Remove unnecessary Src/ folders

This commit is contained in:
Jasper St. Pierre
2013-12-07 15:14:29 -05:00
parent 43e618682e
commit 34692ab826
1026 changed files with 37648 additions and 37646 deletions

View File

@ -1,17 +1,17 @@
set(SRCS Src/FramebufferManager.cpp
Src/GLUtil.cpp
Src/main.cpp
Src/NativeVertexFormat.cpp
Src/PerfQuery.cpp
Src/PostProcessing.cpp
Src/ProgramShaderCache.cpp
Src/RasterFont.cpp
Src/Render.cpp
Src/SamplerCache.cpp
Src/StreamBuffer.cpp
Src/TextureCache.cpp
Src/TextureConverter.cpp
Src/VertexManager.cpp)
set(SRCS FramebufferManager.cpp
GLUtil.cpp
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PostProcessing.cpp
ProgramShaderCache.cpp
RasterFont.cpp
Render.cpp
SamplerCache.cpp
StreamBuffer.cpp
TextureCache.cpp
TextureConverter.cpp
VertexManager.cpp)
set(LIBS videocommon
SOIL
@ -25,7 +25,7 @@ endif()
if(USE_GLES3)
set(LIBS ${LIBS}
GLESv2)
set(SRCS ${SRCS} Src/GLFunctions.cpp)
set(SRCS ${SRCS} GLFunctions.cpp)
else()
set(LIBS ${LIBS}
GLEW

View File

@ -43,41 +43,41 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Src\FramebufferManager.cpp" />
<ClCompile Include="Src\GLUtil.cpp" />
<ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\NativeVertexFormat.cpp" />
<ClCompile Include="Src\PerfQuery.cpp" />
<ClCompile Include="Src\PostProcessing.cpp" />
<ClCompile Include="Src\ProgramShaderCache.cpp" />
<ClCompile Include="Src\RasterFont.cpp" />
<ClCompile Include="Src\Render.cpp" />
<ClCompile Include="Src\SamplerCache.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<ClCompile Include="FramebufferManager.cpp" />
<ClCompile Include="GLUtil.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="NativeVertexFormat.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="PostProcessing.cpp" />
<ClCompile Include="ProgramShaderCache.cpp" />
<ClCompile Include="RasterFont.cpp" />
<ClCompile Include="Render.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\StreamBuffer.cpp" />
<ClCompile Include="Src\TextureCache.cpp" />
<ClCompile Include="Src\TextureConverter.cpp" />
<ClCompile Include="Src\VertexManager.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="TextureCache.cpp" />
<ClCompile Include="TextureConverter.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\FramebufferManager.h" />
<ClInclude Include="Src\Globals.h" />
<ClInclude Include="Src\GLUtil.h" />
<ClInclude Include="Src\main.h" />
<ClInclude Include="Src\PerfQuery.h" />
<ClInclude Include="Src\PostProcessing.h" />
<ClInclude Include="Src\ProgramShaderCache.h" />
<ClInclude Include="Src\RasterFont.h" />
<ClInclude Include="Src\Render.h" />
<ClInclude Include="Src\SamplerCache.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\StreamBuffer.h" />
<ClInclude Include="Src\TextureCache.h" />
<ClInclude Include="Src\TextureConverter.h" />
<ClInclude Include="Src\VertexManager.h" />
<ClInclude Include="Src\VideoBackend.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="GLUtil.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PostProcessing.h" />
<ClInclude Include="ProgramShaderCache.h" />
<ClInclude Include="RasterFont.h" />
<ClInclude Include="Render.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="TextureCache.h" />
<ClInclude Include="TextureConverter.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
@ -99,4 +99,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -15,87 +15,87 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\NativeVertexFormat.cpp">
<ClCompile Include="NativeVertexFormat.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="Src\VertexManager.cpp">
<ClCompile Include="VertexManager.cpp">
<Filter>Decoder</Filter>
</ClCompile>
<ClCompile Include="Src\GLUtil.cpp">
<ClCompile Include="GLUtil.cpp">
<Filter>GLUtil</Filter>
</ClCompile>
<ClCompile Include="Src\TextureConverter.cpp">
<ClCompile Include="TextureConverter.cpp">
<Filter>GLUtil</Filter>
</ClCompile>
<ClCompile Include="Src\RasterFont.cpp">
<ClCompile Include="RasterFont.cpp">
<Filter>Logging</Filter>
</ClCompile>
<ClCompile Include="Src\FramebufferManager.cpp">
<ClCompile Include="FramebufferManager.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\PerfQuery.cpp">
<ClCompile Include="PerfQuery.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\PostProcessing.cpp">
<ClCompile Include="PostProcessing.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\ProgramShaderCache.cpp">
<ClCompile Include="ProgramShaderCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\Render.cpp">
<ClCompile Include="Render.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\StreamBuffer.cpp">
<ClCompile Include="StreamBuffer.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\TextureCache.cpp">
<ClCompile Include="TextureCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\main.cpp" />
<ClCompile Include="Src\SamplerCache.cpp" />
<ClCompile Include="Src\stdafx.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="SamplerCache.cpp" />
<ClCompile Include="stdafx.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\VertexManager.h">
<ClInclude Include="VertexManager.h">
<Filter>Decoder</Filter>
</ClInclude>
<ClInclude Include="Src\GLUtil.h">
<ClInclude Include="GLUtil.h">
<Filter>GLUtil</Filter>
</ClInclude>
<ClInclude Include="Src\TextureConverter.h">
<ClInclude Include="TextureConverter.h">
<Filter>GLUtil</Filter>
</ClInclude>
<ClInclude Include="Src\RasterFont.h">
<ClInclude Include="RasterFont.h">
<Filter>Logging</Filter>
</ClInclude>
<ClInclude Include="Src\FramebufferManager.h">
<ClInclude Include="FramebufferManager.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\PerfQuery.h">
<ClInclude Include="PerfQuery.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\PostProcessing.h">
<ClInclude Include="PostProcessing.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\ProgramShaderCache.h">
<ClInclude Include="ProgramShaderCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\Render.h">
<ClInclude Include="Render.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\StreamBuffer.h">
<ClInclude Include="StreamBuffer.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\TextureCache.h">
<ClInclude Include="TextureCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\Globals.h" />
<ClInclude Include="Src\main.h" />
<ClInclude Include="Src\SamplerCache.h" />
<ClInclude Include="Src\VideoBackend.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>