the same name shall get unique ids starting at 0
std::map<std::string, int> name_counts;
if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
{
// joysticks
for(int i = 0; i < SDL_NumJoysticks(); ++i)
{
SDL_Joystick* dev = SDL_JoystickOpen(i);
if (dev)
{
Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
// only add if it has some inputs/outputs
if (js->Inputs().size() || js->Outputs().size())
devices.push_back( js );
else
delete js;
}
}
}
}
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
: m_joystick(joystick)
, m_sdl_index(sdl_index)
, m_index(index)
{
// really bad HACKS:
// to not use SDL for an XInput device
// too many people on the forums pick the SDL device and ask:
// "why don't my 360 gamepad triggers/rumble work correctly"
#ifdef _WIN32
// checking the name is probably good (and hacky) enough
// but I'll double check with the num of buttons/axes
std::string lcasename = GetName();
std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
if ((std::string::npos != lcasename.find("xbox 360"))
&& (10 == SDL_JoystickNumButtons(joystick))
&& (5 == SDL_JoystickNumAxes(joystick))
&& (1 == SDL_JoystickNumHats(joystick))
&& (0 == SDL_JoystickNumBalls(joystick))
)
{
// this device won't be used
return;
}
#endif
// get buttons
for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
AddInput(new Button(i, m_joystick));
// get hats
for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
for (u8 d = 0; d != 4; ++d)
AddInput(new Hat(i, m_joystick, d));
}
// get axes
for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
{
// each axis gets a negative and a positive input instance associated with it
AddAnalogInputs(new Axis(i, m_joystick, -32768),
new Axis(i, m_joystick, 32767));
}
#ifdef USE_SDL_HAPTIC
// try to get supported ff effects
m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
if (m_haptic)
{
//SDL_HapticSetGain( m_haptic, 1000 );
//SDL_HapticSetAutocenter( m_haptic, 0 );
const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
// constant effect
if (supported_effects & SDL_HAPTIC_CONSTANT)
{
m_state_out.push_back(EffectIDState());
AddOutput(new ConstantEffect(m_state_out.back()));
}
// ramp effect
if (supported_effects & SDL_HAPTIC_RAMP)
{
m_state_out.push_back(EffectIDState());
AddOutput(new RampEffect(m_state_out.back()));
}
// sine effect
if (supported_effects & SDL_HAPTIC_SINE)
{
m_state_out.push_back(EffectIDState());
AddOutput(new SineEffect(m_state_out.back()));
}
#ifdef SDL_HAPTIC_SQUARE
// square effect
if (supported_effects & SDL_HAPTIC_SQUARE)
{
m_state_out.push_back(EffectIDState());
AddOutput(new SquareEffect(m_state_out.back()));
}
#endif // defined(SDL_HAPTIC_SQUARE)
// triangle effect
if (supported_effects & SDL_HAPTIC_TRIANGLE)
{
m_state_out.push_back(EffectIDState());
AddOutput(new TriangleEffect(m_state_out.back()));
}
}
#endif
}
Joystick::~Joystick()
{
#ifdef USE_SDL_HAPTIC
if (m_haptic)
{
// stop/destroy all effects
SDL_HapticStopAll(m_haptic);
for (auto &i : m_state_out)
{
if (i.id != -1)
{
SDL_HapticDestroyEffect(m_haptic, i.id);
}
}
// close haptic first
SDL_HapticClose(m_haptic);
}
#endif
// close joystick
SDL_JoystickClose(m_joystick);
}
#ifdef USE_SDL_HAPTIC
std::string Joystick::ConstantEffect::GetName() const
{
return "Constant";
}
std::string Joystick::RampEffect::GetName() const
{
return "Ramp";
}
std::string Joystick::SineEffect::GetName() const
{
return "Sine";
}
#ifdef SDL_HAPTIC_SQUARE
std::string Joystick::SquareEffect::GetName() const
{
return "Square";
}
#endif // defined(SDL_HAPTIC_SQUARE)
std::string Joystick::TriangleEffect::GetName() const
{
return "Triangle";
}
void Joystick::ConstantEffect::SetState(ControlState state)
{
if (state)
{
m_effect.effect.type = SDL_HAPTIC_CONSTANT;
m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
}
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.constant.level;
m_effect.effect.constant.level = (Sint16)(state * 0x7FFF);
if (old != m_effect.effect.constant.level)
m_effect.changed = true;
}
void Joystick::RampEffect::SetState(ControlState state)
{
if (state)
{
m_effect.effect.type = SDL_HAPTIC_RAMP;
m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
}
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.ramp.start;
m_effect.effect.ramp.start = (Sint16)(state * 0x7FFF);
if (old != m_effect.effect.ramp.start)
m_effect.changed = true;
}
void Joystick::SineEffect::SetState(ControlState state)
{
if (state)
{
m_effect.effect.type = SDL_HAPTIC_SINE;
m_effect.effect.periodic.length = 250;
}
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 500;
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
#ifdef SDL_HAPTIC_SQUARE
void Joystick::SquareEffect::SetState(ControlState state)
{
if (state)
{
m_effect.effect.type = SDL_HAPTIC_SQUARE;
m_effect.effect.periodic.length = 250;
}
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = state * 0x5000;
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 100;
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
#endif // defined(SDL_HAPTIC_SQUARE)
void Joystick::TriangleEffect::SetState(ControlState state)
{
if (state)
{
m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
m_effect.effect.periodic.length = 250;
}
else
{
m_effect.effect.type = 0;
}
const Sint16 old = m_effect.effect.periodic.magnitude;
m_effect.effect.periodic.period = 5;
m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
m_effect.effect.periodic.attack_length = 0;
m_effect.effect.periodic.fade_length = 100;
if (old != m_effect.effect.periodic.magnitude)
m_effect.changed = true;
}
#endif
bool Joystick::UpdateInput()
{
// each joystick is doin this, o well
SDL_JoystickUpdate();
return true;
}
bool Joystick::UpdateOutput()
{
#ifdef USE_SDL_HAPTIC
for (auto &i : m_state_out)
{
if (i.changed) // if SetState was called on this output
{
if (-1 == i.id) // effect isn't currently uploaded
{
if (i.effect.type) // if outputstate is >0 this would be true
{
if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1) // upload the effect
{
SDL_HapticRunEffect(m_haptic, i.id, 1); // run the effect
}
}
}
else // effect is already uploaded
{
if (i.effect.type) // if ouputstate >0
{
SDL_HapticUpdateEffect(m_haptic, i.id, &i.effect); // update the effect
}
else
{
SDL_HapticStopEffect(m_haptic, i.id); // else, stop and remove the effect
SDL_HapticDestroyEffect(m_haptic, i.id);
i.id = -1; // mark it as not uploaded
}
}
i.changed = false;
}
}
#endif
return true;
}
std::string Joystick::GetName() const
{
return StripSpaces(GetJoystickName(m_sdl_index));
}
std::string Joystick::GetSource() const
{
return "SDL";
}
int Joystick::GetId() const
{
return m_index;
}
std::string Joystick::Button::GetName() const
{
std::ostringstream ss;
ss << "Button " << (int)m_index;
return ss.str();
}
std::string Joystick::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+');
return ss.str();
}
std::string Joystick::Hat::GetName() const
{
static char tmpstr[] = "Hat . .";
// I don't think more than 10 hats are supported
tmpstr[4] = (char)('0' + m_index);
tmpstr[6] = "NESW"[m_direction];
return tmpstr;
}
ControlState Joystick::Button::GetState() const
{
return SDL_JoystickGetButton(m_js, m_index);
}
ControlState Joystick::Axis::GetState() const
{
return std::max(0.0f, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
}
ControlState Joystick::Hat::GetState() const
{
return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
}
}
}

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#ifndef _CIFACE_SDL_H_
#define _CIFACE_SDL_H_
#include "../Device.h"
#include <list>
#include <SDL.h>
#if SDL_VERSION_ATLEAST(1, 3, 0)
#define USE_SDL_HAPTIC
#endif
#ifdef USE_SDL_HAPTIC
#include <SDL_haptic.h>
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
#else
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK
#endif
namespace ciface
{
namespace SDL
{
void Init( std::vector<Core::Device*>& devices );
class Joystick : public Core::Device
{
private:
#ifdef USE_SDL_HAPTIC
struct EffectIDState
{
EffectIDState() : effect(SDL_HapticEffect()), id(-1), changed(false) {}
SDL_HapticEffect effect;
int id;
bool changed;
};
#endif
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const Sint16 m_range;
const u8 m_index;
};
class Hat : public Input
{
public:
std::string GetName() const override;
Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index) {}
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const u8 m_direction;
const u8 m_index;
};
#ifdef USE_SDL_HAPTIC
class ConstantEffect : public Output
{
public:
std::string GetName() const;
ConstantEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
class RampEffect : public Output
{
public:
std::string GetName() const;
RampEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
class SineEffect : public Output
{
public:
std::string GetName() const;
SineEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
#ifdef SDL_HAPTIC_SQUARE
class SquareEffect : public Output
{
public:
std::string GetName() const;
SquareEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
#endif // defined(SDL_HAPTIC_SQUARE)
class TriangleEffect : public Output
{
public:
std::string GetName() const;
TriangleEffect(EffectIDState& effect) : m_effect(effect) {}
void SetState(ControlState state);
private:
EffectIDState& m_effect;
};
#endif
public:
bool UpdateInput() override;
bool UpdateOutput() override;
Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
~Joystick();
std::string GetName() const override;
int GetId() const override;
std::string GetSource() const override;
private:
SDL_Joystick* const m_joystick;
const int m_sdl_index;
const unsigned int m_index;
#ifdef USE_SDL_HAPTIC
std::list<EffectIDState> m_state_out;
SDL_Haptic* m_haptic;
#endif
};
}
}
#endif

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#include "XInput.h"
namespace ciface
{
namespace XInput
{
static const struct
{
const char* const name;
const WORD bitmask;
} named_buttons[] =
{
{ "Button A", XINPUT_GAMEPAD_A },
{ "Button B", XINPUT_GAMEPAD_B },
{ "Button X", XINPUT_GAMEPAD_X },
{ "Button Y", XINPUT_GAMEPAD_Y },
{ "Pad N", XINPUT_GAMEPAD_DPAD_UP },
{ "Pad S", XINPUT_GAMEPAD_DPAD_DOWN },
{ "Pad W", XINPUT_GAMEPAD_DPAD_LEFT },
{ "Pad E", XINPUT_GAMEPAD_DPAD_RIGHT },
{ "Start", XINPUT_GAMEPAD_START },
{ "Back", XINPUT_GAMEPAD_BACK },
{ "Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER },
{ "Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER },
{ "Thumb L", XINPUT_GAMEPAD_LEFT_THUMB },
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
};
static const char* const named_triggers[] =
{
"Trigger L",
"Trigger R"
};
static const char* const named_axes[] =
{
"Left X",
"Left Y",
"Right X",
"Right Y"
};
static const char* const named_motors[] =
{
"Motor L",
"Motor R"
};
static HMODULE hXInput = nullptr;
typedef decltype(&XInputGetCapabilities) XInputGetCapabilities_t;
typedef decltype(&XInputSetState) XInputSetState_t;
typedef decltype(&XInputGetState) XInputGetState_t;
static XInputGetCapabilities_t PXInputGetCapabilities = nullptr;
static XInputSetState_t PXInputSetState = nullptr;
static XInputGetState_t PXInputGetState = nullptr;
void Init(std::vector<Core::Device*>& devices)
{
if (!hXInput)
{
// Try for the most recent version we were compiled against (will only work if running on Win8+)
hXInput = ::LoadLibrary(XINPUT_DLL);
if (!hXInput)
{
// Drop back to DXSDK June 2010 version. Requires DX June 2010 redist.
hXInput = ::LoadLibrary(TEXT("xinput1_3.dll"));
if (!hXInput)
{
return;
}
}
PXInputGetCapabilities = (XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
if (!PXInputGetCapabilities ||
!PXInputSetState ||
!PXInputGetState)
{
::FreeLibrary(hXInput);
hXInput = nullptr;
return;
}
}
XINPUT_CAPABILITIES caps;
for (int i = 0; i != 4; ++i)
if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps))
devices.push_back(new Device(caps, i));
}
void DeInit()
{
if (hXInput)
{
::FreeLibrary(hXInput);
hXInput = nullptr;
}
}
Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
: m_index(index), m_subtype(caps.SubType)
{
ZeroMemory(&m_state_out, sizeof(m_state_out));
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// XInputGetCaps seems to always claim all capabilities are supported
// but I will leave all this stuff in, incase m$ fixes xinput up a bit
// get supported buttons
for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
{
if (named_buttons[i].bitmask & caps.Gamepad.wButtons)
AddInput(new Button(i, m_state_in.Gamepad.wButtons));
}
// get supported triggers
for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
{
//BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies
if ((&caps.Gamepad.bLeftTrigger)[i])
AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 ));
}
// get supported axes
for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i)
{
//SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar
if ((&caps.Gamepad.sThumbLX)[i])
{
const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
// each axis gets a negative and a positive input instance associated with it
AddInput(new Axis(i, ax, -32768));
AddInput(new Axis(i, ax, 32767));
}
}
// get supported motors
for (int i = 0; i != sizeof(named_motors)/sizeof(*named_motors); ++i)
{
//WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
if ((&caps.Vibration.wLeftMotorSpeed)[i])
AddOutput(new Motor(i, (&m_state_out.wLeftMotorSpeed)[i], 65535));
}
ClearInputState();
}
void Device::ClearInputState()
{
ZeroMemory(&m_state_in, sizeof(m_state_in));
}
std::string Device::GetName() const
{
switch (m_subtype)
{
case XINPUT_DEVSUBTYPE_GAMEPAD: return "Gamepad"; break;
case XINPUT_DEVSUBTYPE_WHEEL: return "Wheel"; break;
case XINPUT_DEVSUBTYPE_ARCADE_STICK: return "Arcade Stick"; break;
case XINPUT_DEVSUBTYPE_FLIGHT_STICK: return "Flight Stick"; break;
case XINPUT_DEVSUBTYPE_DANCE_PAD: return "Dance Pad"; break;
case XINPUT_DEVSUBTYPE_GUITAR: return "Guitar"; break;
case XINPUT_DEVSUBTYPE_DRUM_KIT: return "Drum Kit"; break;
default: return "Device"; break;
}
}
int Device::GetId() const
{
return m_index;
}
std::string Device::GetSource() const
{
return "XInput";
}
// Update I/O
bool Device::UpdateInput()
{
return (ERROR_SUCCESS == PXInputGetState(m_index, &m_state_in));
}
bool Device::UpdateOutput()
{
// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
// only calls XInputSetState if the state changed
if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
{
m_current_state_out = m_state_out;
return (ERROR_SUCCESS == PXInputSetState(m_index, &m_state_out));
}
else
{
return true;
}
}
// GET name/source/id
std::string Device::Button::GetName() const
{
return named_buttons[m_index].name;
}
std::string Device::Axis::GetName() const
{
return std::string(named_axes[m_index]) + (m_range<0 ? '-' : '+');
}
std::string Device::Trigger::GetName() const
{
return named_triggers[m_index];
}
std::string Device::Motor::GetName() const
{
return named_motors[m_index];
}
// GET / SET STATES
ControlState Device::Button::GetState() const
{
return (m_buttons & named_buttons[m_index].bitmask) > 0;
}
ControlState Device::Trigger::GetState() const
{
return ControlState(m_trigger) / m_range;
}
ControlState Device::Axis::GetState() const
{
return std::max( 0.0f, ControlState(m_axis) / m_range );
}
void Device::Motor::SetState(ControlState state)
{
m_motor = (WORD)(state * m_range);
}
}
}

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// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
// However, unlike XAudio2 they have not made the API incompatible - so we just
// compile against the latest version and fall back to dynamically loading the
// old DLL.
#ifndef _CIFACE_XINPUT_H_
#define _CIFACE_XINPUT_H_
#include "../Device.h"
#define NOMINMAX
#include <Windows.h>
#include <XInput.h>
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
#endif
namespace ciface
{
namespace XInput
{
void Init(std::vector<Core::Device*>& devices);
void DeInit();
class Device : public Core::Device
{
private:
class Button : public Core::Device::Input
{
public:
std::string GetName() const;
Button(u8 index, const WORD& buttons) : m_index(index), m_buttons(buttons) {}
ControlState GetState() const;
private:
const WORD& m_buttons;
u8 m_index;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const;
Axis(u8 index, const SHORT& axis, SHORT range) : m_index(index), m_axis(axis), m_range(range) {}
ControlState GetState() const;
private:
const SHORT& m_axis;
const SHORT m_range;
const u8 m_index;
};
class Trigger : public Core::Device::Input
{
public:
std::string GetName() const;
Trigger(u8 index, const BYTE& trigger, BYTE range) : m_index(index), m_trigger(trigger), m_range(range) {}
ControlState GetState() const;
private:
const BYTE& m_trigger;
const BYTE m_range;
const u8 m_index;
};
class Motor : public Core::Device::Output
{
public:
std::string GetName() const;
Motor(u8 index, WORD& motor, WORD range) : m_index(index), m_motor(motor), m_range(range) {}
void SetState(ControlState state);
private:
WORD& m_motor;
const WORD m_range;
const u8 m_index;
};
public:
bool UpdateInput();
bool UpdateOutput();
void ClearInputState();
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
XINPUT_STATE m_state_in;
XINPUT_VIBRATION m_state_out, m_current_state_out;
const BYTE m_subtype;
const u8 m_index;
};
}
}
#endif

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// Copyright 2013 Max Eliaser
// Licensed under the GNU General Public License, version 2 or higher.
// Refer to the license.txt file included.
#include "XInput2.h"
#include <X11/XKBlib.h>
#include <cmath>
// This is an input plugin using the XInput 2.0 extension to the X11 protocol,
// loosely based on the old XLib plugin. (Has nothing to do with the XInput
// API on Windows.)
// This plugin creates one KeyboardMouse object for each master pointer/
// keyboard pair. Each KeyboardMouse object exports four types of controls:
// * Mouse button controls: hardcoded at five of them, but could be made to
// support infinitely many mouse buttons in theory; XInput2 has no limit.
// * Mouse cursor controls: one for each cardinal direction. Calculated by
// comparing the absolute position of the mouse pointer on screen to the
// center of the emulator window.
// * Mouse axis controls: one for each cardinal direction. Calculated using
// a running average of relative mouse motion on each axis.
// * Key controls: these correspond to a limited subset of the keyboard
// keys.
// Mouse axis control tuning. Unlike absolute mouse position, relative mouse
// motion data needs to be tweaked and smoothed out a bit to be usable.
// Mouse axis control output is simply divided by this number. In practice,
// that just means you can use a smaller "dead zone" if you bind axis controls
// to a joystick. No real need to make this customizable.
#define MOUSE_AXIS_SENSITIVITY 8.0f
// The mouse axis controls use a weighted running average. Each frame, the new
// value is the average of the old value and the amount of relative mouse
// motion during that frame. The old value is weighted by a ratio of
// MOUSE_AXIS_SMOOTHING:1 compared to the new value. Increasing
// MOUSE_AXIS_SMOOTHING makes the controls smoother, decreasing it makes them
// more responsive. This might be useful as a user-customizable option.
#define MOUSE_AXIS_SMOOTHING 1.5f
namespace ciface
{
namespace XInput2
{
// This function will add zero or more KeyboardMouse objects to devices.
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
{
Display* dpy;
dpy = XOpenDisplay(NULL);
// xi_opcode is important; it will be used to identify XInput events by
// the polling loop in UpdateInput.
int xi_opcode, event, error;
// verify that the XInput extension is available
if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
return;
// verify that the XInput extension is at at least version 2.0
int major = 2, minor = 0;
if (XIQueryVersion(dpy, &major, &minor) != Success)
return;
// register all master devices with Dolphin
XIDeviceInfo* all_masters;
XIDeviceInfo* current_master;
int num_masters;
all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
for (int i = 0; i < num_masters; i++)
{
current_master = &all_masters[i];
if (current_master->use == XIMasterPointer)
// Since current_master is a master pointer, its attachment must
// be a master keyboard.
devices.push_back(new KeyboardMouse((Window)hwnd, xi_opcode, current_master->deviceid, current_master->attachment));
}
XCloseDisplay(dpy);
XIFreeDeviceInfo(all_masters);
}
// Apply the event mask to the device and all its slaves. Only used in the
// constructor. Remember, each KeyboardMouse has its own copy of the event
// stream, which is how multiple event masks can "coexist."
void KeyboardMouse::SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid)
{
// Set the event mask for the master device.
mask->deviceid = deviceid;
XISelectEvents(m_display, window, mask, 1);
// Query all the master device's slaves and set the same event mask for
// those too. There are two reasons we want to do this. For mouse devices,
// we want the raw motion events, and only slaves (i.e. physical hardware
// devices) emit those. For keyboard devices, selecting slaves avoids
// dealing with key focus.
XIDeviceInfo* all_slaves;
XIDeviceInfo* current_slave;
int num_slaves;
all_slaves = XIQueryDevice(m_display, XIAllDevices, &num_slaves);
for (int i = 0; i < num_slaves; i++)
{
current_slave = &all_slaves[i];
if ((current_slave->use != XISlavePointer && current_slave->use != XISlaveKeyboard) || current_slave->attachment != deviceid)
continue;
mask->deviceid = current_slave->deviceid;
XISelectEvents(m_display, window, mask, 1);
}
XIFreeDeviceInfo(all_slaves);
}
KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboard)
: m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard)
{
memset(&m_state, 0, sizeof(m_state));
// The cool thing about each KeyboardMouse object having its own Display
// is that each one gets its own separate copy of the X11 event stream,
// which it can individually filter to get just the events it's interested
// in. So be aware that each KeyboardMouse object actually has its own X11
// "context."
m_display = XOpenDisplay(NULL);
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
int unused; // should always be 1
XIDeviceInfo* pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
name = std::string(pointer_device->name);
XIFreeDeviceInfo(pointer_device);
XIEventMask mask;
unsigned char mask_buf[(XI_LASTEVENT + 7)/8];
mask.mask_len = sizeof(mask_buf);
mask.mask = mask_buf;
memset(mask_buf, 0, sizeof(mask_buf));
XISetMask(mask_buf, XI_ButtonPress);
XISetMask(mask_buf, XI_ButtonRelease);
XISetMask(mask_buf, XI_RawMotion);
XISetMask(mask_buf, XI_KeyPress);
XISetMask(mask_buf, XI_KeyRelease);
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, pointer_deviceid);
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, keyboard_deviceid);
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key* temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
delete temp_key;
}
// Mouse Buttons
for (int i = 0; i < 5; i++)
AddInput(new Button(i, m_state.buttons));
// Mouse Cursor, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
// Mouse Axis, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Axis(!!(i & 2), !!(i & 1), (&m_state.axis.x)[!!(i & 2)]));
}
KeyboardMouse::~KeyboardMouse()
{
XCloseDisplay(m_display);
}
// Update the mouse cursor controls
void KeyboardMouse::UpdateCursor()
{
double root_x, root_y, win_x, win_y;
Window root, child;
// unused-- we're not interested in button presses here, as those are
// updated using events
XIButtonState button_state;
XIModifierState mods;
XIGroupState group;
XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &button_state, &mods, &group);
free (button_state.mask);
XWindowAttributes win_attribs;
XGetWindowAttributes(m_display, m_window, &win_attribs);
// the mouse position as a range from -1 to 1
m_state.cursor.x = win_x / (float)win_attribs.width * 2 - 1;
m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
}
bool KeyboardMouse::UpdateInput()
{
XFlush(m_display);
// Get the absolute position of the mouse pointer
UpdateCursor();
// for the axis controls
float delta_x = 0.0f, delta_y = 0.0f;
double delta_delta;
// Iterate through the event queue - update the axis controls, mouse
// button controls, and keyboard controls.
XEvent event;
while (XPending(m_display))
{
XNextEvent(m_display, &event);
if (event.xcookie.type != GenericEvent)
continue;
if (event.xcookie.extension != xi_opcode)
continue;
if (!XGetEventData(m_display, &event.xcookie))
continue;
// only one of these will get used
XIDeviceEvent* dev_event = (XIDeviceEvent*)event.xcookie.data;
XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
switch (event.xcookie.evtype)
{
case XI_ButtonPress:
m_state.buttons |= 1<<(dev_event->detail-1);
break;
case XI_ButtonRelease:
m_state.buttons &= ~(1<<(dev_event->detail-1));
break;
case XI_KeyPress:
m_state.keyboard[dev_event->detail / 8] |= 1<<(dev_event->detail % 8);
break;
case XI_KeyRelease:
m_state.keyboard[dev_event->detail / 8] &= ~(1<<(dev_event->detail % 8));
break;
case XI_RawMotion:
// always safe because there is always at least one byte in
// raw_event->valuators.mask, and if a bit is set in the mask,
// then the value in raw_values is also available.
if (XIMaskIsSet(raw_event->valuators.mask, 0))
{
delta_delta = raw_event->raw_values[0];
// test for inf and nan
if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
delta_x += delta_delta;
}
if (XIMaskIsSet(raw_event->valuators.mask, 1))
{
delta_delta = raw_event->raw_values[1];
// test for inf and nan
if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
delta_y += delta_delta;
}
break;
}
XFreeEventData(m_display, &event.xcookie);
}
// apply axis smoothing
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
m_state.axis.x += delta_x;
m_state.axis.x /= MOUSE_AXIS_SMOOTHING+1.0f;
m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
m_state.axis.y += delta_y;
m_state.axis.y /= MOUSE_AXIS_SMOOTHING+1.0f;
return true;
}
bool KeyboardMouse::UpdateOutput()
{
return true;
}
std::string KeyboardMouse::GetName() const
{
// This is the name string we got from the X server for this master
// pointer/keyboard pair.
return name;
}
std::string KeyboardMouse::GetSource() const
{
return "XInput2";
}
int KeyboardMouse::GetId() const
{
return -1;
}
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
do
{
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
i++;
}
while (keysym == NoSymbol && i < 8);
// Convert to upper case for the keyname
if (keysym >= 97 && keysym <= 122)
keysym -= 32;
// 0x0110ffff is the top of the unicode character range according
// to keysymdef.h although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff ||
XKeysymToString(keysym) == NULL)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
}
ControlState KeyboardMouse::Key::GetState() const
{
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
}
KeyboardMouse::Button::Button(unsigned int index, unsigned int& buttons)
: m_buttons(buttons), m_index(index)
{
// this will be a problem if we remove the hardcoded five-button limit
name = std::string("Click ") + (char)('1' + m_index);
}
ControlState KeyboardMouse::Button::GetState() const
{
return ((m_buttons & (1 << m_index)) != 0);
}
KeyboardMouse::Cursor::Cursor(u8 index, bool positive, const float& cursor)
: m_cursor(cursor), m_index(index), m_positive(positive)
{
name = std::string("Cursor ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
}
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
}
KeyboardMouse::Axis::Axis(u8 index, bool positive, const float& axis)
: m_axis(axis), m_index(index), m_positive(positive)
{
name = std::string("Axis ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
}
ControlState KeyboardMouse::Axis::GetState() const
{
return std::max(0.0f, m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
}
}
}

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// Copyright 2013 Max Eliaser
// Licensed under the GNU General Public License, version 2 or higher.
// Refer to the license.txt file included.
// See XInput2.cpp for extensive documentation.
#ifndef _CIFACE_X11_XINPUT2_H_
#define _CIFACE_X11_XINPUT2_H_
#include "../Device.h"
extern "C" {
#include <X11/Xlib.h>
#include <X11/extensions/XInput2.h>
#include <X11/keysym.h>
}
namespace ciface
{
namespace XInput2
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor, axis;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const { return m_keyname; }
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
class Button : public Input
{
public:
std::string GetName() const { return name; }
Button(unsigned int index, unsigned int& buttons);
ControlState GetState() const;
private:
const unsigned int& m_buttons;
const unsigned int m_index;
std::string name;
};
class Cursor : public Input
{
public:
std::string GetName() const { return name; }
bool IsDetectable() { return false; }
Cursor(u8 index, bool positive, const float& cursor);
ControlState GetState() const;
private:
const float& m_cursor;
const u8 m_index;
const bool m_positive;
std::string name;
};
class Axis : public Input
{
public:
std::string GetName() const { return name; }
bool IsDetectable() { return false; }
Axis(u8 index, bool positive, const float& axis);
ControlState GetState() const;
private:
const float& m_axis;
const u8 m_index;
const bool m_positive;
std::string name;
};
private:
void SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid);
void UpdateCursor();
public:
bool UpdateInput();
bool UpdateOutput();
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
~KeyboardMouse();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
Window m_window;
Display* m_display;
State m_state;
int xi_opcode;
const int pointer_deviceid, keyboard_deviceid;
std::string name;
};
}
}
#endif

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#include "Xlib.h"
#include <X11/XKBlib.h>
namespace ciface
{
namespace Xlib
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
{
devices.push_back(new KeyboardMouse((Window)hwnd));
}
KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
{
memset(&m_state, 0, sizeof(m_state));
m_display = XOpenDisplay(NULL);
int min_keycode, max_keycode;
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
Key *temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
delete temp_key;
}
// Mouse Buttons
AddInput(new Button(Button1Mask, m_state.buttons));
AddInput(new Button(Button2Mask, m_state.buttons));
AddInput(new Button(Button3Mask, m_state.buttons));
AddInput(new Button(Button4Mask, m_state.buttons));
AddInput(new Button(Button5Mask, m_state.buttons));
// Mouse Cursor, X-/+ and Y-/+
for (int i = 0; i != 4; ++i)
AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
}
KeyboardMouse::~KeyboardMouse()
{
XCloseDisplay(m_display);
}
bool KeyboardMouse::UpdateInput()
{
XQueryKeymap(m_display, m_state.keyboard);
int root_x, root_y, win_x, win_y;
Window root, child;
XQueryPointer(m_display, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &m_state.buttons);
// update mouse cursor
XWindowAttributes win_attribs;
XGetWindowAttributes(m_display, m_window, &win_attribs);
// the mouse position as a range from -1 to 1
m_state.cursor.x = (float)win_x / (float)win_attribs.width * 2 - 1;
m_state.cursor.y = (float)win_y / (float)win_attribs.height * 2 - 1;
return true;
}
bool KeyboardMouse::UpdateOutput()
{
return true;
}
std::string KeyboardMouse::GetName() const
{
return "Keyboard Mouse";
}
std::string KeyboardMouse::GetSource() const
{
return "Xlib";
}
int KeyboardMouse::GetId() const
{
return 0;
}
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
do
{
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
i++;
}
while (keysym == NoSymbol && i < 8);
// Convert to upper case for the keyname
if (keysym >= 97 && keysym <= 122)
keysym -= 32;
// 0x0110ffff is the top of the unicode character range according
// to keysymdef.h although it is probably more than we need.
if (keysym == NoSymbol || keysym > 0x0110ffff ||
XKeysymToString(keysym) == NULL)
m_keyname = std::string();
else
m_keyname = std::string(XKeysymToString(keysym));
}
ControlState KeyboardMouse::Key::GetState() const
{
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
}
ControlState KeyboardMouse::Button::GetState() const
{
return ((m_buttons & m_index) != 0);
}
ControlState KeyboardMouse::Cursor::GetState() const
{
return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
}
std::string KeyboardMouse::Key::GetName() const
{
return m_keyname;
}
std::string KeyboardMouse::Cursor::GetName() const
{
static char tmpstr[] = "Cursor ..";
tmpstr[7] = (char)('X' + m_index);
tmpstr[8] = (m_positive ? '+' : '-');
return tmpstr;
}
std::string KeyboardMouse::Button::GetName() const
{
char button = '0';
switch (m_index)
{
case Button1Mask: button = '1'; break;
case Button2Mask: button = '2'; break;
case Button3Mask: button = '3'; break;
case Button4Mask: button = '4'; break;
case Button5Mask: button = '5'; break;
}
static char tmpstr[] = "Click .";
tmpstr[6] = button;
return tmpstr;
}
}
}

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@ -0,0 +1,93 @@
#ifndef _CIFACE_XLIB_H_
#define _CIFACE_XLIB_H_
#include "../Device.h"
#include <X11/Xlib.h>
#include <X11/keysym.h>
namespace ciface
{
namespace Xlib
{
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
class KeyboardMouse : public Core::Device
{
private:
struct State
{
char keyboard[32];
unsigned int buttons;
struct
{
float x, y;
} cursor;
};
class Key : public Input
{
friend class KeyboardMouse;
public:
std::string GetName() const;
Key(Display* display, KeyCode keycode, const char* keyboard);
ControlState GetState() const;
private:
std::string m_keyname;
Display* const m_display;
const char* const m_keyboard;
const KeyCode m_keycode;
};
class Button : public Input
{
public:
std::string GetName() const;
Button(unsigned int index, unsigned int& buttons)
: m_buttons(buttons), m_index(index) {}
ControlState GetState() const;
private:
const unsigned int& m_buttons;
const unsigned int m_index;
};
class Cursor : public Input
{
public:
std::string GetName() const;
bool IsDetectable() { return false; }
Cursor(u8 index, bool positive, const float& cursor)
: m_cursor(cursor), m_index(index), m_positive(positive) {}
ControlState GetState() const;
private:
const float& m_cursor;
const u8 m_index;
const bool m_positive;
};
public:
bool UpdateInput();
bool UpdateOutput();
KeyboardMouse(Window window);
~KeyboardMouse();
std::string GetName() const;
std::string GetSource() const;
int GetId() const;
private:
Window m_window;
Display* m_display;
State m_state;
};
}
}
#endif