Remove unnecessary Src/ folders

This commit is contained in:
Jasper St. Pierre
2013-12-07 15:14:29 -05:00
parent 43e618682e
commit 34692ab826
1026 changed files with 37648 additions and 37646 deletions

View File

@ -1,61 +1,61 @@
set(SRCS Src/BPFunctions.cpp
Src/BPMemory.cpp
Src/BPStructs.cpp
Src/CPMemory.cpp
Src/CommandProcessor.cpp
Src/Debugger.cpp
Src/DriverDetails.cpp
Src/Fifo.cpp
Src/FPSCounter.cpp
Src/FramebufferManagerBase.cpp
Src/HiresTextures.cpp
Src/ImageWrite.cpp
Src/IndexGenerator.cpp
Src/MainBase.cpp
Src/OnScreenDisplay.cpp
Src/OpcodeDecoding.cpp
Src/PerfQueryBase.cpp
Src/PixelEngine.cpp
Src/PixelShaderGen.cpp
Src/PixelShaderManager.cpp
Src/RenderBase.cpp
Src/Statistics.cpp
Src/TextureCacheBase.cpp
Src/TextureConversionShader.cpp
Src/VertexLoader.cpp
Src/VertexLoaderManager.cpp
Src/VertexLoader_Color.cpp
Src/VertexLoader_Normal.cpp
Src/VertexLoader_Position.cpp
Src/VertexLoader_TextCoord.cpp
Src/VertexManagerBase.cpp
Src/VertexShaderGen.cpp
Src/VertexShaderManager.cpp
Src/VideoBackendBase.cpp
Src/VideoConfig.cpp
Src/VideoState.cpp
Src/XFMemory.cpp
Src/XFStructs.cpp
Src/memcpy_amd.cpp)
set(SRCS BPFunctions.cpp
BPMemory.cpp
BPStructs.cpp
CPMemory.cpp
CommandProcessor.cpp
Debugger.cpp
DriverDetails.cpp
Fifo.cpp
FPSCounter.cpp
FramebufferManagerBase.cpp
HiresTextures.cpp
ImageWrite.cpp
IndexGenerator.cpp
MainBase.cpp
OnScreenDisplay.cpp
OpcodeDecoding.cpp
PerfQueryBase.cpp
PixelEngine.cpp
PixelShaderGen.cpp
PixelShaderManager.cpp
RenderBase.cpp
Statistics.cpp
TextureCacheBase.cpp
TextureConversionShader.cpp
VertexLoader.cpp
VertexLoaderManager.cpp
VertexLoader_Color.cpp
VertexLoader_Normal.cpp
VertexLoader_Position.cpp
VertexLoader_TextCoord.cpp
VertexManagerBase.cpp
VertexShaderGen.cpp
VertexShaderManager.cpp
VideoBackendBase.cpp
VideoConfig.cpp
VideoState.cpp
XFMemory.cpp
XFStructs.cpp
memcpy_amd.cpp)
set(LIBS core png)
if(NOT _M_GENERIC)
set(SRCS ${SRCS} Src/TextureDecoder_x64.cpp
Src/DLCache_x64.cpp)
set(SRCS ${SRCS} TextureDecoder_x64.cpp
DLCache_x64.cpp)
else()
set(SRCS ${SRCS} Src/TextureDecoder_Generic.cpp
Src/DLCache_Generic.cpp)
set(SRCS ${SRCS} TextureDecoder_Generic.cpp
DLCache_Generic.cpp)
endif()
if(NOT ${CL} STREQUAL CL-NOTFOUND)
list(APPEND LIBS ${CL})
endif()
if(wxWidgets_FOUND AND WIN32)
set(SRCS ${SRCS} Src/EmuWindow.cpp)
set(SRCS ${SRCS} EmuWindow.cpp)
endif()
if(LIBAV_FOUND OR WIN32)
set(SRCS ${SRCS} Src/AVIDump.cpp)
set(SRCS ${SRCS} AVIDump.cpp)
endif()
add_dolphin_library(videocommon "${SRCS}" "${LIBS}")

View File

@ -6,12 +6,12 @@
// TODO: ugly
#ifdef _WIN32
#include "../../VideoBackends/D3D/Src/VideoBackend.h"
#include "../VideoBackends/D3D/VideoBackend.h"
#endif
#if !defined(USE_GLES) || USE_GLES3
#include "../../VideoBackends/OGL/Src/VideoBackend.h"
#include "../VideoBackends/OGL/VideoBackend.h"
#endif
#include "../../VideoBackends/Software/Src/VideoBackend.h"
#include "../VideoBackends/Software/VideoBackend.h"
std::vector<VideoBackend*> g_available_video_backends;
VideoBackend* g_video_backend = NULL;

View File

@ -9,7 +9,7 @@
#include <vector>
#include "ChunkFile.h"
#include "../../VideoCommon/Src/PerfQueryBase.h"
#include "../VideoCommon/PerfQueryBase.h"
typedef void (*writeFn16)(const u16,const u32);
typedef void (*writeFn32)(const u32,const u32);

View File

@ -43,103 +43,105 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Src\AVIDump.cpp" />
<ClCompile Include="Src\BPFunctions.cpp" />
<ClCompile Include="Src\BPMemory.cpp" />
<ClCompile Include="Src\BPStructs.cpp" />
<ClCompile Include="Src\CommandProcessor.cpp" />
<ClCompile Include="Src\CPMemory.cpp" />
<ClCompile Include="Src\Debugger.cpp" />
<ClCompile Include="Src\DLCache_x64.cpp" />
<ClCompile Include="Src\DriverDetails.cpp" />
<ClCompile Include="Src\EmuWindow.cpp" />
<ClCompile Include="Src\Fifo.cpp" />
<ClCompile Include="Src\FPSCounter.cpp" />
<ClCompile Include="Src\FramebufferManagerBase.cpp" />
<ClCompile Include="Src\HiresTextures.cpp" />
<ClCompile Include="Src\ImageWrite.cpp" />
<ClCompile Include="Src\IndexGenerator.cpp" />
<ClCompile Include="Src\MainBase.cpp" />
<ClCompile Include="Src\memcpy_amd.cpp" />
<ClCompile Include="Src\OnScreenDisplay.cpp" />
<ClCompile Include="Src\OpcodeDecoding.cpp" />
<ClCompile Include="Src\PerfQueryBase.cpp" />
<ClCompile Include="Src\PixelEngine.cpp" />
<ClCompile Include="Src\PixelShaderGen.cpp" />
<ClCompile Include="Src\PixelShaderManager.cpp" />
<ClCompile Include="Src\RenderBase.cpp" />
<ClCompile Include="Src\Statistics.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<ClCompile Include="AVIDump.cpp" />
<ClCompile Include="BPFunctions.cpp" />
<ClCompile Include="BPMemory.cpp" />
<ClCompile Include="BPStructs.cpp" />
<ClCompile Include="CommandProcessor.cpp" />
<ClCompile Include="CPMemory.cpp" />
<ClCompile Include="Debugger.cpp" />
<ClCompile Include="DriverDetails.cpp" />
<ClCompile Include="EmuWindow.cpp" />
<ClCompile Include="Fifo.cpp" />
<ClCompile Include="FPSCounter.cpp" />
<ClCompile Include="FramebufferManagerBase.cpp" />
<ClCompile Include="HiresTextures.cpp" />
<ClCompile Include="ImageWrite.cpp" />
<ClCompile Include="IndexGenerator.cpp" />
<ClCompile Include="MainBase.cpp" />
<ClCompile Include="memcpy_amd.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="OpcodeDecoding.cpp" />
<ClCompile Include="PerfQueryBase.cpp" />
<ClCompile Include="PixelEngine.cpp" />
<ClCompile Include="PixelShaderGen.cpp" />
<ClCompile Include="PixelShaderManager.cpp" />
<ClCompile Include="RenderBase.cpp" />
<ClCompile Include="Statistics.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\TextureCacheBase.cpp" />
<ClCompile Include="Src\TextureConversionShader.cpp" />
<ClCompile Include="Src\TextureDecoder_x64.cpp" />
<ClCompile Include="Src\VertexLoader.cpp" />
<ClCompile Include="Src\VertexLoaderManager.cpp" />
<ClCompile Include="Src\VertexLoader_Color.cpp" />
<ClCompile Include="Src\VertexLoader_Normal.cpp" />
<ClCompile Include="Src\VertexLoader_Position.cpp" />
<ClCompile Include="Src\VertexLoader_TextCoord.cpp" />
<ClCompile Include="Src\VertexManagerBase.cpp" />
<ClCompile Include="Src\VertexShaderGen.cpp" />
<ClCompile Include="Src\VertexShaderManager.cpp" />
<ClCompile Include="Src\VideoBackendBase.cpp" />
<ClCompile Include="Src\VideoConfig.cpp" />
<ClCompile Include="Src\VideoState.cpp" />
<ClCompile Include="Src\XFMemory.cpp" />
<ClCompile Include="Src\XFStructs.cpp" />
<ClCompile Include="TextureCacheBase.cpp" />
<ClCompile Include="TextureConversionShader.cpp" />
<ClCompile Include="VertexLoader.cpp" />
<ClCompile Include="VertexLoaderManager.cpp" />
<ClCompile Include="VertexLoader_Color.cpp" />
<ClCompile Include="VertexLoader_Normal.cpp" />
<ClCompile Include="VertexLoader_Position.cpp" />
<ClCompile Include="VertexLoader_TextCoord.cpp" />
<ClCompile Include="VertexManagerBase.cpp" />
<ClCompile Include="VertexShaderGen.cpp" />
<ClCompile Include="VertexShaderManager.cpp" />
<ClCompile Include="VideoBackendBase.cpp" />
<ClCompile Include="VideoConfig.cpp" />
<ClCompile Include="VideoState.cpp" />
<ClCompile Include="DLCache_x64.cpp" />
<ClCompile Include="TextureDecoder_x64.cpp" />
<ClCompile Include="XFMemory.cpp" />
<ClCompile Include="XFStructs.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\AVIDump.h" />
<ClInclude Include="Src\BPFunctions.h" />
<ClInclude Include="Src\BPMemory.h" />
<ClInclude Include="Src\BPStructs.h" />
<ClInclude Include="Src\CommandProcessor.h" />
<ClInclude Include="Src\CPMemory.h" />
<ClInclude Include="Src\DataReader.h" />
<ClInclude Include="Src\Debugger.h" />
<ClInclude Include="Src\DLCache.h" />
<ClInclude Include="Src\DriverDetails.h" />
<ClInclude Include="Src\EmuWindow.h" />
<ClInclude Include="Src\Fifo.h" />
<ClInclude Include="Src\FPSCounter.h" />
<ClInclude Include="Src\FramebufferManagerBase.h" />
<ClInclude Include="Src\HiresTextures.h" />
<ClInclude Include="Src\ImageWrite.h" />
<ClInclude Include="Src\IndexGenerator.h" />
<ClInclude Include="Src\LightingShaderGen.h" />
<ClInclude Include="Src\LookUpTables.h" />
<ClInclude Include="Src\MainBase.h" />
<ClInclude Include="Src\NativeVertexFormat.h" />
<ClInclude Include="Src\OnScreenDisplay.h" />
<ClInclude Include="Src\OpcodeDecoding.h" />
<ClInclude Include="Src\PerfQueryBase.h" />
<ClInclude Include="Src\PixelEngine.h" />
<ClInclude Include="Src\PixelShaderGen.h" />
<ClInclude Include="Src\PixelShaderManager.h" />
<ClInclude Include="Src\RenderBase.h" />
<ClInclude Include="Src\ShaderGenCommon.h" />
<ClInclude Include="Src\Statistics.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\TextureCacheBase.h" />
<ClInclude Include="Src\TextureConversionShader.h" />
<ClInclude Include="Src\TextureDecoder.h" />
<ClInclude Include="Src\VertexLoader.h" />
<ClInclude Include="Src\VertexLoaderManager.h" />
<ClInclude Include="Src\VertexLoader_Color.h" />
<ClInclude Include="Src\VertexLoader_Normal.h" />
<ClInclude Include="Src\VertexLoader_Position.h" />
<ClInclude Include="Src\VertexLoader_TextCoord.h" />
<ClInclude Include="Src\VertexManagerBase.h" />
<ClInclude Include="Src\VertexShaderGen.h" />
<ClInclude Include="Src\VertexShaderManager.h" />
<ClInclude Include="Src\VideoBackendBase.h" />
<ClInclude Include="Src\VideoCommon.h" />
<ClInclude Include="Src\VideoConfig.h" />
<ClInclude Include="Src\VideoState.h" />
<ClInclude Include="Src\XFMemory.h" />
<ClInclude Include="Src\XFStructs.h" />
<ClInclude Include="AVIDump.h" />
<ClInclude Include="BPFunctions.h" />
<ClInclude Include="BPMemory.h" />
<ClInclude Include="BPStructs.h" />
<ClInclude Include="CommandProcessor.h" />
<ClInclude Include="CPMemory.h" />
<ClInclude Include="DataReader.h" />
<ClInclude Include="Debugger.h" />
<ClInclude Include="DLCache.h" />
<ClInclude Include="DriverDetails.h" />
<ClInclude Include="EmuWindow.h" />
<ClInclude Include="Fifo.h" />
<ClInclude Include="FPSCounter.h" />
<ClInclude Include="FramebufferManagerBase.h" />
<ClInclude Include="HiresTextures.h" />
<ClInclude Include="ImageWrite.h" />
<ClInclude Include="IndexGenerator.h" />
<ClInclude Include="LightingShaderGen.h" />
<ClInclude Include="LookUpTables.h" />
<ClInclude Include="MainBase.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="OnScreenDisplay.h" />
<ClInclude Include="OpcodeDecoding.h" />
<ClInclude Include="OpenCL.h" />
<ClInclude Include="OpenCL\OCLTextureDecoder.h" />
<ClInclude Include="PerfQueryBase.h" />
<ClInclude Include="PixelEngine.h" />
<ClInclude Include="PixelShaderGen.h" />
<ClInclude Include="PixelShaderManager.h" />
<ClInclude Include="RenderBase.h" />
<ClInclude Include="ShaderGenCommon.h" />
<ClInclude Include="Statistics.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="TextureCacheBase.h" />
<ClInclude Include="TextureConversionShader.h" />
<ClInclude Include="TextureDecoder.h" />
<ClInclude Include="VertexLoader.h" />
<ClInclude Include="VertexLoaderManager.h" />
<ClInclude Include="VertexLoader_Color.h" />
<ClInclude Include="VertexLoader_Normal.h" />
<ClInclude Include="VertexLoader_Position.h" />
<ClInclude Include="VertexLoader_TextCoord.h" />
<ClInclude Include="VertexManagerBase.h" />
<ClInclude Include="VertexShaderGen.h" />
<ClInclude Include="VertexShaderManager.h" />
<ClInclude Include="VideoBackendBase.h" />
<ClInclude Include="VideoCommon.h" />
<ClInclude Include="VideoConfig.h" />
<ClInclude Include="VideoState.h" />
<ClInclude Include="XFMemory.h" />
<ClInclude Include="XFStructs.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

View File

@ -24,257 +24,257 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Src\CommandProcessor.cpp" />
<ClCompile Include="Src\DriverDetails.cpp" />
<ClCompile Include="Src\memcpy_amd.cpp" />
<ClCompile Include="Src\PixelEngine.cpp" />
<ClCompile Include="Src\VideoBackendBase.cpp" />
<ClCompile Include="Src\VideoConfig.cpp" />
<ClCompile Include="Src\Debugger.cpp">
<ClCompile Include="CommandProcessor.cpp" />
<ClCompile Include="DriverDetails.cpp" />
<ClCompile Include="memcpy_amd.cpp" />
<ClCompile Include="PixelEngine.cpp" />
<ClCompile Include="VideoBackendBase.cpp" />
<ClCompile Include="VideoConfig.cpp" />
<ClCompile Include="Debugger.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\EmuWindow.cpp">
<ClCompile Include="EmuWindow.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\FramebufferManagerBase.cpp">
<ClCompile Include="FramebufferManagerBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\MainBase.cpp">
<ClCompile Include="MainBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\PerfQueryBase.cpp">
<ClCompile Include="PerfQueryBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\RenderBase.cpp">
<ClCompile Include="RenderBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\TextureCacheBase.cpp">
<ClCompile Include="TextureCacheBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\VertexManagerBase.cpp">
<ClCompile Include="VertexManagerBase.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="Src\Fifo.cpp">
<ClCompile Include="Fifo.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="Src\OpcodeDecoding.cpp">
<ClCompile Include="OpcodeDecoding.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="Src\BPFunctions.cpp">
<ClCompile Include="BPFunctions.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="Src\BPMemory.cpp">
<ClCompile Include="BPMemory.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="Src\BPStructs.cpp">
<ClCompile Include="BPStructs.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="Src\CPMemory.cpp">
<ClCompile Include="CPMemory.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="Src\XFMemory.cpp">
<ClCompile Include="XFMemory.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="Src\XFStructs.cpp">
<ClCompile Include="XFStructs.cpp">
<Filter>Register Sections</Filter>
</ClCompile>
<ClCompile Include="Src\PixelShaderGen.cpp">
<ClCompile Include="PixelShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="Src\TextureConversionShader.cpp">
<ClCompile Include="TextureConversionShader.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="Src\TextureDecoder_x64.cpp">
<Filter>Decoding</Filter>
</ClCompile>
<ClCompile Include="Src\VertexShaderGen.cpp">
<ClCompile Include="TextureDecoder_x64.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="Src\PixelShaderManager.cpp">
<ClCompile Include="VertexShaderGen.cpp">
<Filter>Shader Generators</Filter>
</ClCompile>
<ClCompile Include="PixelShaderManager.cpp">
<Filter>Shader Managers</Filter>
</ClCompile>
<ClCompile Include="Src\VertexShaderManager.cpp">
<ClCompile Include="VertexShaderManager.cpp">
<Filter>Shader Managers</Filter>
</ClCompile>
<ClCompile Include="Src\AVIDump.cpp">
<ClCompile Include="AVIDump.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\FPSCounter.cpp">
<ClCompile Include="FPSCounter.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\HiresTextures.cpp">
<ClCompile Include="HiresTextures.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\ImageWrite.cpp">
<ClCompile Include="ImageWrite.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\IndexGenerator.cpp">
<ClCompile Include="IndexGenerator.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\OnScreenDisplay.cpp">
<ClCompile Include="OnScreenDisplay.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\Statistics.cpp">
<ClCompile Include="Statistics.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\VideoState.cpp">
<ClCompile Include="VideoState.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="Src\DLCache_x64.cpp">
<ClCompile Include="DLCache_x64.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\VertexLoader.cpp">
<ClCompile Include="VertexLoader.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\VertexLoader_Color.cpp">
<ClCompile Include="VertexLoader_Color.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\VertexLoader_Normal.cpp">
<ClCompile Include="VertexLoader_Normal.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\VertexLoader_Position.cpp">
<ClCompile Include="VertexLoader_Position.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\VertexLoader_TextCoord.cpp">
<ClCompile Include="VertexLoader_TextCoord.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\VertexLoaderManager.cpp">
<ClCompile Include="VertexLoaderManager.cpp">
<Filter>Vertex Loading</Filter>
</ClCompile>
<ClCompile Include="Src\stdafx.cpp" />
<ClCompile Include="stdafx.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\CommandProcessor.h" />
<ClInclude Include="Src\DriverDetails.h" />
<ClInclude Include="Src\NativeVertexFormat.h" />
<ClInclude Include="Src\PixelEngine.h" />
<ClInclude Include="Src\VideoBackendBase.h" />
<ClInclude Include="Src\VideoCommon.h" />
<ClInclude Include="Src\VideoConfig.h" />
<ClInclude Include="Src\Debugger.h">
<ClInclude Include="CommandProcessor.h" />
<ClInclude Include="DriverDetails.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="PixelEngine.h" />
<ClInclude Include="VideoBackendBase.h" />
<ClInclude Include="VideoCommon.h" />
<ClInclude Include="VideoConfig.h" />
<ClInclude Include="Debugger.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\EmuWindow.h">
<ClInclude Include="EmuWindow.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\FramebufferManagerBase.h">
<ClInclude Include="FramebufferManagerBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\MainBase.h">
<ClInclude Include="MainBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\PerfQueryBase.h">
<ClInclude Include="PerfQueryBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\RenderBase.h">
<ClInclude Include="RenderBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\TextureCacheBase.h">
<ClInclude Include="TextureCacheBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\VertexManagerBase.h">
<ClInclude Include="VertexManagerBase.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="Src\Fifo.h">
<ClInclude Include="Fifo.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="Src\OpcodeDecoding.h">
<ClInclude Include="OpcodeDecoding.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="Src\TextureDecoder.h">
<ClInclude Include="TextureDecoder.h">
<Filter>Decoding</Filter>
</ClInclude>
<ClInclude Include="Src\BPFunctions.h">
<ClInclude Include="BPFunctions.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="Src\BPMemory.h">
<ClInclude Include="BPMemory.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="Src\BPStructs.h">
<ClInclude Include="BPStructs.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="Src\CPMemory.h">
<ClInclude Include="CPMemory.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="Src\XFMemory.h">
<ClInclude Include="XFMemory.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="Src\XFStructs.h">
<ClInclude Include="XFStructs.h">
<Filter>Register Sections</Filter>
</ClInclude>
<ClInclude Include="Src\LightingShaderGen.h">
<ClInclude Include="LightingShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="Src\PixelShaderGen.h">
<ClInclude Include="PixelShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="Src\ShaderGenCommon.h">
<ClInclude Include="ShaderGenCommon.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="Src\TextureConversionShader.h">
<ClInclude Include="TextureConversionShader.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="Src\VertexShaderGen.h">
<ClInclude Include="VertexShaderGen.h">
<Filter>Shader Generators</Filter>
</ClInclude>
<ClInclude Include="Src\PixelShaderManager.h">
<ClInclude Include="PixelShaderManager.h">
<Filter>Shader Managers</Filter>
</ClInclude>
<ClInclude Include="Src\VertexShaderManager.h">
<ClInclude Include="VertexShaderManager.h">
<Filter>Shader Managers</Filter>
</ClInclude>
<ClInclude Include="Src\AVIDump.h">
<ClInclude Include="AVIDump.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\FPSCounter.h">
<ClInclude Include="FPSCounter.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\HiresTextures.h">
<ClInclude Include="HiresTextures.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\ImageWrite.h">
<ClInclude Include="ImageWrite.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\IndexGenerator.h">
<ClInclude Include="IndexGenerator.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\LookUpTables.h">
<ClInclude Include="LookUpTables.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\OnScreenDisplay.h">
<ClInclude Include="OnScreenDisplay.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\Statistics.h">
<ClInclude Include="Statistics.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\VideoState.h">
<ClInclude Include="VideoState.h">
<Filter>Util</Filter>
</ClInclude>
<ClInclude Include="Src\DataReader.h">
<ClInclude Include="DataReader.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\DLCache.h">
<ClInclude Include="DLCache.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\VertexLoader.h">
<ClInclude Include="VertexLoader.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\VertexLoader_Color.h">
<ClInclude Include="VertexLoader_Color.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\VertexLoader_Normal.h">
<ClInclude Include="VertexLoader_Normal.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\VertexLoader_Position.h">
<ClInclude Include="VertexLoader_Position.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\VertexLoader_TextCoord.h">
<ClInclude Include="VertexLoader_TextCoord.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\VertexLoaderManager.h">
<ClInclude Include="VertexLoaderManager.h">
<Filter>Vertex Loading</Filter>
</ClInclude>
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="stdafx.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />