mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
TextureConversionShader: Don't use the float specifier in shader code.
This commit is contained in:
parent
6c82469662
commit
35a270d2a8
@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
|
||||
|
||||
// Handle D3D depth inversion.
|
||||
if (depth)
|
||||
WRITE(p, " %s = 1.0f - %s;\n", dest, dest);
|
||||
WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user