TextureConversionShader: Don't use the float specifier in shader code.

This commit is contained in:
Jules Blok 2016-08-24 11:44:57 +02:00
parent 6c82469662
commit 35a270d2a8

View File

@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
// Handle D3D depth inversion.
if (depth)
WRITE(p, " %s = 1.0f - %s;\n", dest, dest);
WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
}
}