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Input: Add hotkey to cycle the wiimote profile forward or backward
Co-authored-by: Barath Kannan <barathsotd@gmail.com>
This commit is contained in:
100
Source/Core/InputCommon/InputProfile.cpp
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100
Source/Core/InputCommon/InputProfile.cpp
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HotkeyManager.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/InputConfig.h"
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#include "InputCommon/InputProfile.h"
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namespace InputProfile
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{
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namespace
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{
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constexpr int display_message_ms = 3000;
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}
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std::vector<std::string> ProfileCycler::GetProfilesForDevice(InputConfig* device_configuration)
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{
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const std::string device_profile_root_location(File::GetUserPath(D_CONFIG_IDX) + "Profiles/" + device_configuration->GetProfileName());
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return Common::DoFileSearch({ device_profile_root_location }, { ".ini" });
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}
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std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profile_index, const std::vector<std::string>& profiles)
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{
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// update the index and bind it to the number of available strings
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auto positive_modulo = [](int& i, int n) {i = (i % n + n) % n;};
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profile_index += static_cast<int>(cycle_direction);
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positive_modulo(profile_index, static_cast<int>(profiles.size()));
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return profiles[profile_index];
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}
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void ProfileCycler::UpdateToProfile(const std::string& profile_filename, const std::vector<ControllerEmu::EmulatedController*>& controllers)
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{
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std::string base;
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SplitPath(profile_filename, nullptr, &base, nullptr);
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IniFile ini_file;
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if (ini_file.Load(profile_filename))
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{
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Core::DisplayMessage("Loading input profile: " + base, display_message_ms);
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for (auto* controller : controllers)
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{
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controller->LoadConfig(ini_file.GetOrCreateSection("Profile"));
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controller->UpdateReferences(g_controller_interface);
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}
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}
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else
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{
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Core::DisplayMessage("Unable to load input profile: " + base, display_message_ms);
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}
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}
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std::vector<ControllerEmu::EmulatedController*> ProfileCycler::GetControllersForDevice(InputConfig* device_configuration)
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{
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const std::size_t size = device_configuration->GetControllerCount();
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std::vector<ControllerEmu::EmulatedController*> result(size);
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for (int i = 0; i < static_cast<int>(size); i++)
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{
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result[i] = device_configuration->GetController(i);
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}
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return result;
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}
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void ProfileCycler::CycleProfile(CycleDirection cycle_direction,
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InputConfig* device_configuration, int& profile_index)
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{
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const auto& profiles = GetProfilesForDevice(device_configuration);
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if (profiles.empty())
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{
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Core::DisplayMessage("No input profiles found", display_message_ms);
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return;
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}
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const std::string profile = GetProfile(cycle_direction, profile_index, profiles);
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const auto& controllers = GetControllersForDevice(device_configuration);
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UpdateToProfile(profile, controllers);
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}
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void ProfileCycler::NextWiimoteProfile()
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{
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CycleProfile(CycleDirection::Forward, Wiimote::GetConfig(), m_wiimote_profile_index);
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}
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void ProfileCycler::PreviousWiimoteProfile()
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{
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CycleProfile(CycleDirection::Backward, Wiimote::GetConfig(), m_wiimote_profile_index);
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}
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}
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