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TextureCacheBase: De-uglify hybrid EFB copies (documentation needs updating though)
TextureCacheBase: Fixed dynamic EFB copies being set to normal textures.
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@ -78,7 +78,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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FramebufferManager::GetEFBDepthTexture() :
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FramebufferManager::GetEFBColorTexture();
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if (!isDynamic || g_ActiveConfig.bCopyEFBToTexture)
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if (efbcopy_state != EC_VRAM_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture)
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{
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LPDIRECT3DSURFACE9 Rendersurf = NULL;
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texture->GetSurfaceLevel(0, &Rendersurf);
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