Merge pull request #12346 from iwubcode/arb_mipmaps_default_off

Core: disable arbitrary mipmap detection by default
This commit is contained in:
Admiral H. Curtiss
2023-12-16 16:23:10 +01:00
committed by GitHub
4 changed files with 4 additions and 4 deletions

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@ -135,7 +135,7 @@ const Info<bool> GFX_ENHANCE_FORCE_TRUE_COLOR{{System::GFX, "Enhancements", "For
const Info<bool> GFX_ENHANCE_DISABLE_COPY_FILTER{{System::GFX, "Enhancements", "DisableCopyFilter"},
true};
const Info<bool> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION{
{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, true};
{System::GFX, "Enhancements", "ArbitraryMipmapDetection"}, false};
const Info<float> GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD{
{System::GFX, "Enhancements", "ArbitraryMipmapDetectionThreshold"}, 14.0f};
const Info<bool> GFX_ENHANCE_HDR_OUTPUT{{System::GFX, "Enhancements", "HDROutput"}, false};

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@ -607,7 +607,7 @@ void EnhancementsWidget::AddDescriptions()
"resolution, such as in games that use very low resolution mipmaps. Disabling this can also "
"reduce stutter in games that frequently load new textures. This feature is not compatible "
"with GPU Texture Decoding.<br><br><dolphin_emphasis>If unsure, leave this "
"checked.</dolphin_emphasis>");
"unchecked.</dolphin_emphasis>");
static const char TR_HDR_DESCRIPTION[] = QT_TR_NOOP(
"Enables scRGB HDR output (if supported by your graphics backend and monitor)."
" Fullscreen might be required."