OGL: Set shared context state up to match main context

Has a better chance of avoiding recompiling if so.
This commit is contained in:
Stenzek 2019-04-21 12:37:22 +10:00
parent 6553cf8bb1
commit 356ebdf509

View File

@ -852,6 +852,18 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param)
return false;
s_is_shared_context = true;
// Make the state match the main context to have a better chance of avoiding recompiles.
if (!context->IsGLES())
glEnable(GL_PROGRAM_POINT_SIZE);
if (g_ActiveConfig.backend_info.bSupportsClipControl)
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
{
glEnable(GL_CLIP_DISTANCE0);
glEnable(GL_CLIP_DISTANCE1);
glEnable(GL_DEPTH_CLAMP);
}
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
GLUtil::EnablePrimitiveRestart(context);