Remove unnecessary Src/ folders

This commit is contained in:
Jasper St. Pierre
2013-12-07 15:14:29 -05:00
parent 43e618682e
commit 34692ab826
1026 changed files with 37648 additions and 37646 deletions

View File

@ -43,54 +43,54 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Src\D3DBase.cpp" />
<ClCompile Include="Src\D3DBlob.cpp" />
<ClCompile Include="Src\D3DShader.cpp" />
<ClCompile Include="Src\D3DTexture.cpp" />
<ClCompile Include="Src\D3DUtil.cpp" />
<ClCompile Include="Src\FramebufferManager.cpp" />
<ClCompile Include="Src\GfxState.cpp" />
<ClCompile Include="Src\LineGeometryShader.cpp" />
<ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\NativeVertexFormat.cpp" />
<ClCompile Include="Src\PerfQuery.cpp" />
<ClCompile Include="Src\PixelShaderCache.cpp" />
<ClCompile Include="Src\PointGeometryShader.cpp" />
<ClCompile Include="Src\PSTextureEncoder.cpp" />
<ClCompile Include="Src\Render.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<ClCompile Include="D3DBase.cpp" />
<ClCompile Include="D3DBlob.cpp" />
<ClCompile Include="D3DShader.cpp" />
<ClCompile Include="D3DTexture.cpp" />
<ClCompile Include="D3DUtil.cpp" />
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="GfxState.cpp" />
<ClCompile Include="LineGeometryShader.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="PixelShaderCache.cpp" />
<ClCompile Include="PointGeometryShader.cpp" />
<ClCompile Include="PSTextureEncoder.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\Television.cpp" />
<ClCompile Include="Src\TextureCache.cpp" />
<ClCompile Include="Src\VertexManager.cpp" />
<ClCompile Include="Src\VertexShaderCache.cpp" />
<ClCompile Include="Src\XFBEncoder.cpp" />
<ClCompile Include="Television.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="VertexManager.cpp" />
<ClCompile Include="VertexShaderCache.cpp" />
<ClCompile Include="XFBEncoder.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\D3DBase.h" />
<ClInclude Include="Src\D3DBlob.h" />
<ClInclude Include="Src\D3DShader.h" />
<ClInclude Include="Src\D3DTexture.h" />
<ClInclude Include="Src\D3DUtil.h" />
<ClInclude Include="Src\FramebufferManager.h" />
<ClInclude Include="Src\GfxState.h" />
<ClInclude Include="Src\Globals.h" />
<ClInclude Include="Src\LineGeometryShader.h" />
<ClInclude Include="Src\main.h" />
<ClInclude Include="Src\PerfQuery.h" />
<ClInclude Include="Src\PixelShaderCache.h" />
<ClInclude Include="Src\PointGeometryShader.h" />
<ClInclude Include="Src\PSTextureEncoder.h" />
<ClInclude Include="Src\Render.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\Television.h" />
<ClInclude Include="Src\TextureCache.h" />
<ClInclude Include="Src\TextureEncoder.h" />
<ClInclude Include="Src\VertexManager.h" />
<ClInclude Include="Src\VertexShaderCache.h" />
<ClInclude Include="Src\VideoBackend.h" />
<ClInclude Include="Src\XFBEncoder.h" />
<ClInclude Include="D3DBase.h" />
<ClInclude Include="D3DBlob.h" />
<ClInclude Include="D3DShader.h" />
<ClInclude Include="D3DTexture.h" />
<ClInclude Include="D3DUtil.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GfxState.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="LineGeometryShader.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PixelShaderCache.h" />
<ClInclude Include="PointGeometryShader.h" />
<ClInclude Include="PSTextureEncoder.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="Television.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureEncoder.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VertexShaderCache.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="XFBEncoder.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
@ -103,4 +103,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -9,127 +9,127 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\D3DBase.cpp">
<ClCompile Include="D3DBase.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="Src\D3DBlob.cpp">
<ClCompile Include="D3DBlob.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="Src\D3DShader.cpp">
<ClCompile Include="D3DShader.cpp">
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</ClCompile>
<ClCompile Include="Src\D3DTexture.cpp">
<ClCompile Include="D3DTexture.cpp">
<Filter>D3D</Filter>
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<ClCompile Include="Src\D3DUtil.cpp">
<ClCompile Include="D3DUtil.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="Src\GfxState.cpp">
<ClCompile Include="GfxState.cpp">
<Filter>D3D</Filter>
</ClCompile>
<ClCompile Include="Src\FramebufferManager.cpp">
<ClCompile Include="FramebufferManager.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\LineGeometryShader.cpp">
<ClCompile Include="LineGeometryShader.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\NativeVertexFormat.cpp">
<ClCompile Include="NativeVertexFormat.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\PerfQuery.cpp">
<ClCompile Include="PerfQuery.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\PixelShaderCache.cpp">
<ClCompile Include="PixelShaderCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\PointGeometryShader.cpp">
<ClCompile Include="PointGeometryShader.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\PSTextureEncoder.cpp">
<ClCompile Include="PSTextureEncoder.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\Render.cpp">
<ClCompile Include="Render.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\Television.cpp">
<ClCompile Include="Television.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\TextureCache.cpp">
<ClCompile Include="TextureCache.cpp">
<Filter>Render</Filter>
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<ClCompile Include="Src\VertexManager.cpp">
<ClCompile Include="VertexManager.cpp">
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<ClCompile Include="Src\VertexShaderCache.cpp">
<ClCompile Include="VertexShaderCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\XFBEncoder.cpp">
<ClCompile Include="XFBEncoder.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\stdafx.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="stdafx.cpp" />
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<ClInclude Include="Src\D3DBase.h">
<ClInclude Include="D3DBase.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="Src\D3DBlob.h">
<ClInclude Include="D3DBlob.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="Src\D3DShader.h">
<ClInclude Include="D3DShader.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="Src\D3DTexture.h">
<ClInclude Include="D3DTexture.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="Src\D3DUtil.h">
<ClInclude Include="D3DUtil.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="Src\GfxState.h">
<ClInclude Include="GfxState.h">
<Filter>D3D</Filter>
</ClInclude>
<ClInclude Include="Src\FramebufferManager.h">
<ClInclude Include="FramebufferManager.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\LineGeometryShader.h">
<ClInclude Include="LineGeometryShader.h">
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<ClInclude Include="Src\PerfQuery.h">
<ClInclude Include="PerfQuery.h">
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<ClInclude Include="Src\PixelShaderCache.h">
<ClInclude Include="PixelShaderCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\PointGeometryShader.h">
<ClInclude Include="PointGeometryShader.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\PSTextureEncoder.h">
<ClInclude Include="PSTextureEncoder.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\Render.h">
<ClInclude Include="Render.h">
<Filter>Render</Filter>
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<ClInclude Include="Src\Television.h">
<ClInclude Include="Television.h">
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<ClInclude Include="Src\TextureCache.h">
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<ClInclude Include="Src\TextureEncoder.h">
<ClInclude Include="TextureEncoder.h">
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<ClInclude Include="Src\main.h" />
<ClInclude Include="Src\VideoBackend.h" />
<ClInclude Include="Src\stdafx.h" />
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