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https://github.com/dolphin-emu/dolphin.git
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Input: Add hotkey to cycle the wiimote profile forward or backward
Co-authored-by: Barath Kannan <barathsotd@gmail.com>
This commit is contained in:
parent
29b71fb9ce
commit
3969bf6d1c
@ -69,6 +69,9 @@ constexpr std::array<const char*, 114> s_hotkey_labels{{
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_trans("Connect Wii Remote 4"),
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_trans("Connect Balance Board"),
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_trans("Next Wii Remote Profile"),
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_trans("Previous Wii Remote Profile"),
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_trans("Toggle Crop"),
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_trans("Toggle Aspect Ratio"),
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_trans("Toggle EFB Copies"),
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@ -255,6 +258,7 @@ constexpr std::array<HotkeyGroupInfo, NUM_HOTKEY_GROUPS> s_groups_info = {
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{_trans("Program Counter"), HK_SHOW_PC, HK_SET_PC},
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{_trans("Breakpoint"), HK_BP_TOGGLE, HK_MBP_ADD},
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{_trans("Wii"), HK_TRIGGER_SYNC_BUTTON, HK_BALANCEBOARD_CONNECT},
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{_trans("Controller Profile"), HK_NEXT_WIIMOTE_PROFILE, HK_PREV_WIIMOTE_PROFILE},
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{_trans("Graphics Toggles"), HK_TOGGLE_CROP, HK_TOGGLE_TEXTURES},
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{_trans("Internal Resolution"), HK_INCREASE_IR, HK_DECREASE_IR},
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{_trans("Freelook"), HK_FREELOOK_DECREASE_SPEED, HK_FREELOOK_RESET},
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@ -67,6 +67,9 @@ enum Hotkey
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HK_WIIMOTE4_CONNECT,
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HK_BALANCEBOARD_CONNECT,
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HK_NEXT_WIIMOTE_PROFILE,
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HK_PREV_WIIMOTE_PROFILE,
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HK_TOGGLE_CROP,
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HK_TOGGLE_AR,
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HK_TOGGLE_EFBCOPIES,
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@ -166,6 +169,7 @@ enum HotkeyGroup : int
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HKGP_PC,
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HKGP_BREAKPOINT,
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HKGP_WII,
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HKGP_CONTROLLER_PROFILE,
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HKGP_GRAPHICS_TOGGLES,
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HKGP_IR,
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HKGP_FREELOOK,
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@ -50,6 +50,7 @@ add_executable(dolphin-emu
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Config/Mapping/GCPadEmu.cpp
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Config/Mapping/GCPadWiiUConfigDialog.cpp
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Config/Mapping/Hotkey3D.cpp
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Config/Mapping/HotkeyControllerProfile.cpp
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Config/Mapping/HotkeyDebugging.cpp
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Config/Mapping/HotkeyGeneral.cpp
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Config/Mapping/HotkeyGraphics.cpp
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@ -0,0 +1,39 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/Config/Mapping/HotkeyControllerProfile.h"
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include "Core/HotkeyManager.h"
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HotkeyControllerProfile::HotkeyControllerProfile(MappingWindow* window) : MappingWidget(window)
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{
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CreateMainLayout();
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}
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void HotkeyControllerProfile::CreateMainLayout()
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{
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m_main_layout = new QHBoxLayout();
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m_main_layout->addWidget(CreateGroupBox(tr("Controller Profile"), HotkeyManagerEmu::GetHotkeyGroup(HKGP_CONTROLLER_PROFILE)));
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setLayout(m_main_layout);
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}
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InputConfig* HotkeyControllerProfile::GetConfig()
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{
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return HotkeyManagerEmu::GetConfig();
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}
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void HotkeyControllerProfile::LoadSettings()
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{
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HotkeyManagerEmu::LoadConfig();
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}
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void HotkeyControllerProfile::SaveSettings()
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{
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HotkeyManagerEmu::GetConfig()->SaveConfig();
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}
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@ -0,0 +1,26 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "DolphinQt/Config/Mapping/MappingWidget.h"
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class QHBoxLayout;
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class HotkeyControllerProfile final : public MappingWidget
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{
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Q_OBJECT
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public:
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explicit HotkeyControllerProfile(MappingWindow* window);
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InputConfig* GetConfig() override;
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private:
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void LoadSettings() override;
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void SaveSettings() override;
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void CreateMainLayout();
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// Main
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QHBoxLayout* m_main_layout;
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};
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@ -25,6 +25,7 @@
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#include "DolphinQt/Config/Mapping/GCMicrophone.h"
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#include "DolphinQt/Config/Mapping/GCPadEmu.h"
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#include "DolphinQt/Config/Mapping/Hotkey3D.h"
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#include "DolphinQt/Config/Mapping/HotkeyControllerProfile.h"
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#include "DolphinQt/Config/Mapping/HotkeyDebugging.h"
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#include "DolphinQt/Config/Mapping/HotkeyGeneral.h"
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#include "DolphinQt/Config/Mapping/HotkeyGraphics.h"
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@ -310,6 +311,7 @@ void MappingWindow::SetMappingType(MappingWindow::Type type)
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AddWidget(tr("Debugging"), new HotkeyDebugging(this));
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AddWidget(tr("Wii and Wii Remote"), new HotkeyWii(this));
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AddWidget(tr("Controller Profile"), new HotkeyControllerProfile(this));
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AddWidget(tr("Graphics"), new HotkeyGraphics(this));
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AddWidget(tr("3D"), new Hotkey3D(this));
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AddWidget(tr("Save and Load State"), new HotkeyStates(this));
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@ -70,6 +70,7 @@
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<QtMoc Include="Config\Mapping\GCPadEmu.h" />
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<QtMoc Include="Config\Mapping\GCPadWiiUConfigDialog.h" />
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<QtMoc Include="Config\Mapping\Hotkey3D.h" />
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<QtMoc Include="Config\Mapping\HotkeyControllerProfile.h" />
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<QtMoc Include="Config\Mapping\HotkeyDebugging.h" />
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<QtMoc Include="Config\Mapping\HotkeyGeneral.h" />
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<QtMoc Include="Config\Mapping\HotkeyGraphics.h" />
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@ -203,6 +204,7 @@
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<ClCompile Include="$(QtMocOutPrefix)HacksWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)Host.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)Hotkey3D.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)HotkeyControllerProfile.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)HotkeyDebugging.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)HotkeyGeneral.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)HotkeyGraphics.cpp" />
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@ -283,6 +285,7 @@
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<ClCompile Include="Config\Mapping\GCPadEmu.cpp" />
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<ClCompile Include="Config\Mapping\GCPadWiiUConfigDialog.cpp" />
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<ClCompile Include="Config\Mapping\Hotkey3D.cpp" />
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<ClCompile Include="Config\Mapping\HotkeyControllerProfile.cpp" />
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<ClCompile Include="Config\Mapping\HotkeyDebugging.cpp" />
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<ClCompile Include="Config\Mapping\HotkeyGeneral.cpp" />
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<ClCompile Include="Config\Mapping\HotkeyGraphics.cpp" />
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@ -240,6 +240,11 @@ void HotkeyScheduler::Run()
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emit ConnectWiiRemote(wiimote_id);
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}
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if (IsHotkey(HK_PREV_WIIMOTE_PROFILE))
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m_profile_cycler.PreviousWiimoteProfile();
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else if (IsHotkey(HK_NEXT_WIIMOTE_PROFILE))
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m_profile_cycler.NextWiimoteProfile();
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const auto show_msg = [](OSDMessage message) {
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if (g_renderer)
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g_renderer->ShowOSDMessage(message);
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@ -9,6 +9,7 @@
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#include <QObject>
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#include "Common/Flag.h"
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#include "InputCommon/InputProfile.h"
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class HotkeyScheduler : public QObject
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{
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@ -64,4 +65,6 @@ private:
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Common::Flag m_stop_requested;
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std::thread m_thread;
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InputProfile::ProfileCycler m_profile_cycler;
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};
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@ -1,5 +1,6 @@
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add_library(inputcommon
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InputConfig.cpp
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InputProfile.cpp
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ControllerEmu/ControllerEmu.cpp
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ControllerEmu/Control/Control.cpp
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ControllerEmu/Control/Input.cpp
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@ -71,6 +71,7 @@
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<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<ClCompile Include="InputConfig.cpp" />
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<ClCompile Include="InputProfile.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ControllerEmu\ControllerEmu.h" />
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@ -105,6 +106,7 @@
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<ClInclude Include="GCAdapter.h" />
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<ClInclude Include="GCPadStatus.h" />
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<ClInclude Include="InputConfig.h" />
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<ClInclude Include="InputProfile.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -110,6 +110,7 @@
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<ClCompile Include="ControlReference\ControlReference.cpp">
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<Filter>ControllerInterface</Filter>
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</ClCompile>
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<ClCompile Include="InputProfile.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="GCAdapter.h" />
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@ -202,6 +203,7 @@
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<ClInclude Include="ControlReference\ControlReference.h">
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<Filter>ControllerInterface</Filter>
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</ClInclude>
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<ClInclude Include="InputProfile.h" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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@ -128,6 +128,11 @@ bool InputConfig::ControllersNeedToBeCreated() const
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return m_controllers.empty();
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}
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std::size_t InputConfig::GetControllerCount() const
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{
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return m_controllers.size();
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}
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bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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{
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if (static_cast<size_t>(index) >= m_controllers.size())
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@ -38,6 +38,7 @@ public:
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std::string GetGUIName() const { return m_gui_name; }
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std::string GetProfileName() const { return m_profile_name; }
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std::size_t GetControllerCount() const;
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private:
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std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
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100
Source/Core/InputCommon/InputProfile.cpp
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100
Source/Core/InputCommon/InputProfile.cpp
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HotkeyManager.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/InputProfile.h"
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namespace InputProfile
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{
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namespace
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{
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constexpr int display_message_ms = 3000;
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}
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std::vector<std::string> ProfileCycler::GetProfilesForDevice(InputConfig* device_configuration)
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{
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const std::string device_profile_root_location(File::GetUserPath(D_CONFIG_IDX) + "Profiles/" + device_configuration->GetProfileName());
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return Common::DoFileSearch({ device_profile_root_location }, { ".ini" });
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}
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std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profile_index, const std::vector<std::string>& profiles)
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{
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// update the index and bind it to the number of available strings
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auto positive_modulo = [](int& i, int n) {i = (i % n + n) % n;};
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profile_index += static_cast<int>(cycle_direction);
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positive_modulo(profile_index, static_cast<int>(profiles.size()));
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return profiles[profile_index];
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}
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void ProfileCycler::UpdateToProfile(const std::string& profile_filename, const std::vector<ControllerEmu::EmulatedController*>& controllers)
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{
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std::string base;
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SplitPath(profile_filename, nullptr, &base, nullptr);
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IniFile ini_file;
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if (ini_file.Load(profile_filename))
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{
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Core::DisplayMessage("Loading input profile: " + base, display_message_ms);
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for (auto* controller : controllers)
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{
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controller->LoadConfig(ini_file.GetOrCreateSection("Profile"));
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controller->UpdateReferences(g_controller_interface);
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}
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}
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else
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{
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Core::DisplayMessage("Unable to load input profile: " + base, display_message_ms);
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}
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}
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std::vector<ControllerEmu::EmulatedController*> ProfileCycler::GetControllersForDevice(InputConfig* device_configuration)
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{
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const std::size_t size = device_configuration->GetControllerCount();
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std::vector<ControllerEmu::EmulatedController*> result(size);
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for (int i = 0; i < static_cast<int>(size); i++)
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{
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result[i] = device_configuration->GetController(i);
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}
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return result;
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}
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void ProfileCycler::CycleProfile(CycleDirection cycle_direction,
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InputConfig* device_configuration, int& profile_index)
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{
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const auto& profiles = GetProfilesForDevice(device_configuration);
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if (profiles.empty())
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{
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Core::DisplayMessage("No input profiles found", display_message_ms);
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return;
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}
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const std::string profile = GetProfile(cycle_direction, profile_index, profiles);
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const auto& controllers = GetControllersForDevice(device_configuration);
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UpdateToProfile(profile, controllers);
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}
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void ProfileCycler::NextWiimoteProfile()
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{
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CycleProfile(CycleDirection::Forward, Wiimote::GetConfig(), m_wiimote_profile_index);
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}
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void ProfileCycler::PreviousWiimoteProfile()
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{
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CycleProfile(CycleDirection::Backward, Wiimote::GetConfig(), m_wiimote_profile_index);
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}
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}
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39
Source/Core/InputCommon/InputProfile.h
Normal file
39
Source/Core/InputCommon/InputProfile.h
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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class InputConfig;
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namespace ControllerEmu
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{
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class EmulatedController;
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}
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#include <string>
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#include <vector>
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namespace InputProfile
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{
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enum class CycleDirection : int
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{
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Forward = 1,
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Backward = -1
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};
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class ProfileCycler
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{
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public:
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void NextWiimoteProfile();
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void PreviousWiimoteProfile();
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private:
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void CycleProfile(CycleDirection cycle_direction, InputConfig* device_configuration, int& profile_index);
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std::vector<std::string> GetProfilesForDevice(InputConfig* device_configuration);
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std::string GetProfile(CycleDirection cycle_direction, int& profile_index, const std::vector<std::string>& profiles);
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void UpdateToProfile(const std::string& profile_filename, const std::vector<ControllerEmu::EmulatedController*>& controllers);
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std::vector<ControllerEmu::EmulatedController*> GetControllersForDevice(InputConfig* device_configuration);
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int m_wiimote_profile_index = 0;
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};
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}
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