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Qt/PropertiesDialog: Add "Game Config" tab
This commit is contained in:
parent
78b00d8d32
commit
394388af4e
@ -37,6 +37,7 @@ set(SRCS
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Config/CheatWarningWidget.cpp
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Config/ControllersWindow.cpp
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Config/FilesystemWidget.cpp
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Config/GameConfigWidget.cpp
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Config/GeckoCodeWidget.cpp
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Config/Graphics/AdvancedWidget.cpp
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Config/Graphics/EnhancementsWidget.cpp
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408
Source/Core/DolphinQt2/Config/GameConfigWidget.cpp
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408
Source/Core/DolphinQt2/Config/GameConfigWidget.cpp
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@ -0,0 +1,408 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/Config/GameConfigWidget.h"
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#include <QCheckBox>
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#include <QComboBox>
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#include <QDesktopServices>
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#include <QFile>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QPushButton>
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#include <QSpinBox>
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#include <QUrl>
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#include <QVBoxLayout>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Config/Graphics/GraphicsSlider.h"
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#include "DolphinQt2/GameList/GameFile.h"
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constexpr int DETERMINISM_NOT_SET_INDEX = 0;
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constexpr int DETERMINISM_AUTO_INDEX = 1;
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constexpr int DETERMINISM_NONE_INDEX = 2;
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constexpr int DETERMINISM_FAKE_COMPLETION_INDEX = 3;
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constexpr const char* DETERMINISM_NOT_SET_STRING = "";
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constexpr const char* DETERMINISM_AUTO_STRING = "auto";
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constexpr const char* DETERMINISM_NONE_STRING = "none";
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constexpr const char* DETERMINISM_FAKE_COMPLETION_STRING = "fake-completion";
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GameConfigWidget::GameConfigWidget(const GameFile& game) : m_game(game)
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{
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m_game_id = m_game.GetGameID().toStdString();
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m_gameini_local_path =
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QString::fromStdString(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
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m_gameini_local = SConfig::LoadLocalGameIni(m_game_id, m_game.GetRevision());
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m_gameini_default = SConfig::LoadDefaultGameIni(m_game_id, m_game.GetRevision());
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CreateWidgets();
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LoadSettings();
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ConnectWidgets();
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}
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void GameConfigWidget::CreateWidgets()
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{
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m_refresh_config = new QPushButton(tr("Refresh"));
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m_edit_user_config = new QPushButton(tr("Edit User Config"));
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m_view_default_config = new QPushButton(tr("View Default Config"));
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// Core
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auto* core_box = new QGroupBox(tr("Core"));
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auto* core_layout = new QGridLayout;
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core_box->setLayout(core_layout);
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m_enable_dual_core = new QCheckBox(tr("Enable Dual Core"));
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m_enable_mmu = new QCheckBox(tr("Enable MMU"));
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m_skip_dcbz = new QCheckBox(tr("Skip DCBZ clearing"));
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m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_enable_fast_disc = new QCheckBox(tr("Speed up Disc Transfer Rate"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE Emulation (fast)"));
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m_deterministic_dual_core = new QComboBox;
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for (const auto& item : {tr("Not Set"), tr("auto"), tr("none"), tr("fake-completion")})
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m_deterministic_dual_core->addItem(item);
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m_enable_mmu->setToolTip(tr(
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"Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
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m_skip_dcbz->setToolTip(tr("Bypass the clearing of the data cache by the DCBZ instruction. "
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"Usually leave this option disabled."));
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m_enable_fprf->setToolTip(tr("Enables Floating Point Result Flag calculation, needed for a few "
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"games. (ON = Compatible, OFF = Fast)"));
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m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
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"in Dual core mode. (ON = Compatible, OFF = Fast)"));
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m_enable_fast_disc->setToolTip(tr("Enable fast disc access. This can cause crashes and other "
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"problems in some games. (ON = Fast, OFF = Compatible)"));
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core_layout->addWidget(m_enable_dual_core, 0, 0);
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core_layout->addWidget(m_enable_mmu, 1, 0);
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core_layout->addWidget(m_skip_dcbz, 2, 0);
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core_layout->addWidget(m_enable_fprf, 3, 0);
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core_layout->addWidget(m_sync_gpu, 4, 0);
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core_layout->addWidget(m_enable_fast_disc, 5, 0);
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core_layout->addWidget(m_use_dsp_hle, 6, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 7, 0);
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core_layout->addWidget(m_deterministic_dual_core, 7, 1);
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// Stereoscopy
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auto* stereoscopy_box = new QGroupBox(tr("Stereoscopy"));
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auto* stereoscopy_layout = new QGridLayout;
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stereoscopy_box->setLayout(stereoscopy_layout);
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m_depth_slider = new QSlider(Qt::Horizontal);
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m_depth_slider->setMinimum(100);
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m_depth_slider->setMaximum(200);
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m_convergence_spin = new QSpinBox;
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m_convergence_spin->setMinimum(0);
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m_convergence_spin->setMaximum(INT32_MAX);
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m_use_monoscopic_shadows = new QCheckBox(tr("Monoscopic Shadows"));
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m_depth_slider->setToolTip(
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tr("This value is multiplied with the depth set in the graphics configuration."));
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m_convergence_spin->setToolTip(
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tr("This value is added to the convergence value set in the graphics configuration."));
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m_use_monoscopic_shadows->setToolTip(
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tr("Use a single depth buffer for both eyes. Needed for a few games."));
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stereoscopy_layout->addWidget(new QLabel(tr("Depth Percentage:")), 0, 0);
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stereoscopy_layout->addWidget(m_depth_slider, 0, 1);
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stereoscopy_layout->addWidget(new QLabel(tr("Convergence:")), 1, 0);
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stereoscopy_layout->addWidget(m_convergence_spin, 1, 1);
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stereoscopy_layout->addWidget(m_use_monoscopic_shadows, 2, 0);
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auto* settings_box = new QGroupBox(tr("Game-Specific Settings"));
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auto* settings_layout = new QVBoxLayout;
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settings_box->setLayout(settings_layout);
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settings_layout->addWidget(
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new QLabel(tr("These settings override core Dolphin settings.\nUndetermined means the game "
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"uses Dolphin's setting.")));
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settings_layout->addWidget(core_box);
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settings_layout->addWidget(stereoscopy_box);
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m_state_combo = new QComboBox;
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for (const auto& item :
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{tr("Not Set"), tr("Broken"), tr("Intro"), tr("In Game"), tr("Playable"), tr("Perfect")})
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m_state_combo->addItem(item);
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m_state_comment_edit = new QLineEdit;
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auto* layout = new QGridLayout;
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auto* emulation_state = new QLabel(tr("Emulation State:"));
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layout->addWidget(settings_box, 0, 0, 1, -1);
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layout->addWidget(emulation_state, 1, 0);
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layout->addWidget(m_state_combo, 1, 1);
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layout->addWidget(m_state_comment_edit, 1, 2, 1, -1);
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auto* button_layout = new QHBoxLayout;
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button_layout->setMargin(0);
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layout->addLayout(button_layout, 2, 0, 1, -1);
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button_layout->addWidget(m_refresh_config);
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button_layout->addWidget(m_edit_user_config);
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button_layout->addWidget(m_view_default_config);
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for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_skip_dcbz, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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item->setTristate(true);
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emulation_state->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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m_state_combo->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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setLayout(layout);
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}
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void GameConfigWidget::ConnectWidgets()
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{
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// Buttons
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connect(m_refresh_config, &QPushButton::pressed, this, &GameConfigWidget::LoadSettings);
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connect(m_edit_user_config, &QPushButton::pressed, this, &GameConfigWidget::EditUserConfig);
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connect(m_view_default_config, &QPushButton::pressed, this, &GameConfigWidget::ViewDefaultConfig);
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// Settings
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connect(m_state_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
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this, &GameConfigWidget::SaveSettings);
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connect(m_state_comment_edit, &QLineEdit::editingFinished, this, &GameConfigWidget::SaveSettings);
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_skip_dcbz, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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connect(box, &QCheckBox::toggled, this, &GameConfigWidget::SaveSettings);
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connect(m_deterministic_dual_core,
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static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
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&GameConfigWidget::SaveSettings);
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connect(m_depth_slider, static_cast<void (QSlider::*)(int)>(&QSlider::valueChanged), this,
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&GameConfigWidget::SaveSettings);
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connect(m_convergence_spin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
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&GameConfigWidget::SaveSettings);
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}
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void GameConfigWidget::LoadCheckBox(QCheckBox* checkbox, const std::string& section,
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const std::string& key)
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{
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bool checked;
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if (m_gameini_local.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
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if (m_gameini_default.GetOrCreateSection(section)->Get(key, &checked))
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return checkbox->setCheckState(checked ? Qt::Checked : Qt::Unchecked);
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checkbox->setCheckState(Qt::PartiallyChecked);
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}
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void GameConfigWidget::SaveCheckBox(QCheckBox* checkbox, const std::string& section,
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const std::string& key)
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{
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// Delete any existing entries from the local gameini if checkbox is undetermined.
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// Otherwise, write the current value to the local gameini if the value differs from the default
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// gameini values.
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// Delete any existing entry from the local gameini if the value does not differ from the default
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// gameini value.
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if (checkbox->checkState() == Qt::PartiallyChecked)
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{
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m_gameini_local.DeleteKey(section, key);
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return;
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}
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bool checked = checkbox->checkState() == Qt::Checked;
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if (m_gameini_default.Exists(section, key))
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{
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bool default_value;
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m_gameini_default.GetOrCreateSection(section)->Get(key, &default_value);
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if (default_value != checked)
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m_gameini_local.GetOrCreateSection(section)->Set(key, checked);
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else
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m_gameini_local.DeleteKey(section, key);
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return;
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}
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m_gameini_local.GetOrCreateSection(section)->Set(key, checked);
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}
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void GameConfigWidget::LoadSettings()
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{
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// Load state information
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m_state_combo->setCurrentIndex(m_game.GetRating());
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m_state_comment_edit->setText(m_game.GetIssues());
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// Load game-specific settings
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// Core
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LoadCheckBox(m_enable_dual_core, "Core", "CPUThread");
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LoadCheckBox(m_enable_mmu, "Core", "MMU");
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LoadCheckBox(m_skip_dcbz, "Core", "DCBZ");
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LoadCheckBox(m_enable_fprf, "Core", "FPRF");
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LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
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LoadCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
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LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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std::string determinism_mode;
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int determinism_index = DETERMINISM_NOT_SET_INDEX;
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m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &determinism_mode);
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m_gameini_local.GetIfExists("Core", "GPUDeterminismMode", &determinism_mode);
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if (determinism_mode == DETERMINISM_AUTO_STRING)
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{
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determinism_index = DETERMINISM_AUTO_INDEX;
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}
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else if (determinism_mode == DETERMINISM_NONE_STRING)
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{
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determinism_index = DETERMINISM_NONE_INDEX;
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}
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else if (determinism_mode == DETERMINISM_FAKE_COMPLETION_STRING)
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{
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determinism_index = DETERMINISM_FAKE_COMPLETION_INDEX;
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}
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m_deterministic_dual_core->setCurrentIndex(determinism_index);
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// Stereoscopy
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int depth_percentage = 100;
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m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &depth_percentage);
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m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &depth_percentage);
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m_depth_slider->setValue(depth_percentage);
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int convergence = 0;
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m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoConvergence", &convergence);
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m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoConvergence", &convergence);
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m_convergence_spin->setValue(convergence);
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LoadCheckBox(m_use_monoscopic_shadows, "Video_Stereoscopy", "StereoEFBMonoDepth");
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}
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void GameConfigWidget::SaveSettings()
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{
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// Save state information
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QString comment = m_state_comment_edit->text();
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int state = m_state_combo->currentIndex();
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if (comment != m_game.GetIssues())
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m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationIssues", comment.toStdString());
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if (state != m_game.GetRating())
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m_gameini_local.GetOrCreateSection("EmuState")->Set("EmulationStateId", state);
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// Save game-specific settings
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// Core
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SaveCheckBox(m_enable_dual_core, "Core", "CPUThread");
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SaveCheckBox(m_enable_mmu, "Core", "MMU");
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SaveCheckBox(m_skip_dcbz, "Core", "DCBZ");
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SaveCheckBox(m_enable_fprf, "Core", "FPRF");
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SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
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SaveCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed");
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SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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int determinism_num = m_deterministic_dual_core->currentIndex();
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std::string determinism_mode = DETERMINISM_NOT_SET_STRING;
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switch (determinism_num)
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{
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case DETERMINISM_AUTO_INDEX:
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determinism_mode = DETERMINISM_AUTO_STRING;
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break;
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case DETERMINISM_NONE_INDEX:
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determinism_mode = DETERMINISM_NONE_STRING;
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break;
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case DETERMINISM_FAKE_COMPLETION_INDEX:
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determinism_mode = DETERMINISM_FAKE_COMPLETION_STRING;
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break;
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}
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if (determinism_mode != DETERMINISM_NOT_SET_STRING)
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{
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std::string default_mode = DETERMINISM_NOT_SET_STRING;
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if (!(m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &default_mode) &&
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default_mode == determinism_mode))
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{
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m_gameini_local.GetOrCreateSection("Core")->Set("GPUDeterminismMode", determinism_mode);
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}
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}
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// Stereoscopy
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int depth_percentage = m_depth_slider->value();
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if (depth_percentage != 100)
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{
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int default_value = 0;
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if (!(m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage",
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&default_value) &&
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default_value == depth_percentage))
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{
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m_gameini_local.GetOrCreateSection("Video_Stereoscopy")
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->Set("StereoDepthPercentage", depth_percentage);
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}
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}
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int convergence = m_convergence_spin->value();
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if (convergence != 0)
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{
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int default_value = 0;
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if (!(m_gameini_default.GetIfExists("Video_Stereoscopy", "StereoConvergence", &default_value) &&
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default_value == convergence))
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{
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m_gameini_local.GetOrCreateSection("Video_Stereoscopy")
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->Set("StereoConvergence", convergence);
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}
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}
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SaveCheckBox(m_use_monoscopic_shadows, "Video_Stereoscopy", "StereoEFBMonoDepth");
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bool success = m_gameini_local.Save(m_gameini_local_path.toStdString());
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// If the resulting file is empty, delete it. Kind of a hack, but meh.
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if (success && File::GetSize(m_gameini_local_path.toStdString()) == 0)
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File::Delete(m_gameini_local_path.toStdString());
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}
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void GameConfigWidget::EditUserConfig()
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{
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QFile file(m_gameini_local_path);
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if (!file.exists())
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{
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file.open(QIODevice::WriteOnly);
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file.close();
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}
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QDesktopServices::openUrl(QUrl::fromLocalFile(m_gameini_local_path));
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}
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void GameConfigWidget::ViewDefaultConfig()
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{
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for (const std::string& filename :
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ConfigLoaders::GetGameIniFilenames(m_game_id, m_game.GetRevision()))
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{
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QString path =
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QString::fromStdString(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename);
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if (QFile(path).exists())
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||||
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
|
||||
}
|
||||
}
|
70
Source/Core/DolphinQt2/Config/GameConfigWidget.h
Normal file
70
Source/Core/DolphinQt2/Config/GameConfigWidget.h
Normal file
@ -0,0 +1,70 @@
|
||||
// Copyright 2018 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <QString>
|
||||
#include <QWidget>
|
||||
|
||||
#include "Common/IniFile.h"
|
||||
|
||||
class GameFile;
|
||||
class QCheckBox;
|
||||
class QComboBox;
|
||||
class QGroupBox;
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
class QSlider;
|
||||
class QSpinBox;
|
||||
class QVBoxLayout;
|
||||
|
||||
class GameConfigWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit GameConfigWidget(const GameFile& game);
|
||||
|
||||
private:
|
||||
void CreateWidgets();
|
||||
void ConnectWidgets();
|
||||
void LoadSettings();
|
||||
void SaveSettings();
|
||||
|
||||
void EditUserConfig();
|
||||
void ViewDefaultConfig();
|
||||
|
||||
void LoadCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
|
||||
void SaveCheckBox(QCheckBox* checkbox, const std::string& section, const std::string& key);
|
||||
|
||||
QComboBox* m_state_combo;
|
||||
QLineEdit* m_state_comment_edit;
|
||||
QPushButton* m_refresh_config;
|
||||
QPushButton* m_edit_user_config;
|
||||
QPushButton* m_view_default_config;
|
||||
|
||||
// Core
|
||||
QCheckBox* m_enable_dual_core;
|
||||
QCheckBox* m_enable_mmu;
|
||||
QCheckBox* m_skip_dcbz;
|
||||
QCheckBox* m_enable_fprf;
|
||||
QCheckBox* m_sync_gpu;
|
||||
QCheckBox* m_enable_fast_disc;
|
||||
QCheckBox* m_use_dsp_hle;
|
||||
QComboBox* m_deterministic_dual_core;
|
||||
|
||||
// Stereoscopy
|
||||
QSlider* m_depth_slider;
|
||||
QSpinBox* m_convergence_spin;
|
||||
QCheckBox* m_use_monoscopic_shadows;
|
||||
|
||||
QString m_gameini_local_path;
|
||||
|
||||
IniFile m_gameini_local;
|
||||
IniFile m_gameini_default;
|
||||
|
||||
const GameFile& m_game;
|
||||
std::string m_game_id;
|
||||
};
|
@ -8,6 +8,7 @@
|
||||
|
||||
#include "DolphinQt2/Config/ARCodeWidget.h"
|
||||
#include "DolphinQt2/Config/FilesystemWidget.h"
|
||||
#include "DolphinQt2/Config/GameConfigWidget.h"
|
||||
#include "DolphinQt2/Config/GeckoCodeWidget.h"
|
||||
#include "DolphinQt2/Config/InfoWidget.h"
|
||||
#include "DolphinQt2/Config/PatchesWidget.h"
|
||||
@ -25,16 +26,18 @@ PropertiesDialog::PropertiesDialog(QWidget* parent, const GameFile& game) : QDia
|
||||
ARCodeWidget* ar = new ARCodeWidget(game);
|
||||
GeckoCodeWidget* gecko = new GeckoCodeWidget(game);
|
||||
PatchesWidget* patches = new PatchesWidget(game);
|
||||
GameConfigWidget* game_config = new GameConfigWidget(game);
|
||||
|
||||
connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this,
|
||||
&PropertiesDialog::OpenGeneralSettings);
|
||||
|
||||
connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings);
|
||||
|
||||
tab_widget->addTab(info, tr("Info"));
|
||||
tab_widget->addTab(game_config, tr("Game Config"));
|
||||
tab_widget->addTab(patches, tr("Patches"));
|
||||
tab_widget->addTab(ar, tr("AR Codes"));
|
||||
tab_widget->addTab(gecko, tr("Gecko Codes"));
|
||||
tab_widget->addTab(info, tr("Info"));
|
||||
|
||||
if (DiscIO::IsDisc(game.GetPlatformID()))
|
||||
{
|
||||
|
@ -65,6 +65,7 @@
|
||||
<QtMoc Include="Config\CheatWarningWidget.h" />
|
||||
<QtMoc Include="Config\ControllersWindow.h" />
|
||||
<QtMoc Include="Config\FilesystemWidget.h" />
|
||||
<QtMoc Include="Config\GameConfigWidget.h" />
|
||||
<QtMoc Include="Config\GeckoCodeWidget.h" />
|
||||
<QtMoc Include="Config\Mapping\IOWindow.h" />
|
||||
<QtMoc Include="Config\Mapping\MappingButton.h" />
|
||||
@ -109,7 +110,7 @@
|
||||
<QtMoc Include="Settings\AudioPane.h" />
|
||||
<QtMoc Include="Settings\WiiPane.h" />
|
||||
<QtMoc Include="Settings\USBDeviceAddToWhitelistDialog.h" />
|
||||
<QtMoc Include="MainWindow.h" />
|
||||
<QtMoc Include="MainWindow.h" />
|
||||
<QtMoc Include="MenuBar.h" />
|
||||
<QtMoc Include="NetPlay\GameListDialog.h" />
|
||||
<QtMoc Include="NetPlay\MD5Dialog.h" />
|
||||
@ -144,6 +145,7 @@
|
||||
<ClCompile Include="$(QtMocOutPrefix)IRWidget.cpp" />
|
||||
<ClCompile Include="$(QtMocOutPrefix)FilesystemWidget.cpp" />
|
||||
<ClCompile Include="$(QtMocOutPrefix)WindowActivationEventFilter.cpp" />
|
||||
<ClCompile Include="$(QtMocOutPrefix)GameConfigWidget.cpp" />
|
||||
<ClCompile Include="$(QtMocOutPrefix)GameList.cpp" />
|
||||
<ClCompile Include="$(QtMocOutPrefix)GameListDialog.cpp" />
|
||||
<ClCompile Include="$(QtMocOutPrefix)GameListModel.cpp" />
|
||||
@ -196,6 +198,7 @@
|
||||
<ClCompile Include="Config\CheatWarningWidget.cpp" />
|
||||
<ClCompile Include="Config\ControllersWindow.cpp" />
|
||||
<ClCompile Include="Config\FilesystemWidget.cpp" />
|
||||
<ClCompile Include="Config\GameConfigWidget.cpp" />
|
||||
<ClCompile Include="Config\GeckoCodeWidget.cpp" />
|
||||
<ClCompile Include="Config\Graphics\AdvancedWidget.cpp" />
|
||||
<ClCompile Include="Config\Graphics\EnhancementsWidget.cpp" />
|
||||
@ -308,6 +311,7 @@
|
||||
<ClInclude Include="Config\Mapping\WiimoteEmuMotionControl.h" />
|
||||
<ClInclude Include="Config\RegisterColumn.h" />
|
||||
<ClInclude Include="Config\RegisterWidget.h" />
|
||||
<ClInclude Include="Config\GameConfigWidget.h" />
|
||||
<ClInclude Include="GameList\GameFileCache.h" />
|
||||
<ClInclude Include="QtUtils\BlockUserInputFilter.h" />
|
||||
<ClInclude Include="QtUtils\ElidedButton.h" />
|
||||
|
Loading…
Reference in New Issue
Block a user