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TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
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@ -102,7 +102,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat)
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{
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if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
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if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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g_renderer->ResetAPIState();
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@ -78,7 +78,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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FramebufferManager::GetEFBDepthTexture() :
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FramebufferManager::GetEFBColorTexture();
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if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
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if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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LPDIRECT3DSURFACE9 Rendersurf = NULL;
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texture->GetSurfaceLevel(0, &Rendersurf);
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@ -278,7 +278,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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GL_REPORT_ERRORD();
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if (false == isDynamic || g_ActiveConfig.bCopyEFBToTexture)
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if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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if (s_TempFramebuffer == 0)
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glGenFramebuffersEXT(1, (GLuint*)&s_TempFramebuffer);
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