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Merge pull request #12346 from iwubcode/arb_mipmaps_default_off
Core: disable arbitrary mipmap detection by default
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@ -135,7 +135,7 @@ const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR{{System::GFX, "Enhancements", "For
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const Info<bool> GFX_ENHANCE_DISABLE_COPY_FILTER{{System::GFX, "Enhancements", "DisableCopyFilter"},
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true};
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const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION{
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{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, true};
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{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, false};
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const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD{
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{System::GFX, "Enhancements", "ArbitraryMipmapDetectionThreshold"}, 14.0f};
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const Info<bool> GFX_ENHANCE_HDR_OUTPUT{{System::GFX, "Enhancements", "HDROutput"}, false};
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@ -607,7 +607,7 @@ void EnhancementsWidget::AddDescriptions()
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"resolution, such as in games that use very low resolution mipmaps. Disabling this can also "
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"reduce stutter in games that frequently load new textures. This feature is not compatible "
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"with GPU Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this "
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"checked.</dolphin_emphasis>");
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"unchecked.</dolphin_emphasis>");
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static const char TR_HDR_DESCRIPTION[] = QT_TR_NOOP(
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"Enables scRGB HDR output (if supported by your graphics backend and monitor)."
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" Fullscreen might be required."
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