Remove unnecessary Src/ folders

This commit is contained in:
Jasper St. Pierre
2013-12-07 15:14:29 -05:00
parent 43e618682e
commit 34692ab826
1026 changed files with 37648 additions and 37646 deletions

View File

@ -43,103 +43,105 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemGroup>
<ClCompile Include="Src\AVIDump.cpp" />
<ClCompile Include="Src\BPFunctions.cpp" />
<ClCompile Include="Src\BPMemory.cpp" />
<ClCompile Include="Src\BPStructs.cpp" />
<ClCompile Include="Src\CommandProcessor.cpp" />
<ClCompile Include="Src\CPMemory.cpp" />
<ClCompile Include="Src\Debugger.cpp" />
<ClCompile Include="Src\DLCache_x64.cpp" />
<ClCompile Include="Src\DriverDetails.cpp" />
<ClCompile Include="Src\EmuWindow.cpp" />
<ClCompile Include="Src\Fifo.cpp" />
<ClCompile Include="Src\FPSCounter.cpp" />
<ClCompile Include="Src\FramebufferManagerBase.cpp" />
<ClCompile Include="Src\HiresTextures.cpp" />
<ClCompile Include="Src\ImageWrite.cpp" />
<ClCompile Include="Src\IndexGenerator.cpp" />
<ClCompile Include="Src\MainBase.cpp" />
<ClCompile Include="Src\memcpy_amd.cpp" />
<ClCompile Include="Src\OnScreenDisplay.cpp" />
<ClCompile Include="Src\OpcodeDecoding.cpp" />
<ClCompile Include="Src\PerfQueryBase.cpp" />
<ClCompile Include="Src\PixelEngine.cpp" />
<ClCompile Include="Src\PixelShaderGen.cpp" />
<ClCompile Include="Src\PixelShaderManager.cpp" />
<ClCompile Include="Src\RenderBase.cpp" />
<ClCompile Include="Src\Statistics.cpp" />
<ClCompile Include="Src\stdafx.cpp">
<ClCompile Include="AVIDump.cpp" />
<ClCompile Include="BPFunctions.cpp" />
<ClCompile Include="BPMemory.cpp" />
<ClCompile Include="BPStructs.cpp" />
<ClCompile Include="CommandProcessor.cpp" />
<ClCompile Include="CPMemory.cpp" />
<ClCompile Include="Debugger.cpp" />
<ClCompile Include="DriverDetails.cpp" />
<ClCompile Include="EmuWindow.cpp" />
<ClCompile Include="Fifo.cpp" />
<ClCompile Include="FPSCounter.cpp" />
<ClCompile Include="FramebufferManagerBase.cpp" />
<ClCompile Include="HiresTextures.cpp" />
<ClCompile Include="ImageWrite.cpp" />
<ClCompile Include="IndexGenerator.cpp" />
<ClCompile Include="MainBase.cpp" />
<ClCompile Include="memcpy_amd.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="OpcodeDecoding.cpp" />
<ClCompile Include="PerfQueryBase.cpp" />
<ClCompile Include="PixelEngine.cpp" />
<ClCompile Include="PixelShaderGen.cpp" />
<ClCompile Include="PixelShaderManager.cpp" />
<ClCompile Include="RenderBase.cpp" />
<ClCompile Include="Statistics.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\TextureCacheBase.cpp" />
<ClCompile Include="Src\TextureConversionShader.cpp" />
<ClCompile Include="Src\TextureDecoder_x64.cpp" />
<ClCompile Include="Src\VertexLoader.cpp" />
<ClCompile Include="Src\VertexLoaderManager.cpp" />
<ClCompile Include="Src\VertexLoader_Color.cpp" />
<ClCompile Include="Src\VertexLoader_Normal.cpp" />
<ClCompile Include="Src\VertexLoader_Position.cpp" />
<ClCompile Include="Src\VertexLoader_TextCoord.cpp" />
<ClCompile Include="Src\VertexManagerBase.cpp" />
<ClCompile Include="Src\VertexShaderGen.cpp" />
<ClCompile Include="Src\VertexShaderManager.cpp" />
<ClCompile Include="Src\VideoBackendBase.cpp" />
<ClCompile Include="Src\VideoConfig.cpp" />
<ClCompile Include="Src\VideoState.cpp" />
<ClCompile Include="Src\XFMemory.cpp" />
<ClCompile Include="Src\XFStructs.cpp" />
<ClCompile Include="TextureCacheBase.cpp" />
<ClCompile Include="TextureConversionShader.cpp" />
<ClCompile Include="VertexLoader.cpp" />
<ClCompile Include="VertexLoaderManager.cpp" />
<ClCompile Include="VertexLoader_Color.cpp" />
<ClCompile Include="VertexLoader_Normal.cpp" />
<ClCompile Include="VertexLoader_Position.cpp" />
<ClCompile Include="VertexLoader_TextCoord.cpp" />
<ClCompile Include="VertexManagerBase.cpp" />
<ClCompile Include="VertexShaderGen.cpp" />
<ClCompile Include="VertexShaderManager.cpp" />
<ClCompile Include="VideoBackendBase.cpp" />
<ClCompile Include="VideoConfig.cpp" />
<ClCompile Include="VideoState.cpp" />
<ClCompile Include="DLCache_x64.cpp" />
<ClCompile Include="TextureDecoder_x64.cpp" />
<ClCompile Include="XFMemory.cpp" />
<ClCompile Include="XFStructs.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\AVIDump.h" />
<ClInclude Include="Src\BPFunctions.h" />
<ClInclude Include="Src\BPMemory.h" />
<ClInclude Include="Src\BPStructs.h" />
<ClInclude Include="Src\CommandProcessor.h" />
<ClInclude Include="Src\CPMemory.h" />
<ClInclude Include="Src\DataReader.h" />
<ClInclude Include="Src\Debugger.h" />
<ClInclude Include="Src\DLCache.h" />
<ClInclude Include="Src\DriverDetails.h" />
<ClInclude Include="Src\EmuWindow.h" />
<ClInclude Include="Src\Fifo.h" />
<ClInclude Include="Src\FPSCounter.h" />
<ClInclude Include="Src\FramebufferManagerBase.h" />
<ClInclude Include="Src\HiresTextures.h" />
<ClInclude Include="Src\ImageWrite.h" />
<ClInclude Include="Src\IndexGenerator.h" />
<ClInclude Include="Src\LightingShaderGen.h" />
<ClInclude Include="Src\LookUpTables.h" />
<ClInclude Include="Src\MainBase.h" />
<ClInclude Include="Src\NativeVertexFormat.h" />
<ClInclude Include="Src\OnScreenDisplay.h" />
<ClInclude Include="Src\OpcodeDecoding.h" />
<ClInclude Include="Src\PerfQueryBase.h" />
<ClInclude Include="Src\PixelEngine.h" />
<ClInclude Include="Src\PixelShaderGen.h" />
<ClInclude Include="Src\PixelShaderManager.h" />
<ClInclude Include="Src\RenderBase.h" />
<ClInclude Include="Src\ShaderGenCommon.h" />
<ClInclude Include="Src\Statistics.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\TextureCacheBase.h" />
<ClInclude Include="Src\TextureConversionShader.h" />
<ClInclude Include="Src\TextureDecoder.h" />
<ClInclude Include="Src\VertexLoader.h" />
<ClInclude Include="Src\VertexLoaderManager.h" />
<ClInclude Include="Src\VertexLoader_Color.h" />
<ClInclude Include="Src\VertexLoader_Normal.h" />
<ClInclude Include="Src\VertexLoader_Position.h" />
<ClInclude Include="Src\VertexLoader_TextCoord.h" />
<ClInclude Include="Src\VertexManagerBase.h" />
<ClInclude Include="Src\VertexShaderGen.h" />
<ClInclude Include="Src\VertexShaderManager.h" />
<ClInclude Include="Src\VideoBackendBase.h" />
<ClInclude Include="Src\VideoCommon.h" />
<ClInclude Include="Src\VideoConfig.h" />
<ClInclude Include="Src\VideoState.h" />
<ClInclude Include="Src\XFMemory.h" />
<ClInclude Include="Src\XFStructs.h" />
<ClInclude Include="AVIDump.h" />
<ClInclude Include="BPFunctions.h" />
<ClInclude Include="BPMemory.h" />
<ClInclude Include="BPStructs.h" />
<ClInclude Include="CommandProcessor.h" />
<ClInclude Include="CPMemory.h" />
<ClInclude Include="DataReader.h" />
<ClInclude Include="Debugger.h" />
<ClInclude Include="DLCache.h" />
<ClInclude Include="DriverDetails.h" />
<ClInclude Include="EmuWindow.h" />
<ClInclude Include="Fifo.h" />
<ClInclude Include="FPSCounter.h" />
<ClInclude Include="FramebufferManagerBase.h" />
<ClInclude Include="HiresTextures.h" />
<ClInclude Include="ImageWrite.h" />
<ClInclude Include="IndexGenerator.h" />
<ClInclude Include="LightingShaderGen.h" />
<ClInclude Include="LookUpTables.h" />
<ClInclude Include="MainBase.h" />
<ClInclude Include="NativeVertexFormat.h" />
<ClInclude Include="OnScreenDisplay.h" />
<ClInclude Include="OpcodeDecoding.h" />
<ClInclude Include="OpenCL.h" />
<ClInclude Include="OpenCL\OCLTextureDecoder.h" />
<ClInclude Include="PerfQueryBase.h" />
<ClInclude Include="PixelEngine.h" />
<ClInclude Include="PixelShaderGen.h" />
<ClInclude Include="PixelShaderManager.h" />
<ClInclude Include="RenderBase.h" />
<ClInclude Include="ShaderGenCommon.h" />
<ClInclude Include="Statistics.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="TextureCacheBase.h" />
<ClInclude Include="TextureConversionShader.h" />
<ClInclude Include="TextureDecoder.h" />
<ClInclude Include="VertexLoader.h" />
<ClInclude Include="VertexLoaderManager.h" />
<ClInclude Include="VertexLoader_Color.h" />
<ClInclude Include="VertexLoader_Normal.h" />
<ClInclude Include="VertexLoader_Position.h" />
<ClInclude Include="VertexLoader_TextCoord.h" />
<ClInclude Include="VertexManagerBase.h" />
<ClInclude Include="VertexShaderGen.h" />
<ClInclude Include="VertexShaderManager.h" />
<ClInclude Include="VideoBackendBase.h" />
<ClInclude Include="VideoCommon.h" />
<ClInclude Include="VideoConfig.h" />
<ClInclude Include="VideoState.h" />
<ClInclude Include="XFMemory.h" />
<ClInclude Include="XFStructs.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />