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Get display name and score from client
Delete m_display_name and m_player_score fields and retrieve those values directly from the client's user information.
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@ -15,6 +15,7 @@
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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#include "DolphinQt/QtUtils/FromStdString.h"
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#include "DolphinQt/Settings.h"
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AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
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@ -76,7 +77,7 @@ void AchievementHeaderWidget::UpdateData()
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}
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AchievementManager::PointSpread point_spread = instance.TallyScore();
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QString user_name = QString::fromStdString(instance.GetPlayerDisplayName());
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QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
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QString game_name = QString::fromStdString(instance.GetGameDisplayName());
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AchievementManager::BadgeStatus player_badge = instance.GetPlayerBadge();
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AchievementManager::BadgeStatus game_badge = instance.GetGameBadge();
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