mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Remove unnecessary Src/ folders
This commit is contained in:
77
Source/Core/VideoBackends/D3D/D3DUtil.h
Normal file
77
Source/Core/VideoBackends/D3D/D3DUtil.h
Normal file
@ -0,0 +1,77 @@
|
||||
// Copyright 2013 Dolphin Emulator Project
|
||||
// Licensed under GPLv2
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <MathUtil.h>
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
namespace D3D
|
||||
{
|
||||
// Font creation flags
|
||||
#define D3DFONT_BOLD 0x0001
|
||||
#define D3DFONT_ITALIC 0x0002
|
||||
|
||||
// Font rendering flags
|
||||
#define D3DFONT_CENTERED 0x0001
|
||||
|
||||
class CD3DFont
|
||||
{
|
||||
ID3D11ShaderResourceView* m_pTexture;
|
||||
ID3D11Buffer* m_pVB;
|
||||
ID3D11InputLayout* m_InputLayout;
|
||||
ID3D11PixelShader* m_pshader;
|
||||
ID3D11VertexShader* m_vshader;
|
||||
ID3D11BlendState* m_blendstate;
|
||||
ID3D11RasterizerState* m_raststate;
|
||||
const int m_dwTexWidth;
|
||||
const int m_dwTexHeight;
|
||||
unsigned int m_LineHeight;
|
||||
float m_fTexCoords[128-32][4];
|
||||
|
||||
public:
|
||||
CD3DFont();
|
||||
// 2D text drawing function
|
||||
// Initializing and destroying device-dependent objects
|
||||
int Init();
|
||||
int Shutdown();
|
||||
int DrawTextScaled(float x, float y,
|
||||
float size,
|
||||
float spacing, u32 dwColor,
|
||||
const char* strText);
|
||||
};
|
||||
|
||||
extern CD3DFont font;
|
||||
|
||||
void InitUtils();
|
||||
void ShutdownUtils();
|
||||
|
||||
void SetPointCopySampler();
|
||||
void SetLinearCopySampler();
|
||||
|
||||
void drawShadedTexQuad(ID3D11ShaderResourceView* texture,
|
||||
const D3D11_RECT* rSource,
|
||||
int SourceWidth,
|
||||
int SourceHeight,
|
||||
ID3D11PixelShader* PShader,
|
||||
ID3D11VertexShader* VShader,
|
||||
ID3D11InputLayout* layout,
|
||||
float Gamma = 1.0f);
|
||||
void drawShadedTexSubQuad(ID3D11ShaderResourceView* texture,
|
||||
const MathUtil::Rectangle<float>* rSource,
|
||||
int SourceWidth,
|
||||
int SourceHeight,
|
||||
const MathUtil::Rectangle<float>* rDest,
|
||||
ID3D11PixelShader* PShader,
|
||||
ID3D11VertexShader* Vshader,
|
||||
ID3D11InputLayout* layout,
|
||||
float Gamma = 1.0f);
|
||||
void drawClearQuad(u32 Color, float z, ID3D11PixelShader* PShader, ID3D11VertexShader* Vshader, ID3D11InputLayout* layout);
|
||||
void drawColorQuad(u32 Color, float x1, float y1, float x2, float y2);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user