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Remove unnecessary Src/ folders
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90
Source/Core/VideoBackends/OGL/Render.h
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90
Source/Core/VideoBackends/OGL/Render.h
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#ifndef _RENDER_H_
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#define _RENDER_H_
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#include "RenderBase.h"
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namespace OGL
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{
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void ClearEFBCache();
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enum GLSL_VERSION {
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GLSL_130,
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GLSL_140,
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GLSL_150, // and above
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GLSLES3
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};
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// ogl-only config, so not in VideoConfig.h
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extern struct VideoConfig {
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportCoverageMSAA;
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bool bSupportSampleShading;
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GLSL_VERSION eSupportedGLSLVersion;
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bool bSupportOGL31;
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bool bSupportViewportFloat;
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const char *gl_vendor;
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const char *gl_renderer;
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const char* gl_version;
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const char* glsl_version;
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s32 max_samples;
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} g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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Renderer();
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~Renderer();
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static void Init();
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static void Shutdown();
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void SetColorMask() override;
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void SetBlendMode(bool forceUpdate) override;
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void SetScissorRect(const TargetRectangle& rc) override;
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void SetGenerationMode() override;
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void SetDepthMode() override;
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void SetLogicOpMode() override;
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void SetDitherMode() override;
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void SetLineWidth() override;
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void SetSamplerState(int stage,int texindex) override;
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void SetInterlacingMode() override;
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// TODO: Implement and use these
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void ApplyState(bool bUseDstAlpha) override {}
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void RestoreState() override {}
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void RenderText(const char* pstr, int left, int top, u32 color) override;
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void DrawDebugInfo();
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void FlipImageData(u8 *data, int w, int h, int pixel_width = 3);
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void ResetAPIState() override;
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void RestoreAPIState() override;
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TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) override;
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void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma) override;
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void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void ReinterpretPixelData(unsigned int convtype) override;
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void UpdateViewport() override;
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
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};
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}
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#endif
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