Merge pull request #12346 from iwubcode/arb_mipmaps_default_off

Core: disable arbitrary mipmap detection by default
This commit is contained in:
Admiral H. Curtiss
2023-12-16 16:23:10 +01:00
committed by GitHub
4 changed files with 4 additions and 4 deletions

View File

@ -763,7 +763,7 @@ enum class BooleanSetting(
Settings.FILE_GFX,
Settings.SECTION_GFX_ENHANCEMENTS,
"ArbitraryMipmapDetection",
true
false
),
GFX_CC_CORRECT_COLOR_SPACE(
Settings.FILE_GFX,

View File

@ -222,7 +222,7 @@
<string name="disable_copy_filter">Disable Copy Filter</string>
<string name="disable_copy_filter_description">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
<string name="arbitrary_mipmap_detection">Arbitrary Mipmap Detection</string>
<string name="arbitrary_mipmap_detection_description">Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this checked.</string>
<string name="arbitrary_mipmap_detection_description">Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this unchecked.</string>
<string name="color_correction_submenu">Color Correction</string>
<string name="color_space">Color Space</string>
<string name="correct_color_space">Correct Color Space</string>