Fixes our post processing shaders so they work under OpenGL ES 3.0

Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
This commit is contained in:
Ryan Houdek
2014-05-05 15:59:49 -05:00
parent 2f92b82b29
commit 34bc14e75d
21 changed files with 123 additions and 123 deletions

View File

@ -5,5 +5,5 @@ in vec2 uv0;
void main()
{
ocol0 = texture(samp9, uv0) * 3;
ocol0 = texture(samp9, uv0) * 3.0;
}