mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Remove unnecessary Src/ folders
This commit is contained in:
@ -0,0 +1,95 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
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||||
|
||||
#include "Android.h"
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||||
namespace ciface
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||||
{
|
||||
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||||
namespace Android
|
||||
{
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|
||||
void Init( std::vector<Core::Device*>& devices )
|
||||
{
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devices.push_back(new Touchscreen(0));
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devices.push_back(new Touchscreen(1));
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devices.push_back(new Touchscreen(2));
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devices.push_back(new Touchscreen(3));
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}
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||||
|
||||
// Touchscreens and stuff
|
||||
std::string Touchscreen::GetName() const
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||||
{
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||||
return "Touchscreen";
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||||
}
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||||
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||||
std::string Touchscreen::GetSource() const
|
||||
{
|
||||
return "Android";
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||||
}
|
||||
|
||||
int Touchscreen::GetId() const
|
||||
{
|
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return 0;
|
||||
}
|
||||
Touchscreen::Touchscreen(int padID)
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||||
: _padID(padID)
|
||||
{
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AddInput(new Button(_padID, ButtonManager::BUTTON_A));
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AddInput(new Button(_padID, ButtonManager::BUTTON_B));
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AddInput(new Button(_padID, ButtonManager::BUTTON_START));
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AddInput(new Button(_padID, ButtonManager::BUTTON_X));
|
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AddInput(new Button(_padID, ButtonManager::BUTTON_Y));
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AddInput(new Button(_padID, ButtonManager::BUTTON_Z));
|
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AddInput(new Button(_padID, ButtonManager::BUTTON_UP));
|
||||
AddInput(new Button(_padID, ButtonManager::BUTTON_DOWN));
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AddInput(new Button(_padID, ButtonManager::BUTTON_LEFT));
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AddInput(new Button(_padID, ButtonManager::BUTTON_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_MAIN_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_MAIN_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_UP, -1.0f), new Axis(_padID, ButtonManager::STICK_C_DOWN));
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AddAnalogInputs(new Axis(_padID, ButtonManager::STICK_C_LEFT, -1.0f), new Axis(_padID, ButtonManager::STICK_C_RIGHT));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_L), new Axis(_padID, ButtonManager::TRIGGER_L));
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AddAnalogInputs(new Axis(_padID, ButtonManager::TRIGGER_R), new Axis(_padID, ButtonManager::TRIGGER_R));
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}
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// Buttons and stuff
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std::string Touchscreen::Button::GetName() const
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{
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std::ostringstream ss;
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ss << "Button " << (int)_index;
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return ss.str();
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}
|
||||
|
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ControlState Touchscreen::Button::GetState() const
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{
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return ButtonManager::GetButtonPressed(_padID, _index);
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}
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std::string Touchscreen::Axis::GetName() const
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{
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std::ostringstream ss;
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ss << "Axis " << (int)_index;
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return ss.str();
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}
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||||
|
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ControlState Touchscreen::Axis::GetState() const
|
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{
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return ButtonManager::GetAxisValue(_padID, _index) * _neg;
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}
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||||
|
||||
}
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||||
}
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@ -0,0 +1,71 @@
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||||
// Copyright (C) 2003 Dolphin Project.
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||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
#ifndef _CIFACE_ANDROID_H_
|
||||
#define _CIFACE_ANDROID_H_
|
||||
|
||||
#include "../Device.h"
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#include "Android/ButtonManager.h"
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||||
|
||||
namespace ciface
|
||||
{
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||||
namespace Android
|
||||
{
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||||
|
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void Init( std::vector<Core::Device*>& devices );
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class Touchscreen : public Core::Device
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||||
{
|
||||
private:
|
||||
class Button : public Input
|
||||
{
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||||
public:
|
||||
std::string GetName() const;
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||||
Button(int padID, ButtonManager::ButtonType index) : _padID(padID), _index(index) {}
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||||
ControlState GetState() const;
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||||
private:
|
||||
const int _padID;
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||||
const ButtonManager::ButtonType _index;
|
||||
};
|
||||
class Axis : public Input
|
||||
{
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||||
public:
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||||
std::string GetName() const;
|
||||
Axis(int padID, ButtonManager::ButtonType index, float neg = 1.0f) : _padID(padID), _index(index), _neg(neg) {}
|
||||
ControlState GetState() const;
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||||
private:
|
||||
const int _padID;
|
||||
const ButtonManager::ButtonType _index;
|
||||
const float _neg;
|
||||
};
|
||||
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||||
public:
|
||||
bool UpdateInput() { return true; }
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||||
bool UpdateOutput() { return true; }
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||||
|
||||
Touchscreen(int padID);
|
||||
~Touchscreen() {}
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||||
|
||||
std::string GetName() const;
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||||
int GetId() const;
|
||||
std::string GetSource() const;
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||||
private:
|
||||
const int _padID;
|
||||
};
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||||
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||||
}
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}
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#endif
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@ -0,0 +1,316 @@
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#include "ControllerInterface.h"
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||||
|
||||
#ifdef CIFACE_USE_XINPUT
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||||
#include "XInput/XInput.h"
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||||
#endif
|
||||
#ifdef CIFACE_USE_DINPUT
|
||||
#include "DInput/DInput.h"
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||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
#include "Xlib/Xlib.h"
|
||||
#ifdef CIFACE_USE_X11_XINPUT2
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||||
#include "Xlib/XInput2.h"
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||||
#endif
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||||
#endif
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||||
#ifdef CIFACE_USE_OSX
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||||
#include "OSX/OSX.h"
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||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
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||||
#include "SDL/SDL.h"
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||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
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#include "Android/Android.h"
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||||
#endif
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||||
|
||||
#include "Thread.h"
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||||
using namespace ciface::ExpressionParser;
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||||
namespace
|
||||
{
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||||
const float INPUT_DETECT_THRESHOLD = 0.55f;
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}
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||||
ControllerInterface g_controller_interface;
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||||
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||||
//
|
||||
// Init
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||||
//
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// detect devices and inputs outputs / will make refresh function later
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//
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void ControllerInterface::Initialize()
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||||
{
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||||
if (m_is_init)
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return;
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||||
#ifdef CIFACE_USE_DINPUT
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||||
ciface::DInput::Init(m_devices, (HWND)m_hwnd);
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||||
#endif
|
||||
#ifdef CIFACE_USE_XINPUT
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||||
ciface::XInput::Init(m_devices);
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||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
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||||
ciface::Xlib::Init(m_devices, m_hwnd);
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||||
#ifdef CIFACE_USE_X11_XINPUT2
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||||
ciface::XInput2::Init(m_devices, m_hwnd);
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||||
#endif
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||||
#endif
|
||||
#ifdef CIFACE_USE_OSX
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||||
ciface::OSX::Init(m_devices, m_hwnd);
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||||
#endif
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#ifdef CIFACE_USE_SDL
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||||
ciface::SDL::Init(m_devices);
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#endif
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||||
#ifdef CIFACE_USE_ANDROID
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||||
ciface::Android::Init(m_devices);
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#endif
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m_is_init = true;
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}
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//
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// DeInit
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//
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// remove all devices/ call library cleanup functions
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//
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void ControllerInterface::Shutdown()
|
||||
{
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if (false == m_is_init)
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||||
return;
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|
||||
std::vector<Device*>::const_iterator
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||||
d = m_devices.begin(),
|
||||
de = m_devices.end();
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||||
for ( ;d != de; ++d )
|
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{
|
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std::vector<Device::Output*>::const_iterator
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o = (*d)->Outputs().begin(),
|
||||
oe = (*d)->Outputs().end();
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||||
// set outputs to ZERO before destroying device
|
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for ( ;o!=oe; ++o)
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(*o)->SetState(0);
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||||
// update output
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||||
(*d)->UpdateOutput();
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||||
//delete device
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delete *d;
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}
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||||
m_devices.clear();
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||||
|
||||
#ifdef CIFACE_USE_XINPUT
|
||||
ciface::XInput::DeInit();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_DINPUT
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_XLIB
|
||||
// nothing needed
|
||||
#endif
|
||||
#ifdef CIFACE_USE_OSX
|
||||
ciface::OSX::DeInit();
|
||||
#endif
|
||||
#ifdef CIFACE_USE_SDL
|
||||
// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
|
||||
SDL_Quit();
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||||
#endif
|
||||
#ifdef CIFACE_USE_ANDROID
|
||||
// nothing needed
|
||||
#endif
|
||||
|
||||
m_is_init = false;
|
||||
}
|
||||
|
||||
//
|
||||
// SetHwnd
|
||||
//
|
||||
// sets the hwnd used for some crap when initializing, use before calling Init
|
||||
//
|
||||
void ControllerInterface::SetHwnd( void* const hwnd )
|
||||
{
|
||||
m_hwnd = hwnd;
|
||||
}
|
||||
|
||||
//
|
||||
// UpdateInput
|
||||
//
|
||||
// update input for all devices, return true if all devices returned successful
|
||||
//
|
||||
bool ControllerInterface::UpdateInput(const bool force)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
|
||||
|
||||
if (force)
|
||||
lk.lock();
|
||||
else if (!lk.try_lock())
|
||||
return false;
|
||||
|
||||
size_t ok_count = 0;
|
||||
|
||||
std::vector<Device*>::const_iterator
|
||||
d = m_devices.begin(),
|
||||
e = m_devices.end();
|
||||
for ( ;d != e; ++d )
|
||||
{
|
||||
if ((*d)->UpdateInput())
|
||||
++ok_count;
|
||||
//else
|
||||
// disabled. it might be causing problems
|
||||
//(*d)->ClearInputState();
|
||||
}
|
||||
|
||||
return (m_devices.size() == ok_count);
|
||||
}
|
||||
|
||||
//
|
||||
// UpdateOutput
|
||||
//
|
||||
// update output for all devices, return true if all devices returned successful
|
||||
//
|
||||
bool ControllerInterface::UpdateOutput(const bool force)
|
||||
{
|
||||
std::unique_lock<std::recursive_mutex> lk(update_lock, std::defer_lock);
|
||||
|
||||
if (force)
|
||||
lk.lock();
|
||||
else if (!lk.try_lock())
|
||||
return false;
|
||||
|
||||
size_t ok_count = 0;
|
||||
|
||||
for (auto d = m_devices.cbegin(); d != m_devices.cend(); ++d)
|
||||
{
|
||||
if ((*d)->UpdateOutput())
|
||||
++ok_count;
|
||||
}
|
||||
|
||||
return (m_devices.size() == ok_count);
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: State
|
||||
//
|
||||
// get the state of an input reference
|
||||
// override function for ControlReference::State ...
|
||||
//
|
||||
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
|
||||
{
|
||||
if (parsed_expression)
|
||||
return parsed_expression->GetValue() * range;
|
||||
else
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: State
|
||||
//
|
||||
// set the state of all binded outputs
|
||||
// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
|
||||
// i was lazy and it works so watever
|
||||
//
|
||||
ControlState ControllerInterface::OutputReference::State(const ControlState state)
|
||||
{
|
||||
if (parsed_expression)
|
||||
parsed_expression->SetValue(state);
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
//
|
||||
// UpdateReference
|
||||
//
|
||||
// updates a controlreference's binded devices/controls
|
||||
// need to call this to re-parse a control reference's expression after changing it
|
||||
//
|
||||
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
|
||||
, const DeviceQualifier& default_device) const
|
||||
{
|
||||
delete ref->parsed_expression;
|
||||
ref->parsed_expression = NULL;
|
||||
|
||||
ControlFinder finder(*this, default_device, ref->is_input);
|
||||
ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: Detect
|
||||
//
|
||||
// wait for input on all binded devices
|
||||
// supports not detecting inputs that were held down at the time of Detect start,
|
||||
// which is useful for those crazy flightsticks that have certain buttons that are always held down
|
||||
// or some crazy axes or something
|
||||
// upon input, return pointer to detected Control
|
||||
// else return NULL
|
||||
//
|
||||
Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
|
||||
{
|
||||
unsigned int time = 0;
|
||||
std::vector<bool> states(device->Inputs().size());
|
||||
|
||||
if (device->Inputs().size() == 0)
|
||||
return NULL;
|
||||
|
||||
// get starting state of all inputs,
|
||||
// so we can ignore those that were activated at time of Detect start
|
||||
std::vector<Device::Input*>::const_iterator
|
||||
i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
|
||||
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
|
||||
|
||||
while (time < ms)
|
||||
{
|
||||
device->UpdateInput();
|
||||
i = device->Inputs().begin();
|
||||
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i,++state)
|
||||
{
|
||||
// detected an input
|
||||
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
|
||||
{
|
||||
// input was released at some point during Detect call
|
||||
// return the detected input
|
||||
if (false == *state)
|
||||
return *i;
|
||||
}
|
||||
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
|
||||
{
|
||||
*state = false;
|
||||
}
|
||||
}
|
||||
Common::SleepCurrentThread(10); time += 10;
|
||||
}
|
||||
|
||||
// no input was detected
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: Detect
|
||||
//
|
||||
// Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI.
|
||||
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy
|
||||
//
|
||||
// set all binded outputs to <range> power for x milliseconds return false
|
||||
//
|
||||
Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
|
||||
{
|
||||
// ignore device
|
||||
|
||||
// don't hang if we don't even have any controls mapped
|
||||
if (BoundCount() > 0)
|
||||
{
|
||||
State(1);
|
||||
unsigned int slept = 0;
|
||||
|
||||
// this loop is to make stuff like flashing keyboard LEDs work
|
||||
while (ms > (slept += 10))
|
||||
{
|
||||
// TODO: improve this to update more than just the default device's output
|
||||
device->UpdateOutput();
|
||||
Common::SleepCurrentThread(10);
|
||||
}
|
||||
|
||||
State(0);
|
||||
device->UpdateOutput();
|
||||
}
|
||||
return NULL;
|
||||
}
|
@ -0,0 +1,131 @@
|
||||
#ifndef _DEVICEINTERFACE_H_
|
||||
#define _DEVICEINTERFACE_H_
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <map>
|
||||
#include <algorithm>
|
||||
|
||||
#include "Common.h"
|
||||
#include "Thread.h"
|
||||
#include "ExpressionParser.h"
|
||||
#include "Device.h"
|
||||
|
||||
// enable disable sources
|
||||
#ifdef _WIN32
|
||||
#define CIFACE_USE_XINPUT
|
||||
#define CIFACE_USE_DINPUT
|
||||
#define CIFACE_USE_SDL
|
||||
#endif
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
#define CIFACE_USE_XLIB
|
||||
#define CIFACE_USE_SDL
|
||||
#if defined(HAVE_X11_XINPUT2) && HAVE_X11_XINPUT2
|
||||
#define CIFACE_USE_X11_XINPUT2
|
||||
#endif
|
||||
#endif
|
||||
#if defined(__APPLE__)
|
||||
#define CIFACE_USE_OSX
|
||||
#endif
|
||||
#ifdef ANDROID
|
||||
#define CIFACE_USE_ANDROID
|
||||
#endif
|
||||
|
||||
using namespace ciface::Core;
|
||||
|
||||
//
|
||||
// ControllerInterface
|
||||
//
|
||||
// some crazy shit I made to control different device inputs and outputs
|
||||
// from lots of different sources, hopefully more easily
|
||||
//
|
||||
class ControllerInterface : public DeviceContainer
|
||||
{
|
||||
public:
|
||||
|
||||
//
|
||||
// ControlReference
|
||||
//
|
||||
// these are what you create to actually use the inputs, InputReference or OutputReference
|
||||
//
|
||||
// after being bound to devices and controls with ControllerInterface::UpdateReference,
|
||||
// each one can link to multiple devices and controls
|
||||
// when you change a ControlReference's expression,
|
||||
// you must use ControllerInterface::UpdateReference on it to rebind controls
|
||||
//
|
||||
class ControlReference
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
public:
|
||||
virtual ControlState State(const ControlState state = 0) = 0;
|
||||
virtual Device::Control* Detect(const unsigned int ms, Device* const device) = 0;
|
||||
|
||||
ControlState range;
|
||||
std::string expression;
|
||||
const bool is_input;
|
||||
ciface::ExpressionParser::ExpressionParseStatus parse_error;
|
||||
|
||||
virtual ~ControlReference() {
|
||||
delete parsed_expression;
|
||||
}
|
||||
|
||||
int BoundCount() {
|
||||
if (parsed_expression)
|
||||
return parsed_expression->num_controls;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected:
|
||||
ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(NULL) {}
|
||||
ciface::ExpressionParser::Expression *parsed_expression;
|
||||
};
|
||||
|
||||
//
|
||||
// InputReference
|
||||
//
|
||||
// control reference for inputs
|
||||
//
|
||||
class InputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
InputReference() : ControlReference(true) {}
|
||||
ControlState State(const ControlState state);
|
||||
Device::Control* Detect(const unsigned int ms, Device* const device);
|
||||
};
|
||||
|
||||
//
|
||||
// OutputReference
|
||||
//
|
||||
// control reference for outputs
|
||||
//
|
||||
class OutputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
OutputReference() : ControlReference(false) {}
|
||||
ControlState State(const ControlState state);
|
||||
Device::Control* Detect(const unsigned int ms, Device* const device);
|
||||
};
|
||||
|
||||
ControllerInterface() : m_is_init(false), m_hwnd(NULL) {}
|
||||
|
||||
void SetHwnd(void* const hwnd);
|
||||
void Initialize();
|
||||
void Shutdown();
|
||||
bool IsInit() const { return m_is_init; }
|
||||
|
||||
void UpdateReference(ControlReference* control, const DeviceQualifier& default_device) const;
|
||||
bool UpdateInput(const bool force = false);
|
||||
bool UpdateOutput(const bool force = false);
|
||||
|
||||
std::recursive_mutex update_lock;
|
||||
|
||||
private:
|
||||
bool m_is_init;
|
||||
void* m_hwnd;
|
||||
};
|
||||
|
||||
extern ControllerInterface g_controller_interface;
|
||||
|
||||
#endif
|
@ -0,0 +1,65 @@
|
||||
|
||||
#include "DInput.h"
|
||||
|
||||
#include "StringUtil.h"
|
||||
|
||||
#include "DInputJoystick.h"
|
||||
#include "DInputKeyboardMouse.h"
|
||||
|
||||
#pragma comment(lib, "Dinput8.lib")
|
||||
#pragma comment(lib, "dxguid.lib")
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef)
|
||||
//{
|
||||
// ((std::list<DIEFFECTINFO>*)pvRef)->push_back(*pdei);
|
||||
// return DIENUM_CONTINUE;
|
||||
//}
|
||||
|
||||
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
|
||||
{
|
||||
((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
|
||||
{
|
||||
((std::list<DIDEVICEINSTANCE>*)pvRef)->push_back(*lpddi);
|
||||
return DIENUM_CONTINUE;
|
||||
}
|
||||
|
||||
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
|
||||
{
|
||||
DIPROPSTRING str = {};
|
||||
str.diph.dwSize = sizeof(str);
|
||||
str.diph.dwHeaderSize = sizeof(str.diph);
|
||||
str.diph.dwHow = DIPH_DEVICE;
|
||||
|
||||
std::string result;
|
||||
if (SUCCEEDED(device->GetProperty(DIPROP_PRODUCTNAME, &str.diph)))
|
||||
{
|
||||
result = StripSpaces(UTF16ToUTF8(str.wsz));
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices, HWND hwnd)
|
||||
{
|
||||
IDirectInput8* idi8;
|
||||
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
|
||||
return;
|
||||
|
||||
InitKeyboardMouse(idi8, devices, hwnd);
|
||||
InitJoystick(idi8, devices, hwnd);
|
||||
|
||||
idi8->Release();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
31
Source/Core/InputCommon/ControllerInterface/DInput/DInput.h
Normal file
31
Source/Core/InputCommon/ControllerInterface/DInput/DInput.h
Normal file
@ -0,0 +1,31 @@
|
||||
#ifndef _CIFACE_DINPUT_H_
|
||||
#define _CIFACE_DINPUT_H_
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
#define DINPUT_SOURCE_NAME "DInput"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
|
||||
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
|
||||
BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
|
||||
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices, HWND hwnd);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,600 @@
|
||||
|
||||
#include "DInputJoystick.h"
|
||||
#include "DInput.h"
|
||||
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#include <wbemidl.h>
|
||||
#include <oleauto.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
// template instantiation
|
||||
template class Joystick::Force<DICONSTANTFORCE>;
|
||||
template class Joystick::Force<DIRAMPFORCE>;
|
||||
template class Joystick::Force<DIPERIODIC>;
|
||||
|
||||
static const struct
|
||||
{
|
||||
GUID guid;
|
||||
const char* name;
|
||||
} force_type_names[] =
|
||||
{
|
||||
{GUID_ConstantForce, "Constant"}, // DICONSTANTFORCE
|
||||
{GUID_RampForce, "Ramp"}, // DIRAMPFORCE
|
||||
{GUID_Square, "Square"}, // DIPERIODIC ...
|
||||
{GUID_Sine, "Sine"},
|
||||
{GUID_Triangle, "Triangle"},
|
||||
{GUID_SawtoothUp, "Sawtooth Up"},
|
||||
{GUID_SawtoothDown, "Sawtooth Down"},
|
||||
//{GUID_Spring, "Spring"}, // DICUSTOMFORCE ... < I think
|
||||
//{GUID_Damper, "Damper"},
|
||||
//{GUID_Inertia, "Inertia"},
|
||||
//{GUID_Friction, "Friction"},
|
||||
};
|
||||
|
||||
#define DATA_BUFFER_SIZE 32
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
|
||||
// faster than checking all the devices for each DirectInput device, like MSDN says to do
|
||||
//-----------------------------------------------------------------------------
|
||||
void GetXInputGUIDS( std::vector<DWORD>& guids )
|
||||
{
|
||||
|
||||
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
|
||||
|
||||
IWbemLocator* pIWbemLocator = NULL;
|
||||
IEnumWbemClassObject* pEnumDevices = NULL;
|
||||
IWbemClassObject* pDevices[20] = {0};
|
||||
IWbemServices* pIWbemServices = NULL;
|
||||
BSTR bstrNamespace = NULL;
|
||||
BSTR bstrDeviceID = NULL;
|
||||
BSTR bstrClassName = NULL;
|
||||
DWORD uReturned = 0;
|
||||
VARIANT var;
|
||||
HRESULT hr;
|
||||
|
||||
// CoInit if needed
|
||||
hr = CoInitialize(NULL);
|
||||
bool bCleanupCOM = SUCCEEDED(hr);
|
||||
|
||||
// Create WMI
|
||||
hr = CoCreateInstance( __uuidof(WbemLocator),
|
||||
NULL,
|
||||
CLSCTX_INPROC_SERVER,
|
||||
__uuidof(IWbemLocator),
|
||||
(LPVOID*) &pIWbemLocator);
|
||||
if( FAILED(hr) || pIWbemLocator == NULL )
|
||||
goto LCleanup;
|
||||
|
||||
bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
|
||||
bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
|
||||
bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
|
||||
|
||||
// Connect to WMI
|
||||
hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
|
||||
if( FAILED(hr) || pIWbemServices == NULL )
|
||||
goto LCleanup;
|
||||
|
||||
// Switch security level to IMPERSONATE.
|
||||
CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
|
||||
RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
|
||||
|
||||
hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
|
||||
if( FAILED(hr) || pEnumDevices == NULL )
|
||||
goto LCleanup;
|
||||
|
||||
// Loop over all devices
|
||||
while( true )
|
||||
{
|
||||
// Get 20 at a time
|
||||
hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned );
|
||||
if( FAILED(hr) || uReturned == 0 )
|
||||
break;
|
||||
|
||||
for( UINT iDevice=0; iDevice<uReturned; ++iDevice )
|
||||
{
|
||||
// For each device, get its device ID
|
||||
hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL );
|
||||
if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
|
||||
{
|
||||
// Check if the device ID contains "IG_". If it does, then it's an XInput device
|
||||
// This information can not be found from DirectInput
|
||||
if( wcsstr( var.bstrVal, L"IG_" ) )
|
||||
{
|
||||
// If it does, then get the VID/PID from var.bstrVal
|
||||
DWORD dwPid = 0, dwVid = 0;
|
||||
WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" );
|
||||
if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 )
|
||||
dwVid = 0;
|
||||
WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" );
|
||||
if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 )
|
||||
dwPid = 0;
|
||||
|
||||
// Compare the VID/PID to the DInput device
|
||||
DWORD dwVidPid = MAKELONG( dwVid, dwPid );
|
||||
guids.push_back( dwVidPid );
|
||||
//bIsXinputDevice = true;
|
||||
}
|
||||
}
|
||||
SAFE_RELEASE( pDevices[iDevice] );
|
||||
}
|
||||
}
|
||||
|
||||
LCleanup:
|
||||
if(bstrNamespace)
|
||||
SysFreeString(bstrNamespace);
|
||||
if(bstrDeviceID)
|
||||
SysFreeString(bstrDeviceID);
|
||||
if(bstrClassName)
|
||||
SysFreeString(bstrClassName);
|
||||
for( UINT iDevice=0; iDevice<20; iDevice++ )
|
||||
SAFE_RELEASE( pDevices[iDevice] );
|
||||
SAFE_RELEASE( pEnumDevices );
|
||||
SAFE_RELEASE( pIWbemLocator );
|
||||
SAFE_RELEASE( pIWbemServices );
|
||||
|
||||
if( bCleanupCOM )
|
||||
CoUninitialize();
|
||||
}
|
||||
|
||||
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd)
|
||||
{
|
||||
std::list<DIDEVICEINSTANCE> joysticks;
|
||||
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
|
||||
|
||||
// this is used to number the joysticks
|
||||
// multiple joysticks with the same name shall get unique ids starting at 0
|
||||
std::map< std::basic_string<TCHAR>, int> name_counts;
|
||||
|
||||
std::vector<DWORD> xinput_guids;
|
||||
GetXInputGUIDS( xinput_guids );
|
||||
|
||||
std::list<DIDEVICEINSTANCE>::iterator
|
||||
i = joysticks.begin(),
|
||||
e = joysticks.end();
|
||||
for ( ; i!=e; ++i )
|
||||
{
|
||||
// skip XInput Devices
|
||||
if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
|
||||
continue;
|
||||
|
||||
LPDIRECTINPUTDEVICE8 js_device;
|
||||
if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL)))
|
||||
{
|
||||
if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
|
||||
{
|
||||
if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
|
||||
{
|
||||
//PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
|
||||
// fall back to non-exclusive mode, with no rumble
|
||||
if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
//PanicAlert("SetCooperativeLevel failed!");
|
||||
js_device->Release();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
|
||||
// only add if it has some inputs/outputs
|
||||
if (js->Inputs().size() || js->Outputs().size())
|
||||
devices.push_back(js);
|
||||
else
|
||||
delete js;
|
||||
}
|
||||
else
|
||||
{
|
||||
//PanicAlert("SetDataFormat failed!");
|
||||
js_device->Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
|
||||
: m_device(device)
|
||||
, m_index(index)
|
||||
//, m_name(TStringToString(lpddi->tszInstanceName))
|
||||
{
|
||||
// seems this needs to be done before GetCapabilities
|
||||
// polled or buffered data
|
||||
DIPROPDWORD dipdw;
|
||||
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
|
||||
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = DATA_BUFFER_SIZE;
|
||||
// set the buffer size,
|
||||
// if we can't set the property, we can't use buffered data
|
||||
m_buffered = SUCCEEDED(m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
|
||||
|
||||
// seems this needs to be done after SetProperty of buffer size
|
||||
m_device->Acquire();
|
||||
|
||||
// get joystick caps
|
||||
DIDEVCAPS js_caps;
|
||||
js_caps.dwSize = sizeof(js_caps);
|
||||
if (FAILED(m_device->GetCapabilities(&js_caps)))
|
||||
return;
|
||||
|
||||
// max of 32 buttons and 4 hats / the limit of the data format I am using
|
||||
js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
|
||||
js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
|
||||
|
||||
//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
|
||||
|
||||
// buttons
|
||||
for (u8 i = 0; i != js_caps.dwButtons; ++i)
|
||||
AddInput(new Button(i, m_state_in.rgbButtons[i]));
|
||||
|
||||
// hats
|
||||
for (u8 i = 0; i != js_caps.dwPOVs; ++i)
|
||||
{
|
||||
// each hat gets 4 input instances associated with it, (up down left right)
|
||||
for (u8 d = 0; d != 4; ++d)
|
||||
AddInput(new Hat(i, m_state_in.rgdwPOV[i], d));
|
||||
}
|
||||
|
||||
// get up to 6 axes and 2 sliders
|
||||
DIPROPRANGE range;
|
||||
range.diph.dwSize = sizeof(range);
|
||||
range.diph.dwHeaderSize = sizeof(range.diph);
|
||||
range.diph.dwHow = DIPH_BYOFFSET;
|
||||
// screw EnumObjects, just go through all the axis offsets and try to GetProperty
|
||||
// this should be more foolproof, less code, and probably faster
|
||||
for (unsigned int offset = 0; offset < DIJOFS_BUTTON(0) / sizeof(LONG); ++offset)
|
||||
{
|
||||
range.diph.dwObj = offset * sizeof(LONG);
|
||||
// try to set some nice power of 2 values (128) to match the GameCube controls
|
||||
range.lMin = -(1 << 7);
|
||||
range.lMax = (1 << 7);
|
||||
m_device->SetProperty(DIPROP_RANGE, &range.diph);
|
||||
// but I guess not all devices support setting range
|
||||
// so I getproperty right afterward incase it didn't set.
|
||||
// This also checks that the axis is present
|
||||
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
|
||||
{
|
||||
const LONG base = (range.lMin + range.lMax) / 2;
|
||||
const LONG& ax = (&m_state_in.lX)[offset];
|
||||
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddAnalogInputs(new Axis(offset, ax, base, range.lMin-base),
|
||||
new Axis(offset, ax, base, range.lMax-base));
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
|
||||
|
||||
// get supported ff effects
|
||||
std::list<DIDEVICEOBJECTINSTANCE> objects;
|
||||
m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
|
||||
// got some ff axes or something
|
||||
if ( objects.size() )
|
||||
{
|
||||
// temporary
|
||||
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
|
||||
LONG rglDirection[2] = {-200, 0};
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
|
||||
eff.dwSamplePeriod = 0;
|
||||
eff.dwGain = DI_FFNOMINALMAX;
|
||||
eff.dwTriggerButton = DIEB_NOTRIGGER;
|
||||
eff.dwTriggerRepeatInterval = 0;
|
||||
eff.cAxes = std::min((DWORD)1, (DWORD)objects.size());
|
||||
eff.rgdwAxes = rgdwAxes;
|
||||
eff.rglDirection = rglDirection;
|
||||
|
||||
// DIPERIODIC is the largest, so we'll use that
|
||||
DIPERIODIC f;
|
||||
eff.lpvTypeSpecificParams = &f;
|
||||
ZeroMemory(&f, sizeof(f));
|
||||
|
||||
// doesn't seem needed
|
||||
//DIENVELOPE env;
|
||||
//eff.lpEnvelope = &env;
|
||||
//ZeroMemory(&env, sizeof(env));
|
||||
//env.dwSize = sizeof(env);
|
||||
|
||||
for (unsigned int f = 0; f < sizeof(force_type_names)/sizeof(*force_type_names); ++f)
|
||||
{
|
||||
// ugly if ladder
|
||||
if (0 == f)
|
||||
{
|
||||
DICONSTANTFORCE diCF = {-10000};
|
||||
diCF.lMagnitude = DI_FFNOMINALMAX;
|
||||
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
|
||||
eff.lpvTypeSpecificParams = &diCF;
|
||||
}
|
||||
else if (1 == f)
|
||||
{
|
||||
eff.cbTypeSpecificParams = sizeof(DIRAMPFORCE);
|
||||
}
|
||||
else
|
||||
{
|
||||
eff.cbTypeSpecificParams = sizeof(DIPERIODIC);
|
||||
}
|
||||
|
||||
LPDIRECTINPUTEFFECT pEffect;
|
||||
if (SUCCEEDED(m_device->CreateEffect(force_type_names[f].guid, &eff, &pEffect, NULL)))
|
||||
{
|
||||
m_state_out.push_back(EffectState(pEffect));
|
||||
|
||||
// ugly if ladder again :/
|
||||
if (0 == f)
|
||||
AddOutput(new ForceConstant(f, m_state_out.back()));
|
||||
else if (1 == f)
|
||||
AddOutput(new ForceRamp(f, m_state_out.back()));
|
||||
else
|
||||
AddOutput(new ForcePeriodic(f, m_state_out.back()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// disable autocentering
|
||||
if (Outputs().size())
|
||||
{
|
||||
DIPROPDWORD dipdw;
|
||||
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
|
||||
dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
|
||||
dipdw.diph.dwObj = 0;
|
||||
dipdw.diph.dwHow = DIPH_DEVICE;
|
||||
dipdw.dwData = DIPROPAUTOCENTER_OFF;
|
||||
m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
|
||||
}
|
||||
|
||||
ClearInputState();
|
||||
}
|
||||
|
||||
Joystick::~Joystick()
|
||||
{
|
||||
// release the ff effect iface's
|
||||
std::list<EffectState>::iterator
|
||||
i = m_state_out.begin(),
|
||||
e = m_state_out.end();
|
||||
for (; i!=e; ++i)
|
||||
{
|
||||
i->iface->Stop();
|
||||
i->iface->Unload();
|
||||
i->iface->Release();
|
||||
}
|
||||
|
||||
m_device->Unacquire();
|
||||
m_device->Release();
|
||||
}
|
||||
|
||||
void Joystick::ClearInputState()
|
||||
{
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
// set hats to center
|
||||
memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
|
||||
}
|
||||
|
||||
std::string Joystick::GetName() const
|
||||
{
|
||||
return GetDeviceName(m_device);
|
||||
}
|
||||
|
||||
int Joystick::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Joystick::GetSource() const
|
||||
{
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
// update IO
|
||||
|
||||
bool Joystick::UpdateInput()
|
||||
{
|
||||
HRESULT hr = 0;
|
||||
|
||||
// just always poll,
|
||||
// MSDN says if this isn't needed it doesn't do anything
|
||||
m_device->Poll();
|
||||
|
||||
if (m_buffered)
|
||||
{
|
||||
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
|
||||
DWORD numevents = DATA_BUFFER_SIZE;
|
||||
hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
|
||||
{
|
||||
// all the buttons are at the end of the data format
|
||||
// they are bytes rather than longs
|
||||
if (evt->dwOfs < DIJOFS_BUTTON(0))
|
||||
*(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
|
||||
else
|
||||
((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
|
||||
}
|
||||
|
||||
// seems like this needs to be done maybe...
|
||||
if (DI_BUFFEROVERFLOW == hr)
|
||||
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
|
||||
}
|
||||
|
||||
// try reacquire if input lost
|
||||
if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
|
||||
hr = m_device->Acquire();
|
||||
|
||||
return SUCCEEDED(hr);
|
||||
}
|
||||
|
||||
bool Joystick::UpdateOutput()
|
||||
{
|
||||
size_t ok_count = 0;
|
||||
|
||||
DIEFFECT eff;
|
||||
ZeroMemory(&eff, sizeof(eff));
|
||||
eff.dwSize = sizeof(DIEFFECT);
|
||||
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
|
||||
|
||||
std::list<EffectState>::iterator
|
||||
i = m_state_out.begin(),
|
||||
e = m_state_out.end();
|
||||
for (; i!=e; ++i)
|
||||
{
|
||||
if (i->params)
|
||||
{
|
||||
if (i->size)
|
||||
{
|
||||
eff.cbTypeSpecificParams = i->size;
|
||||
eff.lpvTypeSpecificParams = i->params;
|
||||
// set params and start effect
|
||||
ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
|
||||
}
|
||||
else
|
||||
{
|
||||
ok_count += SUCCEEDED(i->iface->Stop());
|
||||
}
|
||||
|
||||
i->params = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
++ok_count;
|
||||
}
|
||||
}
|
||||
|
||||
return (m_state_out.size() == ok_count);
|
||||
}
|
||||
|
||||
// get name
|
||||
|
||||
std::string Joystick::Button::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Button " << (int)m_index;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
// axis
|
||||
if (m_index < 6)
|
||||
{
|
||||
ss << "Axis " << (char)('X' + (m_index % 3));
|
||||
if (m_index > 2)
|
||||
ss << 'r';
|
||||
}
|
||||
// slider
|
||||
else
|
||||
{
|
||||
ss << "Slider " << (int)(m_index - 6);
|
||||
}
|
||||
|
||||
ss << (m_range < 0 ? '-' : '+');
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Hat::GetName() const
|
||||
{
|
||||
static char tmpstr[] = "Hat . .";
|
||||
tmpstr[4] = (char)('0' + m_index);
|
||||
tmpstr[6] = "NESW"[m_direction];
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
template <typename P>
|
||||
std::string Joystick::Force<P>::GetName() const
|
||||
{
|
||||
return force_type_names[m_index].name;
|
||||
}
|
||||
|
||||
// get / set state
|
||||
|
||||
ControlState Joystick::Axis::GetState() const
|
||||
{
|
||||
return std::max(0.0f, ControlState(m_axis - m_base) / m_range);
|
||||
}
|
||||
|
||||
ControlState Joystick::Button::GetState() const
|
||||
{
|
||||
return ControlState(m_button > 0);
|
||||
}
|
||||
|
||||
ControlState Joystick::Hat::GetState() const
|
||||
{
|
||||
// can this func be simplified ?
|
||||
// hat centered code from MSDN
|
||||
if (0xFFFF == LOWORD(m_hat))
|
||||
return 0;
|
||||
return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
|
||||
}
|
||||
|
||||
void Joystick::ForceConstant::SetState(const ControlState state)
|
||||
{
|
||||
const LONG new_val = LONG(10000 * state);
|
||||
|
||||
LONG &val = params.lMagnitude;
|
||||
if (val != new_val)
|
||||
{
|
||||
val = new_val;
|
||||
m_state.params = ¶ms; // tells UpdateOutput the state has changed
|
||||
|
||||
// tells UpdateOutput to either start or stop the force
|
||||
m_state.size = new_val ? sizeof(params) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Joystick::ForceRamp::SetState(const ControlState state)
|
||||
{
|
||||
const LONG new_val = LONG(10000 * state);
|
||||
|
||||
if (params.lStart != new_val)
|
||||
{
|
||||
params.lStart = params.lEnd = new_val;
|
||||
m_state.params = ¶ms; // tells UpdateOutput the state has changed
|
||||
|
||||
// tells UpdateOutput to either start or stop the force
|
||||
m_state.size = new_val ? sizeof(params) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Joystick::ForcePeriodic::SetState(const ControlState state)
|
||||
{
|
||||
const LONG new_val = LONG(10000 * state);
|
||||
|
||||
DWORD &val = params.dwMagnitude;
|
||||
if (val != new_val)
|
||||
{
|
||||
val = new_val;
|
||||
//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me
|
||||
|
||||
m_state.params = ¶ms; // tells UpdateOutput the state has changed
|
||||
|
||||
// tells UpdateOutput to either start or stop the force
|
||||
m_state.size = new_val ? sizeof(params) : 0;
|
||||
}
|
||||
}
|
||||
|
||||
template <typename P>
|
||||
Joystick::Force<P>::Force(u8 index, EffectState& state)
|
||||
: m_index(index), m_state(state)
|
||||
{
|
||||
ZeroMemory(¶ms, sizeof(params));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,109 @@
|
||||
#ifndef _CIFACE_DINPUT_JOYSTICK_H_
|
||||
#define _CIFACE_DINPUT_JOYSTICK_H_
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
void InitJoystick(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND hwnd);
|
||||
|
||||
class Joystick : public Core::Device
|
||||
{
|
||||
private:
|
||||
struct EffectState
|
||||
{
|
||||
EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(NULL), size(0) {}
|
||||
|
||||
LPDIRECTINPUTEFFECT iface;
|
||||
void* params; // null when force hasn't changed
|
||||
u8 size; // zero when force should stop
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const BYTE& m_button;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Axis(u8 index, const LONG& axis, LONG base, LONG range) : m_index(index), m_axis(axis), m_base(base), m_range(range) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const LONG& m_axis;
|
||||
const LONG m_base, m_range;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Hat : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Hat(u8 index, const DWORD& hat, u8 direction) : m_index(index), m_hat(hat), m_direction(direction) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const DWORD& m_hat;
|
||||
const u8 m_index, m_direction;
|
||||
};
|
||||
|
||||
template <typename P>
|
||||
class Force : public Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Force(u8 index, EffectState& state);
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
EffectState& m_state;
|
||||
P params;
|
||||
const u8 m_index;
|
||||
};
|
||||
typedef Force<DICONSTANTFORCE> ForceConstant;
|
||||
typedef Force<DIRAMPFORCE> ForceRamp;
|
||||
typedef Force<DIPERIODIC> ForcePeriodic;
|
||||
|
||||
public:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
void ClearInputState();
|
||||
|
||||
Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
|
||||
~Joystick();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_device;
|
||||
const unsigned int m_index;
|
||||
|
||||
DIJOYSTATE m_state_in;
|
||||
std::list<EffectState> m_state_out;
|
||||
|
||||
bool m_buffered;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,311 @@
|
||||
|
||||
#include "DInputKeyboardMouse.h"
|
||||
#include "DInput.h"
|
||||
|
||||
// (lower would be more sensitive) user can lower sensitivity by setting range
|
||||
// seems decent here ( at 8 ), I don't think anyone would need more sensitive than this
|
||||
// and user can lower it much farther than they would want to with the range
|
||||
#define MOUSE_AXIS_SENSITIVITY 8
|
||||
|
||||
// if input hasn't been received for this many ms, mouse input will be skipped
|
||||
// otherwise it is just some crazy value
|
||||
#define DROP_INPUT_TIME 250
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
static const struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_keys[] =
|
||||
{
|
||||
#include "NamedKeys.h"
|
||||
};
|
||||
|
||||
static const struct
|
||||
{
|
||||
const BYTE code;
|
||||
const char* const name;
|
||||
} named_lights[] =
|
||||
{
|
||||
{ VK_NUMLOCK, "NUM LOCK" },
|
||||
{ VK_CAPITAL, "CAPS LOCK" },
|
||||
{ VK_SCROLL, "SCROLL LOCK" }
|
||||
};
|
||||
|
||||
// lil silly
|
||||
static HWND hwnd;
|
||||
|
||||
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd)
|
||||
{
|
||||
hwnd = _hwnd;
|
||||
|
||||
// mouse and keyboard are a combined device, to allow shift+click and stuff
|
||||
// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
|
||||
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
|
||||
|
||||
LPDIRECTINPUTDEVICE8 kb_device = NULL;
|
||||
LPDIRECTINPUTDEVICE8 mo_device = NULL;
|
||||
|
||||
if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
|
||||
{
|
||||
if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
|
||||
{
|
||||
if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
|
||||
{
|
||||
if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
|
||||
{
|
||||
if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
|
||||
{
|
||||
devices.push_back(new KeyboardMouse(kb_device, mo_device));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (kb_device)
|
||||
kb_device->Release();
|
||||
if (mo_device)
|
||||
mo_device->Release();
|
||||
}
|
||||
|
||||
KeyboardMouse::~KeyboardMouse()
|
||||
{
|
||||
// kb
|
||||
m_kb_device->Unacquire();
|
||||
m_kb_device->Release();
|
||||
// mouse
|
||||
m_mo_device->Unacquire();
|
||||
m_mo_device->Release();
|
||||
}
|
||||
|
||||
KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device)
|
||||
: m_kb_device(kb_device)
|
||||
, m_mo_device(mo_device)
|
||||
{
|
||||
m_kb_device->Acquire();
|
||||
m_mo_device->Acquire();
|
||||
|
||||
m_last_update = GetTickCount();
|
||||
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
ZeroMemory(m_state_out, sizeof(m_state_out));
|
||||
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
|
||||
|
||||
// KEYBOARD
|
||||
// add keys
|
||||
for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
|
||||
AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
|
||||
// add lights
|
||||
for (u8 i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
|
||||
AddOutput(new Light(i));
|
||||
|
||||
// MOUSE
|
||||
// get caps
|
||||
DIDEVCAPS mouse_caps;
|
||||
ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
|
||||
mouse_caps.dwSize = sizeof(mouse_caps);
|
||||
m_mo_device->GetCapabilities(&mouse_caps);
|
||||
// mouse buttons
|
||||
for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
|
||||
AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
|
||||
// mouse axes
|
||||
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
|
||||
{
|
||||
const LONG& ax = (&m_state_in.mouse.lX)[i];
|
||||
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
|
||||
AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
|
||||
}
|
||||
// cursor, with a hax for-loop
|
||||
for (unsigned int i=0; i<4; ++i)
|
||||
AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
|
||||
}
|
||||
|
||||
void GetMousePos(float* const x, float* const y)
|
||||
{
|
||||
unsigned int win_width = 2, win_height = 2;
|
||||
POINT point = { 1, 1 };
|
||||
GetCursorPos(&point);
|
||||
// Get the cursor position relative to the upper left corner of the rendering window
|
||||
ScreenToClient(hwnd, &point);
|
||||
|
||||
// Get the size of the rendering window. (In my case Rect.top and Rect.left was zero.)
|
||||
RECT rect;
|
||||
GetClientRect(hwnd, &rect);
|
||||
// Width and height is the size of the rendering window
|
||||
win_width = rect.right - rect.left;
|
||||
win_height = rect.bottom - rect.top;
|
||||
|
||||
// Return the mouse position as a range from -1 to 1
|
||||
*x = (float)point.x / (float)win_width * 2 - 1;
|
||||
*y = (float)point.y / (float)win_height * 2 - 1;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateInput()
|
||||
{
|
||||
DIMOUSESTATE2 tmp_mouse;
|
||||
|
||||
// if mouse position hasn't been updated in a short while, skip a dev state
|
||||
DWORD cur_time = GetTickCount();
|
||||
if (cur_time - m_last_update > DROP_INPUT_TIME)
|
||||
{
|
||||
// set axes to zero
|
||||
ZeroMemory(&m_state_in.mouse, sizeof(m_state_in.mouse));
|
||||
// skip this input state
|
||||
m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
|
||||
}
|
||||
|
||||
m_last_update = cur_time;
|
||||
|
||||
HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
|
||||
HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
|
||||
|
||||
if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
|
||||
m_kb_device->Acquire();
|
||||
|
||||
if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
|
||||
m_mo_device->Acquire();
|
||||
|
||||
if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
|
||||
{
|
||||
// need to smooth out the axes, otherwise it doesn't work for shit
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
|
||||
|
||||
// copy over the buttons
|
||||
memcpy(m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons));
|
||||
|
||||
// update mouse cursor
|
||||
GetMousePos(&m_state_in.cursor.x, &m_state_in.cursor.y);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateOutput()
|
||||
{
|
||||
class KInput : public INPUT
|
||||
{
|
||||
public:
|
||||
KInput( const unsigned char key, const bool up = false )
|
||||
{
|
||||
memset( this, 0, sizeof(*this) );
|
||||
type = INPUT_KEYBOARD;
|
||||
ki.wVk = key;
|
||||
|
||||
if (up)
|
||||
ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector< KInput > kbinputs;
|
||||
for (unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i)
|
||||
{
|
||||
bool want_on = false;
|
||||
if (m_state_out[i])
|
||||
want_on = m_state_out[i] > GetTickCount() % 255 ; // light should flash when output is 0.5
|
||||
|
||||
// lights are set to their original state when output is zero
|
||||
if (want_on ^ m_current_state_out[i])
|
||||
{
|
||||
kbinputs.push_back(KInput(named_lights[i].code)); // press
|
||||
kbinputs.push_back(KInput(named_lights[i].code, true)); // release
|
||||
|
||||
m_current_state_out[i] ^= 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (kbinputs.size())
|
||||
return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
|
||||
else
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
{
|
||||
return "Keyboard Mouse";
|
||||
}
|
||||
|
||||
int KeyboardMouse::GetId() const
|
||||
{
|
||||
// should this be -1, idk
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetSource() const
|
||||
{
|
||||
return DINPUT_SOURCE_NAME;
|
||||
}
|
||||
|
||||
// names
|
||||
std::string KeyboardMouse::Key::GetName() const
|
||||
{
|
||||
return named_keys[m_index].name;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Button::GetName() const
|
||||
{
|
||||
return std::string("Click ") + char('0' + m_index);
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Axis::GetName() const
|
||||
{
|
||||
static char tmpstr[] = "Axis ..";
|
||||
tmpstr[5] = (char)('X' + m_index);
|
||||
tmpstr[6] = (m_range<0 ? '-' : '+');
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Cursor::GetName() const
|
||||
{
|
||||
static char tmpstr[] = "Cursor ..";
|
||||
tmpstr[7] = (char)('X' + m_index);
|
||||
tmpstr[8] = (m_positive ? '+' : '-');
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Light::GetName() const
|
||||
{
|
||||
return named_lights[m_index].name;
|
||||
}
|
||||
|
||||
// get/set state
|
||||
ControlState KeyboardMouse::Key::GetState() const
|
||||
{
|
||||
return (m_key != 0);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Button::GetState() const
|
||||
{
|
||||
return (m_button != 0);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Axis::GetState() const
|
||||
{
|
||||
return std::max(0.0f, ControlState(m_axis) / m_range);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Cursor::GetState() const
|
||||
{
|
||||
return std::max(0.0f, ControlState(m_axis) / (m_positive ? 1.0f : -1.0f));
|
||||
}
|
||||
|
||||
void KeyboardMouse::Light::SetState(const ControlState state)
|
||||
{
|
||||
//state_out[m_index] = (unsigned char)(state * 255);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,113 @@
|
||||
#ifndef _CIFACE_DINPUT_KBM_H_
|
||||
#define _CIFACE_DINPUT_KBM_H_
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <dinput.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace DInput
|
||||
{
|
||||
|
||||
void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
|
||||
|
||||
class KeyboardMouse : public Core::Device
|
||||
{
|
||||
private:
|
||||
struct State
|
||||
{
|
||||
BYTE keyboard[256];
|
||||
DIMOUSESTATE2 mouse;
|
||||
struct
|
||||
{
|
||||
float x, y;
|
||||
} cursor;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Key(u8 index, const BYTE& key) : m_index(index), m_key(key) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const BYTE& m_key;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const BYTE& m_button;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Axis(u8 index, const LONG& axis, LONG range) : m_index(index), m_axis(axis), m_range(range) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const LONG& m_axis;
|
||||
const LONG m_range;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Cursor : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
bool IsDetectable() { return false; }
|
||||
Cursor(u8 index, const float& axis, const bool positive) : m_index(index), m_axis(axis), m_positive(positive) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const float& m_axis;
|
||||
const u8 m_index;
|
||||
const bool m_positive;
|
||||
};
|
||||
|
||||
class Light : public Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Light(u8 index) : m_index(index) {}
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
public:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
|
||||
~KeyboardMouse();
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
const LPDIRECTINPUTDEVICE8 m_kb_device;
|
||||
const LPDIRECTINPUTDEVICE8 m_mo_device;
|
||||
|
||||
DWORD m_last_update;
|
||||
State m_state_in;
|
||||
unsigned char m_state_out[3]; // NUM CAPS SCROLL
|
||||
bool m_current_state_out[3]; // NUM CAPS SCROLL
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
144
Source/Core/InputCommon/ControllerInterface/DInput/NamedKeys.h
Normal file
144
Source/Core/InputCommon/ControllerInterface/DInput/NamedKeys.h
Normal file
@ -0,0 +1,144 @@
|
||||
{ DIK_A, "A" },
|
||||
{ DIK_B, "B" },
|
||||
{ DIK_C, "C" },
|
||||
{ DIK_D, "D" },
|
||||
{ DIK_E, "E" },
|
||||
{ DIK_F, "F" },
|
||||
{ DIK_G, "G" },
|
||||
{ DIK_H, "H" },
|
||||
{ DIK_I, "I" },
|
||||
{ DIK_J, "J" },
|
||||
{ DIK_K, "K" },
|
||||
{ DIK_L, "L" },
|
||||
{ DIK_M, "M" },
|
||||
{ DIK_N, "N" },
|
||||
{ DIK_O, "O" },
|
||||
{ DIK_P, "P" },
|
||||
{ DIK_Q, "Q" },
|
||||
{ DIK_R, "R" },
|
||||
{ DIK_S, "S" },
|
||||
{ DIK_T, "T" },
|
||||
{ DIK_U, "U" },
|
||||
{ DIK_V, "V" },
|
||||
{ DIK_W, "W" },
|
||||
{ DIK_X, "X" },
|
||||
{ DIK_Y, "Y" },
|
||||
{ DIK_Z, "Z" },
|
||||
{ DIK_0, "0" },
|
||||
{ DIK_1, "1" },
|
||||
{ DIK_2, "2" },
|
||||
{ DIK_3, "3" },
|
||||
{ DIK_4, "4" },
|
||||
{ DIK_5, "5" },
|
||||
{ DIK_6, "6" },
|
||||
{ DIK_7, "7" },
|
||||
{ DIK_8, "8" },
|
||||
{ DIK_9, "9" },
|
||||
{ DIK_UP, "UP" },
|
||||
{ DIK_DOWN, "DOWN" },
|
||||
{ DIK_LEFT, "LEFT" },
|
||||
{ DIK_RIGHT, "RIGHT" },
|
||||
{ DIK_ABNT_C1, "ABNT_C1" },
|
||||
{ DIK_ABNT_C2, "ABNT_C2" },
|
||||
{ DIK_ADD, "ADD" },
|
||||
{ DIK_APOSTROPHE, "APOSTROPHE" },
|
||||
{ DIK_APPS, "APPS" },
|
||||
{ DIK_AT, "AT" },
|
||||
{ DIK_AX, "AX" },
|
||||
{ DIK_BACK, "BACK" },
|
||||
{ DIK_BACKSLASH, "BACKSLASH" },
|
||||
{ DIK_CALCULATOR, "CALCULATOR" },
|
||||
{ DIK_CAPITAL, "CAPITAL" },
|
||||
{ DIK_COLON, "COLON" },
|
||||
{ DIK_COMMA, "COMMA" },
|
||||
{ DIK_CONVERT, "CONVERT" },
|
||||
{ DIK_DECIMAL, "DECIMAL" },
|
||||
{ DIK_DELETE, "DELETE" },
|
||||
{ DIK_DIVIDE, "DIVIDE" },
|
||||
{ DIK_EQUALS, "EQUALS" },
|
||||
{ DIK_ESCAPE, "ESCAPE" },
|
||||
{ DIK_F1, "F1" },
|
||||
{ DIK_F2, "F2" },
|
||||
{ DIK_F3, "F3" },
|
||||
{ DIK_F4, "F4" },
|
||||
{ DIK_F5, "F5" },
|
||||
{ DIK_F6, "F6" },
|
||||
{ DIK_F7, "F7" },
|
||||
{ DIK_F8, "F8" },
|
||||
{ DIK_F9, "F9" },
|
||||
{ DIK_F10, "F10" },
|
||||
{ DIK_F11, "F11" },
|
||||
{ DIK_F12, "F12" },
|
||||
{ DIK_F13, "F13" },
|
||||
{ DIK_F14, "F14" },
|
||||
{ DIK_F15, "F15" },
|
||||
{ DIK_GRAVE, "GRAVE" },
|
||||
{ DIK_HOME, "HOME" },
|
||||
{ DIK_END, "END" },
|
||||
{ DIK_INSERT, "INSERT" },
|
||||
{ DIK_KANA, "KANA" },
|
||||
{ DIK_KANJI, "KANJI" },
|
||||
{ DIK_MAIL, "MAIL" },
|
||||
{ DIK_MEDIASELECT, "MEDIASELECT" },
|
||||
{ DIK_MEDIASTOP, "MEDIASTOP" },
|
||||
{ DIK_MINUS, "MINUS" },
|
||||
{ DIK_MULTIPLY, "MULTIPLY" },
|
||||
{ DIK_MUTE, "MUTE" },
|
||||
{ DIK_MYCOMPUTER, "MYCOMPUTER" },
|
||||
{ DIK_NEXTTRACK, "NEXTTRACK" },
|
||||
{ DIK_NOCONVERT, "NOCONVERT" },
|
||||
{ DIK_NUMLOCK, "NUMLOCK" },
|
||||
{ DIK_NUMPAD0, "NUMPAD0" },
|
||||
{ DIK_NUMPAD1, "NUMPAD1" },
|
||||
{ DIK_NUMPAD2, "NUMPAD2" },
|
||||
{ DIK_NUMPAD3, "NUMPAD3" },
|
||||
{ DIK_NUMPAD4, "NUMPAD4" },
|
||||
{ DIK_NUMPAD5, "NUMPAD5" },
|
||||
{ DIK_NUMPAD6, "NUMPAD6" },
|
||||
{ DIK_NUMPAD7, "NUMPAD7" },
|
||||
{ DIK_NUMPAD8, "NUMPAD8" },
|
||||
{ DIK_NUMPAD9, "NUMPAD9" },
|
||||
{ DIK_NUMPADCOMMA, "NUMPADCOMMA" },
|
||||
{ DIK_NUMPADENTER, "NUMPADENTER" },
|
||||
{ DIK_NUMPADEQUALS, "NUMPADEQUALS" },
|
||||
{ DIK_OEM_102, "OEM_102" },
|
||||
{ DIK_PAUSE, "PAUSE" },
|
||||
{ DIK_PERIOD, "PERIOD" },
|
||||
{ DIK_PLAYPAUSE, "PLAYPAUSE" },
|
||||
{ DIK_POWER, "POWER" },
|
||||
{ DIK_PREVTRACK, "PREVTRACK" },
|
||||
{ DIK_PRIOR, "PRIOR" },
|
||||
{ DIK_NEXT, "NEXT" },
|
||||
{ DIK_RETURN, "RETURN" },
|
||||
{ DIK_LBRACKET, "LBRACKET" },
|
||||
{ DIK_RBRACKET, "RBRACKET" },
|
||||
{ DIK_LCONTROL, "LCONTROL" },
|
||||
{ DIK_RCONTROL, "RCONTROL" },
|
||||
{ DIK_LMENU, "LMENU" },
|
||||
{ DIK_RMENU, "RMENU" },
|
||||
{ DIK_LSHIFT, "LSHIFT" },
|
||||
{ DIK_RSHIFT, "RSHIFT" },
|
||||
{ DIK_LWIN, "LWIN" },
|
||||
{ DIK_RWIN, "RWIN" },
|
||||
{ DIK_SCROLL, "SCROLL" },
|
||||
{ DIK_SEMICOLON, "SEMICOLON" },
|
||||
{ DIK_SLASH, "SLASH" },
|
||||
{ DIK_SLEEP, "SLEEP" },
|
||||
{ DIK_SPACE, "SPACE" },
|
||||
{ DIK_STOP, "STOP" },
|
||||
{ DIK_SUBTRACT, "SUBTRACT" },
|
||||
{ DIK_SYSRQ, "SYSRQ" },
|
||||
{ DIK_TAB, "TAB" },
|
||||
{ DIK_UNDERLINE, "UNDERLINE" },
|
||||
{ DIK_UNLABELED, "UNLABELED" },
|
||||
{ DIK_VOLUMEDOWN, "VOLUMEDOWN" },
|
||||
{ DIK_VOLUMEUP, "VOLUMEUP" },
|
||||
{ DIK_WAKE, "WAKE" },
|
||||
{ DIK_WEBBACK, "WEBBACK" },
|
||||
{ DIK_WEBFAVORITES, "WEBFAVORITES" },
|
||||
{ DIK_WEBFORWARD, "WEBFORWARD" },
|
||||
{ DIK_WEBHOME, "WEBHOME" },
|
||||
{ DIK_WEBREFRESH, "WEBREFRESH" },
|
||||
{ DIK_WEBSEARCH, "WEBSEARCH" },
|
||||
{ DIK_WEBSTOP, "WEBSTOP" },
|
||||
{ DIK_YEN, "YEN" },
|
193
Source/Core/InputCommon/ControllerInterface/Device.cpp
Normal file
193
Source/Core/InputCommon/ControllerInterface/Device.cpp
Normal file
@ -0,0 +1,193 @@
|
||||
|
||||
#include "Device.h"
|
||||
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Core
|
||||
{
|
||||
|
||||
//
|
||||
// Device :: ~Device
|
||||
//
|
||||
// Destructor, delete all inputs/outputs on device destruction
|
||||
//
|
||||
Device::~Device()
|
||||
{
|
||||
{
|
||||
// delete inputs
|
||||
std::vector<Device::Input*>::iterator
|
||||
i = m_inputs.begin(),
|
||||
e = m_inputs.end();
|
||||
for ( ;i!=e; ++i)
|
||||
delete *i;
|
||||
}
|
||||
|
||||
{
|
||||
// delete outputs
|
||||
std::vector<Device::Output*>::iterator
|
||||
o = m_outputs.begin(),
|
||||
e = m_outputs.end();
|
||||
for ( ;o!=e; ++o)
|
||||
delete *o;
|
||||
}
|
||||
}
|
||||
|
||||
void Device::AddInput(Device::Input* const i)
|
||||
{
|
||||
m_inputs.push_back(i);
|
||||
}
|
||||
|
||||
void Device::AddOutput(Device::Output* const o)
|
||||
{
|
||||
m_outputs.push_back(o);
|
||||
}
|
||||
|
||||
Device::Input* Device::FindInput(const std::string &name) const
|
||||
{
|
||||
std::vector<Input*>::const_iterator
|
||||
it = m_inputs.begin(),
|
||||
itend = m_inputs.end();
|
||||
for (; it != itend; ++it)
|
||||
if ((*it)->GetName() == name)
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Device::Output* Device::FindOutput(const std::string &name) const
|
||||
{
|
||||
std::vector<Output*>::const_iterator
|
||||
it = m_outputs.begin(),
|
||||
itend = m_outputs.end();
|
||||
for (; it != itend; ++it)
|
||||
if ((*it)->GetName() == name)
|
||||
return *it;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
//
|
||||
// Device :: ClearInputState
|
||||
//
|
||||
// Device classes should override this function
|
||||
// ControllerInterface will call this when the device returns failure during UpdateInput
|
||||
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
|
||||
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
|
||||
//
|
||||
void Device::ClearInputState()
|
||||
{
|
||||
// this is going to be called for every UpdateInput call that fails
|
||||
// kinda slow but, w/e, should only happen when user unplugs a device while playing
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: ToString
|
||||
//
|
||||
// get string from a device qualifier / serialize
|
||||
//
|
||||
std::string DeviceQualifier::ToString() const
|
||||
{
|
||||
if (source.empty() && (cid < 0) && name.empty())
|
||||
return "";
|
||||
std::ostringstream ss;
|
||||
ss << source << '/';
|
||||
if ( cid > -1 )
|
||||
ss << cid;
|
||||
ss << '/' << name;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: FromString
|
||||
//
|
||||
// set a device qualifier from a string / unserialize
|
||||
//
|
||||
void DeviceQualifier::FromString(const std::string& str)
|
||||
{
|
||||
std::istringstream ss(str);
|
||||
|
||||
std::getline(ss, source = "", '/');
|
||||
|
||||
// silly
|
||||
std::getline(ss, name, '/');
|
||||
std::istringstream(name) >> (cid = -1);
|
||||
|
||||
std::getline(ss, name = "");
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: FromDevice
|
||||
//
|
||||
// set a device qualifier from a device
|
||||
//
|
||||
void DeviceQualifier::FromDevice(const Device* const dev)
|
||||
{
|
||||
name = dev->GetName();
|
||||
cid = dev->GetId();
|
||||
source= dev->GetSource();
|
||||
}
|
||||
|
||||
bool DeviceQualifier::operator==(const Device* const dev) const
|
||||
{
|
||||
if (dev->GetId() == cid)
|
||||
if (dev->GetName() == name)
|
||||
if (dev->GetSource() == source)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool DeviceQualifier::operator==(const DeviceQualifier& devq) const
|
||||
{
|
||||
if (cid == devq.cid)
|
||||
if (name == devq.name)
|
||||
if (source == devq.source)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Device* DeviceContainer::FindDevice(const DeviceQualifier& devq) const
|
||||
{
|
||||
std::vector<Device*>::const_iterator
|
||||
di = m_devices.begin(),
|
||||
de = m_devices.end();
|
||||
for (; di!=de; ++di)
|
||||
if (devq == *di)
|
||||
return *di;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Device::Input* DeviceContainer::FindInput(const std::string& name, const Device* def_dev) const
|
||||
{
|
||||
if (def_dev)
|
||||
{
|
||||
Device::Input* const inp = def_dev->FindInput(name);
|
||||
if (inp)
|
||||
return inp;
|
||||
}
|
||||
|
||||
std::vector<Device*>::const_iterator
|
||||
di = m_devices.begin(),
|
||||
de = m_devices.end();
|
||||
for (; di != de; ++di)
|
||||
{
|
||||
Device::Input* const i = (*di)->FindInput(name);
|
||||
|
||||
if (i)
|
||||
return i;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
Device::Output* DeviceContainer::FindOutput(const std::string& name, const Device* def_dev) const
|
||||
{
|
||||
return def_dev->FindOutput(name);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
171
Source/Core/InputCommon/ControllerInterface/Device.h
Normal file
171
Source/Core/InputCommon/ControllerInterface/Device.h
Normal file
@ -0,0 +1,171 @@
|
||||
|
||||
#ifndef _DEVICE_H_
|
||||
#define _DEVICE_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common.h"
|
||||
|
||||
// idk in case I wanted to change it to double or something, idk what's best
|
||||
typedef float ControlState;
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Core
|
||||
{
|
||||
|
||||
// Forward declarations
|
||||
class DeviceQualifier;
|
||||
|
||||
//
|
||||
// Device
|
||||
//
|
||||
// a device class
|
||||
//
|
||||
class Device
|
||||
{
|
||||
public:
|
||||
class Input;
|
||||
class Output;
|
||||
|
||||
//
|
||||
// Control
|
||||
//
|
||||
// control includes inputs and outputs
|
||||
//
|
||||
class Control // input or output
|
||||
{
|
||||
public:
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual ~Control() {}
|
||||
|
||||
virtual Input* ToInput() { return NULL; }
|
||||
virtual Output* ToOutput() { return NULL; }
|
||||
};
|
||||
|
||||
//
|
||||
// Input
|
||||
//
|
||||
// an input on a device
|
||||
//
|
||||
class Input : public Control
|
||||
{
|
||||
public:
|
||||
// things like absolute axes/ absolute mouse position will override this
|
||||
virtual bool IsDetectable() { return true; }
|
||||
|
||||
virtual ControlState GetState() const = 0;
|
||||
|
||||
Input* ToInput() { return this; }
|
||||
};
|
||||
|
||||
//
|
||||
// Output
|
||||
//
|
||||
// an output on a device
|
||||
//
|
||||
class Output : public Control
|
||||
{
|
||||
public:
|
||||
virtual ~Output() {}
|
||||
|
||||
virtual void SetState(ControlState state) = 0;
|
||||
|
||||
Output* ToOutput() { return this; }
|
||||
};
|
||||
|
||||
virtual ~Device();
|
||||
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual int GetId() const = 0;
|
||||
virtual std::string GetSource() const = 0;
|
||||
virtual bool UpdateInput() = 0;
|
||||
virtual bool UpdateOutput() = 0;
|
||||
|
||||
virtual void ClearInputState();
|
||||
|
||||
const std::vector<Input*>& Inputs() const { return m_inputs; }
|
||||
const std::vector<Output*>& Outputs() const { return m_outputs; }
|
||||
|
||||
Input* FindInput(const std::string& name) const;
|
||||
Output* FindOutput(const std::string& name) const;
|
||||
|
||||
protected:
|
||||
void AddInput(Input* const i);
|
||||
void AddOutput(Output* const o);
|
||||
|
||||
class FullAnalogSurface : public Input
|
||||
{
|
||||
public:
|
||||
FullAnalogSurface(Input* low, Input* high)
|
||||
: m_low(*low), m_high(*high)
|
||||
{}
|
||||
|
||||
ControlState GetState() const
|
||||
{
|
||||
return (1 + m_high.GetState() - m_low.GetState()) / 2;
|
||||
}
|
||||
|
||||
std::string GetName() const
|
||||
{
|
||||
return m_low.GetName() + *m_high.GetName().rbegin();
|
||||
}
|
||||
|
||||
private:
|
||||
Input& m_low;
|
||||
Input& m_high;
|
||||
};
|
||||
|
||||
void AddAnalogInputs(Input* low, Input* high)
|
||||
{
|
||||
AddInput(low);
|
||||
AddInput(high);
|
||||
AddInput(new FullAnalogSurface(low, high));
|
||||
AddInput(new FullAnalogSurface(high, low));
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Input*> m_inputs;
|
||||
std::vector<Output*> m_outputs;
|
||||
};
|
||||
|
||||
//
|
||||
// DeviceQualifier
|
||||
//
|
||||
// device qualifier used to match devices
|
||||
// currently has ( source, id, name ) properties which match a device
|
||||
//
|
||||
class DeviceQualifier
|
||||
{
|
||||
public:
|
||||
DeviceQualifier() : cid(-1) {}
|
||||
DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
|
||||
: source(_source), cid(_id), name(_name) {}
|
||||
void FromDevice(const Device* const dev);
|
||||
void FromString(const std::string& str);
|
||||
std::string ToString() const;
|
||||
bool operator==(const DeviceQualifier& devq) const;
|
||||
bool operator==(const Device* const dev) const;
|
||||
|
||||
std::string source;
|
||||
int cid;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class DeviceContainer
|
||||
{
|
||||
public:
|
||||
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
|
||||
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
|
||||
|
||||
const std::vector<Device*>& Devices() const { return m_devices; }
|
||||
Device* FindDevice(const DeviceQualifier& devq) const;
|
||||
protected:
|
||||
std::vector<Device*> m_devices;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
577
Source/Core/InputCommon/ControllerInterface/ExpressionParser.cpp
Normal file
577
Source/Core/InputCommon/ControllerInterface/ExpressionParser.cpp
Normal file
@ -0,0 +1,577 @@
|
||||
|
||||
#include "ExpressionParser.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
using namespace ciface::Core;
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace ExpressionParser
|
||||
{
|
||||
|
||||
enum TokenType
|
||||
{
|
||||
TOK_DISCARD,
|
||||
TOK_INVALID,
|
||||
TOK_EOF,
|
||||
TOK_LPAREN,
|
||||
TOK_RPAREN,
|
||||
TOK_AND,
|
||||
TOK_OR,
|
||||
TOK_NOT,
|
||||
TOK_ADD,
|
||||
TOK_CONTROL,
|
||||
};
|
||||
|
||||
inline std::string OpName(TokenType op)
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case TOK_AND:
|
||||
return "And";
|
||||
case TOK_OR:
|
||||
return "Or";
|
||||
case TOK_NOT:
|
||||
return "Not";
|
||||
case TOK_ADD:
|
||||
return "Add";
|
||||
default:
|
||||
assert(false);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
class Token
|
||||
{
|
||||
public:
|
||||
TokenType type;
|
||||
ControlQualifier qualifier;
|
||||
|
||||
Token(TokenType type_) : type(type_) {}
|
||||
Token(TokenType type_, ControlQualifier qualifier_) : type(type_), qualifier(qualifier_) {}
|
||||
|
||||
operator std::string()
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TOK_INVALID:
|
||||
return "Invalid";
|
||||
case TOK_DISCARD:
|
||||
return "Discard";
|
||||
case TOK_EOF:
|
||||
return "EOF";
|
||||
case TOK_LPAREN:
|
||||
return "(";
|
||||
case TOK_RPAREN:
|
||||
return ")";
|
||||
case TOK_AND:
|
||||
return "&";
|
||||
case TOK_OR:
|
||||
return "|";
|
||||
case TOK_NOT:
|
||||
return "!";
|
||||
case TOK_ADD:
|
||||
return "+";
|
||||
case TOK_CONTROL:
|
||||
return "Device(" + (std::string)qualifier + ")";
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class Lexer {
|
||||
public:
|
||||
std::string expr;
|
||||
std::string::iterator it;
|
||||
|
||||
Lexer(std::string expr_) : expr(expr_)
|
||||
{
|
||||
it = expr.begin();
|
||||
}
|
||||
|
||||
bool FetchBacktickString(std::string &value, char otherDelim = 0)
|
||||
{
|
||||
value = "";
|
||||
while (it != expr.end())
|
||||
{
|
||||
char c = *it;
|
||||
it++;
|
||||
if (c == '`')
|
||||
return false;
|
||||
if (c > 0 && c == otherDelim)
|
||||
return true;
|
||||
value += c;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
Token GetFullyQualifiedControl()
|
||||
{
|
||||
ControlQualifier qualifier;
|
||||
std::string value;
|
||||
|
||||
if (FetchBacktickString(value, ':'))
|
||||
{
|
||||
// Found colon, this is the device name
|
||||
qualifier.has_device = true;
|
||||
qualifier.device_qualifier.FromString(value);
|
||||
FetchBacktickString(value);
|
||||
}
|
||||
|
||||
qualifier.control_name = value;
|
||||
|
||||
return Token(TOK_CONTROL, qualifier);
|
||||
}
|
||||
|
||||
Token GetBarewordsControl(char c)
|
||||
{
|
||||
std::string name;
|
||||
name += c;
|
||||
|
||||
while (it != expr.end()) {
|
||||
c = *it;
|
||||
if (!isalpha(c))
|
||||
break;
|
||||
name += c;
|
||||
it++;
|
||||
}
|
||||
|
||||
ControlQualifier qualifier;
|
||||
qualifier.control_name = name;
|
||||
return Token(TOK_CONTROL, qualifier);
|
||||
}
|
||||
|
||||
Token NextToken()
|
||||
{
|
||||
if (it == expr.end())
|
||||
return Token(TOK_EOF);
|
||||
|
||||
char c = *it++;
|
||||
switch (c)
|
||||
{
|
||||
case ' ':
|
||||
case '\t':
|
||||
case '\n':
|
||||
case '\r':
|
||||
return Token(TOK_DISCARD);
|
||||
case '(':
|
||||
return Token(TOK_LPAREN);
|
||||
case ')':
|
||||
return Token(TOK_RPAREN);
|
||||
case '&':
|
||||
return Token(TOK_AND);
|
||||
case '|':
|
||||
return Token(TOK_OR);
|
||||
case '!':
|
||||
return Token(TOK_NOT);
|
||||
case '+':
|
||||
return Token(TOK_ADD);
|
||||
case '`':
|
||||
return GetFullyQualifiedControl();
|
||||
default:
|
||||
if (isalpha(c))
|
||||
return GetBarewordsControl(c);
|
||||
else
|
||||
return Token(TOK_INVALID);
|
||||
}
|
||||
}
|
||||
|
||||
ExpressionParseStatus Tokenize(std::vector<Token> &tokens)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
Token tok = NextToken();
|
||||
|
||||
if (tok.type == TOK_DISCARD)
|
||||
continue;
|
||||
|
||||
if (tok.type == TOK_INVALID)
|
||||
{
|
||||
tokens.clear();
|
||||
return EXPRESSION_PARSE_SYNTAX_ERROR;
|
||||
}
|
||||
|
||||
tokens.push_back(tok);
|
||||
|
||||
if (tok.type == TOK_EOF)
|
||||
break;
|
||||
}
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
};
|
||||
|
||||
class ExpressionNode
|
||||
{
|
||||
public:
|
||||
virtual ~ExpressionNode() {}
|
||||
virtual ControlState GetValue() { return 0; }
|
||||
virtual void SetValue(ControlState state) {}
|
||||
virtual int CountNumControls() { return 0; }
|
||||
virtual operator std::string() { return ""; }
|
||||
};
|
||||
|
||||
class ControlExpression : public ExpressionNode
|
||||
{
|
||||
public:
|
||||
ControlQualifier qualifier;
|
||||
Device::Control *control;
|
||||
|
||||
ControlExpression(ControlQualifier qualifier_, Device::Control *control_) : qualifier(qualifier_), control(control_) {}
|
||||
|
||||
virtual ControlState GetValue() override
|
||||
{
|
||||
return control->ToInput()->GetState();
|
||||
}
|
||||
|
||||
virtual void SetValue(ControlState value) override
|
||||
{
|
||||
control->ToOutput()->SetState(value);
|
||||
}
|
||||
|
||||
virtual int CountNumControls() override
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
virtual operator std::string() override
|
||||
{
|
||||
return "`" + (std::string)qualifier + "`";
|
||||
}
|
||||
};
|
||||
|
||||
class BinaryExpression : public ExpressionNode
|
||||
{
|
||||
public:
|
||||
TokenType op;
|
||||
ExpressionNode *lhs;
|
||||
ExpressionNode *rhs;
|
||||
|
||||
BinaryExpression(TokenType op_, ExpressionNode *lhs_, ExpressionNode *rhs_) : op(op_), lhs(lhs_), rhs(rhs_) {}
|
||||
virtual ~BinaryExpression()
|
||||
{
|
||||
delete lhs;
|
||||
delete rhs;
|
||||
}
|
||||
|
||||
virtual ControlState GetValue() override
|
||||
{
|
||||
ControlState lhsValue = lhs->GetValue();
|
||||
ControlState rhsValue = rhs->GetValue();
|
||||
switch (op)
|
||||
{
|
||||
case TOK_AND:
|
||||
return std::min(lhsValue, rhsValue);
|
||||
case TOK_OR:
|
||||
return std::max(lhsValue, rhsValue);
|
||||
case TOK_ADD:
|
||||
return std::min(lhsValue + rhsValue, 1.0f);
|
||||
default:
|
||||
assert(false);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void SetValue(ControlState value) override
|
||||
{
|
||||
// Don't do anything special with the op we have.
|
||||
// Treat "A & B" the same as "A | B".
|
||||
lhs->SetValue(value);
|
||||
rhs->SetValue(value);
|
||||
}
|
||||
|
||||
virtual int CountNumControls() override
|
||||
{
|
||||
return lhs->CountNumControls() + rhs->CountNumControls();
|
||||
}
|
||||
|
||||
virtual operator std::string() override
|
||||
{
|
||||
return OpName(op) + "(" + (std::string)(*lhs) + ", " + (std::string)(*rhs) + ")";
|
||||
}
|
||||
};
|
||||
|
||||
class UnaryExpression : public ExpressionNode
|
||||
{
|
||||
public:
|
||||
TokenType op;
|
||||
ExpressionNode *inner;
|
||||
|
||||
UnaryExpression(TokenType op_, ExpressionNode *inner_) : op(op_), inner(inner_) {}
|
||||
virtual ~UnaryExpression()
|
||||
{
|
||||
delete inner;
|
||||
}
|
||||
|
||||
virtual ControlState GetValue() override
|
||||
{
|
||||
ControlState value = inner->GetValue();
|
||||
switch (op)
|
||||
{
|
||||
case TOK_NOT:
|
||||
return 1.0f - value;
|
||||
default:
|
||||
assert(false);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void SetValue(ControlState value) override
|
||||
{
|
||||
switch (op)
|
||||
{
|
||||
case TOK_NOT:
|
||||
inner->SetValue(1.0f - value);
|
||||
default:
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
|
||||
virtual int CountNumControls() override
|
||||
{
|
||||
return inner->CountNumControls();
|
||||
}
|
||||
|
||||
virtual operator std::string() override
|
||||
{
|
||||
return OpName(op) + "(" + (std::string)(*inner) + ")";
|
||||
}
|
||||
};
|
||||
|
||||
Device *ControlFinder::FindDevice(ControlQualifier qualifier)
|
||||
{
|
||||
if (qualifier.has_device)
|
||||
return container.FindDevice(qualifier.device_qualifier);
|
||||
else
|
||||
return container.FindDevice(default_device);
|
||||
}
|
||||
|
||||
Device::Control *ControlFinder::FindControl(ControlQualifier qualifier)
|
||||
{
|
||||
Device *device = FindDevice(qualifier);
|
||||
if (!device)
|
||||
return NULL;
|
||||
|
||||
if (is_input)
|
||||
return device->FindInput(qualifier.control_name);
|
||||
else
|
||||
return device->FindOutput(qualifier.control_name);
|
||||
}
|
||||
|
||||
class Parser
|
||||
{
|
||||
public:
|
||||
|
||||
Parser(std::vector<Token> tokens_, ControlFinder &finder_) : tokens(tokens_), finder(finder_)
|
||||
{
|
||||
m_it = tokens.begin();
|
||||
}
|
||||
|
||||
ExpressionParseStatus Parse(Expression **expr_out)
|
||||
{
|
||||
ExpressionNode *node;
|
||||
ExpressionParseStatus status = Toplevel(&node);
|
||||
if (status != EXPRESSION_PARSE_SUCCESS)
|
||||
return status;
|
||||
|
||||
*expr_out = new Expression(node);
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<Token> tokens;
|
||||
std::vector<Token>::iterator m_it;
|
||||
ControlFinder &finder;
|
||||
|
||||
Token Chew()
|
||||
{
|
||||
return *m_it++;
|
||||
}
|
||||
|
||||
Token Peek()
|
||||
{
|
||||
return *m_it;
|
||||
}
|
||||
|
||||
bool Expects(TokenType type)
|
||||
{
|
||||
Token tok = Chew();
|
||||
return tok.type == type;
|
||||
}
|
||||
|
||||
ExpressionParseStatus Atom(ExpressionNode **expr_out)
|
||||
{
|
||||
Token tok = Chew();
|
||||
switch (tok.type)
|
||||
{
|
||||
case TOK_CONTROL:
|
||||
{
|
||||
Device::Control *control = finder.FindControl(tok.qualifier);
|
||||
if (control == NULL)
|
||||
return EXPRESSION_PARSE_NO_DEVICE;
|
||||
|
||||
*expr_out = new ControlExpression(tok.qualifier, control);
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
case TOK_LPAREN:
|
||||
return Paren(expr_out);
|
||||
default:
|
||||
return EXPRESSION_PARSE_SYNTAX_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsUnaryExpression(TokenType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TOK_NOT:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ExpressionParseStatus Unary(ExpressionNode **expr_out)
|
||||
{
|
||||
ExpressionParseStatus status;
|
||||
|
||||
if (IsUnaryExpression(Peek().type))
|
||||
{
|
||||
Token tok = Chew();
|
||||
ExpressionNode *atom_expr;
|
||||
if ((status = Atom(&atom_expr)) != EXPRESSION_PARSE_SUCCESS)
|
||||
return status;
|
||||
*expr_out = new UnaryExpression(tok.type, atom_expr);
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
|
||||
return Atom(expr_out);
|
||||
}
|
||||
|
||||
bool IsBinaryToken(TokenType type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case TOK_AND:
|
||||
case TOK_OR:
|
||||
case TOK_ADD:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ExpressionParseStatus Binary(ExpressionNode **expr_out)
|
||||
{
|
||||
ExpressionParseStatus status;
|
||||
|
||||
if ((status = Unary(expr_out)) != EXPRESSION_PARSE_SUCCESS)
|
||||
return status;
|
||||
|
||||
while (IsBinaryToken(Peek().type))
|
||||
{
|
||||
Token tok = Chew();
|
||||
ExpressionNode *unary_expr;
|
||||
if ((status = Unary(&unary_expr)) != EXPRESSION_PARSE_SUCCESS)
|
||||
{
|
||||
delete *expr_out;
|
||||
return status;
|
||||
}
|
||||
|
||||
*expr_out = new BinaryExpression(tok.type, *expr_out, unary_expr);
|
||||
}
|
||||
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
|
||||
ExpressionParseStatus Paren(ExpressionNode **expr_out)
|
||||
{
|
||||
ExpressionParseStatus status;
|
||||
|
||||
// lparen already chewed
|
||||
if ((status = Toplevel(expr_out)) != EXPRESSION_PARSE_SUCCESS)
|
||||
return status;
|
||||
|
||||
if (!Expects(TOK_RPAREN))
|
||||
{
|
||||
delete *expr_out;
|
||||
return EXPRESSION_PARSE_SYNTAX_ERROR;
|
||||
}
|
||||
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
|
||||
ExpressionParseStatus Toplevel(ExpressionNode **expr_out)
|
||||
{
|
||||
return Binary(expr_out);
|
||||
}
|
||||
};
|
||||
|
||||
ControlState Expression::GetValue()
|
||||
{
|
||||
return node->GetValue();
|
||||
}
|
||||
|
||||
void Expression::SetValue(ControlState value)
|
||||
{
|
||||
node->SetValue(value);
|
||||
}
|
||||
|
||||
Expression::Expression(ExpressionNode *node_)
|
||||
{
|
||||
node = node_;
|
||||
num_controls = node->CountNumControls();
|
||||
}
|
||||
|
||||
Expression::~Expression()
|
||||
{
|
||||
delete node;
|
||||
}
|
||||
|
||||
ExpressionParseStatus ParseExpressionInner(std::string str, ControlFinder &finder, Expression **expr_out)
|
||||
{
|
||||
ExpressionParseStatus status;
|
||||
Expression *expr;
|
||||
*expr_out = NULL;
|
||||
|
||||
if (str == "")
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
|
||||
Lexer l(str);
|
||||
std::vector<Token> tokens;
|
||||
status = l.Tokenize(tokens);
|
||||
if (status != EXPRESSION_PARSE_SUCCESS)
|
||||
return status;
|
||||
|
||||
Parser p(tokens, finder);
|
||||
status = p.Parse(&expr);
|
||||
if (status != EXPRESSION_PARSE_SUCCESS)
|
||||
return status;
|
||||
|
||||
*expr_out = expr;
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
|
||||
ExpressionParseStatus ParseExpression(std::string str, ControlFinder &finder, Expression **expr_out)
|
||||
{
|
||||
// Add compatibility with old simple expressions, which are simple
|
||||
// barewords control names.
|
||||
|
||||
ControlQualifier qualifier;
|
||||
qualifier.control_name = str;
|
||||
qualifier.has_device = false;
|
||||
|
||||
Device::Control *control = finder.FindControl(qualifier);
|
||||
if (control) {
|
||||
*expr_out = new Expression(new ControlExpression(qualifier, control));
|
||||
return EXPRESSION_PARSE_SUCCESS;
|
||||
}
|
||||
|
||||
return ParseExpressionInner(str, finder, expr_out);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,69 @@
|
||||
|
||||
#ifndef _EXPRESSIONPARSER_H_
|
||||
#define _EXPRESSIONPARSER_H_
|
||||
|
||||
#include <string>
|
||||
#include "Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace ExpressionParser
|
||||
{
|
||||
|
||||
class ControlQualifier
|
||||
{
|
||||
public:
|
||||
bool has_device;
|
||||
Core::DeviceQualifier device_qualifier;
|
||||
std::string control_name;
|
||||
|
||||
ControlQualifier() : has_device(false) {}
|
||||
|
||||
operator std::string()
|
||||
{
|
||||
if (has_device)
|
||||
return device_qualifier.ToString() + ":" + control_name;
|
||||
else
|
||||
return control_name;
|
||||
}
|
||||
};
|
||||
|
||||
class ControlFinder
|
||||
{
|
||||
public:
|
||||
ControlFinder(const Core::DeviceContainer &container_, const Core::DeviceQualifier &default_, const bool is_input_) : container(container_), default_device(default_), is_input(is_input_) {}
|
||||
Core::Device::Control *FindControl(ControlQualifier qualifier);
|
||||
|
||||
private:
|
||||
Core::Device *FindDevice(ControlQualifier qualifier);
|
||||
const Core::DeviceContainer &container;
|
||||
const Core::DeviceQualifier &default_device;
|
||||
bool is_input;
|
||||
};
|
||||
|
||||
class ExpressionNode;
|
||||
class Expression
|
||||
{
|
||||
public:
|
||||
Expression() : node(NULL) {}
|
||||
Expression(ExpressionNode *node);
|
||||
~Expression();
|
||||
ControlState GetValue();
|
||||
void SetValue (ControlState state);
|
||||
int num_controls;
|
||||
ExpressionNode *node;
|
||||
};
|
||||
|
||||
enum ExpressionParseStatus
|
||||
{
|
||||
EXPRESSION_PARSE_SUCCESS = 0,
|
||||
EXPRESSION_PARSE_SYNTAX_ERROR,
|
||||
EXPRESSION_PARSE_NO_DEVICE,
|
||||
};
|
||||
|
||||
ExpressionParseStatus ParseExpression(std::string expr, ControlFinder &finder, Expression **expr_out);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
16
Source/Core/InputCommon/ControllerInterface/OSX/OSX.h
Normal file
16
Source/Core/InputCommon/ControllerInterface/OSX/OSX.h
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices, void *window);
|
||||
void DeInit();
|
||||
|
||||
void DeviceElementDebugPrint(const void *, void *);
|
||||
|
||||
}
|
||||
}
|
213
Source/Core/InputCommon/ControllerInterface/OSX/OSX.mm
Normal file
213
Source/Core/InputCommon/ControllerInterface/OSX/OSX.mm
Normal file
@ -0,0 +1,213 @@
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <Cocoa/Cocoa.h>
|
||||
|
||||
#include "OSX.h"
|
||||
#include "OSXKeyboard.h"
|
||||
#include "OSXJoystick.h"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
|
||||
static IOHIDManagerRef HIDManager = NULL;
|
||||
static CFStringRef OurRunLoop = CFSTR("DolphinOSXInput");
|
||||
static std::map<std::string, int> kbd_name_counts, joy_name_counts;
|
||||
|
||||
void DeviceElementDebugPrint(const void *value, void *context)
|
||||
{
|
||||
IOHIDElementRef e = (IOHIDElementRef)value;
|
||||
bool recurse = false;
|
||||
if (context)
|
||||
recurse = *(bool*)context;
|
||||
|
||||
std::string type = "";
|
||||
switch (IOHIDElementGetType(e)) {
|
||||
case kIOHIDElementTypeInput_Axis:
|
||||
type = "axis";
|
||||
break;
|
||||
case kIOHIDElementTypeInput_Button:
|
||||
type = "button";
|
||||
break;
|
||||
case kIOHIDElementTypeInput_Misc:
|
||||
type = "misc";
|
||||
break;
|
||||
case kIOHIDElementTypeInput_ScanCodes:
|
||||
type = "scancodes";
|
||||
break;
|
||||
case kIOHIDElementTypeOutput:
|
||||
type = "output";
|
||||
break;
|
||||
case kIOHIDElementTypeFeature:
|
||||
type = "feature";
|
||||
break;
|
||||
case kIOHIDElementTypeCollection:
|
||||
type = "collection";
|
||||
break;
|
||||
}
|
||||
|
||||
std::string c_type = "";
|
||||
if (type == "collection")
|
||||
{
|
||||
switch (IOHIDElementGetCollectionType(e)) {
|
||||
case kIOHIDElementCollectionTypePhysical:
|
||||
c_type = "physical";
|
||||
break;
|
||||
case kIOHIDElementCollectionTypeApplication:
|
||||
c_type = "application";
|
||||
break;
|
||||
case kIOHIDElementCollectionTypeLogical:
|
||||
c_type = "logical";
|
||||
break;
|
||||
case kIOHIDElementCollectionTypeReport:
|
||||
c_type = "report";
|
||||
break;
|
||||
case kIOHIDElementCollectionTypeNamedArray:
|
||||
c_type = "namedArray";
|
||||
break;
|
||||
case kIOHIDElementCollectionTypeUsageSwitch:
|
||||
c_type = "usageSwitch";
|
||||
break;
|
||||
case kIOHIDElementCollectionTypeUsageModifier:
|
||||
c_type = "usageModifier";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
c_type.append(" ");
|
||||
NSLog(@"%s%s%spage: 0x%x usage: 0x%x name: %@ "
|
||||
"lmin: %ld lmax: %ld pmin: %ld pmax: %ld",
|
||||
type.c_str(),
|
||||
type == "collection" ? ":" : "",
|
||||
type == "collection" ? c_type.c_str() : " ",
|
||||
IOHIDElementGetUsagePage(e),
|
||||
IOHIDElementGetUsage(e),
|
||||
IOHIDElementGetName(e), // usually just NULL
|
||||
IOHIDElementGetLogicalMin(e),
|
||||
IOHIDElementGetLogicalMax(e),
|
||||
IOHIDElementGetPhysicalMin(e),
|
||||
IOHIDElementGetPhysicalMax(e));
|
||||
|
||||
if ((type == "collection") && recurse)
|
||||
{
|
||||
CFArrayRef elements = IOHIDElementGetChildren(e);
|
||||
CFRange range = {0, CFArrayGetCount(elements)};
|
||||
// this leaks...but it's just debug code, right? :D
|
||||
CFArrayApplyFunction(elements, range,
|
||||
DeviceElementDebugPrint, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void DeviceDebugPrint(IOHIDDeviceRef device)
|
||||
{
|
||||
#if 0
|
||||
#define shortlog(x) NSLog(@"%s: %@", \
|
||||
x, IOHIDDeviceGetProperty(device, CFSTR(x)));
|
||||
NSLog(@"-------------------------");
|
||||
NSLog(@"Got Device: %@",
|
||||
IOHIDDeviceGetProperty(device, CFSTR(kIOHIDProductKey)));
|
||||
shortlog(kIOHIDTransportKey)
|
||||
shortlog(kIOHIDVendorIDKey)
|
||||
shortlog(kIOHIDVendorIDSourceKey)
|
||||
shortlog(kIOHIDProductIDKey)
|
||||
shortlog(kIOHIDVersionNumberKey)
|
||||
shortlog(kIOHIDManufacturerKey)
|
||||
shortlog(kIOHIDProductKey)
|
||||
shortlog(kIOHIDSerialNumberKey)
|
||||
shortlog(kIOHIDCountryCodeKey)
|
||||
shortlog(kIOHIDLocationIDKey)
|
||||
shortlog(kIOHIDDeviceUsageKey)
|
||||
shortlog(kIOHIDDeviceUsagePageKey)
|
||||
shortlog(kIOHIDDeviceUsagePairsKey)
|
||||
shortlog(kIOHIDPrimaryUsageKey)
|
||||
shortlog(kIOHIDPrimaryUsagePageKey)
|
||||
shortlog(kIOHIDMaxInputReportSizeKey)
|
||||
shortlog(kIOHIDMaxOutputReportSizeKey)
|
||||
shortlog(kIOHIDMaxFeatureReportSizeKey)
|
||||
shortlog(kIOHIDReportIntervalKey)
|
||||
shortlog(kIOHIDReportDescriptorKey)
|
||||
#endif
|
||||
}
|
||||
|
||||
static void *g_window;
|
||||
|
||||
static void DeviceMatching_callback(void* inContext,
|
||||
IOReturn inResult,
|
||||
void *inSender,
|
||||
IOHIDDeviceRef inIOHIDDeviceRef)
|
||||
{
|
||||
NSString *pName = (NSString *)
|
||||
IOHIDDeviceGetProperty(inIOHIDDeviceRef, CFSTR(kIOHIDProductKey));
|
||||
std::string name = (pName != NULL) ? [pName UTF8String] : "Unknown device";
|
||||
|
||||
DeviceDebugPrint(inIOHIDDeviceRef);
|
||||
|
||||
std::vector<Core::Device*> *devices =
|
||||
(std::vector<Core::Device*> *)inContext;
|
||||
|
||||
// Add to the devices vector if it's of a type we want
|
||||
if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
|
||||
kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard))
|
||||
devices->push_back(new Keyboard(inIOHIDDeviceRef,
|
||||
name, kbd_name_counts[name]++, g_window));
|
||||
#if 0
|
||||
else if (IOHIDDeviceConformsTo(inIOHIDDeviceRef,
|
||||
kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse))
|
||||
devices->push_back(new Mouse(inIOHIDDeviceRef,
|
||||
name, mouse_name_counts[name]++));
|
||||
#endif
|
||||
else
|
||||
devices->push_back(new Joystick(inIOHIDDeviceRef,
|
||||
name, joy_name_counts[name]++));
|
||||
}
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices, void *window)
|
||||
{
|
||||
HIDManager = IOHIDManagerCreate(kCFAllocatorDefault,
|
||||
kIOHIDOptionsTypeNone);
|
||||
if (!HIDManager)
|
||||
NSLog(@"Failed to create HID Manager reference");
|
||||
|
||||
g_window = window;
|
||||
|
||||
IOHIDManagerSetDeviceMatching(HIDManager, NULL);
|
||||
|
||||
// Callbacks for acquisition or loss of a matching device
|
||||
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager,
|
||||
DeviceMatching_callback, (void *)&devices);
|
||||
|
||||
// Match devices that are plugged in right now
|
||||
IOHIDManagerScheduleWithRunLoop(HIDManager,
|
||||
CFRunLoopGetCurrent(), OurRunLoop);
|
||||
if (IOHIDManagerOpen(HIDManager, kIOHIDOptionsTypeNone) !=
|
||||
kIOReturnSuccess)
|
||||
NSLog(@"Failed to open HID Manager");
|
||||
|
||||
kbd_name_counts.clear();
|
||||
joy_name_counts.clear();
|
||||
|
||||
// Wait while current devices are initialized
|
||||
while (CFRunLoopRunInMode(OurRunLoop, 0, TRUE) ==
|
||||
kCFRunLoopRunHandledSource) {};
|
||||
|
||||
// Things should be configured now
|
||||
// Disable hotplugging and other scheduling
|
||||
IOHIDManagerRegisterDeviceMatchingCallback(HIDManager, NULL, NULL);
|
||||
IOHIDManagerUnscheduleFromRunLoop(HIDManager,
|
||||
CFRunLoopGetCurrent(), OurRunLoop);
|
||||
}
|
||||
|
||||
void DeInit()
|
||||
{
|
||||
// This closes all devices as well
|
||||
IOHIDManagerClose(HIDManager, kIOHIDOptionsTypeNone);
|
||||
CFRelease(HIDManager);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,80 @@
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
class Joystick : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Button(IOHIDElementRef element, IOHIDDeviceRef device)
|
||||
: m_element(element), m_device(device) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const IOHIDElementRef m_element;
|
||||
const IOHIDDeviceRef m_device;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
public:
|
||||
enum direction {
|
||||
positive = 0,
|
||||
negative
|
||||
};
|
||||
std::string GetName() const;
|
||||
Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const IOHIDElementRef m_element;
|
||||
const IOHIDDeviceRef m_device;
|
||||
std::string m_name;
|
||||
const direction m_direction;
|
||||
float m_neutral;
|
||||
float m_scale;
|
||||
};
|
||||
|
||||
class Hat : public Input
|
||||
{
|
||||
public:
|
||||
enum direction {
|
||||
up = 0,
|
||||
right,
|
||||
down,
|
||||
left
|
||||
};
|
||||
std::string GetName() const;
|
||||
Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const IOHIDElementRef m_element;
|
||||
const IOHIDDeviceRef m_device;
|
||||
const char* m_name;
|
||||
const direction m_direction;
|
||||
};
|
||||
|
||||
public:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
Joystick(IOHIDDeviceRef device, std::string name, int index);
|
||||
|
||||
std::string GetName() const;
|
||||
std::string GetSource() const;
|
||||
int GetId() const;
|
||||
|
||||
private:
|
||||
const IOHIDDeviceRef m_device;
|
||||
const std::string m_device_name;
|
||||
const int m_index;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
274
Source/Core/InputCommon/ControllerInterface/OSX/OSXJoystick.mm
Normal file
274
Source/Core/InputCommon/ControllerInterface/OSX/OSXJoystick.mm
Normal file
@ -0,0 +1,274 @@
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "OSXJoystick.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
|
||||
Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
|
||||
: m_device(device)
|
||||
, m_device_name(name)
|
||||
, m_index(index)
|
||||
{
|
||||
// Buttons
|
||||
NSDictionary *buttonDict =
|
||||
[NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithInteger: kIOHIDElementTypeInput_Button],
|
||||
@kIOHIDElementTypeKey,
|
||||
[NSNumber numberWithInteger: kHIDPage_Button],
|
||||
@kIOHIDElementUsagePageKey,
|
||||
nil];
|
||||
|
||||
CFArrayRef buttons = IOHIDDeviceCopyMatchingElements(m_device,
|
||||
(CFDictionaryRef)buttonDict, kIOHIDOptionsTypeNone);
|
||||
|
||||
if (buttons)
|
||||
{
|
||||
for (int i = 0; i < CFArrayGetCount(buttons); i++)
|
||||
{
|
||||
IOHIDElementRef e =
|
||||
(IOHIDElementRef)CFArrayGetValueAtIndex(buttons, i);
|
||||
//DeviceElementDebugPrint(e, NULL);
|
||||
|
||||
AddInput(new Button(e, m_device));
|
||||
}
|
||||
CFRelease(buttons);
|
||||
}
|
||||
|
||||
// Axes
|
||||
NSDictionary *axisDict =
|
||||
[NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithInteger: kIOHIDElementTypeInput_Misc],
|
||||
@kIOHIDElementTypeKey,
|
||||
nil];
|
||||
|
||||
CFArrayRef axes = IOHIDDeviceCopyMatchingElements(m_device,
|
||||
(CFDictionaryRef)axisDict, kIOHIDOptionsTypeNone);
|
||||
|
||||
if (axes)
|
||||
{
|
||||
for (int i = 0; i < CFArrayGetCount(axes); i++)
|
||||
{
|
||||
IOHIDElementRef e =
|
||||
(IOHIDElementRef)CFArrayGetValueAtIndex(axes, i);
|
||||
//DeviceElementDebugPrint(e, NULL);
|
||||
|
||||
if (IOHIDElementGetUsage(e) == kHIDUsage_GD_Hatswitch) {
|
||||
AddInput(new Hat(e, m_device, Hat::up));
|
||||
AddInput(new Hat(e, m_device, Hat::right));
|
||||
AddInput(new Hat(e, m_device, Hat::down));
|
||||
AddInput(new Hat(e, m_device, Hat::left));
|
||||
} else {
|
||||
AddAnalogInputs(new Axis(e, m_device, Axis::negative),
|
||||
new Axis(e, m_device, Axis::positive));
|
||||
}
|
||||
}
|
||||
CFRelease(axes);
|
||||
}
|
||||
}
|
||||
|
||||
bool Joystick::UpdateInput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Joystick::UpdateOutput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Joystick::GetName() const
|
||||
{
|
||||
return m_device_name;
|
||||
}
|
||||
|
||||
std::string Joystick::GetSource() const
|
||||
{
|
||||
return "Input";
|
||||
}
|
||||
|
||||
int Joystick::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
ControlState Joystick::Button::GetState() const
|
||||
{
|
||||
IOHIDValueRef value;
|
||||
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
|
||||
return IOHIDValueGetIntegerValue(value);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string Joystick::Button::GetName() const
|
||||
{
|
||||
std::ostringstream s;
|
||||
s << IOHIDElementGetUsage(m_element);
|
||||
return std::string("Button ") + s.str();
|
||||
}
|
||||
|
||||
Joystick::Axis::Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
|
||||
: m_element(element)
|
||||
, m_device(device)
|
||||
, m_direction(dir)
|
||||
{
|
||||
// Need to parse the element a bit first
|
||||
std::string description("unk");
|
||||
|
||||
int const usage = IOHIDElementGetUsage(m_element);
|
||||
switch (usage)
|
||||
{
|
||||
case kHIDUsage_GD_X:
|
||||
description = "X";
|
||||
break;
|
||||
case kHIDUsage_GD_Y:
|
||||
description = "Y";
|
||||
break;
|
||||
case kHIDUsage_GD_Z:
|
||||
description = "Z";
|
||||
break;
|
||||
case kHIDUsage_GD_Rx:
|
||||
description = "Rx";
|
||||
break;
|
||||
case kHIDUsage_GD_Ry:
|
||||
description = "Ry";
|
||||
break;
|
||||
case kHIDUsage_GD_Rz:
|
||||
description = "Rz";
|
||||
break;
|
||||
case kHIDUsage_GD_Wheel:
|
||||
description = "Wheel";
|
||||
break;
|
||||
case kHIDUsage_Csmr_ACPan:
|
||||
description = "Pan";
|
||||
break;
|
||||
default:
|
||||
{
|
||||
std::ostringstream s;
|
||||
s << usage;
|
||||
description = s.str();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_name = std::string("Axis ") + description;
|
||||
m_name.append((m_direction == positive) ? "+" : "-");
|
||||
|
||||
m_neutral = (IOHIDElementGetLogicalMax(m_element) +
|
||||
IOHIDElementGetLogicalMin(m_element)) / 2.;
|
||||
m_scale = 1 / fabs(IOHIDElementGetLogicalMax(m_element) - m_neutral);
|
||||
}
|
||||
|
||||
ControlState Joystick::Axis::GetState() const
|
||||
{
|
||||
IOHIDValueRef value;
|
||||
|
||||
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
|
||||
{
|
||||
// IOHIDValueGetIntegerValue() crashes when trying
|
||||
// to convert unusually large element values.
|
||||
if (IOHIDValueGetLength(value) > 2)
|
||||
return 0;
|
||||
|
||||
float position = IOHIDValueGetIntegerValue(value);
|
||||
|
||||
if (m_direction == positive && position > m_neutral)
|
||||
return (position - m_neutral) * m_scale;
|
||||
if (m_direction == negative && position < m_neutral)
|
||||
return (m_neutral - position) * m_scale;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string Joystick::Axis::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
Joystick::Hat::Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
|
||||
: m_element(element)
|
||||
, m_device(device)
|
||||
, m_direction(dir)
|
||||
{
|
||||
switch (dir) {
|
||||
case up:
|
||||
m_name = "Up";
|
||||
break;
|
||||
case right:
|
||||
m_name = "Right";
|
||||
break;
|
||||
case down:
|
||||
m_name = "Down";
|
||||
break;
|
||||
case left:
|
||||
m_name = "Left";
|
||||
break;
|
||||
default:
|
||||
m_name = "unk";
|
||||
}
|
||||
}
|
||||
|
||||
ControlState Joystick::Hat::GetState() const
|
||||
{
|
||||
IOHIDValueRef value;
|
||||
int position;
|
||||
|
||||
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
|
||||
{
|
||||
position = IOHIDValueGetIntegerValue(value);
|
||||
|
||||
switch (position) {
|
||||
case 0:
|
||||
if (m_direction == up)
|
||||
return 1;
|
||||
break;
|
||||
case 1:
|
||||
if (m_direction == up || m_direction == right)
|
||||
return 1;
|
||||
break;
|
||||
case 2:
|
||||
if (m_direction == right)
|
||||
return 1;
|
||||
break;
|
||||
case 3:
|
||||
if (m_direction == right || m_direction == down)
|
||||
return 1;
|
||||
break;
|
||||
case 4:
|
||||
if (m_direction == down)
|
||||
return 1;
|
||||
break;
|
||||
case 5:
|
||||
if (m_direction == down || m_direction == left)
|
||||
return 1;
|
||||
break;
|
||||
case 6:
|
||||
if (m_direction == left)
|
||||
return 1;
|
||||
break;
|
||||
case 7:
|
||||
if (m_direction == left || m_direction == up)
|
||||
return 1;
|
||||
break;
|
||||
};
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::string Joystick::Hat::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
class Keyboard : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Key : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Key(IOHIDElementRef element, IOHIDDeviceRef device);
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const IOHIDElementRef m_element;
|
||||
const IOHIDDeviceRef m_device;
|
||||
std::string m_name;
|
||||
};
|
||||
class Cursor : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
bool IsDetectable() { return false; }
|
||||
Cursor(u8 index, const float& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const float& m_axis;
|
||||
const u8 m_index;
|
||||
const bool m_positive;
|
||||
};
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Button(u8 index, const unsigned char& button) : m_button(button), m_index(index) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const unsigned char& m_button;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
public:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window);
|
||||
|
||||
std::string GetName() const;
|
||||
std::string GetSource() const;
|
||||
int GetId() const;
|
||||
|
||||
private:
|
||||
struct
|
||||
{
|
||||
float x, y;
|
||||
} m_cursor;
|
||||
|
||||
const IOHIDDeviceRef m_device;
|
||||
const std::string m_device_name;
|
||||
int m_index;
|
||||
uint32_t m_windowid;
|
||||
unsigned char m_mousebuttons[3];
|
||||
};
|
||||
|
||||
}
|
||||
}
|
276
Source/Core/InputCommon/ControllerInterface/OSX/OSXKeyboard.mm
Normal file
276
Source/Core/InputCommon/ControllerInterface/OSX/OSXKeyboard.mm
Normal file
@ -0,0 +1,276 @@
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <IOKit/hid/IOHIDLib.h>
|
||||
#include <Cocoa/Cocoa.h>
|
||||
#include <wx/wx.h> // wxWidgets
|
||||
|
||||
#include "OSXKeyboard.h"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace OSX
|
||||
{
|
||||
|
||||
Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index, void *window)
|
||||
: m_device(device)
|
||||
, m_device_name(name)
|
||||
, m_index(index)
|
||||
{
|
||||
// This class should only recieve Keyboard or Keypad devices
|
||||
// Now, filter on just the buttons we can handle sanely
|
||||
NSDictionary *matchingElements =
|
||||
[NSDictionary dictionaryWithObjectsAndKeys:
|
||||
[NSNumber numberWithInteger: kIOHIDElementTypeInput_Button],
|
||||
@kIOHIDElementTypeKey,
|
||||
[NSNumber numberWithInteger: 0], @kIOHIDElementMinKey,
|
||||
[NSNumber numberWithInteger: 1], @kIOHIDElementMaxKey,
|
||||
nil];
|
||||
|
||||
CFArrayRef elements = IOHIDDeviceCopyMatchingElements(m_device,
|
||||
(CFDictionaryRef)matchingElements, kIOHIDOptionsTypeNone);
|
||||
|
||||
if (elements)
|
||||
{
|
||||
for (int i = 0; i < CFArrayGetCount(elements); i++)
|
||||
{
|
||||
IOHIDElementRef e =
|
||||
(IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
|
||||
//DeviceElementDebugPrint(e, NULL);
|
||||
|
||||
AddInput(new Key(e, m_device));
|
||||
}
|
||||
CFRelease(elements);
|
||||
}
|
||||
|
||||
m_windowid = [[(NSView *)(((wxWindow *)window)->GetHandle()) window] windowNumber];
|
||||
|
||||
// cursor, with a hax for-loop
|
||||
for (unsigned int i=0; i<4; ++i)
|
||||
AddInput(new Cursor(!!(i&2), (&m_cursor.x)[i/2], !!(i&1)));
|
||||
|
||||
for (u8 i = 0; i < sizeof(m_mousebuttons) / sizeof(m_mousebuttons[0]); ++i)
|
||||
AddInput(new Button(i, m_mousebuttons[i]));
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateInput()
|
||||
{
|
||||
CGRect bounds = CGRectZero;
|
||||
uint32_t windowid[1] = { m_windowid };
|
||||
CFArrayRef windowArray = CFArrayCreate(NULL, (const void **) windowid, 1, NULL);
|
||||
CFArrayRef windowDescriptions = CGWindowListCreateDescriptionFromArray(windowArray);
|
||||
CFDictionaryRef windowDescription = (CFDictionaryRef) CFArrayGetValueAtIndex((CFArrayRef) windowDescriptions, 0);
|
||||
|
||||
if (CFDictionaryContainsKey(windowDescription, kCGWindowBounds))
|
||||
{
|
||||
CFDictionaryRef boundsDictionary = (CFDictionaryRef) CFDictionaryGetValue(windowDescription, kCGWindowBounds);
|
||||
|
||||
if (boundsDictionary != NULL)
|
||||
CGRectMakeWithDictionaryRepresentation(boundsDictionary, &bounds);
|
||||
}
|
||||
|
||||
CFRelease(windowDescriptions);
|
||||
CFRelease(windowArray);
|
||||
|
||||
CGEventRef event = CGEventCreate(nil);
|
||||
CGPoint loc = CGEventGetLocation(event);
|
||||
CFRelease(event);
|
||||
|
||||
loc.x -= bounds.origin.x;
|
||||
loc.y -= bounds.origin.y;
|
||||
m_cursor.x = loc.x / bounds.size.width * 2 - 1.0;
|
||||
m_cursor.y = loc.y / bounds.size.height * 2 - 1.0;
|
||||
|
||||
m_mousebuttons[0] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonLeft);
|
||||
m_mousebuttons[1] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonRight);
|
||||
m_mousebuttons[2] = CGEventSourceButtonState(kCGEventSourceStateHIDSystemState, kCGMouseButtonCenter);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Keyboard::UpdateOutput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Keyboard::GetName() const
|
||||
{
|
||||
return m_device_name;
|
||||
}
|
||||
|
||||
std::string Keyboard::GetSource() const
|
||||
{
|
||||
return "Keyboard";
|
||||
}
|
||||
|
||||
int Keyboard::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
Keyboard::Key::Key(IOHIDElementRef element, IOHIDDeviceRef device)
|
||||
: m_element(element)
|
||||
, m_device(device)
|
||||
{
|
||||
static const struct PrettyKeys {
|
||||
const uint32_t code;
|
||||
const char *const name;
|
||||
} named_keys[] = {
|
||||
{ kHIDUsage_KeyboardA, "A" },
|
||||
{ kHIDUsage_KeyboardB, "B" },
|
||||
{ kHIDUsage_KeyboardC, "C" },
|
||||
{ kHIDUsage_KeyboardD, "D" },
|
||||
{ kHIDUsage_KeyboardE, "E" },
|
||||
{ kHIDUsage_KeyboardF, "F" },
|
||||
{ kHIDUsage_KeyboardG, "G" },
|
||||
{ kHIDUsage_KeyboardH, "H" },
|
||||
{ kHIDUsage_KeyboardI, "I" },
|
||||
{ kHIDUsage_KeyboardJ, "J" },
|
||||
{ kHIDUsage_KeyboardK, "K" },
|
||||
{ kHIDUsage_KeyboardL, "L" },
|
||||
{ kHIDUsage_KeyboardM, "M" },
|
||||
{ kHIDUsage_KeyboardN, "N" },
|
||||
{ kHIDUsage_KeyboardO, "O" },
|
||||
{ kHIDUsage_KeyboardP, "P" },
|
||||
{ kHIDUsage_KeyboardQ, "Q" },
|
||||
{ kHIDUsage_KeyboardR, "R" },
|
||||
{ kHIDUsage_KeyboardS, "S" },
|
||||
{ kHIDUsage_KeyboardT, "T" },
|
||||
{ kHIDUsage_KeyboardU, "U" },
|
||||
{ kHIDUsage_KeyboardV, "V" },
|
||||
{ kHIDUsage_KeyboardW, "W" },
|
||||
{ kHIDUsage_KeyboardX, "X" },
|
||||
{ kHIDUsage_KeyboardY, "Y" },
|
||||
{ kHIDUsage_KeyboardZ, "Z" },
|
||||
{ kHIDUsage_Keyboard1, "1" },
|
||||
{ kHIDUsage_Keyboard2, "2" },
|
||||
{ kHIDUsage_Keyboard3, "3" },
|
||||
{ kHIDUsage_Keyboard4, "4" },
|
||||
{ kHIDUsage_Keyboard5, "5" },
|
||||
{ kHIDUsage_Keyboard6, "6" },
|
||||
{ kHIDUsage_Keyboard7, "7" },
|
||||
{ kHIDUsage_Keyboard8, "8" },
|
||||
{ kHIDUsage_Keyboard9, "9" },
|
||||
{ kHIDUsage_Keyboard0, "0" },
|
||||
{ kHIDUsage_KeyboardReturnOrEnter, "Return" },
|
||||
{ kHIDUsage_KeyboardEscape, "Escape" },
|
||||
{ kHIDUsage_KeyboardDeleteOrBackspace, "Backspace" },
|
||||
{ kHIDUsage_KeyboardTab, "Tab" },
|
||||
{ kHIDUsage_KeyboardSpacebar, "Space" },
|
||||
{ kHIDUsage_KeyboardHyphen, "-" },
|
||||
{ kHIDUsage_KeyboardEqualSign, "=" },
|
||||
{ kHIDUsage_KeyboardOpenBracket, "[" },
|
||||
{ kHIDUsage_KeyboardCloseBracket, "]" },
|
||||
{ kHIDUsage_KeyboardBackslash, "\\" },
|
||||
{ kHIDUsage_KeyboardSemicolon, ";" },
|
||||
{ kHIDUsage_KeyboardQuote, "'" },
|
||||
{ kHIDUsage_KeyboardGraveAccentAndTilde, "Tilde" },
|
||||
{ kHIDUsage_KeyboardComma, "," },
|
||||
{ kHIDUsage_KeyboardPeriod, "." },
|
||||
{ kHIDUsage_KeyboardSlash, "/" },
|
||||
{ kHIDUsage_KeyboardCapsLock, "Caps Lock" },
|
||||
{ kHIDUsage_KeyboardF1, "F1" },
|
||||
{ kHIDUsage_KeyboardF2, "F2" },
|
||||
{ kHIDUsage_KeyboardF3, "F3" },
|
||||
{ kHIDUsage_KeyboardF4, "F4" },
|
||||
{ kHIDUsage_KeyboardF5, "F5" },
|
||||
{ kHIDUsage_KeyboardF6, "F6" },
|
||||
{ kHIDUsage_KeyboardF7, "F7" },
|
||||
{ kHIDUsage_KeyboardF8, "F8" },
|
||||
{ kHIDUsage_KeyboardF9, "F9" },
|
||||
{ kHIDUsage_KeyboardF10, "F10" },
|
||||
{ kHIDUsage_KeyboardF11, "F11" },
|
||||
{ kHIDUsage_KeyboardF12, "F12" },
|
||||
{ kHIDUsage_KeyboardInsert, "Insert" },
|
||||
{ kHIDUsage_KeyboardHome, "Home" },
|
||||
{ kHIDUsage_KeyboardPageUp, "Page Up" },
|
||||
{ kHIDUsage_KeyboardDeleteForward, "Delete" },
|
||||
{ kHIDUsage_KeyboardEnd, "End" },
|
||||
{ kHIDUsage_KeyboardPageDown, "Page Down" },
|
||||
{ kHIDUsage_KeyboardRightArrow, "Right Arrow" },
|
||||
{ kHIDUsage_KeyboardLeftArrow, "Left Arrow" },
|
||||
{ kHIDUsage_KeyboardDownArrow, "Down Arrow" },
|
||||
{ kHIDUsage_KeyboardUpArrow, "Up Arrow" },
|
||||
{ kHIDUsage_KeypadSlash, "Keypad /" },
|
||||
{ kHIDUsage_KeypadAsterisk, "Keypad *" },
|
||||
{ kHIDUsage_KeypadHyphen, "Keypad -" },
|
||||
{ kHIDUsage_KeypadPlus, "Keypad +" },
|
||||
{ kHIDUsage_KeypadEnter, "Keypad Enter" },
|
||||
{ kHIDUsage_Keypad1, "Keypad 1" },
|
||||
{ kHIDUsage_Keypad2, "Keypad 2" },
|
||||
{ kHIDUsage_Keypad3, "Keypad 3" },
|
||||
{ kHIDUsage_Keypad4, "Keypad 4" },
|
||||
{ kHIDUsage_Keypad5, "Keypad 5" },
|
||||
{ kHIDUsage_Keypad6, "Keypad 6" },
|
||||
{ kHIDUsage_Keypad7, "Keypad 7" },
|
||||
{ kHIDUsage_Keypad8, "Keypad 8" },
|
||||
{ kHIDUsage_Keypad9, "Keypad 9" },
|
||||
{ kHIDUsage_Keypad0, "Keypad 0" },
|
||||
{ kHIDUsage_KeypadPeriod, "Keypad ." },
|
||||
{ kHIDUsage_KeyboardNonUSBackslash, "Paragraph" },
|
||||
{ kHIDUsage_KeypadEqualSign, "Keypad =" },
|
||||
{ kHIDUsage_KeypadComma, "Keypad ," },
|
||||
{ kHIDUsage_KeyboardLeftControl, "Left Control" },
|
||||
{ kHIDUsage_KeyboardLeftShift, "Left Shift" },
|
||||
{ kHIDUsage_KeyboardLeftAlt, "Left Alt" },
|
||||
{ kHIDUsage_KeyboardLeftGUI, "Left Command" },
|
||||
{ kHIDUsage_KeyboardRightControl, "Right Control" },
|
||||
{ kHIDUsage_KeyboardRightShift, "Right Shift" },
|
||||
{ kHIDUsage_KeyboardRightAlt, "Right Alt" },
|
||||
{ kHIDUsage_KeyboardRightGUI, "Right Command" },
|
||||
{ 184, "Eject" },
|
||||
};
|
||||
|
||||
const uint32_t keycode = IOHIDElementGetUsage(m_element);
|
||||
for (auto & named_key : named_keys)
|
||||
if (named_key.code == keycode) {
|
||||
m_name = named_key.name;
|
||||
return;
|
||||
}
|
||||
|
||||
std::stringstream ss;
|
||||
ss << "Key " << keycode;
|
||||
m_name = ss.str();
|
||||
}
|
||||
|
||||
ControlState Keyboard::Key::GetState() const
|
||||
{
|
||||
IOHIDValueRef value;
|
||||
|
||||
if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
|
||||
return IOHIDValueGetIntegerValue(value);
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
ControlState Keyboard::Cursor::GetState() const
|
||||
{
|
||||
return std::max(0.0f, ControlState(m_axis) / (m_positive ? 1.0f : -1.0f));
|
||||
}
|
||||
|
||||
ControlState Keyboard::Button::GetState() const
|
||||
{
|
||||
return (m_button != 0);
|
||||
}
|
||||
|
||||
std::string Keyboard::Cursor::GetName() const
|
||||
{
|
||||
static char tmpstr[] = "Cursor ..";
|
||||
tmpstr[7] = (char)('X' + m_index);
|
||||
tmpstr[8] = (m_positive ? '+' : '-');
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string Keyboard::Button::GetName() const
|
||||
{
|
||||
return std::string("Click ") + char('0' + m_index);
|
||||
}
|
||||
|
||||
std::string Keyboard::Key::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
406
Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
Normal file
406
Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp
Normal file
@ -0,0 +1,406 @@
|
||||
|
||||
#include "SDL.h"
|
||||
#include <StringUtil.h>
|
||||
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma comment(lib, "SDL2.lib")
|
||||
#endif
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace SDL
|
||||
{
|
||||
|
||||
std::string GetJoystickName(int index)
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
return SDL_JoystickNameForIndex(index);
|
||||
#else
|
||||
return SDL_JoystickName(index);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Init( std::vector<Core::Device*>& devices )
|
||||
{
|
||||
// this is used to number the joysticks
|
||||
// multiple joysticks with the same name shall get unique ids starting at 0
|
||||
std::map<std::string, int> name_counts;
|
||||
|
||||
if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
|
||||
{
|
||||
// joysticks
|
||||
for(int i = 0; i < SDL_NumJoysticks(); ++i)
|
||||
{
|
||||
SDL_Joystick* dev = SDL_JoystickOpen(i);
|
||||
if (dev)
|
||||
{
|
||||
Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
|
||||
// only add if it has some inputs/outputs
|
||||
if (js->Inputs().size() || js->Outputs().size())
|
||||
devices.push_back( js );
|
||||
else
|
||||
delete js;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
|
||||
: m_joystick(joystick)
|
||||
, m_sdl_index(sdl_index)
|
||||
, m_index(index)
|
||||
{
|
||||
// really bad HACKS:
|
||||
// to not use SDL for an XInput device
|
||||
// too many people on the forums pick the SDL device and ask:
|
||||
// "why don't my 360 gamepad triggers/rumble work correctly"
|
||||
#ifdef _WIN32
|
||||
// checking the name is probably good (and hacky) enough
|
||||
// but I'll double check with the num of buttons/axes
|
||||
std::string lcasename = GetName();
|
||||
std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
|
||||
|
||||
if ((std::string::npos != lcasename.find("xbox 360"))
|
||||
&& (10 == SDL_JoystickNumButtons(joystick))
|
||||
&& (5 == SDL_JoystickNumAxes(joystick))
|
||||
&& (1 == SDL_JoystickNumHats(joystick))
|
||||
&& (0 == SDL_JoystickNumBalls(joystick))
|
||||
)
|
||||
{
|
||||
// this device won't be used
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// get buttons
|
||||
for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
|
||||
AddInput(new Button(i, m_joystick));
|
||||
|
||||
// get hats
|
||||
for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
|
||||
{
|
||||
// each hat gets 4 input instances associated with it, (up down left right)
|
||||
for (u8 d = 0; d != 4; ++d)
|
||||
AddInput(new Hat(i, m_joystick, d));
|
||||
}
|
||||
|
||||
// get axes
|
||||
for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
|
||||
{
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddAnalogInputs(new Axis(i, m_joystick, -32768),
|
||||
new Axis(i, m_joystick, 32767));
|
||||
}
|
||||
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
// try to get supported ff effects
|
||||
m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
|
||||
if (m_haptic)
|
||||
{
|
||||
//SDL_HapticSetGain( m_haptic, 1000 );
|
||||
//SDL_HapticSetAutocenter( m_haptic, 0 );
|
||||
|
||||
const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
|
||||
|
||||
// constant effect
|
||||
if (supported_effects & SDL_HAPTIC_CONSTANT)
|
||||
{
|
||||
m_state_out.push_back(EffectIDState());
|
||||
AddOutput(new ConstantEffect(m_state_out.back()));
|
||||
}
|
||||
|
||||
// ramp effect
|
||||
if (supported_effects & SDL_HAPTIC_RAMP)
|
||||
{
|
||||
m_state_out.push_back(EffectIDState());
|
||||
AddOutput(new RampEffect(m_state_out.back()));
|
||||
}
|
||||
|
||||
// sine effect
|
||||
if (supported_effects & SDL_HAPTIC_SINE)
|
||||
{
|
||||
m_state_out.push_back(EffectIDState());
|
||||
AddOutput(new SineEffect(m_state_out.back()));
|
||||
}
|
||||
|
||||
#ifdef SDL_HAPTIC_SQUARE
|
||||
// square effect
|
||||
if (supported_effects & SDL_HAPTIC_SQUARE)
|
||||
{
|
||||
m_state_out.push_back(EffectIDState());
|
||||
AddOutput(new SquareEffect(m_state_out.back()));
|
||||
}
|
||||
#endif // defined(SDL_HAPTIC_SQUARE)
|
||||
|
||||
// triangle effect
|
||||
if (supported_effects & SDL_HAPTIC_TRIANGLE)
|
||||
{
|
||||
m_state_out.push_back(EffectIDState());
|
||||
AddOutput(new TriangleEffect(m_state_out.back()));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
Joystick::~Joystick()
|
||||
{
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
if (m_haptic)
|
||||
{
|
||||
// stop/destroy all effects
|
||||
SDL_HapticStopAll(m_haptic);
|
||||
for (auto &i : m_state_out)
|
||||
{
|
||||
if (i.id != -1)
|
||||
{
|
||||
SDL_HapticDestroyEffect(m_haptic, i.id);
|
||||
}
|
||||
}
|
||||
// close haptic first
|
||||
SDL_HapticClose(m_haptic);
|
||||
}
|
||||
#endif
|
||||
|
||||
// close joystick
|
||||
SDL_JoystickClose(m_joystick);
|
||||
}
|
||||
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
std::string Joystick::ConstantEffect::GetName() const
|
||||
{
|
||||
return "Constant";
|
||||
}
|
||||
|
||||
std::string Joystick::RampEffect::GetName() const
|
||||
{
|
||||
return "Ramp";
|
||||
}
|
||||
|
||||
std::string Joystick::SineEffect::GetName() const
|
||||
{
|
||||
return "Sine";
|
||||
}
|
||||
|
||||
#ifdef SDL_HAPTIC_SQUARE
|
||||
std::string Joystick::SquareEffect::GetName() const
|
||||
{
|
||||
return "Square";
|
||||
}
|
||||
#endif // defined(SDL_HAPTIC_SQUARE)
|
||||
|
||||
std::string Joystick::TriangleEffect::GetName() const
|
||||
{
|
||||
return "Triangle";
|
||||
}
|
||||
|
||||
void Joystick::ConstantEffect::SetState(ControlState state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
m_effect.effect.type = SDL_HAPTIC_CONSTANT;
|
||||
m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_effect.effect.type = 0;
|
||||
}
|
||||
|
||||
const Sint16 old = m_effect.effect.constant.level;
|
||||
m_effect.effect.constant.level = (Sint16)(state * 0x7FFF);
|
||||
if (old != m_effect.effect.constant.level)
|
||||
m_effect.changed = true;
|
||||
}
|
||||
|
||||
void Joystick::RampEffect::SetState(ControlState state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
m_effect.effect.type = SDL_HAPTIC_RAMP;
|
||||
m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_effect.effect.type = 0;
|
||||
}
|
||||
|
||||
const Sint16 old = m_effect.effect.ramp.start;
|
||||
m_effect.effect.ramp.start = (Sint16)(state * 0x7FFF);
|
||||
if (old != m_effect.effect.ramp.start)
|
||||
m_effect.changed = true;
|
||||
}
|
||||
|
||||
void Joystick::SineEffect::SetState(ControlState state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
m_effect.effect.type = SDL_HAPTIC_SINE;
|
||||
m_effect.effect.periodic.length = 250;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_effect.effect.type = 0;
|
||||
}
|
||||
|
||||
const Sint16 old = m_effect.effect.periodic.magnitude;
|
||||
m_effect.effect.periodic.period = 5;
|
||||
m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
|
||||
m_effect.effect.periodic.attack_length = 0;
|
||||
m_effect.effect.periodic.fade_length = 500;
|
||||
|
||||
if (old != m_effect.effect.periodic.magnitude)
|
||||
m_effect.changed = true;
|
||||
}
|
||||
|
||||
#ifdef SDL_HAPTIC_SQUARE
|
||||
void Joystick::SquareEffect::SetState(ControlState state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
m_effect.effect.type = SDL_HAPTIC_SQUARE;
|
||||
m_effect.effect.periodic.length = 250;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_effect.effect.type = 0;
|
||||
}
|
||||
|
||||
const Sint16 old = m_effect.effect.periodic.magnitude;
|
||||
m_effect.effect.periodic.period = 5;
|
||||
m_effect.effect.periodic.magnitude = state * 0x5000;
|
||||
m_effect.effect.periodic.attack_length = 0;
|
||||
m_effect.effect.periodic.fade_length = 100;
|
||||
|
||||
if (old != m_effect.effect.periodic.magnitude)
|
||||
m_effect.changed = true;
|
||||
}
|
||||
#endif // defined(SDL_HAPTIC_SQUARE)
|
||||
|
||||
void Joystick::TriangleEffect::SetState(ControlState state)
|
||||
{
|
||||
if (state)
|
||||
{
|
||||
m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
|
||||
m_effect.effect.periodic.length = 250;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_effect.effect.type = 0;
|
||||
}
|
||||
|
||||
const Sint16 old = m_effect.effect.periodic.magnitude;
|
||||
m_effect.effect.periodic.period = 5;
|
||||
m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
|
||||
m_effect.effect.periodic.attack_length = 0;
|
||||
m_effect.effect.periodic.fade_length = 100;
|
||||
|
||||
if (old != m_effect.effect.periodic.magnitude)
|
||||
m_effect.changed = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool Joystick::UpdateInput()
|
||||
{
|
||||
// each joystick is doin this, o well
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Joystick::UpdateOutput()
|
||||
{
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
for (auto &i : m_state_out)
|
||||
{
|
||||
if (i.changed) // if SetState was called on this output
|
||||
{
|
||||
if (-1 == i.id) // effect isn't currently uploaded
|
||||
{
|
||||
if (i.effect.type) // if outputstate is >0 this would be true
|
||||
{
|
||||
if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1) // upload the effect
|
||||
{
|
||||
SDL_HapticRunEffect(m_haptic, i.id, 1); // run the effect
|
||||
}
|
||||
}
|
||||
}
|
||||
else // effect is already uploaded
|
||||
{
|
||||
if (i.effect.type) // if ouputstate >0
|
||||
{
|
||||
SDL_HapticUpdateEffect(m_haptic, i.id, &i.effect); // update the effect
|
||||
}
|
||||
else
|
||||
{
|
||||
SDL_HapticStopEffect(m_haptic, i.id); // else, stop and remove the effect
|
||||
SDL_HapticDestroyEffect(m_haptic, i.id);
|
||||
i.id = -1; // mark it as not uploaded
|
||||
}
|
||||
}
|
||||
|
||||
i.changed = false;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string Joystick::GetName() const
|
||||
{
|
||||
return StripSpaces(GetJoystickName(m_sdl_index));
|
||||
}
|
||||
|
||||
std::string Joystick::GetSource() const
|
||||
{
|
||||
return "SDL";
|
||||
}
|
||||
|
||||
int Joystick::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Joystick::Button::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Button " << (int)m_index;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+');
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
std::string Joystick::Hat::GetName() const
|
||||
{
|
||||
static char tmpstr[] = "Hat . .";
|
||||
// I don't think more than 10 hats are supported
|
||||
tmpstr[4] = (char)('0' + m_index);
|
||||
tmpstr[6] = "NESW"[m_direction];
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
ControlState Joystick::Button::GetState() const
|
||||
{
|
||||
return SDL_JoystickGetButton(m_js, m_index);
|
||||
}
|
||||
|
||||
ControlState Joystick::Axis::GetState() const
|
||||
{
|
||||
return std::max(0.0f, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
|
||||
}
|
||||
|
||||
ControlState Joystick::Hat::GetState() const
|
||||
{
|
||||
return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
157
Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
Normal file
157
Source/Core/InputCommon/ControllerInterface/SDL/SDL.h
Normal file
@ -0,0 +1,157 @@
|
||||
#ifndef _CIFACE_SDL_H_
|
||||
#define _CIFACE_SDL_H_
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
#include <list>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
#define USE_SDL_HAPTIC
|
||||
#endif
|
||||
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
#include <SDL_haptic.h>
|
||||
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC
|
||||
#else
|
||||
#define SDL_INIT_FLAGS SDL_INIT_JOYSTICK
|
||||
#endif
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace SDL
|
||||
{
|
||||
|
||||
void Init( std::vector<Core::Device*>& devices );
|
||||
|
||||
class Joystick : public Core::Device
|
||||
{
|
||||
private:
|
||||
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
struct EffectIDState
|
||||
{
|
||||
EffectIDState() : effect(SDL_HapticEffect()), id(-1), changed(false) {}
|
||||
|
||||
SDL_HapticEffect effect;
|
||||
int id;
|
||||
bool changed;
|
||||
};
|
||||
#endif
|
||||
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
|
||||
ControlState GetState() const override;
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
|
||||
ControlState GetState() const override;
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const Sint16 m_range;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Hat : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const override;
|
||||
Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index) {}
|
||||
ControlState GetState() const override;
|
||||
private:
|
||||
SDL_Joystick* const m_js;
|
||||
const u8 m_direction;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
class ConstantEffect : public Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
ConstantEffect(EffectIDState& effect) : m_effect(effect) {}
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
EffectIDState& m_effect;
|
||||
};
|
||||
|
||||
class RampEffect : public Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
RampEffect(EffectIDState& effect) : m_effect(effect) {}
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
EffectIDState& m_effect;
|
||||
};
|
||||
|
||||
class SineEffect : public Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
SineEffect(EffectIDState& effect) : m_effect(effect) {}
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
EffectIDState& m_effect;
|
||||
};
|
||||
|
||||
#ifdef SDL_HAPTIC_SQUARE
|
||||
class SquareEffect : public Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
SquareEffect(EffectIDState& effect) : m_effect(effect) {}
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
EffectIDState& m_effect;
|
||||
};
|
||||
#endif // defined(SDL_HAPTIC_SQUARE)
|
||||
|
||||
class TriangleEffect : public Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
TriangleEffect(EffectIDState& effect) : m_effect(effect) {}
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
EffectIDState& m_effect;
|
||||
};
|
||||
#endif
|
||||
|
||||
public:
|
||||
bool UpdateInput() override;
|
||||
bool UpdateOutput() override;
|
||||
|
||||
Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
|
||||
~Joystick();
|
||||
|
||||
std::string GetName() const override;
|
||||
int GetId() const override;
|
||||
std::string GetSource() const override;
|
||||
|
||||
private:
|
||||
SDL_Joystick* const m_joystick;
|
||||
const int m_sdl_index;
|
||||
const unsigned int m_index;
|
||||
|
||||
#ifdef USE_SDL_HAPTIC
|
||||
std::list<EffectIDState> m_state_out;
|
||||
SDL_Haptic* m_haptic;
|
||||
#endif
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
251
Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
Normal file
251
Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp
Normal file
@ -0,0 +1,251 @@
|
||||
|
||||
#include "XInput.h"
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
static const struct
|
||||
{
|
||||
const char* const name;
|
||||
const WORD bitmask;
|
||||
} named_buttons[] =
|
||||
{
|
||||
{ "Button A", XINPUT_GAMEPAD_A },
|
||||
{ "Button B", XINPUT_GAMEPAD_B },
|
||||
{ "Button X", XINPUT_GAMEPAD_X },
|
||||
{ "Button Y", XINPUT_GAMEPAD_Y },
|
||||
{ "Pad N", XINPUT_GAMEPAD_DPAD_UP },
|
||||
{ "Pad S", XINPUT_GAMEPAD_DPAD_DOWN },
|
||||
{ "Pad W", XINPUT_GAMEPAD_DPAD_LEFT },
|
||||
{ "Pad E", XINPUT_GAMEPAD_DPAD_RIGHT },
|
||||
{ "Start", XINPUT_GAMEPAD_START },
|
||||
{ "Back", XINPUT_GAMEPAD_BACK },
|
||||
{ "Shoulder L", XINPUT_GAMEPAD_LEFT_SHOULDER },
|
||||
{ "Shoulder R", XINPUT_GAMEPAD_RIGHT_SHOULDER },
|
||||
{ "Thumb L", XINPUT_GAMEPAD_LEFT_THUMB },
|
||||
{ "Thumb R", XINPUT_GAMEPAD_RIGHT_THUMB }
|
||||
};
|
||||
|
||||
static const char* const named_triggers[] =
|
||||
{
|
||||
"Trigger L",
|
||||
"Trigger R"
|
||||
};
|
||||
|
||||
static const char* const named_axes[] =
|
||||
{
|
||||
"Left X",
|
||||
"Left Y",
|
||||
"Right X",
|
||||
"Right Y"
|
||||
};
|
||||
|
||||
static const char* const named_motors[] =
|
||||
{
|
||||
"Motor L",
|
||||
"Motor R"
|
||||
};
|
||||
|
||||
static HMODULE hXInput = nullptr;
|
||||
|
||||
typedef decltype(&XInputGetCapabilities) XInputGetCapabilities_t;
|
||||
typedef decltype(&XInputSetState) XInputSetState_t;
|
||||
typedef decltype(&XInputGetState) XInputGetState_t;
|
||||
|
||||
static XInputGetCapabilities_t PXInputGetCapabilities = nullptr;
|
||||
static XInputSetState_t PXInputSetState = nullptr;
|
||||
static XInputGetState_t PXInputGetState = nullptr;
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices)
|
||||
{
|
||||
if (!hXInput)
|
||||
{
|
||||
// Try for the most recent version we were compiled against (will only work if running on Win8+)
|
||||
hXInput = ::LoadLibrary(XINPUT_DLL);
|
||||
if (!hXInput)
|
||||
{
|
||||
// Drop back to DXSDK June 2010 version. Requires DX June 2010 redist.
|
||||
hXInput = ::LoadLibrary(TEXT("xinput1_3.dll"));
|
||||
if (!hXInput)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
PXInputGetCapabilities = (XInputGetCapabilities_t)::GetProcAddress(hXInput, "XInputGetCapabilities");
|
||||
PXInputSetState = (XInputSetState_t)::GetProcAddress(hXInput, "XInputSetState");
|
||||
PXInputGetState = (XInputGetState_t)::GetProcAddress(hXInput, "XInputGetState");
|
||||
if (!PXInputGetCapabilities ||
|
||||
!PXInputSetState ||
|
||||
!PXInputGetState)
|
||||
{
|
||||
::FreeLibrary(hXInput);
|
||||
hXInput = nullptr;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
XINPUT_CAPABILITIES caps;
|
||||
for (int i = 0; i != 4; ++i)
|
||||
if (ERROR_SUCCESS == PXInputGetCapabilities(i, 0, &caps))
|
||||
devices.push_back(new Device(caps, i));
|
||||
}
|
||||
|
||||
void DeInit()
|
||||
{
|
||||
if (hXInput)
|
||||
{
|
||||
::FreeLibrary(hXInput);
|
||||
hXInput = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
|
||||
: m_index(index), m_subtype(caps.SubType)
|
||||
{
|
||||
ZeroMemory(&m_state_out, sizeof(m_state_out));
|
||||
ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
|
||||
|
||||
// XInputGetCaps seems to always claim all capabilities are supported
|
||||
// but I will leave all this stuff in, incase m$ fixes xinput up a bit
|
||||
|
||||
// get supported buttons
|
||||
for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
|
||||
{
|
||||
if (named_buttons[i].bitmask & caps.Gamepad.wButtons)
|
||||
AddInput(new Button(i, m_state_in.Gamepad.wButtons));
|
||||
}
|
||||
|
||||
// get supported triggers
|
||||
for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
|
||||
{
|
||||
//BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / MSDN lies
|
||||
if ((&caps.Gamepad.bLeftTrigger)[i])
|
||||
AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 ));
|
||||
}
|
||||
|
||||
// get supported axes
|
||||
for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i)
|
||||
{
|
||||
//SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesn't give the range / MSDN is a liar
|
||||
if ((&caps.Gamepad.sThumbLX)[i])
|
||||
{
|
||||
const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
|
||||
|
||||
// each axis gets a negative and a positive input instance associated with it
|
||||
AddInput(new Axis(i, ax, -32768));
|
||||
AddInput(new Axis(i, ax, 32767));
|
||||
}
|
||||
}
|
||||
|
||||
// get supported motors
|
||||
for (int i = 0; i != sizeof(named_motors)/sizeof(*named_motors); ++i)
|
||||
{
|
||||
//WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
|
||||
if ((&caps.Vibration.wLeftMotorSpeed)[i])
|
||||
AddOutput(new Motor(i, (&m_state_out.wLeftMotorSpeed)[i], 65535));
|
||||
}
|
||||
|
||||
ClearInputState();
|
||||
}
|
||||
|
||||
void Device::ClearInputState()
|
||||
{
|
||||
ZeroMemory(&m_state_in, sizeof(m_state_in));
|
||||
}
|
||||
|
||||
std::string Device::GetName() const
|
||||
{
|
||||
switch (m_subtype)
|
||||
{
|
||||
case XINPUT_DEVSUBTYPE_GAMEPAD: return "Gamepad"; break;
|
||||
case XINPUT_DEVSUBTYPE_WHEEL: return "Wheel"; break;
|
||||
case XINPUT_DEVSUBTYPE_ARCADE_STICK: return "Arcade Stick"; break;
|
||||
case XINPUT_DEVSUBTYPE_FLIGHT_STICK: return "Flight Stick"; break;
|
||||
case XINPUT_DEVSUBTYPE_DANCE_PAD: return "Dance Pad"; break;
|
||||
case XINPUT_DEVSUBTYPE_GUITAR: return "Guitar"; break;
|
||||
case XINPUT_DEVSUBTYPE_DRUM_KIT: return "Drum Kit"; break;
|
||||
default: return "Device"; break;
|
||||
}
|
||||
}
|
||||
|
||||
int Device::GetId() const
|
||||
{
|
||||
return m_index;
|
||||
}
|
||||
|
||||
std::string Device::GetSource() const
|
||||
{
|
||||
return "XInput";
|
||||
}
|
||||
|
||||
// Update I/O
|
||||
|
||||
bool Device::UpdateInput()
|
||||
{
|
||||
return (ERROR_SUCCESS == PXInputGetState(m_index, &m_state_in));
|
||||
}
|
||||
|
||||
bool Device::UpdateOutput()
|
||||
{
|
||||
// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
|
||||
// only calls XInputSetState if the state changed
|
||||
if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
|
||||
{
|
||||
m_current_state_out = m_state_out;
|
||||
return (ERROR_SUCCESS == PXInputSetState(m_index, &m_state_out));
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// GET name/source/id
|
||||
|
||||
std::string Device::Button::GetName() const
|
||||
{
|
||||
return named_buttons[m_index].name;
|
||||
}
|
||||
|
||||
std::string Device::Axis::GetName() const
|
||||
{
|
||||
return std::string(named_axes[m_index]) + (m_range<0 ? '-' : '+');
|
||||
}
|
||||
|
||||
std::string Device::Trigger::GetName() const
|
||||
{
|
||||
return named_triggers[m_index];
|
||||
}
|
||||
|
||||
std::string Device::Motor::GetName() const
|
||||
{
|
||||
return named_motors[m_index];
|
||||
}
|
||||
|
||||
// GET / SET STATES
|
||||
|
||||
ControlState Device::Button::GetState() const
|
||||
{
|
||||
return (m_buttons & named_buttons[m_index].bitmask) > 0;
|
||||
}
|
||||
|
||||
ControlState Device::Trigger::GetState() const
|
||||
{
|
||||
return ControlState(m_trigger) / m_range;
|
||||
}
|
||||
|
||||
ControlState Device::Axis::GetState() const
|
||||
{
|
||||
return std::max( 0.0f, ControlState(m_axis) / m_range );
|
||||
}
|
||||
|
||||
void Device::Motor::SetState(ControlState state)
|
||||
{
|
||||
m_motor = (WORD)(state * m_range);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
101
Source/Core/InputCommon/ControllerInterface/XInput/XInput.h
Normal file
101
Source/Core/InputCommon/ControllerInterface/XInput/XInput.h
Normal file
@ -0,0 +1,101 @@
|
||||
// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
|
||||
// However, unlike XAudio2 they have not made the API incompatible - so we just
|
||||
// compile against the latest version and fall back to dynamically loading the
|
||||
// old DLL.
|
||||
|
||||
#ifndef _CIFACE_XINPUT_H_
|
||||
#define _CIFACE_XINPUT_H_
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
#define NOMINMAX
|
||||
#include <Windows.h>
|
||||
#include <XInput.h>
|
||||
|
||||
#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
|
||||
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
|
||||
#endif
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices);
|
||||
void DeInit();
|
||||
|
||||
class Device : public Core::Device
|
||||
{
|
||||
private:
|
||||
class Button : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Button(u8 index, const WORD& buttons) : m_index(index), m_buttons(buttons) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const WORD& m_buttons;
|
||||
u8 m_index;
|
||||
};
|
||||
|
||||
class Axis : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Axis(u8 index, const SHORT& axis, SHORT range) : m_index(index), m_axis(axis), m_range(range) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const SHORT& m_axis;
|
||||
const SHORT m_range;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Trigger : public Core::Device::Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Trigger(u8 index, const BYTE& trigger, BYTE range) : m_index(index), m_trigger(trigger), m_range(range) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const BYTE& m_trigger;
|
||||
const BYTE m_range;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
class Motor : public Core::Device::Output
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Motor(u8 index, WORD& motor, WORD range) : m_index(index), m_motor(motor), m_range(range) {}
|
||||
void SetState(ControlState state);
|
||||
private:
|
||||
WORD& m_motor;
|
||||
const WORD m_range;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
public:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
void ClearInputState();
|
||||
|
||||
Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
|
||||
|
||||
std::string GetName() const;
|
||||
int GetId() const;
|
||||
std::string GetSource() const;
|
||||
|
||||
private:
|
||||
XINPUT_STATE m_state_in;
|
||||
XINPUT_VIBRATION m_state_out, m_current_state_out;
|
||||
const BYTE m_subtype;
|
||||
const u8 m_index;
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
378
Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
Normal file
378
Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.cpp
Normal file
@ -0,0 +1,378 @@
|
||||
// Copyright 2013 Max Eliaser
|
||||
// Licensed under the GNU General Public License, version 2 or higher.
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
|
||||
#include "XInput2.h"
|
||||
#include <X11/XKBlib.h>
|
||||
#include <cmath>
|
||||
|
||||
// This is an input plugin using the XInput 2.0 extension to the X11 protocol,
|
||||
// loosely based on the old XLib plugin. (Has nothing to do with the XInput
|
||||
// API on Windows.)
|
||||
|
||||
// This plugin creates one KeyboardMouse object for each master pointer/
|
||||
// keyboard pair. Each KeyboardMouse object exports four types of controls:
|
||||
// * Mouse button controls: hardcoded at five of them, but could be made to
|
||||
// support infinitely many mouse buttons in theory; XInput2 has no limit.
|
||||
// * Mouse cursor controls: one for each cardinal direction. Calculated by
|
||||
// comparing the absolute position of the mouse pointer on screen to the
|
||||
// center of the emulator window.
|
||||
// * Mouse axis controls: one for each cardinal direction. Calculated using
|
||||
// a running average of relative mouse motion on each axis.
|
||||
// * Key controls: these correspond to a limited subset of the keyboard
|
||||
// keys.
|
||||
|
||||
|
||||
// Mouse axis control tuning. Unlike absolute mouse position, relative mouse
|
||||
// motion data needs to be tweaked and smoothed out a bit to be usable.
|
||||
|
||||
// Mouse axis control output is simply divided by this number. In practice,
|
||||
// that just means you can use a smaller "dead zone" if you bind axis controls
|
||||
// to a joystick. No real need to make this customizable.
|
||||
#define MOUSE_AXIS_SENSITIVITY 8.0f
|
||||
|
||||
// The mouse axis controls use a weighted running average. Each frame, the new
|
||||
// value is the average of the old value and the amount of relative mouse
|
||||
// motion during that frame. The old value is weighted by a ratio of
|
||||
// MOUSE_AXIS_SMOOTHING:1 compared to the new value. Increasing
|
||||
// MOUSE_AXIS_SMOOTHING makes the controls smoother, decreasing it makes them
|
||||
// more responsive. This might be useful as a user-customizable option.
|
||||
#define MOUSE_AXIS_SMOOTHING 1.5f
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace XInput2
|
||||
{
|
||||
|
||||
// This function will add zero or more KeyboardMouse objects to devices.
|
||||
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
|
||||
{
|
||||
Display* dpy;
|
||||
|
||||
dpy = XOpenDisplay(NULL);
|
||||
|
||||
// xi_opcode is important; it will be used to identify XInput events by
|
||||
// the polling loop in UpdateInput.
|
||||
int xi_opcode, event, error;
|
||||
|
||||
// verify that the XInput extension is available
|
||||
if (!XQueryExtension(dpy, "XInputExtension", &xi_opcode, &event, &error))
|
||||
return;
|
||||
|
||||
// verify that the XInput extension is at at least version 2.0
|
||||
int major = 2, minor = 0;
|
||||
|
||||
if (XIQueryVersion(dpy, &major, &minor) != Success)
|
||||
return;
|
||||
|
||||
// register all master devices with Dolphin
|
||||
|
||||
XIDeviceInfo* all_masters;
|
||||
XIDeviceInfo* current_master;
|
||||
int num_masters;
|
||||
|
||||
all_masters = XIQueryDevice(dpy, XIAllMasterDevices, &num_masters);
|
||||
|
||||
for (int i = 0; i < num_masters; i++)
|
||||
{
|
||||
current_master = &all_masters[i];
|
||||
if (current_master->use == XIMasterPointer)
|
||||
// Since current_master is a master pointer, its attachment must
|
||||
// be a master keyboard.
|
||||
devices.push_back(new KeyboardMouse((Window)hwnd, xi_opcode, current_master->deviceid, current_master->attachment));
|
||||
}
|
||||
|
||||
XCloseDisplay(dpy);
|
||||
|
||||
XIFreeDeviceInfo(all_masters);
|
||||
}
|
||||
|
||||
// Apply the event mask to the device and all its slaves. Only used in the
|
||||
// constructor. Remember, each KeyboardMouse has its own copy of the event
|
||||
// stream, which is how multiple event masks can "coexist."
|
||||
void KeyboardMouse::SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid)
|
||||
{
|
||||
// Set the event mask for the master device.
|
||||
|
||||
mask->deviceid = deviceid;
|
||||
XISelectEvents(m_display, window, mask, 1);
|
||||
|
||||
// Query all the master device's slaves and set the same event mask for
|
||||
// those too. There are two reasons we want to do this. For mouse devices,
|
||||
// we want the raw motion events, and only slaves (i.e. physical hardware
|
||||
// devices) emit those. For keyboard devices, selecting slaves avoids
|
||||
// dealing with key focus.
|
||||
|
||||
XIDeviceInfo* all_slaves;
|
||||
XIDeviceInfo* current_slave;
|
||||
int num_slaves;
|
||||
|
||||
all_slaves = XIQueryDevice(m_display, XIAllDevices, &num_slaves);
|
||||
|
||||
for (int i = 0; i < num_slaves; i++)
|
||||
{
|
||||
current_slave = &all_slaves[i];
|
||||
if ((current_slave->use != XISlavePointer && current_slave->use != XISlaveKeyboard) || current_slave->attachment != deviceid)
|
||||
continue;
|
||||
mask->deviceid = current_slave->deviceid;
|
||||
XISelectEvents(m_display, window, mask, 1);
|
||||
}
|
||||
|
||||
XIFreeDeviceInfo(all_slaves);
|
||||
}
|
||||
|
||||
KeyboardMouse::KeyboardMouse(Window window, int opcode, int pointer, int keyboard)
|
||||
: m_window(window), xi_opcode(opcode), pointer_deviceid(pointer), keyboard_deviceid(keyboard)
|
||||
{
|
||||
memset(&m_state, 0, sizeof(m_state));
|
||||
|
||||
// The cool thing about each KeyboardMouse object having its own Display
|
||||
// is that each one gets its own separate copy of the X11 event stream,
|
||||
// which it can individually filter to get just the events it's interested
|
||||
// in. So be aware that each KeyboardMouse object actually has its own X11
|
||||
// "context."
|
||||
m_display = XOpenDisplay(NULL);
|
||||
|
||||
int min_keycode, max_keycode;
|
||||
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
|
||||
|
||||
int unused; // should always be 1
|
||||
XIDeviceInfo* pointer_device = XIQueryDevice(m_display, pointer_deviceid, &unused);
|
||||
name = std::string(pointer_device->name);
|
||||
XIFreeDeviceInfo(pointer_device);
|
||||
|
||||
XIEventMask mask;
|
||||
unsigned char mask_buf[(XI_LASTEVENT + 7)/8];
|
||||
|
||||
mask.mask_len = sizeof(mask_buf);
|
||||
mask.mask = mask_buf;
|
||||
memset(mask_buf, 0, sizeof(mask_buf));
|
||||
|
||||
XISetMask(mask_buf, XI_ButtonPress);
|
||||
XISetMask(mask_buf, XI_ButtonRelease);
|
||||
XISetMask(mask_buf, XI_RawMotion);
|
||||
XISetMask(mask_buf, XI_KeyPress);
|
||||
XISetMask(mask_buf, XI_KeyRelease);
|
||||
|
||||
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, pointer_deviceid);
|
||||
SelectEventsForDevice(DefaultRootWindow(m_display), &mask, keyboard_deviceid);
|
||||
|
||||
// Keyboard Keys
|
||||
for (int i = min_keycode; i <= max_keycode; ++i)
|
||||
{
|
||||
Key* temp_key = new Key(m_display, i, m_state.keyboard);
|
||||
if (temp_key->m_keyname.length())
|
||||
AddInput(temp_key);
|
||||
else
|
||||
delete temp_key;
|
||||
}
|
||||
|
||||
// Mouse Buttons
|
||||
for (int i = 0; i < 5; i++)
|
||||
AddInput(new Button(i, m_state.buttons));
|
||||
|
||||
// Mouse Cursor, X-/+ and Y-/+
|
||||
for (int i = 0; i != 4; ++i)
|
||||
AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
|
||||
|
||||
// Mouse Axis, X-/+ and Y-/+
|
||||
for (int i = 0; i != 4; ++i)
|
||||
AddInput(new Axis(!!(i & 2), !!(i & 1), (&m_state.axis.x)[!!(i & 2)]));
|
||||
}
|
||||
|
||||
KeyboardMouse::~KeyboardMouse()
|
||||
{
|
||||
XCloseDisplay(m_display);
|
||||
}
|
||||
|
||||
// Update the mouse cursor controls
|
||||
void KeyboardMouse::UpdateCursor()
|
||||
{
|
||||
double root_x, root_y, win_x, win_y;
|
||||
Window root, child;
|
||||
|
||||
// unused-- we're not interested in button presses here, as those are
|
||||
// updated using events
|
||||
XIButtonState button_state;
|
||||
XIModifierState mods;
|
||||
XIGroupState group;
|
||||
|
||||
XIQueryPointer(m_display, pointer_deviceid, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &button_state, &mods, &group);
|
||||
|
||||
free (button_state.mask);
|
||||
|
||||
XWindowAttributes win_attribs;
|
||||
XGetWindowAttributes(m_display, m_window, &win_attribs);
|
||||
|
||||
// the mouse position as a range from -1 to 1
|
||||
m_state.cursor.x = win_x / (float)win_attribs.width * 2 - 1;
|
||||
m_state.cursor.y = win_y / (float)win_attribs.height * 2 - 1;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateInput()
|
||||
{
|
||||
XFlush(m_display);
|
||||
|
||||
// Get the absolute position of the mouse pointer
|
||||
UpdateCursor();
|
||||
|
||||
// for the axis controls
|
||||
float delta_x = 0.0f, delta_y = 0.0f;
|
||||
double delta_delta;
|
||||
|
||||
// Iterate through the event queue - update the axis controls, mouse
|
||||
// button controls, and keyboard controls.
|
||||
XEvent event;
|
||||
while (XPending(m_display))
|
||||
{
|
||||
XNextEvent(m_display, &event);
|
||||
|
||||
if (event.xcookie.type != GenericEvent)
|
||||
continue;
|
||||
if (event.xcookie.extension != xi_opcode)
|
||||
continue;
|
||||
if (!XGetEventData(m_display, &event.xcookie))
|
||||
continue;
|
||||
|
||||
// only one of these will get used
|
||||
XIDeviceEvent* dev_event = (XIDeviceEvent*)event.xcookie.data;
|
||||
XIRawEvent* raw_event = (XIRawEvent*)event.xcookie.data;
|
||||
|
||||
switch (event.xcookie.evtype)
|
||||
{
|
||||
case XI_ButtonPress:
|
||||
m_state.buttons |= 1<<(dev_event->detail-1);
|
||||
break;
|
||||
case XI_ButtonRelease:
|
||||
m_state.buttons &= ~(1<<(dev_event->detail-1));
|
||||
break;
|
||||
case XI_KeyPress:
|
||||
m_state.keyboard[dev_event->detail / 8] |= 1<<(dev_event->detail % 8);
|
||||
break;
|
||||
case XI_KeyRelease:
|
||||
m_state.keyboard[dev_event->detail / 8] &= ~(1<<(dev_event->detail % 8));
|
||||
break;
|
||||
case XI_RawMotion:
|
||||
// always safe because there is always at least one byte in
|
||||
// raw_event->valuators.mask, and if a bit is set in the mask,
|
||||
// then the value in raw_values is also available.
|
||||
if (XIMaskIsSet(raw_event->valuators.mask, 0))
|
||||
{
|
||||
delta_delta = raw_event->raw_values[0];
|
||||
// test for inf and nan
|
||||
if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
|
||||
delta_x += delta_delta;
|
||||
}
|
||||
if (XIMaskIsSet(raw_event->valuators.mask, 1))
|
||||
{
|
||||
delta_delta = raw_event->raw_values[1];
|
||||
// test for inf and nan
|
||||
if (delta_delta == delta_delta && 1+delta_delta != delta_delta)
|
||||
delta_y += delta_delta;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
XFreeEventData(m_display, &event.xcookie);
|
||||
}
|
||||
|
||||
// apply axis smoothing
|
||||
m_state.axis.x *= MOUSE_AXIS_SMOOTHING;
|
||||
m_state.axis.x += delta_x;
|
||||
m_state.axis.x /= MOUSE_AXIS_SMOOTHING+1.0f;
|
||||
m_state.axis.y *= MOUSE_AXIS_SMOOTHING;
|
||||
m_state.axis.y += delta_y;
|
||||
m_state.axis.y /= MOUSE_AXIS_SMOOTHING+1.0f;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateOutput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
{
|
||||
// This is the name string we got from the X server for this master
|
||||
// pointer/keyboard pair.
|
||||
return name;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetSource() const
|
||||
{
|
||||
return "XInput2";
|
||||
}
|
||||
|
||||
int KeyboardMouse::GetId() const
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
|
||||
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
|
||||
{
|
||||
int i = 0;
|
||||
KeySym keysym = 0;
|
||||
do
|
||||
{
|
||||
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
|
||||
i++;
|
||||
}
|
||||
while (keysym == NoSymbol && i < 8);
|
||||
|
||||
// Convert to upper case for the keyname
|
||||
if (keysym >= 97 && keysym <= 122)
|
||||
keysym -= 32;
|
||||
|
||||
// 0x0110ffff is the top of the unicode character range according
|
||||
// to keysymdef.h although it is probably more than we need.
|
||||
if (keysym == NoSymbol || keysym > 0x0110ffff ||
|
||||
XKeysymToString(keysym) == NULL)
|
||||
m_keyname = std::string();
|
||||
else
|
||||
m_keyname = std::string(XKeysymToString(keysym));
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Key::GetState() const
|
||||
{
|
||||
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
|
||||
}
|
||||
|
||||
KeyboardMouse::Button::Button(unsigned int index, unsigned int& buttons)
|
||||
: m_buttons(buttons), m_index(index)
|
||||
{
|
||||
// this will be a problem if we remove the hardcoded five-button limit
|
||||
name = std::string("Click ") + (char)('1' + m_index);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Button::GetState() const
|
||||
{
|
||||
return ((m_buttons & (1 << m_index)) != 0);
|
||||
}
|
||||
|
||||
KeyboardMouse::Cursor::Cursor(u8 index, bool positive, const float& cursor)
|
||||
: m_cursor(cursor), m_index(index), m_positive(positive)
|
||||
{
|
||||
name = std::string("Cursor ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Cursor::GetState() const
|
||||
{
|
||||
return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
|
||||
}
|
||||
|
||||
KeyboardMouse::Axis::Axis(u8 index, bool positive, const float& axis)
|
||||
: m_axis(axis), m_index(index), m_positive(positive)
|
||||
{
|
||||
name = std::string("Axis ") + (char)('X' + m_index) + (m_positive ? '+' : '-');
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Axis::GetState() const
|
||||
{
|
||||
return std::max(0.0f, m_axis / (m_positive ? MOUSE_AXIS_SENSITIVITY : -MOUSE_AXIS_SENSITIVITY));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
124
Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h
Normal file
124
Source/Core/InputCommon/ControllerInterface/Xlib/XInput2.h
Normal file
@ -0,0 +1,124 @@
|
||||
// Copyright 2013 Max Eliaser
|
||||
// Licensed under the GNU General Public License, version 2 or higher.
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// See XInput2.cpp for extensive documentation.
|
||||
|
||||
#ifndef _CIFACE_X11_XINPUT2_H_
|
||||
#define _CIFACE_X11_XINPUT2_H_
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
extern "C" {
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/extensions/XInput2.h>
|
||||
#include <X11/keysym.h>
|
||||
}
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace XInput2
|
||||
{
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
|
||||
|
||||
class KeyboardMouse : public Core::Device
|
||||
{
|
||||
|
||||
private:
|
||||
struct State
|
||||
{
|
||||
char keyboard[32];
|
||||
unsigned int buttons;
|
||||
struct
|
||||
{
|
||||
float x, y;
|
||||
} cursor, axis;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const { return m_keyname; }
|
||||
Key(Display* display, KeyCode keycode, const char* keyboard);
|
||||
ControlState GetState() const;
|
||||
|
||||
private:
|
||||
std::string m_keyname;
|
||||
Display* const m_display;
|
||||
const char* const m_keyboard;
|
||||
const KeyCode m_keycode;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const { return name; }
|
||||
Button(unsigned int index, unsigned int& buttons);
|
||||
ControlState GetState() const;
|
||||
|
||||
private:
|
||||
const unsigned int& m_buttons;
|
||||
const unsigned int m_index;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class Cursor : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const { return name; }
|
||||
bool IsDetectable() { return false; }
|
||||
Cursor(u8 index, bool positive, const float& cursor);
|
||||
ControlState GetState() const;
|
||||
|
||||
private:
|
||||
const float& m_cursor;
|
||||
const u8 m_index;
|
||||
const bool m_positive;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
class Axis : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const { return name; }
|
||||
bool IsDetectable() { return false; }
|
||||
Axis(u8 index, bool positive, const float& axis);
|
||||
ControlState GetState() const;
|
||||
|
||||
private:
|
||||
const float& m_axis;
|
||||
const u8 m_index;
|
||||
const bool m_positive;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
private:
|
||||
void SelectEventsForDevice(Window window, XIEventMask *mask, int deviceid);
|
||||
void UpdateCursor();
|
||||
|
||||
public:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
KeyboardMouse(Window window, int opcode, int pointer_deviceid, int keyboard_deviceid);
|
||||
~KeyboardMouse();
|
||||
|
||||
std::string GetName() const;
|
||||
std::string GetSource() const;
|
||||
int GetId() const;
|
||||
|
||||
private:
|
||||
Window m_window;
|
||||
Display* m_display;
|
||||
State m_state;
|
||||
int xi_opcode;
|
||||
const int pointer_deviceid, keyboard_deviceid;
|
||||
std::string name;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
162
Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp
Normal file
162
Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.cpp
Normal file
@ -0,0 +1,162 @@
|
||||
#include "Xlib.h"
|
||||
|
||||
#include <X11/XKBlib.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Xlib
|
||||
{
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices, void* const hwnd)
|
||||
{
|
||||
devices.push_back(new KeyboardMouse((Window)hwnd));
|
||||
}
|
||||
|
||||
KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
|
||||
{
|
||||
memset(&m_state, 0, sizeof(m_state));
|
||||
|
||||
m_display = XOpenDisplay(NULL);
|
||||
|
||||
int min_keycode, max_keycode;
|
||||
XDisplayKeycodes(m_display, &min_keycode, &max_keycode);
|
||||
|
||||
// Keyboard Keys
|
||||
for (int i = min_keycode; i <= max_keycode; ++i)
|
||||
{
|
||||
Key *temp_key = new Key(m_display, i, m_state.keyboard);
|
||||
if (temp_key->m_keyname.length())
|
||||
AddInput(temp_key);
|
||||
else
|
||||
delete temp_key;
|
||||
}
|
||||
|
||||
// Mouse Buttons
|
||||
AddInput(new Button(Button1Mask, m_state.buttons));
|
||||
AddInput(new Button(Button2Mask, m_state.buttons));
|
||||
AddInput(new Button(Button3Mask, m_state.buttons));
|
||||
AddInput(new Button(Button4Mask, m_state.buttons));
|
||||
AddInput(new Button(Button5Mask, m_state.buttons));
|
||||
|
||||
// Mouse Cursor, X-/+ and Y-/+
|
||||
for (int i = 0; i != 4; ++i)
|
||||
AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
|
||||
}
|
||||
|
||||
KeyboardMouse::~KeyboardMouse()
|
||||
{
|
||||
XCloseDisplay(m_display);
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateInput()
|
||||
{
|
||||
XQueryKeymap(m_display, m_state.keyboard);
|
||||
|
||||
int root_x, root_y, win_x, win_y;
|
||||
Window root, child;
|
||||
XQueryPointer(m_display, m_window, &root, &child, &root_x, &root_y, &win_x, &win_y, &m_state.buttons);
|
||||
|
||||
// update mouse cursor
|
||||
XWindowAttributes win_attribs;
|
||||
XGetWindowAttributes(m_display, m_window, &win_attribs);
|
||||
|
||||
// the mouse position as a range from -1 to 1
|
||||
m_state.cursor.x = (float)win_x / (float)win_attribs.width * 2 - 1;
|
||||
m_state.cursor.y = (float)win_y / (float)win_attribs.height * 2 - 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KeyboardMouse::UpdateOutput()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
std::string KeyboardMouse::GetName() const
|
||||
{
|
||||
return "Keyboard Mouse";
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::GetSource() const
|
||||
{
|
||||
return "Xlib";
|
||||
}
|
||||
|
||||
int KeyboardMouse::GetId() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
|
||||
: m_display(display), m_keyboard(keyboard), m_keycode(keycode)
|
||||
{
|
||||
int i = 0;
|
||||
KeySym keysym = 0;
|
||||
do
|
||||
{
|
||||
keysym = XkbKeycodeToKeysym(m_display, keycode, i, 0);
|
||||
i++;
|
||||
}
|
||||
while (keysym == NoSymbol && i < 8);
|
||||
|
||||
// Convert to upper case for the keyname
|
||||
if (keysym >= 97 && keysym <= 122)
|
||||
keysym -= 32;
|
||||
|
||||
// 0x0110ffff is the top of the unicode character range according
|
||||
// to keysymdef.h although it is probably more than we need.
|
||||
if (keysym == NoSymbol || keysym > 0x0110ffff ||
|
||||
XKeysymToString(keysym) == NULL)
|
||||
m_keyname = std::string();
|
||||
else
|
||||
m_keyname = std::string(XKeysymToString(keysym));
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Key::GetState() const
|
||||
{
|
||||
return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Button::GetState() const
|
||||
{
|
||||
return ((m_buttons & m_index) != 0);
|
||||
}
|
||||
|
||||
ControlState KeyboardMouse::Cursor::GetState() const
|
||||
{
|
||||
return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Key::GetName() const
|
||||
{
|
||||
return m_keyname;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Cursor::GetName() const
|
||||
{
|
||||
static char tmpstr[] = "Cursor ..";
|
||||
tmpstr[7] = (char)('X' + m_index);
|
||||
tmpstr[8] = (m_positive ? '+' : '-');
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
std::string KeyboardMouse::Button::GetName() const
|
||||
{
|
||||
char button = '0';
|
||||
switch (m_index)
|
||||
{
|
||||
case Button1Mask: button = '1'; break;
|
||||
case Button2Mask: button = '2'; break;
|
||||
case Button3Mask: button = '3'; break;
|
||||
case Button4Mask: button = '4'; break;
|
||||
case Button5Mask: button = '5'; break;
|
||||
}
|
||||
|
||||
static char tmpstr[] = "Click .";
|
||||
tmpstr[6] = button;
|
||||
return tmpstr;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
93
Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.h
Normal file
93
Source/Core/InputCommon/ControllerInterface/Xlib/Xlib.h
Normal file
@ -0,0 +1,93 @@
|
||||
#ifndef _CIFACE_XLIB_H_
|
||||
#define _CIFACE_XLIB_H_
|
||||
|
||||
#include "../Device.h"
|
||||
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/keysym.h>
|
||||
|
||||
namespace ciface
|
||||
{
|
||||
namespace Xlib
|
||||
{
|
||||
|
||||
void Init(std::vector<Core::Device*>& devices, void* const hwnd);
|
||||
|
||||
class KeyboardMouse : public Core::Device
|
||||
{
|
||||
|
||||
private:
|
||||
struct State
|
||||
{
|
||||
char keyboard[32];
|
||||
unsigned int buttons;
|
||||
struct
|
||||
{
|
||||
float x, y;
|
||||
} cursor;
|
||||
};
|
||||
|
||||
class Key : public Input
|
||||
{
|
||||
friend class KeyboardMouse;
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Key(Display* display, KeyCode keycode, const char* keyboard);
|
||||
ControlState GetState() const;
|
||||
|
||||
private:
|
||||
std::string m_keyname;
|
||||
Display* const m_display;
|
||||
const char* const m_keyboard;
|
||||
const KeyCode m_keycode;
|
||||
};
|
||||
|
||||
class Button : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Button(unsigned int index, unsigned int& buttons)
|
||||
: m_buttons(buttons), m_index(index) {}
|
||||
ControlState GetState() const;
|
||||
|
||||
private:
|
||||
const unsigned int& m_buttons;
|
||||
const unsigned int m_index;
|
||||
};
|
||||
|
||||
class Cursor : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
bool IsDetectable() { return false; }
|
||||
Cursor(u8 index, bool positive, const float& cursor)
|
||||
: m_cursor(cursor), m_index(index), m_positive(positive) {}
|
||||
ControlState GetState() const;
|
||||
|
||||
private:
|
||||
const float& m_cursor;
|
||||
const u8 m_index;
|
||||
const bool m_positive;
|
||||
};
|
||||
|
||||
public:
|
||||
bool UpdateInput();
|
||||
bool UpdateOutput();
|
||||
|
||||
KeyboardMouse(Window window);
|
||||
~KeyboardMouse();
|
||||
|
||||
std::string GetName() const;
|
||||
std::string GetSource() const;
|
||||
int GetId() const;
|
||||
|
||||
private:
|
||||
Window m_window;
|
||||
Display* m_display;
|
||||
State m_state;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user