mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Remove unnecessary Src/ folders
This commit is contained in:
@ -43,54 +43,54 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemGroup>
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<ClCompile Include="Src\D3DBase.cpp" />
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<ClCompile Include="Src\D3DBlob.cpp" />
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<ClCompile Include="Src\D3DShader.cpp" />
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<ClCompile Include="Src\D3DTexture.cpp" />
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<ClCompile Include="Src\D3DUtil.cpp" />
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<ClCompile Include="Src\FramebufferManager.cpp" />
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<ClCompile Include="Src\GfxState.cpp" />
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<ClCompile Include="Src\LineGeometryShader.cpp" />
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<ClCompile Include="Src\main.cpp" />
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<ClCompile Include="Src\NativeVertexFormat.cpp" />
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<ClCompile Include="Src\PerfQuery.cpp" />
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<ClCompile Include="Src\PixelShaderCache.cpp" />
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<ClCompile Include="Src\PointGeometryShader.cpp" />
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<ClCompile Include="Src\PSTextureEncoder.cpp" />
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<ClCompile Include="Src\Render.cpp" />
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<ClCompile Include="Src\stdafx.cpp">
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<ClCompile Include="D3DBase.cpp" />
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<ClCompile Include="D3DBlob.cpp" />
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<ClCompile Include="D3DShader.cpp" />
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<ClCompile Include="D3DTexture.cpp" />
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<ClCompile Include="D3DUtil.cpp" />
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<ClCompile Include="FramebufferManager.cpp" />
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<ClCompile Include="GfxState.cpp" />
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<ClCompile Include="LineGeometryShader.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="NativeVertexFormat.cpp" />
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<ClCompile Include="PerfQuery.cpp" />
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<ClCompile Include="PixelShaderCache.cpp" />
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<ClCompile Include="PointGeometryShader.cpp" />
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<ClCompile Include="PSTextureEncoder.cpp" />
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<ClCompile Include="Render.cpp" />
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Src\Television.cpp" />
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<ClCompile Include="Src\TextureCache.cpp" />
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<ClCompile Include="Src\VertexManager.cpp" />
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<ClCompile Include="Src\VertexShaderCache.cpp" />
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<ClCompile Include="Src\XFBEncoder.cpp" />
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<ClCompile Include="Television.cpp" />
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<ClCompile Include="TextureCache.cpp" />
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<ClCompile Include="VertexManager.cpp" />
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<ClCompile Include="VertexShaderCache.cpp" />
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<ClCompile Include="XFBEncoder.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\D3DBase.h" />
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<ClInclude Include="Src\D3DBlob.h" />
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<ClInclude Include="Src\D3DShader.h" />
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<ClInclude Include="Src\D3DTexture.h" />
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<ClInclude Include="Src\D3DUtil.h" />
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<ClInclude Include="Src\FramebufferManager.h" />
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<ClInclude Include="Src\GfxState.h" />
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<ClInclude Include="Src\Globals.h" />
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<ClInclude Include="Src\LineGeometryShader.h" />
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<ClInclude Include="Src\main.h" />
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<ClInclude Include="Src\PerfQuery.h" />
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<ClInclude Include="Src\PixelShaderCache.h" />
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<ClInclude Include="Src\PointGeometryShader.h" />
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<ClInclude Include="Src\PSTextureEncoder.h" />
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<ClInclude Include="Src\Render.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Src\Television.h" />
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<ClInclude Include="Src\TextureCache.h" />
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<ClInclude Include="Src\TextureEncoder.h" />
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<ClInclude Include="Src\VertexManager.h" />
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<ClInclude Include="Src\VertexShaderCache.h" />
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<ClInclude Include="Src\VideoBackend.h" />
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<ClInclude Include="Src\XFBEncoder.h" />
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<ClInclude Include="D3DBase.h" />
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<ClInclude Include="D3DBlob.h" />
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<ClInclude Include="D3DShader.h" />
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<ClInclude Include="D3DTexture.h" />
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<ClInclude Include="D3DUtil.h" />
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GfxState.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="LineGeometryShader.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="PixelShaderCache.h" />
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<ClInclude Include="PointGeometryShader.h" />
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<ClInclude Include="PSTextureEncoder.h" />
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<ClInclude Include="Render.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="Television.h" />
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<ClInclude Include="TextureCache.h" />
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<ClInclude Include="TextureEncoder.h" />
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<ClInclude Include="VertexManager.h" />
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<ClInclude Include="VertexShaderCache.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="XFBEncoder.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
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@ -103,4 +103,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -9,127 +9,127 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="Src\D3DBase.cpp">
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<ClCompile Include="D3DBase.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="Src\D3DBlob.cpp">
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<ClCompile Include="D3DBlob.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="Src\D3DShader.cpp">
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<ClCompile Include="D3DShader.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="Src\D3DTexture.cpp">
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<ClCompile Include="D3DTexture.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="Src\D3DUtil.cpp">
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<ClCompile Include="D3DUtil.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="Src\GfxState.cpp">
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<ClCompile Include="GfxState.cpp">
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<Filter>D3D</Filter>
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</ClCompile>
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<ClCompile Include="Src\FramebufferManager.cpp">
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<ClCompile Include="FramebufferManager.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\LineGeometryShader.cpp">
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<ClCompile Include="LineGeometryShader.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\NativeVertexFormat.cpp">
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<ClCompile Include="NativeVertexFormat.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\PerfQuery.cpp">
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<ClCompile Include="PerfQuery.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\PixelShaderCache.cpp">
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<ClCompile Include="PixelShaderCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\PointGeometryShader.cpp">
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<ClCompile Include="PointGeometryShader.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\PSTextureEncoder.cpp">
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<ClCompile Include="PSTextureEncoder.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\Render.cpp">
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<ClCompile Include="Render.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\Television.cpp">
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<ClCompile Include="Television.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\TextureCache.cpp">
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<ClCompile Include="TextureCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\VertexManager.cpp">
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<ClCompile Include="VertexManager.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\VertexShaderCache.cpp">
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<ClCompile Include="VertexShaderCache.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\XFBEncoder.cpp">
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<ClCompile Include="XFBEncoder.cpp">
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<Filter>Render</Filter>
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</ClCompile>
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<ClCompile Include="Src\main.cpp" />
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<ClCompile Include="Src\stdafx.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="stdafx.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\D3DBase.h">
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<ClInclude Include="D3DBase.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="Src\D3DBlob.h">
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<ClInclude Include="D3DBlob.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="Src\D3DShader.h">
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<ClInclude Include="D3DShader.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="Src\D3DTexture.h">
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<ClInclude Include="D3DTexture.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="Src\D3DUtil.h">
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<ClInclude Include="D3DUtil.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="Src\GfxState.h">
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<ClInclude Include="GfxState.h">
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<Filter>D3D</Filter>
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</ClInclude>
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<ClInclude Include="Src\FramebufferManager.h">
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<ClInclude Include="FramebufferManager.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\LineGeometryShader.h">
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<ClInclude Include="LineGeometryShader.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\PerfQuery.h">
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<ClInclude Include="PerfQuery.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\PixelShaderCache.h">
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<ClInclude Include="PixelShaderCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\PointGeometryShader.h">
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<ClInclude Include="PointGeometryShader.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\PSTextureEncoder.h">
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<ClInclude Include="PSTextureEncoder.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\Render.h">
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<ClInclude Include="Render.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\Television.h">
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<ClInclude Include="Television.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\TextureCache.h">
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<ClInclude Include="TextureCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\TextureEncoder.h">
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<ClInclude Include="TextureEncoder.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\VertexManager.h">
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<ClInclude Include="VertexManager.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\VertexShaderCache.h">
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<ClInclude Include="VertexShaderCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\XFBEncoder.h">
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<ClInclude Include="XFBEncoder.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Src\Globals.h" />
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<ClInclude Include="Src\main.h" />
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<ClInclude Include="Src\VideoBackend.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="stdafx.h" />
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</ItemGroup>
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</Project>
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