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Audio: new dsp_coef.bin with windowed sinc filter coefficients
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@ -42,7 +42,10 @@ static bool VerifyRoms()
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// delroth's improvement on LM1234 replacement ROM (Zelda and AX only,
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// IPL/Card/GBA still broken)
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{ 0xd9907f71, 0xb019c2fb }
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{ 0xd9907f71, 0xb019c2fb },
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// above with improved resampling coefficients
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{ 0xd9907f71, 0xdb6880c1 }
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};
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u32 hash_irom = HashAdler32((u8*)g_dsp.irom, DSP_IROM_BYTE_SIZE);
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@ -69,7 +72,7 @@ static bool VerifyRoms()
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DSPHost::OSD_AddMessage("You are using an old free DSP ROM made by the Dolphin Team.", 6000);
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DSPHost::OSD_AddMessage("Only games using the Zelda UCode will work correctly.", 6000);
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}
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else if (rom_idx == 2)
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else if (rom_idx == 2 || rom_idx == 3)
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{
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DSPHost::OSD_AddMessage("You are using a free DSP ROM made by the Dolphin Team.", 8000);
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DSPHost::OSD_AddMessage("All Wii games will work correctly, and most GC games should ", 8000);
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@ -1,3 +1,16 @@
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Legal GC/WII DSP IROM replacement (v0.2.1)
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-------------------------------------------------------
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- coef: 4-tap polyphase FIR filters
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- irom: unchanged
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Coefficients are roughly equivalent to those in the official DROM.
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Improves resampling quality greatly over linear interpolation.
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See generate_coefs.py for details.
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stgn
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29/june/2015
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Legal GC/WII DSP IROM replacement (v0.2)
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-------------------------------------------------------
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25
docs/DSP/free_dsp_rom/generate_coefs.py
Normal file
25
docs/DSP/free_dsp_rom/generate_coefs.py
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@ -0,0 +1,25 @@
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from numpy import *
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from struct import pack
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def pack_coefs(c):
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cw = list(zip(c[ :128][::-1],
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c[128:256][::-1],
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c[256:384][::-1],
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c[384: ][::-1]))
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m = max(sum(x) for x in cw)
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return b''.join(pack('>4h', *(int(round(n / m * 32767)) for n in x)) for x in cw)
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x = linspace(-2, 2, 512, endpoint=False)
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w1 = hamming(512)
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w2 = kaiser(512, pi * 9/4)
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coef_1 = [sinc(n * 0.5) for n in x] * w1
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coef_2 = [sinc(n * 0.75) for n in x] * w2
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coef_3 = [sinc(n) for n in x] * w1
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with open('dsp_coef.bin', 'wb') as f:
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f.write(pack_coefs(coef_1))
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f.write(pack_coefs(coef_2))
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f.write(pack_coefs(coef_3))
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f.write(b'\0' * 1024)
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