mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Refactored Achievement Manager Login to use rc_client
LoginCallback was created to handle the results of the asynchronous client login calls; VerifyCredentials was deleted as no longer necessary.
This commit is contained in:
parent
7b3fac18cd
commit
3bf8b5fb90
@ -5,6 +5,7 @@
|
||||
|
||||
#include "Core/AchievementManager.h"
|
||||
|
||||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
#include <fmt/format.h>
|
||||
@ -48,8 +49,8 @@ void AchievementManager::Init()
|
||||
m_queue.Reset("AchievementManagerQueue", [](const std::function<void()>& func) { func(); });
|
||||
m_image_queue.Reset("AchievementManagerImageQueue",
|
||||
[](const std::function<void()>& func) { func(); });
|
||||
if (IsLoggedIn())
|
||||
Login("", [](ResponseType r_type) {});
|
||||
if (HasAPIToken())
|
||||
Login("");
|
||||
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager Initialized");
|
||||
}
|
||||
}
|
||||
@ -64,30 +65,36 @@ void AchievementManager::SetUpdateCallback(UpdateCallback callback)
|
||||
m_update_callback();
|
||||
}
|
||||
|
||||
void AchievementManager::Login(const std::string& password, const ResponseCallback& callback)
|
||||
void AchievementManager::Login(const std::string& password)
|
||||
{
|
||||
if (!m_is_runtime_initialized)
|
||||
if (!m_client)
|
||||
{
|
||||
ERROR_LOG_FMT(ACHIEVEMENTS, "Attempted login (async) to RetroAchievements server without "
|
||||
"Achievement Manager initialized.");
|
||||
callback(ResponseType::MANAGER_NOT_INITIALIZED);
|
||||
ERROR_LOG_FMT(
|
||||
ACHIEVEMENTS,
|
||||
"Attempted login to RetroAchievements server without achievement client initialized.");
|
||||
return;
|
||||
}
|
||||
m_queue.EmplaceItem([this, password, callback] {
|
||||
callback(VerifyCredentials(password));
|
||||
FetchBadges();
|
||||
m_update_callback();
|
||||
});
|
||||
if (password.empty())
|
||||
{
|
||||
rc_client_begin_login_with_token(m_client, Config::Get(Config::RA_USERNAME).c_str(),
|
||||
Config::Get(Config::RA_API_TOKEN).c_str(), LoginCallback,
|
||||
nullptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
rc_client_begin_login_with_password(m_client, Config::Get(Config::RA_USERNAME).c_str(),
|
||||
password.c_str(), LoginCallback, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
bool AchievementManager::IsLoggedIn() const
|
||||
bool AchievementManager::HasAPIToken() const
|
||||
{
|
||||
return !Config::Get(Config::RA_API_TOKEN).empty();
|
||||
}
|
||||
|
||||
void AchievementManager::HashGame(const std::string& file_path, const ResponseCallback& callback)
|
||||
{
|
||||
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
|
||||
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
|
||||
{
|
||||
callback(ResponseType::NOT_ENABLED);
|
||||
return;
|
||||
@ -142,7 +149,7 @@ void AchievementManager::HashGame(const std::string& file_path, const ResponseCa
|
||||
|
||||
void AchievementManager::HashGame(const DiscIO::Volume* volume, const ResponseCallback& callback)
|
||||
{
|
||||
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
|
||||
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
|
||||
{
|
||||
callback(ResponseType::NOT_ENABLED);
|
||||
return;
|
||||
@ -220,7 +227,7 @@ void AchievementManager::HashGame(const DiscIO::Volume* volume, const ResponseCa
|
||||
|
||||
void AchievementManager::LoadGameSync(const ResponseCallback& callback)
|
||||
{
|
||||
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
|
||||
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
|
||||
{
|
||||
callback(ResponseType::NOT_ENABLED);
|
||||
return;
|
||||
@ -316,7 +323,7 @@ bool AchievementManager::IsGameLoaded() const
|
||||
|
||||
void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
|
||||
{
|
||||
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
|
||||
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
|
||||
{
|
||||
callback(ResponseType::NOT_ENABLED);
|
||||
return;
|
||||
@ -339,7 +346,7 @@ void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
|
||||
void AchievementManager::ActivateDeactivateAchievements()
|
||||
{
|
||||
std::lock_guard lg{m_lock};
|
||||
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
|
||||
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
|
||||
return;
|
||||
bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
|
||||
bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
|
||||
@ -359,7 +366,7 @@ void AchievementManager::ActivateDeactivateAchievements()
|
||||
void AchievementManager::ActivateDeactivateLeaderboards()
|
||||
{
|
||||
std::lock_guard lg{m_lock};
|
||||
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
|
||||
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
|
||||
return;
|
||||
bool leaderboards_enabled =
|
||||
Config::Get(Config::RA_LEADERBOARDS_ENABLED) && Config::Get(Config::RA_HARDCORE_ENABLED);
|
||||
@ -386,7 +393,7 @@ void AchievementManager::ActivateDeactivateLeaderboards()
|
||||
void AchievementManager::ActivateDeactivateRichPresence()
|
||||
{
|
||||
std::lock_guard lg{m_lock};
|
||||
if (!Config::Get(Config::RA_ENABLED) || !IsLoggedIn())
|
||||
if (!Config::Get(Config::RA_ENABLED) || !HasAPIToken())
|
||||
return;
|
||||
rc_runtime_activate_richpresence(
|
||||
&m_runtime,
|
||||
@ -399,7 +406,7 @@ void AchievementManager::ActivateDeactivateRichPresence()
|
||||
|
||||
void AchievementManager::FetchBadges()
|
||||
{
|
||||
if (!m_is_runtime_initialized || !IsLoggedIn() || !Config::Get(Config::RA_BADGES_ENABLED))
|
||||
if (!m_is_runtime_initialized || !HasAPIToken() || !Config::Get(Config::RA_BADGES_ENABLED))
|
||||
{
|
||||
m_update_callback();
|
||||
return;
|
||||
@ -761,12 +768,12 @@ bool AchievementManager::IsHardcoreModeActive() const
|
||||
|
||||
std::string AchievementManager::GetPlayerDisplayName() const
|
||||
{
|
||||
return IsLoggedIn() ? m_display_name : "";
|
||||
return HasAPIToken() ? m_display_name : "";
|
||||
}
|
||||
|
||||
u32 AchievementManager::GetPlayerScore() const
|
||||
{
|
||||
return IsLoggedIn() ? m_player_score : 0;
|
||||
return HasAPIToken() ? m_player_score : 0;
|
||||
}
|
||||
|
||||
const AchievementManager::BadgeStatus& AchievementManager::GetPlayerBadge() const
|
||||
@ -1007,40 +1014,49 @@ void AchievementManager::FilereaderClose(void* file_handle)
|
||||
delete static_cast<FilereaderState*>(file_handle);
|
||||
}
|
||||
|
||||
AchievementManager::ResponseType AchievementManager::VerifyCredentials(const std::string& password)
|
||||
void AchievementManager::LoginCallback(int result, const char* error_message, rc_client_t* client,
|
||||
void* userdata)
|
||||
{
|
||||
rc_api_login_response_t login_data{};
|
||||
std::string username, api_token;
|
||||
if (result != RC_OK)
|
||||
{
|
||||
std::lock_guard lg{m_lock};
|
||||
username = Config::Get(Config::RA_USERNAME);
|
||||
api_token = Config::Get(Config::RA_API_TOKEN);
|
||||
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.",
|
||||
Config::Get(Config::RA_USERNAME));
|
||||
return;
|
||||
}
|
||||
rc_api_login_request_t login_request = {
|
||||
.username = username.c_str(), .api_token = api_token.c_str(), .password = password.c_str()};
|
||||
ResponseType r_type = Request<rc_api_login_request_t, rc_api_login_response_t>(
|
||||
login_request, &login_data, rc_api_init_login_request, rc_api_process_login_response);
|
||||
if (r_type == ResponseType::SUCCESS)
|
||||
|
||||
const rc_client_user_t* user;
|
||||
{
|
||||
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.", username);
|
||||
std::lock_guard lg{m_lock};
|
||||
if (username != Config::Get(Config::RA_USERNAME))
|
||||
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
||||
user = rc_client_get_user_info(client);
|
||||
}
|
||||
if (!user)
|
||||
{
|
||||
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to retrieve user information from client.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::string config_username = Config::Get(Config::RA_USERNAME);
|
||||
if (config_username != user->username)
|
||||
{
|
||||
if (Common::CaseInsensitiveEquals(config_username, user->username))
|
||||
{
|
||||
INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.", username,
|
||||
Config::Get(Config::RA_USERNAME));
|
||||
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
|
||||
return ResponseType::EXPIRED_CONTEXT;
|
||||
INFO_LOG_FMT(ACHIEVEMENTS,
|
||||
"Case mismatch between site {} and local {}; updating local config.",
|
||||
user->username, Config::Get(Config::RA_USERNAME));
|
||||
Config::SetBaseOrCurrent(Config::RA_USERNAME, user->username);
|
||||
}
|
||||
else
|
||||
{
|
||||
INFO_LOG_FMT(ACHIEVEMENTS, "Attempted to login prior user {}; current user is {}.",
|
||||
user->username, Config::Get(Config::RA_USERNAME));
|
||||
rc_client_logout(client);
|
||||
return;
|
||||
}
|
||||
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, login_data.api_token);
|
||||
m_display_name = login_data.display_name;
|
||||
m_player_score = login_data.score;
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN_LOG_FMT(ACHIEVEMENTS, "Failed to login {} to RetroAchievements server.", username);
|
||||
}
|
||||
rc_api_destroy_login_response(&login_data);
|
||||
return r_type;
|
||||
INFO_LOG_FMT(ACHIEVEMENTS, "Successfully logged in {} to RetroAchievements server.",
|
||||
user->username);
|
||||
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
|
||||
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, user->token);
|
||||
}
|
||||
|
||||
AchievementManager::ResponseType AchievementManager::ResolveHash(const Hash& game_hash,
|
||||
|
@ -117,8 +117,8 @@ public:
|
||||
static AchievementManager& GetInstance();
|
||||
void Init();
|
||||
void SetUpdateCallback(UpdateCallback callback);
|
||||
void Login(const std::string& password, const ResponseCallback& callback);
|
||||
bool IsLoggedIn() const;
|
||||
void Login(const std::string& password);
|
||||
bool HasAPIToken() const;
|
||||
void HashGame(const std::string& file_path, const ResponseCallback& callback);
|
||||
void HashGame(const DiscIO::Volume* volume, const ResponseCallback& callback);
|
||||
bool IsGameLoaded() const;
|
||||
@ -171,7 +171,8 @@ private:
|
||||
static size_t FilereaderRead(void* file_handle, void* buffer, size_t requested_bytes);
|
||||
static void FilereaderClose(void* file_handle);
|
||||
|
||||
ResponseType VerifyCredentials(const std::string& password);
|
||||
static void LoginCallback(int result, const char* error_message, rc_client_t* client,
|
||||
void* userdata);
|
||||
ResponseType ResolveHash(const Hash& game_hash, u32* game_id);
|
||||
void LoadGameSync(const ResponseCallback& callback);
|
||||
ResponseType StartRASession();
|
||||
|
@ -69,7 +69,7 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
|
||||
void AchievementHeaderWidget::UpdateData()
|
||||
{
|
||||
auto& instance = AchievementManager::GetInstance();
|
||||
if (!instance.IsLoggedIn())
|
||||
if (!instance.HasAPIToken())
|
||||
{
|
||||
m_header_box->setVisible(false);
|
||||
return;
|
||||
|
@ -254,8 +254,7 @@ void AchievementSettingsWidget::ToggleRAIntegration()
|
||||
void AchievementSettingsWidget::Login()
|
||||
{
|
||||
Config::SetBaseOrCurrent(Config::RA_USERNAME, m_common_username_input->text().toStdString());
|
||||
AchievementManager::GetInstance().Login(m_common_password_input->text().toStdString(),
|
||||
[](AchievementManager::ResponseType r_type) {});
|
||||
AchievementManager::GetInstance().Login(m_common_password_input->text().toStdString());
|
||||
m_common_password_input->setText(QString());
|
||||
SaveSettings();
|
||||
}
|
||||
|
@ -79,7 +79,7 @@ void AchievementsWindow::UpdateData()
|
||||
const bool is_game_loaded = instance.IsGameLoaded();
|
||||
|
||||
m_header_widget->UpdateData();
|
||||
m_header_widget->setVisible(instance.IsLoggedIn());
|
||||
m_header_widget->setVisible(instance.HasAPIToken());
|
||||
m_settings_widget->UpdateData();
|
||||
m_progress_widget->UpdateData();
|
||||
m_tab_widget->setTabVisible(1, is_game_loaded);
|
||||
|
Loading…
Reference in New Issue
Block a user