mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Merge pull request #11752 from LillyJadeKatrin/retroachievements-activate
Retroachievements activate
This commit is contained in:
commit
361ffd5917
@ -14,6 +14,8 @@
|
||||
#include "Core/Core.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
|
||||
static constexpr bool hardcore_mode_enabled = false;
|
||||
|
||||
AchievementManager* AchievementManager::GetInstance()
|
||||
{
|
||||
static AchievementManager s_instance;
|
||||
@ -131,15 +133,86 @@ void AchievementManager::LoadGameByFilenameAsync(const std::string& iso_path,
|
||||
|
||||
const auto fetch_game_data_response = FetchGameData();
|
||||
m_is_game_loaded = fetch_game_data_response == ResponseType::SUCCESS;
|
||||
|
||||
// Claim the lock, then queue the fetch unlock data calls, then initialize the unlock map in
|
||||
// ActivateDeactiveAchievements. This allows the calls to process while initializing the
|
||||
// unlock map but then forces them to wait until it's initialized before making modifications to
|
||||
// it.
|
||||
{
|
||||
std::lock_guard lg{m_lock};
|
||||
LoadUnlockData([](ResponseType r_type) {});
|
||||
ActivateDeactivateAchievements();
|
||||
}
|
||||
ActivateDeactivateLeaderboards();
|
||||
ActivateDeactivateRichPresence();
|
||||
|
||||
callback(fetch_game_data_response);
|
||||
});
|
||||
}
|
||||
|
||||
void AchievementManager::LoadUnlockData(const ResponseCallback& callback)
|
||||
{
|
||||
m_queue.EmplaceItem([this, callback] {
|
||||
const auto hardcore_unlock_response = FetchUnlockData(true);
|
||||
if (hardcore_unlock_response != ResponseType::SUCCESS)
|
||||
{
|
||||
callback(hardcore_unlock_response);
|
||||
return;
|
||||
}
|
||||
|
||||
callback(FetchUnlockData(false));
|
||||
});
|
||||
}
|
||||
|
||||
void AchievementManager::ActivateDeactivateAchievements()
|
||||
{
|
||||
bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
|
||||
bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
|
||||
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
|
||||
for (u32 ix = 0; ix < m_game_data.num_achievements; ix++)
|
||||
{
|
||||
auto iter =
|
||||
m_unlock_map.insert({m_game_data.achievements[ix].id, UnlockStatus{.game_data_index = ix}});
|
||||
ActivateDeactivateAchievement(iter.first->first, enabled, unofficial, encore);
|
||||
}
|
||||
}
|
||||
|
||||
void AchievementManager::ActivateDeactivateLeaderboards()
|
||||
{
|
||||
bool leaderboards_enabled = Config::Get(Config::RA_LEADERBOARDS_ENABLED);
|
||||
for (u32 ix = 0; ix < m_game_data.num_leaderboards; ix++)
|
||||
{
|
||||
auto leaderboard = m_game_data.leaderboards[ix];
|
||||
if (m_is_game_loaded && leaderboards_enabled && hardcore_mode_enabled)
|
||||
{
|
||||
rc_runtime_activate_lboard(&m_runtime, leaderboard.id, leaderboard.definition, nullptr, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
rc_runtime_deactivate_lboard(&m_runtime, m_game_data.leaderboards[ix].id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AchievementManager::ActivateDeactivateRichPresence()
|
||||
{
|
||||
rc_runtime_activate_richpresence(
|
||||
&m_runtime,
|
||||
(m_is_game_loaded && Config::Get(Config::RA_RICH_PRESENCE_ENABLED)) ?
|
||||
m_game_data.rich_presence_script :
|
||||
"",
|
||||
nullptr, 0);
|
||||
}
|
||||
|
||||
void AchievementManager::CloseGame()
|
||||
{
|
||||
m_is_game_loaded = false;
|
||||
m_game_id = 0;
|
||||
m_queue.Cancel();
|
||||
m_unlock_map.clear();
|
||||
ActivateDeactivateAchievements();
|
||||
ActivateDeactivateLeaderboards();
|
||||
ActivateDeactivateRichPresence();
|
||||
}
|
||||
|
||||
void AchievementManager::Logout()
|
||||
@ -214,6 +287,85 @@ AchievementManager::ResponseType AchievementManager::FetchGameData()
|
||||
rc_api_process_fetch_game_data_response);
|
||||
}
|
||||
|
||||
AchievementManager::ResponseType AchievementManager::FetchUnlockData(bool hardcore)
|
||||
{
|
||||
rc_api_fetch_user_unlocks_response_t unlock_data{};
|
||||
std::string username = Config::Get(Config::RA_USERNAME);
|
||||
std::string api_token = Config::Get(Config::RA_API_TOKEN);
|
||||
rc_api_fetch_user_unlocks_request_t fetch_unlocks_request = {.username = username.c_str(),
|
||||
.api_token = api_token.c_str(),
|
||||
.game_id = m_game_id,
|
||||
.hardcore = hardcore};
|
||||
ResponseType r_type =
|
||||
Request<rc_api_fetch_user_unlocks_request_t, rc_api_fetch_user_unlocks_response_t>(
|
||||
fetch_unlocks_request, &unlock_data, rc_api_init_fetch_user_unlocks_request,
|
||||
rc_api_process_fetch_user_unlocks_response);
|
||||
if (r_type == ResponseType::SUCCESS)
|
||||
{
|
||||
std::lock_guard lg{m_lock};
|
||||
bool enabled = Config::Get(Config::RA_ACHIEVEMENTS_ENABLED);
|
||||
bool unofficial = Config::Get(Config::RA_UNOFFICIAL_ENABLED);
|
||||
bool encore = Config::Get(Config::RA_ENCORE_ENABLED);
|
||||
for (AchievementId ix = 0; ix < unlock_data.num_achievement_ids; ix++)
|
||||
{
|
||||
auto it = m_unlock_map.find(unlock_data.achievement_ids[ix]);
|
||||
if (it == m_unlock_map.end())
|
||||
continue;
|
||||
it->second.remote_unlock_status =
|
||||
hardcore ? UnlockStatus::UnlockType::HARDCORE : UnlockStatus::UnlockType::SOFTCORE;
|
||||
ActivateDeactivateAchievement(unlock_data.achievement_ids[ix], enabled, unofficial, encore);
|
||||
}
|
||||
}
|
||||
rc_api_destroy_fetch_user_unlocks_response(&unlock_data);
|
||||
return r_type;
|
||||
}
|
||||
|
||||
void AchievementManager::ActivateDeactivateAchievement(AchievementId id, bool enabled,
|
||||
bool unofficial, bool encore)
|
||||
{
|
||||
auto it = m_unlock_map.find(id);
|
||||
if (it == m_unlock_map.end())
|
||||
return;
|
||||
const UnlockStatus& status = it->second;
|
||||
u32 index = status.game_data_index;
|
||||
bool active = (rc_runtime_get_achievement(&m_runtime, id) != nullptr);
|
||||
|
||||
// Deactivate achievements if game is not loaded
|
||||
bool activate = m_is_game_loaded;
|
||||
// Activate achievements only if achievements are enabled
|
||||
if (activate && !enabled)
|
||||
activate = false;
|
||||
// Deactivate if achievement is unofficial, unless unofficial achievements are enabled
|
||||
if (activate && !unofficial &&
|
||||
m_game_data.achievements[index].category == RC_ACHIEVEMENT_CATEGORY_UNOFFICIAL)
|
||||
{
|
||||
activate = false;
|
||||
}
|
||||
// If encore mode is on, activate/deactivate regardless of current unlock status
|
||||
if (activate && !encore)
|
||||
{
|
||||
// Encore is off, achievement has been unlocked in this session, deactivate
|
||||
activate = (status.session_unlock_count == 0);
|
||||
// Encore is off, achievement has been hardcore unlocked on site, deactivate
|
||||
if (activate && status.remote_unlock_status == UnlockStatus::UnlockType::HARDCORE)
|
||||
activate = false;
|
||||
// Encore is off, hardcore is off, achievement has been softcore unlocked on site, deactivate
|
||||
if (activate && !hardcore_mode_enabled &&
|
||||
status.remote_unlock_status == UnlockStatus::UnlockType::SOFTCORE)
|
||||
{
|
||||
activate = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!active && activate)
|
||||
{
|
||||
rc_runtime_activate_achievement(&m_runtime, id, m_game_data.achievements[index].definition,
|
||||
nullptr, 0);
|
||||
}
|
||||
if (active && !activate)
|
||||
rc_runtime_deactivate_achievement(&m_runtime, id);
|
||||
}
|
||||
|
||||
// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
|
||||
// the same design pattern (here, X is the name of the call):
|
||||
// Create a specific rc_api_X_request_t struct and populate with the necessary values
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
#include <rcheevos/include/rc_api_runtime.h>
|
||||
#include <rcheevos/include/rc_api_user.h>
|
||||
@ -16,6 +17,8 @@
|
||||
#include "Common/Event.h"
|
||||
#include "Common/WorkQueueThread.h"
|
||||
|
||||
using AchievementId = u32;
|
||||
|
||||
class AchievementManager
|
||||
{
|
||||
public:
|
||||
@ -36,6 +39,11 @@ public:
|
||||
bool IsLoggedIn() const;
|
||||
void LoadGameByFilenameAsync(const std::string& iso_path, const ResponseCallback& callback);
|
||||
|
||||
void LoadUnlockData(const ResponseCallback& callback);
|
||||
void ActivateDeactivateAchievements();
|
||||
void ActivateDeactivateLeaderboards();
|
||||
void ActivateDeactivateRichPresence();
|
||||
|
||||
void CloseGame();
|
||||
void Logout();
|
||||
void Shutdown();
|
||||
@ -49,6 +57,9 @@ private:
|
||||
ResponseType ResolveHash(std::array<char, HASH_LENGTH> game_hash);
|
||||
ResponseType StartRASession();
|
||||
ResponseType FetchGameData();
|
||||
ResponseType FetchUnlockData(bool hardcore);
|
||||
|
||||
void ActivateDeactivateAchievement(AchievementId id, bool enabled, bool unofficial, bool encore);
|
||||
|
||||
template <typename RcRequest, typename RcResponse>
|
||||
ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
|
||||
@ -61,7 +72,21 @@ private:
|
||||
rc_api_fetch_game_data_response_t m_game_data{};
|
||||
bool m_is_game_loaded = false;
|
||||
|
||||
struct UnlockStatus
|
||||
{
|
||||
AchievementId game_data_index = 0;
|
||||
enum class UnlockType
|
||||
{
|
||||
LOCKED,
|
||||
SOFTCORE,
|
||||
HARDCORE
|
||||
} remote_unlock_status = UnlockType::LOCKED;
|
||||
int session_unlock_count = 0;
|
||||
};
|
||||
std::unordered_map<AchievementId, UnlockStatus> m_unlock_map;
|
||||
|
||||
Common::WorkQueueThread<std::function<void()>> m_queue;
|
||||
std::recursive_mutex m_lock;
|
||||
}; // class AchievementManager
|
||||
|
||||
#endif // USE_RETRO_ACHIEVEMENTS
|
||||
|
@ -13,4 +13,13 @@ namespace Config
|
||||
const Info<bool> RA_ENABLED{{System::Achievements, "Achievements", "Enabled"}, false};
|
||||
const Info<std::string> RA_USERNAME{{System::Achievements, "Achievements", "Username"}, ""};
|
||||
const Info<std::string> RA_API_TOKEN{{System::Achievements, "Achievements", "ApiToken"}, ""};
|
||||
const Info<bool> RA_ACHIEVEMENTS_ENABLED{
|
||||
{System::Achievements, "Achievements", "AchievementsEnabled"}, false};
|
||||
const Info<bool> RA_LEADERBOARDS_ENABLED{
|
||||
{System::Achievements, "Achievements", "LeaderboardsEnabled"}, false};
|
||||
const Info<bool> RA_RICH_PRESENCE_ENABLED{
|
||||
{System::Achievements, "Achievements", "RichPresenceEnabled"}, false};
|
||||
const Info<bool> RA_UNOFFICIAL_ENABLED{{System::Achievements, "Achievements", "UnofficialEnabled"},
|
||||
false};
|
||||
const Info<bool> RA_ENCORE_ENABLED{{System::Achievements, "Achievements", "EncoreEnabled"}, false};
|
||||
} // namespace Config
|
||||
|
@ -11,4 +11,9 @@ namespace Config
|
||||
extern const Info<bool> RA_ENABLED;
|
||||
extern const Info<std::string> RA_USERNAME;
|
||||
extern const Info<std::string> RA_API_TOKEN;
|
||||
extern const Info<bool> RA_ACHIEVEMENTS_ENABLED;
|
||||
extern const Info<bool> RA_LEADERBOARDS_ENABLED;
|
||||
extern const Info<bool> RA_RICH_PRESENCE_ENABLED;
|
||||
extern const Info<bool> RA_UNOFFICIAL_ENABLED;
|
||||
extern const Info<bool> RA_ENCORE_ENABLED;
|
||||
} // namespace Config
|
||||
|
Loading…
Reference in New Issue
Block a user