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Android / Core / DolphinQt: disable arbitrary mipmap detection by default, let the games that need it be enabled with a config option, there aren't many of them
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@ -762,7 +762,7 @@ enum class BooleanSetting(
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Settings.FILE_GFX,
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Settings.SECTION_GFX_ENHANCEMENTS,
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"ArbitraryMipmapDetection",
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true
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false
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),
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GFX_CC_CORRECT_COLOR_SPACE(
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Settings.FILE_GFX,
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@ -222,7 +222,7 @@
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<string name="disable_copy_filter">Disable Copy Filter</string>
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<string name="disable_copy_filter_description">Disables the blending of adjacent rows when copying the EFB. This is known in some games as \"deflickering\" or \"smoothing\". Disabling the filter is usually safe, and may result in a sharper image.</string>
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<string name="arbitrary_mipmap_detection">Arbitrary Mipmap Detection</string>
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<string name="arbitrary_mipmap_detection_description">Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this checked.</string>
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<string name="arbitrary_mipmap_detection_description">Enables detection of arbitrary mipmaps, which some games use for special distance-based effects.\nMay have false positives that result in blurry textures at increased internal resolution, such as in games that use very low resolution mipmaps. Disabling this can also reduce stutter in games that frequently load new textures.\n\nIf unsure, leave this unchecked.</string>
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<string name="color_correction_submenu">Color Correction</string>
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<string name="color_space">Color Space</string>
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<string name="correct_color_space">Correct Color Space</string>
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@ -135,7 +135,7 @@ const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR{{System::GFX, "Enhancements", "For
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const Info<bool> GFX_ENHANCE_DISABLE_COPY_FILTER{{System::GFX, "Enhancements", "DisableCopyFilter"},
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true};
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const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION{
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{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, true};
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{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, false};
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const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD{
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{System::GFX, "Enhancements", "ArbitraryMipmapDetectionThreshold"}, 14.0f};
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const Info<bool> GFX_ENHANCE_HDR_OUTPUT{{System::GFX, "Enhancements", "HDROutput"}, false};
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@ -607,7 +607,7 @@ void EnhancementsWidget::AddDescriptions()
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"resolution, such as in games that use very low resolution mipmaps. Disabling this can also "
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"reduce stutter in games that frequently load new textures. This feature is not compatible "
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"with GPU Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this "
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"checked.</dolphin_emphasis>");
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"unchecked.</dolphin_emphasis>");
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static const char TR_HDR_DESCRIPTION[] = QT_TR_NOOP(
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"Enables scRGB HDR output (if supported by your graphics backend and monitor)."
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" Fullscreen might be required."
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