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DSPLLE - Donkey Kong Jungle Beat (WII) / Pikmin 2 (WII) audio fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7468 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -287,9 +287,10 @@ void DSPLLE::DSP_SendAIBuffer(unsigned int address, unsigned int num_samples)
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CMixer *pMixer = soundStream->GetMixer();
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if (pMixer != 0 && address != 0)
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if (pMixer && address)
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{
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const short *samples = (const short *)&g_dsp.cpu_ram[address & Memory::RAM_MASK];
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address &= (address & 0x10000000) ? 0x13ffffff : 0x01ffffff;
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const short *samples = (const short *)&g_dsp.cpu_ram[address];
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pMixer->PushSamples(samples, num_samples);
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}
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