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Merge pull request #8036 from jordan-woyak/emu-drums-fix
WiimoteEmu: Drum extension accuracy improvements.
This commit is contained in:
commit
37c85b32c0
@ -4,9 +4,8 @@
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#include "Core/HW/WiimoteEmu/Extension/Drums.h"
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#include <array>
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#include <cassert>
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#include <cstring>
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#include <type_traits>
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#include "Common/BitUtils.h"
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#include "Common/Common.h"
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@ -21,12 +20,12 @@ namespace WiimoteEmu
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{
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constexpr std::array<u8, 6> drums_id{{0x01, 0x00, 0xa4, 0x20, 0x01, 0x03}};
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constexpr std::array<u16, 6> drum_pad_bitmasks{{
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constexpr std::array<u8, 6> drum_pad_bitmasks{{
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Drums::PAD_RED,
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Drums::PAD_YELLOW,
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Drums::PAD_BLUE,
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Drums::PAD_GREEN,
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Drums::PAD_ORANGE,
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Drums::PAD_GREEN,
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Drums::PAD_BASS,
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}};
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@ -34,19 +33,28 @@ constexpr std::array<const char*, 6> drum_pad_names{{
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_trans("Red"),
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_trans("Yellow"),
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_trans("Blue"),
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_trans("Green"),
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_trans("Orange"),
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_trans("Green"),
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_trans("Bass"),
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}};
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constexpr std::array<u16, 2> drum_button_bitmasks{{
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constexpr std::array<Drums::VelocityID, 6> drum_pad_velocity_ids{{
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Drums::VelocityID::Red,
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Drums::VelocityID::Yellow,
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Drums::VelocityID::Blue,
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Drums::VelocityID::Orange,
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Drums::VelocityID::Green,
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Drums::VelocityID::Bass,
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}};
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constexpr std::array<u8, 2> drum_button_bitmasks{{
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Drums::BUTTON_MINUS,
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Drums::BUTTON_PLUS,
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}};
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Drums::Drums() : Extension1stParty(_trans("Drums"))
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{
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// pads
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// Pads.
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groups.emplace_back(m_pads = new ControllerEmu::Buttons(_trans("Pads")));
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for (auto& drum_pad_name : drum_pad_names)
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{
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@ -54,12 +62,18 @@ Drums::Drums() : Extension1stParty(_trans("Drums"))
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new ControllerEmu::Input(ControllerEmu::Translate, drum_pad_name));
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}
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// stick
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constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;
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groups.emplace_back(m_stick =
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new ControllerEmu::OctagonAnalogStick(_trans("Stick"), gate_radius));
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m_pads->AddSetting(&m_hit_strength_setting,
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// i18n: Refers to how hard emulated drum pads are struck.
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{_trans("Hit Strength"),
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// i18n: The symbol for percent.
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_trans("%")},
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50);
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// buttons
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// Stick.
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groups.emplace_back(m_stick =
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new ControllerEmu::OctagonAnalogStick(_trans("Stick"), GATE_RADIUS));
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// Buttons.
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
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m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
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@ -69,39 +83,98 @@ void Drums::Update()
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{
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DataFormat drum_data = {};
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// stick
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// The meaning of these bits are unknown but they are usually set.
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drum_data.unk1 = 0b11;
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drum_data.unk2 = 0b11;
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drum_data.unk3 = 0b1;
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drum_data.unk4 = 0b1;
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drum_data.unk5 = 0b11;
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// Send no velocity data by default.
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drum_data.velocity_id = u8(VelocityID::None);
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drum_data.no_velocity_data_1 = 1;
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drum_data.no_velocity_data_2 = 1;
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drum_data.softness = 7;
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// Stick.
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{
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const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
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drum_data.sx = static_cast<u8>((stick_state.x * STICK_RADIUS) + STICK_CENTER);
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drum_data.sy = static_cast<u8>((stick_state.y * STICK_RADIUS) + STICK_CENTER);
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drum_data.stick_x = MapFloat(stick_state.x, STICK_CENTER, STICK_MIN, STICK_MAX);
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drum_data.stick_y = MapFloat(stick_state.y, STICK_CENTER, STICK_MIN, STICK_MAX);
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}
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// TODO: Implement these:
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drum_data.which = 0x1F;
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drum_data.none = 1;
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drum_data.hhp = 1;
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drum_data.velocity = 0xf;
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drum_data.softness = 7;
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// Buttons.
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m_buttons->GetState(&drum_data.buttons, drum_button_bitmasks.data());
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// buttons
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m_buttons->GetState(&drum_data.bt, drum_button_bitmasks.data());
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// Drum pads.
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u8 current_pad_input = 0;
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m_pads->GetState(¤t_pad_input, drum_pad_bitmasks.data());
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m_new_pad_hits |= ~m_prev_pad_input & current_pad_input;
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m_prev_pad_input = current_pad_input;
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// pads
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m_pads->GetState(&drum_data.bt, drum_pad_bitmasks.data());
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static_assert(std::tuple_size<decltype(m_pad_remaining_frames)>::value ==
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drum_pad_bitmasks.size(),
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"Array sizes do not match.");
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// flip button bits
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drum_data.bt ^= 0xFFFF;
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// Figure out which velocity id to send. (needs to be sent once for each newly hit drum-pad)
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for (std::size_t i = 0; i != drum_pad_bitmasks.size(); ++i)
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{
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const auto drum_pad = drum_pad_bitmasks[i];
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if (m_new_pad_hits & drum_pad)
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{
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// Clear the bit so velocity data is not sent again until the next hit.
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m_new_pad_hits &= ~drum_pad;
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drum_data.velocity_id = u8(drum_pad_velocity_ids[i]);
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drum_data.no_velocity_data_1 = 0;
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drum_data.no_velocity_data_2 = 0;
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// Set softness from user-configured hit strength setting.
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drum_data.softness = u8(7 - std::lround(m_hit_strength_setting.GetValue() * 7 / 100));
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// A drum-pad hit causes the relevent bit to be triggered for the next 10 frames.
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constexpr u8 HIT_FRAME_COUNT = 10;
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m_pad_remaining_frames[i] = HIT_FRAME_COUNT;
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break;
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}
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}
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// Figure out which drum-pad bits to send.
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// Note: Relevent bits are not set until after velocity data has been sent.
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// My drums never exposed simultaneous hits. One pad bit was always sent before the other.
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for (std::size_t i = 0; i != drum_pad_bitmasks.size(); ++i)
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{
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auto& remaining_frames = m_pad_remaining_frames[i];
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if (remaining_frames != 0)
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{
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drum_data.drum_pads |= drum_pad_bitmasks[i];
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--remaining_frames;
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}
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}
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// Flip button and drum-pad bits. (0 == pressed)
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drum_data.buttons ^= 0xff;
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drum_data.drum_pads ^= 0xff;
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// Copy data to proper region in the "register".
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Common::BitCastPtr<DataFormat>(&m_reg.controller_data) = drum_data;
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}
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bool Drums::IsButtonPressed() const
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{
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u16 buttons = 0;
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u8 buttons = 0;
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m_buttons->GetState(&buttons, drum_button_bitmasks.data());
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m_pads->GetState(&buttons, drum_pad_bitmasks.data());
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return buttons != 0;
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u8 pads = 0;
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m_pads->GetState(&pads, drum_pad_bitmasks.data());
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return buttons != 0 || pads != 0;
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}
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void Drums::Reset()
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@ -110,7 +183,21 @@ void Drums::Reset()
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m_reg.identifier = drums_id;
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// TODO: Is there calibration data?
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// Both 16-byte blocks of calibration data seem to be 0xff filled.
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m_reg.calibration.fill(0xff);
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m_prev_pad_input = 0;
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m_new_pad_hits = 0;
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m_pad_remaining_frames = {};
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}
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void Drums::DoState(PointerWrap& p)
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{
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EncryptedExtension::DoState(p);
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p.Do(m_prev_pad_input);
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p.Do(m_new_pad_hits);
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p.Do(m_pad_remaining_frames);
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}
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ControllerEmu::ControlGroup* Drums::GetGroup(DrumsGroup group)
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@ -4,7 +4,10 @@
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#pragma once
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#include <array>
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#include "Core/HW/WiimoteEmu/Extension/Extension.h"
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#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
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namespace ControllerEmu
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{
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@ -28,25 +31,51 @@ class Drums : public Extension1stParty
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public:
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struct DataFormat
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{
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u8 sx : 6;
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u8 pad1 : 2; // always 0
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u8 stick_x : 6;
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// Seemingly random.
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u8 unk1 : 2;
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u8 sy : 6;
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u8 pad2 : 2; // always 0
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u8 stick_y : 6;
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// Seemingly random.
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u8 unk2 : 2;
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u8 pad3 : 1; // unknown
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u8 which : 5;
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u8 none : 1;
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u8 hhp : 1;
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// Always 1 with no velocity data and seemingly random otherwise.
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u8 unk3 : 1;
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// For which "pad" the velocity data is for.
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u8 velocity_id : 7;
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u8 pad4 : 1; // unknown
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u8 velocity : 4; // unknown
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// Always 1 with no velocity data and seemingly random otherwise.
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u8 unk4 : 1;
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// 1 with no velocity data and 0 when velocity data is present.
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u8 no_velocity_data_1 : 1;
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// These two bits seem to always be set. (0b11)
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u8 unk5 : 2;
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// 1 with no velocity data and 0 when velocity data is present.
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u8 no_velocity_data_2 : 1;
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// How "soft" a drum pad has been hit as a range from 0:very-hard to 7:very-soft.
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u8 softness : 3;
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u16 bt; // buttons
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// Button bits.
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u8 buttons;
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// Drum-pad bits.
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u8 drum_pads;
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};
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static_assert(sizeof(DataFormat) == 6, "Wrong size");
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enum class VelocityID : u8
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{
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None = 0b1111111,
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Bass = 0b1011011,
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// TODO: Implement HiHat.
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// HiHat = 0b0011011,
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Red = 0b1011001,
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Yellow = 0b1010001,
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Blue = 0b1001111,
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Orange = 0b1001110,
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Green = 0b1010010,
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};
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Drums();
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void Update() override;
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@ -55,28 +84,47 @@ public:
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ControllerEmu::ControlGroup* GetGroup(DrumsGroup group);
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enum
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void DoState(PointerWrap& p) override;
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enum : u8
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{
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BUTTON_PLUS = 0x04,
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BUTTON_MINUS = 0x10,
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PAD_BASS = 0x0400,
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PAD_BLUE = 0x0800,
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PAD_GREEN = 0x1000,
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PAD_YELLOW = 0x2000,
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PAD_RED = 0x4000,
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PAD_ORANGE = 0x8000,
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// FYI: The low/high bits of the button byte are "random" when velocity data is present.
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// HAVE_VELOCITY_DATA = 0b10000001,
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};
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static const u8 STICK_CENTER = 0x20;
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static const u8 STICK_RADIUS = 0x1f;
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enum : u8
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{
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// FYI: HiHat sets no bits here.
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PAD_BASS = 0x04,
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PAD_BLUE = 0x08,
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PAD_GREEN = 0x10,
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PAD_YELLOW = 0x20,
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PAD_RED = 0x40,
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PAD_ORANGE = 0x80,
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};
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// TODO: Test real hardware. Is this accurate?
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static const u8 STICK_GATE_RADIUS = 0x16;
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// Note: My hardware's octagon stick produced the complete range of values (0 - 0x3f)
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// It also had perfect center values of 0x20 with absolutely no "play".
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static constexpr ControlState GATE_RADIUS = 1.0;
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static constexpr u8 STICK_MIN = 0x00;
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static constexpr u8 STICK_CENTER = 0x20;
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static constexpr u8 STICK_MAX = 0x3f;
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private:
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ControllerEmu::Buttons* m_buttons;
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ControllerEmu::Buttons* m_pads;
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ControllerEmu::AnalogStick* m_stick;
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ControllerEmu::SettingValue<double> m_hit_strength_setting;
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// Holds previous user input state to watch for "new" hits.
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u8 m_prev_pad_input;
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// Holds new drum pad hits that still need velocity data to be sent.
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u8 m_new_pad_hits;
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// Holds how many more frames to send each drum-pad bit.
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std::array<u8, 6> m_pad_remaining_frames;
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};
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} // namespace WiimoteEmu
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@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 109; // Last changed in PR 7861
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static const u32 STATE_VERSION = 110; // Last changed in PR 8036
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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