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TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
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67129404dd
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3b38295cbd
@ -157,7 +157,7 @@ void TextureCache::ClearRenderTargets()
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iter = textures.begin(),
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tcend = textures.end();
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for (; iter!=tcend; ++iter)
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iter->second->isRenderTarget = false;
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iter->second->efbcopy_state = EC_NO_COPY;
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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@ -211,20 +211,18 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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hash_value = texHash ^= tlut_hash;
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}
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bool texture_is_dynamic = false;
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TCacheEntryBase *entry = textures[texID];
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if (entry)
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{
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// 1. Calculate reference hash:
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// calculated from RAM texture data for normal textures. Hashes for paletted textures are modified by tlut_hash. 0 for virtual EFB copies.
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if (g_ActiveConfig.bCopyEFBToTexture && (entry->isRenderTarget || entry->isDynamic))
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if (g_ActiveConfig.bCopyEFBToTexture && entry->IsEfbCopy())
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hash_value = TEXHASH_INVALID;
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// 2. a) For EFB copies, only the hash and the texture address need to match
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if ((entry->isRenderTarget || entry->isDynamic) && hash_value == entry->hash && address == entry->addr)
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if (entry->IsEfbCopy() && hash_value == entry->hash && address == entry->addr)
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{
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// TODO: Print a warning if the format changes! In this case, we could reinterpret the internal texture object data to the new pixel format (similiar to what is already being done in Renderer::ReinterpretPixelFormat())
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entry->isDynamic = false;
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goto return_entry;
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}
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@ -237,13 +235,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// 3. If we reach this line, we'll have to upload the new texture data to VRAM.
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// If we're lucky, the texture parameters didn't change and we can reuse the internal texture object instead of destroying and recreating it.
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texture_is_dynamic = (entry->isRenderTarget || entry->isDynamic) && !g_ActiveConfig.bCopyEFBToTexture;
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//
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// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
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// TODO: Actually, it should be enough if the internal texture format matches...
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if (!entry->isRenderTarget &&
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((!entry->isDynamic && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
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|| (entry->isDynamic && entry->native_width == width && entry->native_height == height)))
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if ((entry->efbcopy_state == EC_NO_COPY && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
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|| (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == width && entry->native_height == height))
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{
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// reuse the texture
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}
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@ -297,14 +293,16 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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//
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// TODO: Won't we end up recreating textures all the time because maxlevel doesn't necessarily equal texLevels?
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entry->num_mipmaps = maxlevel; // TODO: Does this actually work? We can't really adjust mipmap settings per-stage...
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entry->efbcopy_state = EC_NO_COPY;
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GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
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}
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entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
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entry->SetDimensions(nativeW, nativeH, width, height);
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entry->SetEFBCopyParameters(false, texture_is_dynamic);
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entry->hash = hash_value;
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if (g_ActiveConfig.bCopyEFBToTexture) entry->efbcopy_state = EC_NO_COPY;
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else if (entry->IsEfbCopy()) entry->efbcopy_state = EC_VRAM_DYNAMIC;
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// load texture
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entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
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@ -608,15 +606,15 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
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unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
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bool texture_is_dynamic = false;
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TCacheEntryBase *entry = textures[dstAddr];
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if (entry)
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{
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if ((entry->isRenderTarget && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)
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|| (entry->isDynamic && entry->native_width == tex_w && entry->native_height == tex_h))
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if ((entry->efbcopy_state == EC_VRAM_READY && entry->virtual_width == scaled_tex_w && entry->virtual_height == scaled_tex_h)
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|| (entry->efbcopy_state == EC_VRAM_DYNAMIC && entry->native_width == tex_w && entry->native_height == tex_h))
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{
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texture_is_dynamic = entry->isDynamic;
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scaled_tex_w = tex_w;
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scaled_tex_h = tex_h;
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}
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else
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{
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@ -626,12 +624,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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}
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}
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if (texture_is_dynamic)
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{
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scaled_tex_w = tex_w;
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scaled_tex_h = tex_h;
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}
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if (NULL == entry)
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{
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// create the texture
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@ -640,8 +632,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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// TODO: Using the wrong dstFormat, dumb...
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entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0);
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entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
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entry->SetEFBCopyParameters(true, false);
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entry->SetHashes(TEXHASH_INVALID);
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entry->efbcopy_state = EC_VRAM_READY;
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}
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entry->frameCount = frameCount;
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@ -14,6 +14,13 @@
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class TextureCache
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{
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public:
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enum EFBCopyState
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{
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EC_NO_COPY,
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EC_VRAM_READY,
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EC_VRAM_DYNAMIC,
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};
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struct TCacheEntryBase
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{
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#define TEXHASH_INVALID 0
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@ -32,8 +39,9 @@ public:
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unsigned int virtual_width, virtual_height; // Texture dimensions from OUR point of view - for hires textures or scaled EFB copies
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// EFB copies
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bool isRenderTarget; // copied from EFB
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bool isDynamic; // Used for hybrid EFB copies to enable checks for CPU modifications, see CopyFromRenderTarget for details
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enum EFBCopyState efbcopy_state;
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bool IsEfbCopy() { return efbcopy_state != EC_NO_COPY; }
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount;
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@ -61,12 +69,6 @@ public:
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//this->pal_hash = pal_hash;
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}
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void SetEFBCopyParameters(bool is_efb_copy, bool is_dynamic)
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{
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isRenderTarget = is_efb_copy;
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isDynamic = is_dynamic;
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}
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virtual ~TCacheEntryBase();
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@ -102,7 +102,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat)
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{
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if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
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if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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g_renderer->ResetAPIState();
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@ -78,7 +78,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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FramebufferManager::GetEFBDepthTexture() :
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FramebufferManager::GetEFBColorTexture();
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if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
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if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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LPDIRECT3DSURFACE9 Rendersurf = NULL;
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texture->GetSurfaceLevel(0, &Rendersurf);
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@ -278,7 +278,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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GL_REPORT_ERRORD();
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if (false == isDynamic || g_ActiveConfig.bCopyEFBToTexture)
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if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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if (s_TempFramebuffer == 0)
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glGenFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
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