Merge pull request #7674 from jordan-woyak/wiimote-emu-cleanup

WiimoteEmu: Major cleanups
This commit is contained in:
Anthony 2019-02-03 09:25:26 -08:00 committed by GitHub
commit 3b4486bad3
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GPG Key ID: 4AEE18F83AFDEB23
67 changed files with 4473 additions and 2680 deletions

View File

@ -199,4 +199,56 @@ inline To BitCast(const From& source) noexcept
std::memcpy(&storage, &source, sizeof(storage));
return reinterpret_cast<To&>(storage);
}
template <typename T, typename PtrType>
class BitCastPtrType
{
public:
static_assert(std::is_trivially_copyable<PtrType>(),
"BitCastPtr source type must be trivially copyable.");
static_assert(std::is_trivially_copyable<T>(),
"BitCastPtr destination type must be trivially copyable.");
explicit BitCastPtrType(PtrType* ptr) : m_ptr(ptr) {}
// Enable operator= only for pointers to non-const data
template <typename S>
inline typename std::enable_if<std::is_same<S, T>() && !std::is_const<PtrType>()>::type
operator=(const S& source)
{
std::memcpy(m_ptr, &source, sizeof(source));
}
inline operator T() const
{
T result;
std::memcpy(&result, m_ptr, sizeof(result));
return result;
}
private:
PtrType* m_ptr;
};
// Provides an aliasing-safe alternative to reinterpret_cast'ing pointers to structs
// Conversion constructor and operator= provided for a convenient syntax.
// Usage: MyStruct s = BitCastPtr<MyStruct>(some_ptr);
// BitCastPtr<MyStruct>(some_ptr) = s;
template <typename T, typename PtrType>
inline auto BitCastPtr(PtrType* ptr) noexcept -> BitCastPtrType<T, PtrType>
{
return BitCastPtrType<T, PtrType>{ptr};
}
template <typename T>
void SetBit(T& value, size_t bit_number, bool bit_value)
{
static_assert(std::is_unsigned<T>(), "SetBit is only sane on unsigned types.");
if (bit_value)
value |= (T{1} << bit_number);
else
value &= ~(T{1} << bit_number);
}
} // namespace Common

View File

@ -133,16 +133,22 @@ add_library(core
HW/VideoInterface.cpp
HW/WII_IPC.cpp
HW/Wiimote.cpp
HW/WiimoteCommon/DataReport.cpp
HW/WiimoteEmu/WiimoteEmu.cpp
HW/WiimoteEmu/Attachment/Classic.cpp
HW/WiimoteEmu/Attachment/Attachment.cpp
HW/WiimoteEmu/Attachment/Nunchuk.cpp
HW/WiimoteEmu/Attachment/Drums.cpp
HW/WiimoteEmu/Attachment/Guitar.cpp
HW/WiimoteEmu/Attachment/Turntable.cpp
HW/WiimoteEmu/Camera.cpp
HW/WiimoteEmu/Dynamics.cpp
HW/WiimoteEmu/EmuSubroutines.cpp
HW/WiimoteEmu/Encryption.cpp
HW/WiimoteEmu/ExtensionPort.cpp
HW/WiimoteEmu/I2CBus.cpp
HW/WiimoteEmu/MotionPlus.cpp
HW/WiimoteEmu/Speaker.cpp
HW/WiimoteEmu/Extension/Classic.cpp
HW/WiimoteEmu/Extension/Extension.cpp
HW/WiimoteEmu/Extension/Nunchuk.cpp
HW/WiimoteEmu/Extension/Drums.cpp
HW/WiimoteEmu/Extension/Guitar.cpp
HW/WiimoteEmu/Extension/Turntable.cpp
HW/WiimoteReal/WiimoteReal.cpp
HW/WiiSave.cpp
IOS/Device.cpp

View File

@ -171,14 +171,20 @@
<ClCompile Include="HW\SystemTimers.cpp" />
<ClCompile Include="HW\VideoInterface.cpp" />
<ClCompile Include="HW\Wiimote.cpp" />
<ClCompile Include="HW\WiimoteEmu\Attachment\Attachment.cpp" />
<ClCompile Include="HW\WiimoteEmu\Attachment\Classic.cpp" />
<ClCompile Include="HW\WiimoteEmu\Attachment\Drums.cpp" />
<ClCompile Include="HW\WiimoteEmu\Attachment\Guitar.cpp" />
<ClCompile Include="HW\WiimoteEmu\Attachment\Nunchuk.cpp" />
<ClCompile Include="HW\WiimoteEmu\Attachment\Turntable.cpp" />
<ClCompile Include="HW\WiimoteCommon\DataReport.cpp" />
<ClCompile Include="HW\WiimoteEmu\Camera.cpp" />
<ClCompile Include="HW\WiimoteEmu\Dynamics.cpp" />
<ClCompile Include="HW\WiimoteEmu\EmuSubroutines.cpp" />
<ClCompile Include="HW\WiimoteEmu\Encryption.cpp" />
<ClCompile Include="HW\WiimoteEmu\ExtensionPort.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Classic.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Drums.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Extension.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Guitar.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Nunchuk.cpp" />
<ClCompile Include="HW\WiimoteEmu\Extension\Turntable.cpp" />
<ClCompile Include="HW\WiimoteEmu\I2CBus.cpp" />
<ClCompile Include="HW\WiimoteEmu\MotionPlus.cpp" />
<ClCompile Include="HW\WiimoteEmu\Speaker.cpp" />
<ClCompile Include="HW\WiimoteEmu\WiimoteEmu.cpp" />
<ClCompile Include="HW\WiimoteReal\IOWin.cpp" />
@ -430,19 +436,25 @@
<ClInclude Include="HW\SystemTimers.h" />
<ClInclude Include="HW\VideoInterface.h" />
<ClInclude Include="HW\Wiimote.h" />
<ClInclude Include="HW\WiimoteCommon\DataReport.h" />
<ClInclude Include="HW\WiimoteCommon\WiimoteConstants.h" />
<ClInclude Include="HW\WiimoteCommon\WiimoteHid.h" />
<ClInclude Include="HW\WiimoteCommon\WiimoteReport.h" />
<ClInclude Include="HW\WiimoteEmu\Attachment\Attachment.h" />
<ClInclude Include="HW\WiimoteEmu\Attachment\Classic.h" />
<ClInclude Include="HW\WiimoteEmu\Attachment\Drums.h" />
<ClInclude Include="HW\WiimoteEmu\Attachment\Guitar.h" />
<ClInclude Include="HW\WiimoteEmu\Attachment\Nunchuk.h" />
<ClInclude Include="HW\WiimoteEmu\Attachment\Turntable.h" />
<ClInclude Include="HW\WiimoteEmu\Camera.h" />
<ClInclude Include="HW\WiimoteEmu\Dynamics.h" />
<ClInclude Include="HW\WiimoteEmu\Encryption.h" />
<ClInclude Include="HW\WiimoteEmu\ExtensionPort.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Classic.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Drums.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Extension.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Guitar.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Nunchuk.h" />
<ClInclude Include="HW\WiimoteEmu\Extension\Turntable.h" />
<ClInclude Include="HW\WiimoteEmu\I2CBus.h" />
<ClInclude Include="HW\WiimoteEmu\MatrixMath.h" />
<ClInclude Include="HW\WiimoteEmu\MotionPlus.h" />
<ClInclude Include="HW\WiimoteEmu\Speaker.h" />
<ClInclude Include="HW\WiimoteEmu\WiimoteEmu.h" />
<ClInclude Include="HW\WiimoteEmu\WiimoteHid.h" />
<ClInclude Include="HW\WiimoteReal\WiimoteReal.h" />
<ClInclude Include="HW\WiimoteReal\WiimoteRealBase.h" />
<ClInclude Include="HW\WiiSave.h" />

View File

@ -79,9 +79,6 @@
<Filter Include="HW %28Flipper/Hollywood%29\Wiimote\Real">
<UniqueIdentifier>{bc3e845a-3d01-4713-aa32-f27110838d0c}</UniqueIdentifier>
</Filter>
<Filter Include="HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment">
<UniqueIdentifier>{cdbd65da-541f-47d2-8fdc-e99e73e98e69}</UniqueIdentifier>
</Filter>
<Filter Include="HW %28Flipper/Hollywood%29\EXI - Expansion Interface">
<UniqueIdentifier>{d19f1218-0e28-4f24-a4b3-33fac750a899}</UniqueIdentifier>
</Filter>
@ -163,9 +160,12 @@
<Filter Include="PowerPC\SignatureDB">
<UniqueIdentifier>{f0b52c84-49f4-470a-b037-edeea5634b9e}</UniqueIdentifier>
</Filter>
<Filter Include="HW %28Flipper/Hollywood%29\WiimoteCommon">
<Filter Include="HW %28Flipper/Hollywood%29\Wiimote\Common">
<UniqueIdentifier>{ee6645da-3ad9-4fe7-809f-e4646d0b0ca5}</UniqueIdentifier>
</Filter>
<Filter Include="HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension">
<UniqueIdentifier>{68c09d7e-4f5a-435d-a0d2-7eb7a74d7054}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="BootManager.cpp" />
@ -516,33 +516,12 @@
<ClCompile Include="HW\VideoInterface.cpp">
<Filter>HW %28Flipper/Hollywood%29\VI - Video Interface</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Attachment\Attachment.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Attachment\Classic.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Attachment\Drums.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Attachment\Guitar.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Attachment\Nunchuk.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Attachment\Turntable.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\EmuSubroutines.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Encryption.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Speaker.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\WiimoteEmu.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
@ -642,12 +621,6 @@
<ClCompile Include="PowerPC\JitCommon\JitCache.cpp">
<Filter>PowerPC\JitCommon</Filter>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\FPURegCache.cpp">
<Filter>PowerPC\Jit64</Filter>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\GPRRegCache.cpp">
<Filter>PowerPC\Jit64</Filter>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\Jit_Branch.cpp">
<Filter>PowerPC\Jit64</Filter>
</ClCompile>
@ -675,9 +648,6 @@
<ClCompile Include="PowerPC\Jit64\JitAsm.cpp">
<Filter>PowerPC\Jit64</Filter>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\JitRegCache.cpp">
<Filter>PowerPC\Jit64</Filter>
</ClCompile>
<ClCompile Include="HW\GCKeyboardEmu.cpp">
<Filter>HW %28Flipper/Hollywood%29\GCKeyboard</Filter>
</ClCompile>
@ -907,6 +877,48 @@
<ClCompile Include="Config\WiimoteInputSettings.cpp">
<Filter>Config</Filter>
</ClCompile>
<ClCompile Include="PowerPC\Jit64\RegCache\FPURegCache.cpp" />
<ClCompile Include="PowerPC\Jit64\RegCache\GPRRegCache.cpp" />
<ClCompile Include="PowerPC\Jit64\RegCache\JitRegCache.cpp" />
<ClCompile Include="HW\WiimoteEmu\I2CBus.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\MotionPlus.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Camera.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Speaker.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Dynamics.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Extension\Classic.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Extension\Drums.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Extension\Guitar.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Extension\Nunchuk.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Extension\Turntable.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\Extension\Extension.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteEmu\ExtensionPort.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClCompile>
<ClCompile Include="HW\WiimoteCommon\DataReport.cpp">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Common</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BootManager.h" />
@ -1206,24 +1218,6 @@
<ClInclude Include="HW\VideoInterface.h">
<Filter>HW %28Flipper/Hollywood%29\VI - Video Interface</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Attachment\Attachment.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Attachment\Classic.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Attachment\Drums.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Attachment\Guitar.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Attachment\Nunchuk.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Attachment\Turntable.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Attachment</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Encryption.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
@ -1233,9 +1227,6 @@
<ClInclude Include="HW\WiimoteEmu\WiimoteEmu.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\WiimoteHid.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteReal\WiimoteReal.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Real</Filter>
</ClInclude>
@ -1593,13 +1584,13 @@
<Filter>IOS\Network\NCD</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteCommon\WiimoteConstants.h">
<Filter>HW %28Flipper/Hollywood%29\WiimoteCommon</Filter>
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Common</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteCommon\WiimoteHid.h">
<Filter>HW %28Flipper/Hollywood%29\WiimoteCommon</Filter>
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Common</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteCommon\WiimoteReport.h">
<Filter>HW %28Flipper/Hollywood%29\WiimoteCommon</Filter>
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Common</Filter>
</ClInclude>
<ClInclude Include="Config\UISettings.h">
<Filter>Config</Filter>
@ -1607,8 +1598,47 @@
<ClInclude Include="Config\WiimoteInputSettings.h">
<Filter>Config</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\I2CBus.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\MotionPlus.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Camera.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Speaker.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Dynamics.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Extension\Classic.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Extension\Drums.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Extension\Guitar.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Extension\Nunchuk.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Extension\Turntable.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\Extension\Extension.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu\Extension</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteEmu\ExtensionPort.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Emu</Filter>
</ClInclude>
<ClInclude Include="HW\WiimoteCommon\DataReport.h">
<Filter>HW %28Flipper/Hollywood%29\Wiimote\Common</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

View File

@ -0,0 +1,431 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cassert>
#include "Common/BitUtils.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
namespace WiimoteCommon
{
bool DataReportManipulator::HasIR() const
{
return 0 != GetIRDataSize();
}
bool DataReportManipulator::HasExt() const
{
return 0 != GetExtDataSize();
}
u8* DataReportManipulator::GetDataPtr()
{
return data_ptr;
}
const u8* DataReportManipulator::GetDataPtr() const
{
return data_ptr;
}
struct IncludeCore : virtual DataReportManipulator
{
bool HasCore() const override { return true; }
void GetCoreData(CoreData* result) const override
{
*result = Common::BitCastPtr<CoreData>(data_ptr);
// Remove accel LSBs.
result->hex &= CoreData::BUTTON_MASK;
}
void SetCoreData(const CoreData& new_core) override
{
CoreData core = Common::BitCastPtr<CoreData>(data_ptr);
// Don't overwrite accel LSBs.
core.hex &= ~CoreData::BUTTON_MASK;
core.hex |= new_core.hex & CoreData::BUTTON_MASK;
Common::BitCastPtr<CoreData>(data_ptr) = core;
}
};
struct NoCore : virtual DataReportManipulator
{
bool HasCore() const override { return false; }
void GetCoreData(CoreData*) const override {}
void SetCoreData(const CoreData&) override {}
};
struct NoAccel : virtual DataReportManipulator
{
bool HasAccel() const override { return false; }
void GetAccelData(AccelData* accel) const override {}
void SetAccelData(const AccelData& accel) override {}
};
// Handles typical non-interleaved accel data:
struct IncludeAccel : virtual DataReportManipulator
{
void GetAccelData(AccelData* result) const override
{
const AccelMSB accel = Common::BitCastPtr<AccelMSB>(data_ptr + 2);
result->x = accel.x << 2;
result->y = accel.y << 2;
result->z = accel.z << 2;
// LSBs
const CoreData core = Common::BitCastPtr<CoreData>(data_ptr);
result->x |= core.acc_bits & 0b11;
result->y |= (core.acc_bits2 & 0b1) << 1;
result->z |= core.acc_bits2 & 0b10;
}
void SetAccelData(const AccelData& new_accel) override
{
AccelMSB accel = {};
accel.x = new_accel.x >> 2;
accel.y = new_accel.y >> 2;
accel.z = new_accel.z >> 2;
Common::BitCastPtr<AccelMSB>(data_ptr + 2) = accel;
// LSBs
CoreData core = Common::BitCastPtr<CoreData>(data_ptr);
core.acc_bits = (new_accel.x >> 0) & 0b11;
core.acc_bits2 = (new_accel.y >> 1) & 0x1;
core.acc_bits2 |= (new_accel.z & 0xb10);
Common::BitCastPtr<CoreData>(data_ptr) = core;
}
bool HasAccel() const override { return true; }
private:
struct AccelMSB
{
u8 x, y, z;
};
static_assert(sizeof(AccelMSB) == 3, "Wrong size");
};
template <u32 Offset, u32 Length>
struct IncludeExt : virtual DataReportManipulator
{
u32 GetExtDataSize() const override { return Length; }
const u8* GetExtDataPtr() const override { return data_ptr + Offset; }
u8* GetExtDataPtr() override { return data_ptr + Offset; }
// Any report that has Extension data has it last.
u32 GetDataSize() const override { return Offset + Length; }
};
struct NoExt : virtual DataReportManipulator
{
u32 GetExtDataSize() const override { return 0; }
const u8* GetExtDataPtr() const override { return nullptr; }
u8* GetExtDataPtr() override { return nullptr; }
};
template <u32 Offset, u32 Length, u32 DataOffset = 0>
struct IncludeIR : virtual DataReportManipulator
{
u32 GetIRDataSize() const override { return Length; }
const u8* GetIRDataPtr() const override { return data_ptr + Offset; }
u8* GetIRDataPtr() override { return data_ptr + Offset; }
u32 GetIRDataFormatOffset() const override { return DataOffset; }
};
struct NoIR : virtual DataReportManipulator
{
u32 GetIRDataSize() const override { return 0; }
const u8* GetIRDataPtr() const override { return nullptr; }
u8* GetIRDataPtr() override { return nullptr; }
u32 GetIRDataFormatOffset() const override { return 0; }
};
#ifdef _MSC_VER
#pragma warning(push)
// Disable warning for inheritance via dominance
#pragma warning(disable : 4250)
#endif
struct ReportCore : IncludeCore, NoAccel, NoIR, NoExt
{
u32 GetDataSize() const override { return 2; }
};
struct ReportCoreAccel : IncludeCore, IncludeAccel, NoIR, NoExt
{
u32 GetDataSize() const override { return 5; }
};
struct ReportCoreExt8 : IncludeCore, NoAccel, NoIR, IncludeExt<5, 8>
{
};
struct ReportCoreAccelIR12 : IncludeCore, IncludeAccel, IncludeIR<5, 12>, NoExt
{
u32 GetDataSize() const override { return 17; }
};
struct ReportCoreExt19 : IncludeCore, NoAccel, NoIR, IncludeExt<2, 19>
{
};
struct ReportCoreAccelExt16 : IncludeCore, IncludeAccel, NoIR, IncludeExt<5, 16>
{
};
struct ReportCoreIR10Ext9 : IncludeCore, NoAccel, IncludeIR<2, 10>, IncludeExt<12, 9>
{
};
struct ReportCoreAccelIR10Ext6 : IncludeCore, IncludeAccel, IncludeIR<5, 10>, IncludeExt<15, 6>
{
};
struct ReportExt21 : NoCore, NoAccel, NoIR, IncludeExt<0, 21>
{
};
struct ReportInterleave1 : IncludeCore, IncludeIR<3, 18, 0>, NoExt
{
// FYI: Only 8-bits of precision in this report, and no Y axis.
// Only contains 4 MSB of Z axis.
void GetAccelData(AccelData* accel) const override
{
accel->x = data_ptr[2] << 2;
// Retain lower 6 bits.
accel->z &= 0b111111;
const CoreData core = Common::BitCastPtr<CoreData>(data_ptr);
accel->z |= (core.acc_bits << 6) | (core.acc_bits2 << 8);
}
void SetAccelData(const AccelData& accel) override
{
data_ptr[2] = accel.x >> 2;
CoreData core = Common::BitCastPtr<CoreData>(data_ptr);
core.acc_bits = (accel.z >> 6) & 0b11;
core.acc_bits2 = (accel.z >> 8) & 0b11;
Common::BitCastPtr<CoreData>(data_ptr) = core;
}
bool HasAccel() const override { return true; }
u32 GetDataSize() const override { return 21; }
};
struct ReportInterleave2 : IncludeCore, IncludeIR<3, 18, 18>, NoExt
{
// FYI: Only 8-bits of precision in this report, and no X axis.
// Only contains 4 LSB of Z axis.
void GetAccelData(AccelData* accel) const override
{
accel->y = data_ptr[2] << 2;
// Retain upper 4 bits.
accel->z &= ~0b111111;
const CoreData core = Common::BitCastPtr<CoreData>(data_ptr);
accel->z |= (core.acc_bits << 2) | (core.acc_bits2 << 4);
}
void SetAccelData(const AccelData& accel) override
{
data_ptr[2] = accel.y >> 2;
CoreData core = Common::BitCastPtr<CoreData>(data_ptr);
core.acc_bits = (accel.z >> 2) & 0b11;
core.acc_bits2 = (accel.z >> 4) & 0b11;
Common::BitCastPtr<CoreData>(data_ptr) = core;
}
bool HasAccel() const override { return true; }
u32 GetDataSize() const override { return 21; }
};
#ifdef _MSC_VER
#pragma warning(pop)
#endif
std::unique_ptr<DataReportManipulator> MakeDataReportManipulator(InputReportID rpt_id, u8* data_ptr)
{
std::unique_ptr<DataReportManipulator> ptr;
switch (rpt_id)
{
case InputReportID::ReportCore:
// 0x30: Core Buttons
ptr = std::make_unique<ReportCore>();
break;
case InputReportID::ReportCoreAccel:
// 0x31: Core Buttons and Accelerometer
ptr = std::make_unique<ReportCoreAccel>();
break;
case InputReportID::ReportCoreExt8:
// 0x32: Core Buttons with 8 Extension bytes
ptr = std::make_unique<ReportCoreExt8>();
break;
case InputReportID::ReportCoreAccelIR12:
// 0x33: Core Buttons and Accelerometer with 12 IR bytes
ptr = std::make_unique<ReportCoreAccelIR12>();
break;
case InputReportID::ReportCoreExt19:
// 0x34: Core Buttons with 19 Extension bytes
ptr = std::make_unique<ReportCoreExt19>();
break;
case InputReportID::ReportCoreAccelExt16:
// 0x35: Core Buttons and Accelerometer with 16 Extension Bytes
ptr = std::make_unique<ReportCoreAccelExt16>();
break;
case InputReportID::ReportCoreIR10Ext9:
// 0x36: Core Buttons with 10 IR bytes and 9 Extension Bytes
ptr = std::make_unique<ReportCoreIR10Ext9>();
break;
case InputReportID::ReportCoreAccelIR10Ext6:
// 0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes
ptr = std::make_unique<ReportCoreAccelIR10Ext6>();
break;
case InputReportID::ReportExt21:
// 0x3d: 21 Extension Bytes
ptr = std::make_unique<ReportExt21>();
break;
case InputReportID::ReportInterleave1:
// 0x3e - 0x3f: Interleaved Core Buttons and Accelerometer with 36 IR bytes
ptr = std::make_unique<ReportInterleave1>();
break;
case InputReportID::ReportInterleave2:
ptr = std::make_unique<ReportInterleave2>();
break;
default:
assert(false);
break;
}
ptr->data_ptr = data_ptr;
return ptr;
}
DataReportBuilder::DataReportBuilder(InputReportID rpt_id) : m_data(rpt_id)
{
SetMode(rpt_id);
}
void DataReportBuilder::SetMode(InputReportID rpt_id)
{
m_data.report_id = rpt_id;
m_manip = MakeDataReportManipulator(rpt_id, GetDataPtr() + HEADER_SIZE);
}
InputReportID DataReportBuilder::GetMode() const
{
return m_data.report_id;
}
bool DataReportBuilder::IsValidMode(InputReportID mode)
{
return (mode >= InputReportID::ReportCore && mode <= InputReportID::ReportCoreAccelIR10Ext6) ||
(mode >= InputReportID::ReportExt21 && InputReportID::ReportInterleave2 <= mode);
}
bool DataReportBuilder::HasCore() const
{
return m_manip->HasCore();
}
bool DataReportBuilder::HasAccel() const
{
return m_manip->HasAccel();
}
bool DataReportBuilder::HasIR() const
{
return m_manip->HasIR();
}
bool DataReportBuilder::HasExt() const
{
return m_manip->HasExt();
}
u32 DataReportBuilder::GetIRDataSize() const
{
return m_manip->GetIRDataSize();
}
u32 DataReportBuilder::GetExtDataSize() const
{
return m_manip->GetExtDataSize();
}
u32 DataReportBuilder::GetIRDataFormatOffset() const
{
return m_manip->GetIRDataFormatOffset();
}
void DataReportBuilder::GetCoreData(CoreData* core) const
{
m_manip->GetCoreData(core);
}
void DataReportBuilder::SetCoreData(const CoreData& core)
{
m_manip->SetCoreData(core);
}
void DataReportBuilder::GetAccelData(AccelData* accel) const
{
m_manip->GetAccelData(accel);
}
void DataReportBuilder::SetAccelData(const AccelData& accel)
{
m_manip->SetAccelData(accel);
}
const u8* DataReportBuilder::GetDataPtr() const
{
return m_data.GetData();
}
u8* DataReportBuilder::GetDataPtr()
{
return m_data.GetData();
}
u32 DataReportBuilder::GetDataSize() const
{
return m_manip->GetDataSize() + HEADER_SIZE;
}
u8* DataReportBuilder::GetIRDataPtr()
{
return m_manip->GetIRDataPtr();
}
const u8* DataReportBuilder::GetIRDataPtr() const
{
return m_manip->GetIRDataPtr();
}
u8* DataReportBuilder::GetExtDataPtr()
{
return m_manip->GetExtDataPtr();
}
const u8* DataReportBuilder::GetExtDataPtr() const
{
return m_manip->GetExtDataPtr();
}
} // namespace WiimoteCommon

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@ -0,0 +1,112 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <memory>
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
#include "Core/HW/WiimoteCommon/WiimoteHid.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
namespace WiimoteCommon
{
// Interface for manipulating Wiimote "Data" reports
// If a report does not contain a particular feature the Get/Set is a no-op.
class DataReportManipulator
{
public:
virtual ~DataReportManipulator() = default;
// Accel data handled as if there were always 10 bits of precision.
struct AccelData
{
u16 x, y, z;
};
using CoreData = ButtonData;
virtual bool HasCore() const = 0;
virtual bool HasAccel() const = 0;
bool HasIR() const;
bool HasExt() const;
virtual void GetCoreData(CoreData*) const = 0;
virtual void GetAccelData(AccelData*) const = 0;
virtual void SetCoreData(const CoreData&) = 0;
virtual void SetAccelData(const AccelData&) = 0;
virtual u8* GetIRDataPtr() = 0;
virtual const u8* GetIRDataPtr() const = 0;
virtual u32 GetIRDataSize() const = 0;
virtual u32 GetIRDataFormatOffset() const = 0;
virtual u8* GetExtDataPtr() = 0;
virtual const u8* GetExtDataPtr() const = 0;
virtual u32 GetExtDataSize() const = 0;
u8* GetDataPtr();
const u8* GetDataPtr() const;
virtual u32 GetDataSize() const = 0;
u8* data_ptr;
};
std::unique_ptr<DataReportManipulator> MakeDataReportManipulator(InputReportID rpt_id,
u8* data_ptr);
class DataReportBuilder
{
public:
explicit DataReportBuilder(InputReportID rpt_id);
using CoreData = ButtonData;
using AccelData = DataReportManipulator::AccelData;
void SetMode(InputReportID rpt_id);
InputReportID GetMode() const;
static bool IsValidMode(InputReportID rpt_id);
bool HasCore() const;
bool HasAccel() const;
bool HasIR() const;
bool HasExt() const;
u32 GetIRDataSize() const;
u32 GetExtDataSize() const;
u32 GetIRDataFormatOffset() const;
void GetCoreData(CoreData*) const;
void GetAccelData(AccelData*) const;
void SetCoreData(const CoreData&);
void SetAccelData(const AccelData&);
u8* GetIRDataPtr();
const u8* GetIRDataPtr() const;
u8* GetExtDataPtr();
const u8* GetExtDataPtr() const;
u8* GetDataPtr();
const u8* GetDataPtr() const;
u32 GetDataSize() const;
private:
static constexpr int HEADER_SIZE = 2;
static constexpr int MAX_DATA_SIZE = MAX_PAYLOAD - 2;
TypedHIDInputData<std::array<u8, MAX_DATA_SIZE>> m_data;
std::unique_ptr<DataReportManipulator> m_manip;
};
} // namespace WiimoteCommon

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@ -4,55 +4,75 @@
#pragma once
// Wiimote internal codes
#include "Common/CommonTypes.h"
// Communication channels
enum WiimoteChannel
namespace WiimoteCommon
{
WC_OUTPUT = 0x11,
WC_INPUT = 0x13
constexpr u8 MAX_PAYLOAD = 23;
enum class InputReportID : u8
{
Status = 0x20,
ReadDataReply = 0x21,
Ack = 0x22,
// Not a real value on the wiimote, just a state to disable reports:
ReportDisabled = 0x00,
ReportCore = 0x30,
ReportCoreAccel = 0x31,
ReportCoreExt8 = 0x32,
ReportCoreAccelIR12 = 0x33,
ReportCoreExt19 = 0x34,
ReportCoreAccelExt16 = 0x35,
ReportCoreIR10Ext9 = 0x36,
ReportCoreAccelIR10Ext6 = 0x37,
ReportExt21 = 0x3d,
ReportInterleave1 = 0x3e,
ReportInterleave2 = 0x3f,
};
// The 4 most significant bits of the first byte of an outgoing command must be
// 0x50 if sending on the command channel and 0xA0 if sending on the interrupt
// channel. On Mac and Linux we use interrupt channel; on Windows, command.
enum WiimoteReport
enum class OutputReportID : u8
{
#ifdef _WIN32
WR_SET_REPORT = 0x50
#else
WR_SET_REPORT = 0xA0
#endif
Rumble = 0x10,
LED = 0x11,
ReportMode = 0x12,
IRPixelClock = 0x13,
SpeakerEnable = 0x14,
RequestStatus = 0x15,
WriteData = 0x16,
ReadData = 0x17,
SpeakerData = 0x18,
SpeakerMute = 0x19,
IRLogic = 0x1a,
};
enum WiimoteBT
enum class LED : u8
{
BT_INPUT = 0x01,
BT_OUTPUT = 0x02
};
// LED bit masks
enum WiimoteLED
{
LED_NONE = 0x00,
None = 0x00,
LED_1 = 0x10,
LED_2 = 0x20,
LED_3 = 0x40,
LED_4 = 0x80
};
enum WiimoteSpace
enum class AddressSpace : u8
{
WS_EEPROM = 0x00,
WS_REGS1 = 0x01,
WS_REGS2 = 0x02
// FYI: The EEPROM address space is offset 0x0070 on i2c slave 0x50.
// However attempting to access this device directly results in an error.
EEPROM = 0x00,
// 0x01 is never used but it does function on a real wiimote:
I2CBusAlt = 0x01,
I2CBus = 0x02,
};
enum WiimoteReadError
enum class ErrorCode : u8
{
RDERR_WOREG = 7,
RDERR_NOMEM = 8
Success = 0,
InvalidSpace = 6,
Nack = 7,
InvalidAddress = 8,
};
constexpr u8 MAX_PAYLOAD = 23;
constexpr u32 WIIMOTE_DEFAULT_TIMEOUT = 1000;
} // namespace WiimoteCommon

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@ -5,22 +5,12 @@
#pragma once
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#ifdef _MSC_VER
#pragma warning(push)
#pragma warning(disable : 4200)
#endif
#pragma pack(push, 1)
// Source: HID_010_SPC_PFL/1.0 (official HID specification)
struct hid_packet
namespace WiimoteCommon
{
u8 param : 4;
u8 type : 4;
u8 data[0];
};
// Source: HID_010_SPC_PFL/1.0 (official HID specification)
constexpr u8 HID_TYPE_HANDSHAKE = 0;
constexpr u8 HID_TYPE_SET_REPORT = 5;
@ -31,8 +21,55 @@ constexpr u8 HID_HANDSHAKE_SUCCESS = 0;
constexpr u8 HID_PARAM_INPUT = 1;
constexpr u8 HID_PARAM_OUTPUT = 2;
#ifdef _MSC_VER
#pragma warning(push)
// Disable warning for zero-sized array:
#pragma warning(disable : 4200)
#endif
#pragma pack(push, 1)
struct HIDPacket
{
static constexpr int HEADER_SIZE = 1;
u8 param : 4;
u8 type : 4;
u8 data[0];
};
template <typename T>
struct TypedHIDInputData
{
TypedHIDInputData(InputReportID _rpt_id)
: param(HID_PARAM_INPUT), type(HID_TYPE_DATA), report_id(_rpt_id)
{
}
u8 param : 4;
u8 type : 4;
InputReportID report_id;
T data;
static_assert(std::is_pod<T>());
u8* GetData() { return reinterpret_cast<u8*>(this); }
const u8* GetData() const { return reinterpret_cast<const u8*>(this); }
constexpr u32 GetSize() const
{
static_assert(sizeof(*this) == sizeof(T) + 2);
return sizeof(*this);
}
};
#pragma pack(pop)
#ifdef _MSC_VER
#pragma warning(pop)
#endif
} // namespace WiimoteCommon

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@ -7,49 +7,124 @@
#include <vector>
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
#ifdef _MSC_VER
#pragma warning(push)
// Disable warning for zero-sized array:
#pragma warning(disable : 4200)
#endif
typedef std::vector<u8> Report;
// Report defines
enum ReportType
namespace WiimoteCommon
{
RT_RUMBLE = 0x10,
RT_LEDS = 0x11,
RT_REPORT_MODE = 0x12,
RT_IR_PIXEL_CLOCK = 0x13,
RT_SPEAKER_ENABLE = 0x14,
RT_REQUEST_STATUS = 0x15,
RT_WRITE_DATA = 0x16,
RT_READ_DATA = 0x17,
RT_WRITE_SPEAKER_DATA = 0x18,
RT_SPEAKER_MUTE = 0x19,
RT_IR_LOGIC = 0x1A,
RT_STATUS_REPORT = 0x20,
RT_READ_DATA_REPLY = 0x21,
RT_ACK_DATA = 0x22,
RT_REPORT_CORE = 0x30,
RT_REPORT_CORE_ACCEL = 0x31,
RT_REPORT_CORE_EXT8 = 0x32,
RT_REPORT_CORE_ACCEL_IR12 = 0x33,
RT_REPORT_CORE_EXT19 = 0x34,
RT_REPORT_CORE_ACCEL_EXT16 = 0x35,
RT_REPORT_CORE_IR10_EXT9 = 0x36,
RT_REPORT_CORE_ACCEL_IR10_EXT6 = 0x37,
RT_REPORT_EXT21 = 0x3d, // never used?
RT_REPORT_INTERLEAVE1 = 0x3e,
RT_REPORT_INTERLEAVE2 = 0x3f
};
// Source: http://wiibrew.org/wiki/Wiimote
// Custom structs
#pragma pack(push, 1)
union wm_buttons // also just called "core data"
struct OutputReportGeneric
{
OutputReportID rpt_id;
static constexpr int HEADER_SIZE = sizeof(OutputReportID);
union
{
u8 data[0];
struct
{
// Enable/disable rumble. (Valid for ALL output reports)
u8 rumble : 1;
};
};
};
static_assert(sizeof(OutputReportGeneric) == 2, "Wrong size");
// TODO: The following structs don't have the report_id header byte.
// This is fine but the naming conventions are poor.
struct OutputReportRumble
{
u8 rumble : 1;
};
static_assert(sizeof(OutputReportRumble) == 1, "Wrong size");
struct OutputReportEnableFeature
{
u8 rumble : 1;
// Respond with an ack.
u8 ack : 1;
// Enable/disable certain feature.
u8 enable : 1;
};
static_assert(sizeof(OutputReportEnableFeature) == 1, "Wrong size");
struct OutputReportLeds
{
u8 rumble : 1;
u8 ack : 1;
u8 : 2;
u8 leds : 4;
};
static_assert(sizeof(OutputReportLeds) == 1, "Wrong size");
struct OutputReportMode
{
u8 rumble : 1;
u8 ack : 1;
u8 continuous : 1;
u8 : 5;
InputReportID mode;
};
static_assert(sizeof(OutputReportMode) == 2, "Wrong size");
struct OutputReportRequestStatus
{
u8 rumble : 1;
u8 : 7;
};
static_assert(sizeof(OutputReportRequestStatus) == 1, "Wrong size");
struct OutputReportWriteData
{
u8 rumble : 1;
u8 space : 2;
u8 : 5;
// A real wiimote ignores the i2c read/write bit.
u8 i2c_rw_ignored : 1;
// Used only for register space (i2c bus) (7-bits):
u8 slave_address : 7;
// big endian:
u8 address[2];
u8 size;
u8 data[16];
};
static_assert(sizeof(OutputReportWriteData) == 21, "Wrong size");
struct OutputReportReadData
{
u8 rumble : 1;
u8 space : 2;
u8 : 5;
// A real wiimote ignores the i2c read/write bit.
u8 i2c_rw_ignored : 1;
// Used only for register space (i2c bus) (7-bits):
u8 slave_address : 7;
// big endian:
u8 address[2];
u8 size[2];
};
static_assert(sizeof(OutputReportReadData) == 6, "Wrong size");
struct OutputReportSpeakerData
{
u8 unknown : 3;
u8 length : 5;
u8 data[20];
};
static_assert(sizeof(OutputReportSpeakerData) == 21, "Wrong size");
// FYI: Also contains LSB of accel data:
union ButtonData
{
static constexpr u16 BUTTON_MASK = ~0x6060;
u16 hex;
struct
@ -59,7 +134,9 @@ union wm_buttons // also just called "core data"
u8 down : 1;
u8 up : 1;
u8 plus : 1;
u8 acc_x_lsb : 2; // LSB of accelerometer (10 bits in total)
// For most input reports this is the 2 LSbs of accel.x:
// For interleaved reports this is alternating bits of accel.z:
u8 acc_bits : 2;
u8 unknown : 1;
u8 two : 1;
@ -67,441 +144,48 @@ union wm_buttons // also just called "core data"
u8 b : 1;
u8 a : 1;
u8 minus : 1;
u8 acc_y_lsb : 1; // LSB of accelerometer (9 bits in total)
u8 acc_z_lsb : 1; // LSB of accelerometer (9 bits in total)
// For most input reports this is bits of accel.y/z:
// For interleaved reports this is alternating bits of accel.z:
u8 acc_bits2 : 2;
u8 home : 1;
};
};
static_assert(sizeof(wm_buttons) == 2, "Wrong size");
static_assert(sizeof(ButtonData) == 2, "Wrong size");
struct wm_accel
struct InputReportStatus
{
u8 x, y, z;
};
static_assert(sizeof(wm_accel) == 3, "Wrong size");
// Four bytes for two objects. Filled with 0xFF if empty
struct wm_ir_basic
{
u8 x1;
u8 y1;
u8 x2hi : 2;
u8 y2hi : 2;
u8 x1hi : 2;
u8 y1hi : 2;
u8 x2;
u8 y2;
};
static_assert(sizeof(wm_ir_basic) == 5, "Wrong size");
// Three bytes for one object
struct wm_ir_extended
{
u8 x;
u8 y;
u8 size : 4;
u8 xhi : 2;
u8 yhi : 2;
};
static_assert(sizeof(wm_ir_extended) == 3, "Wrong size");
// Nunchuk
union wm_nc_core
{
u8 hex;
struct
{
u8 z : 1;
u8 c : 1;
// LSBs of accelerometer
u8 acc_x_lsb : 2;
u8 acc_y_lsb : 2;
u8 acc_z_lsb : 2;
};
};
static_assert(sizeof(wm_nc_core) == 1, "Wrong size");
union wm_nc
{
struct
{
// joystick x, y
u8 jx;
u8 jy;
// accelerometer
u8 ax;
u8 ay;
u8 az;
wm_nc_core bt; // buttons + accelerometer LSBs
}; // regular data
struct
{
u8 reserved[4]; // jx, jy, ax and ay as in regular case
u8 extension_connected : 1;
u8 acc_z : 7; // MSBs of accelerometer data
u8 unknown : 1; // always 0?
u8 report_type : 1; // 1: report contains M+ data, 0: report contains extension data
u8 z : 1;
u8 c : 1;
// LSBs of accelerometer - starting from bit 1!
u8 acc_x_lsb : 1;
u8 acc_y_lsb : 1;
u8 acc_z_lsb : 2;
} passthrough_data;
};
static_assert(sizeof(wm_nc) == 6, "Wrong size");
union wm_classic_extension_buttons
{
u16 hex;
struct
{
u8 extension_connected : 1;
u8 rt : 1; // right trigger
u8 plus : 1;
u8 home : 1;
u8 minus : 1;
u8 lt : 1; // left trigger
u8 dpad_down : 1;
u8 dpad_right : 1;
u8 : 2; // cf. extension_data and passthrough_data
u8 zr : 1; // right z button
u8 x : 1;
u8 a : 1;
u8 y : 1;
u8 b : 1;
u8 zl : 1; // left z button
}; // common data
// M+ pass-through mode slightly differs from the regular data.
// Refer to the common data for unnamed fields
struct
{
u8 : 8;
u8 dpad_up : 1;
u8 dpad_left : 1;
u8 : 6;
} regular_data;
struct
{
u8 : 8;
u8 unknown : 1; // always 0?
u8 report_type : 1; // 1: report contains M+ data, 0: report contains extension data
u8 : 6;
} passthrough_data;
};
static_assert(sizeof(wm_classic_extension_buttons) == 2, "Wrong size");
union wm_classic_extension
{
// lx/ly/lz; left joystick
// rx/ry/rz; right joystick
// lt; left trigger
// rt; left trigger
struct
{
u8 : 6;
u8 rx3 : 2;
u8 : 6;
u8 rx2 : 2;
u8 ry : 5;
u8 lt2 : 2;
u8 rx1 : 1;
u8 rt : 5;
u8 lt1 : 3;
wm_classic_extension_buttons bt; // byte 4, 5
};
struct
{
u8 lx : 6; // byte 0
u8 : 2;
u8 ly : 6; // byte 1
u8 : 2;
unsigned : 32;
} regular_data;
struct
{
u8 dpad_up : 1;
u8 lx : 5; // Bits 1-5
u8 : 2;
u8 dpad_left : 1;
u8 ly : 5; // Bits 1-5
u8 : 2;
unsigned : 32;
} passthrough_data;
};
static_assert(sizeof(wm_classic_extension) == 6, "Wrong size");
struct wm_guitar_extension
{
u8 sx : 6;
u8 pad1 : 2; // 1 on gh3, 0 on ghwt
u8 sy : 6;
u8 pad2 : 2; // 1 on gh3, 0 on ghwt
u8 sb : 5; // not used in gh3
u8 pad3 : 3; // always 0
u8 whammy : 5;
u8 pad4 : 3; // always 0
u16 bt; // buttons
};
static_assert(sizeof(wm_guitar_extension) == 6, "Wrong size");
struct wm_drums_extension
{
u8 sx : 6;
u8 pad1 : 2; // always 0
u8 sy : 6;
u8 pad2 : 2; // always 0
u8 pad3 : 1; // unknown
u8 which : 5;
u8 none : 1;
u8 hhp : 1;
u8 pad4 : 1; // unknown
u8 velocity : 4; // unknown
u8 softness : 3;
u16 bt; // buttons
};
static_assert(sizeof(wm_drums_extension) == 6, "Wrong size");
struct wm_turntable_extension
{
u8 sx : 6;
u8 rtable3 : 2;
u8 sy : 6;
u8 rtable2 : 2;
u8 rtable4 : 1;
u8 slider : 4;
u8 dial2 : 2;
u8 rtable1 : 1;
u8 ltable1 : 5;
u8 dial1 : 3;
union
{
u16 ltable2 : 1;
u16 bt; // buttons
};
};
static_assert(sizeof(wm_turntable_extension) == 6, "Wrong size");
struct wm_motionplus_data
{
// yaw1, roll1, pitch1: Bits 0-7
// yaw2, roll2, pitch2: Bits 8-13
u8 yaw1;
u8 roll1;
u8 pitch1;
u8 pitch_slow : 1;
u8 yaw_slow : 1;
u8 yaw2 : 6;
u8 extension_connected : 1;
u8 roll_slow : 1;
u8 roll2 : 6;
u8 zero : 1;
u8 is_mp_data : 1;
u8 pitch2 : 6;
};
static_assert(sizeof(wm_motionplus_data) == 6, "Wrong size");
struct wm_report
{
u8 wm;
union
{
u8 data[0];
struct
{
u8 rumble : 1; // enable/disable rumble
// only valid for certain reports
u8 ack : 1; // respond with an ack
u8 enable : 1; // enable/disable certain features
};
};
};
static_assert(sizeof(wm_report) == 2, "Wrong size");
struct wm_leds
{
u8 rumble : 1;
// real Wii also sets bit 0x2 (unknown purpose)
u8 : 3;
u8 leds : 4;
};
static_assert(sizeof(wm_leds) == 1, "Wrong size");
struct wm_report_mode
{
u8 rumble : 1;
// unsure what "all_the_time" actually is, the real Wii does set it (bit 0x2)
u8 all_the_time : 1;
u8 continuous : 1;
u8 : 5;
u8 mode;
};
static_assert(sizeof(wm_report_mode) == 2, "Wrong size");
struct wm_request_status
{
u8 rumble : 1;
u8 : 7;
};
static_assert(sizeof(wm_request_status) == 1, "Wrong size");
struct wm_status_report
{
wm_buttons buttons;
ButtonData buttons;
u8 battery_low : 1;
u8 extension : 1;
u8 speaker : 1;
u8 ir : 1;
u8 leds : 4;
u8 padding2[2]; // two 00, TODO: this needs more investigation
u8 padding2[2];
u8 battery;
};
static_assert(sizeof(wm_status_report) == 6, "Wrong size");
static_assert(sizeof(InputReportStatus) == 6, "Wrong size");
struct wm_write_data
struct InputReportAck
{
u8 rumble : 1;
u8 space : 2; // see WM_SPACE_*
u8 : 5;
u8 address[3];
u8 size;
u8 data[16];
ButtonData buttons;
OutputReportID rpt_id;
ErrorCode error_code;
};
static_assert(sizeof(wm_write_data) == 21, "Wrong size");
static_assert(sizeof(InputReportAck) == 4, "Wrong size");
struct wm_acknowledge
struct InputReportReadDataReply
{
wm_buttons buttons;
u8 reportID;
u8 errorID;
};
static_assert(sizeof(wm_acknowledge) == 4, "Wrong size");
struct wm_read_data
{
u8 rumble : 1;
u8 space : 2; // see WM_SPACE_*
u8 : 5;
u8 address[3];
u16 size;
};
static_assert(sizeof(wm_read_data) == 6, "Wrong size");
struct wm_read_data_reply
{
wm_buttons buttons;
u8 error : 4; // see WM_RDERR_*
u8 size : 4;
ButtonData buttons;
u8 error : 4;
u8 size_minus_one : 4;
// big endian:
u16 address;
u8 data[16];
};
static_assert(sizeof(wm_read_data_reply) == 21, "Wrong size");
static_assert(sizeof(InputReportReadDataReply) == 21, "Wrong size");
// Data reports
} // namespace WiimoteCommon
struct wm_report_core
{
wm_buttons c;
};
static_assert(sizeof(wm_report_core) == 2, "Wrong size");
struct wm_report_core_accel
{
wm_buttons c;
wm_accel a;
};
static_assert(sizeof(wm_report_core_accel) == 5, "Wrong size");
struct wm_report_core_ext8
{
wm_buttons c;
u8 ext[8];
};
static_assert(sizeof(wm_report_core_ext8) == 10, "Wrong size");
struct wm_report_core_accel_ir12
{
wm_buttons c;
wm_accel a;
wm_ir_extended ir[4];
};
static_assert(sizeof(wm_report_core_accel_ir12) == 17, "Wrong size");
struct wm_report_core_accel_ext16
{
wm_buttons c;
wm_accel a;
wm_nc ext; // TODO: Does this make any sense? Shouldn't it be just a general "extension" field?
// wm_ir_basic ir[2];
u8 pad[10];
};
static_assert(sizeof(wm_report_core_accel_ext16) == 21, "Wrong size");
struct wm_report_core_accel_ir10_ext6
{
wm_buttons c;
wm_accel a;
wm_ir_basic ir[2];
// u8 ext[6];
wm_nc ext; // TODO: Does this make any sense? Shouldn't it be just a general "extension" field?
};
static_assert(sizeof(wm_report_core_accel_ir10_ext6) == 21, "Wrong size");
struct wm_report_ext21
{
u8 ext[21];
};
static_assert(sizeof(wm_report_ext21) == 21, "Wrong size");
struct wm_speaker_data
{
u8 unknown : 3;
u8 length : 5;
u8 data[20];
};
static_assert(sizeof(wm_speaker_data) == 21, "Wrong size");
#pragma pack(pop)
#ifdef _MSC_VER

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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"
#include <algorithm>
#include <array>
#include <cstring>
#include "Common/CommonTypes.h"
#include "Common/Compiler.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
namespace WiimoteEmu
{
// Extension device IDs to be written to the last bytes of the extension reg
// The id for nothing inserted
constexpr std::array<u8, 6> nothing_id{{0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e}};
// The id for a partially inserted extension (currently unused)
DOLPHIN_UNUSED constexpr std::array<u8, 6> partially_id{{0x00, 0x00, 0x00, 0x00, 0xff, 0xff}};
Attachment::Attachment(const char* const name, ExtensionReg& reg) : m_name(name), m_reg(reg)
{
}
None::None(ExtensionReg& reg) : Attachment("None", reg)
{
// set up register
m_id = nothing_id;
}
void Attachment::GetState(u8* const data)
{
}
bool Attachment::IsButtonPressed() const
{
return false;
}
std::string Attachment::GetName() const
{
return m_name;
}
void Attachment::Reset()
{
// set up register
m_reg = {};
std::copy(m_id.cbegin(), m_id.cend(), m_reg.constant_id);
std::copy(m_calibration.cbegin(), m_calibration.cend(), m_reg.calibration);
}
} // namespace WiimoteEmu
namespace ControllerEmu
{
void Extension::GetState(u8* const data)
{
static_cast<WiimoteEmu::Attachment*>(attachments[active_extension].get())->GetState(data);
}
bool Extension::IsButtonPressed() const
{
// Extension == 0 means no Extension, > 0 means one is connected
// Since we want to use this to know if disconnected Wiimotes want to be connected, and
// disconnected
// Wiimotes (can? always?) have their active_extension set to -1, we also have to check the
// switch_extension
if (active_extension > 0)
return static_cast<WiimoteEmu::Attachment*>(attachments[active_extension].get())
->IsButtonPressed();
if (switch_extension > 0)
return static_cast<WiimoteEmu::Attachment*>(attachments[switch_extension].get())
->IsButtonPressed();
return false;
}
} // namespace ControllerEmu

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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace WiimoteEmu
{
struct ExtensionReg;
class Attachment : public ControllerEmu::EmulatedController
{
public:
Attachment(const char* const name, ExtensionReg& reg);
virtual void GetState(u8* const data);
virtual bool IsButtonPressed() const;
void Reset();
std::string GetName() const override;
protected:
std::array<u8, 6> m_id{};
std::array<u8, 0x10> m_calibration{};
private:
const char* const m_name;
ExtensionReg& m_reg;
};
class None : public Attachment
{
public:
explicit None(ExtensionReg& reg);
};
} // namespace WiimoteEmu

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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Camera.h"
#include "Common/BitUtils.h"
#include "Common/ChunkFile.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/MatrixMath.h"
namespace WiimoteEmu
{
void CameraLogic::Reset()
{
reg_data = {};
}
void CameraLogic::DoState(PointerWrap& p)
{
p.Do(reg_data);
}
int CameraLogic::BusRead(u8 slave_addr, u8 addr, int count, u8* data_out)
{
if (I2C_ADDR != slave_addr)
return 0;
return RawRead(&reg_data, addr, count, data_out);
}
int CameraLogic::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
{
if (I2C_ADDR != slave_addr)
return 0;
return RawWrite(&reg_data, addr, count, data_in);
}
void CameraLogic::Update(const ControllerEmu::Cursor::StateData& cursor,
const NormalizedAccelData& accel, bool sensor_bar_on_top)
{
double nsin, ncos;
// Ugly code to figure out the wiimote's current angle.
// TODO: Kill this.
double ax = accel.x;
double az = accel.z;
const double len = sqrt(ax * ax + az * az);
if (len)
{
ax /= len;
az /= len; // normalizing the vector
nsin = ax;
ncos = az;
}
else
{
nsin = 0;
ncos = 1;
}
const double ir_sin = nsin;
const double ir_cos = ncos;
static constexpr int camWidth = 1024;
static constexpr int camHeight = 768;
static constexpr double bndleft = 0.78820266;
static constexpr double bndright = -0.78820266;
static constexpr double dist1 = 100.0 / camWidth; // this seems the optimal distance for zelda
static constexpr double dist2 = 1.2 * dist1;
constexpr int NUM_POINTS = 4;
std::array<Vertex, NUM_POINTS> v;
for (auto& vtx : v)
{
vtx.x = cursor.x * (bndright - bndleft) / 2 + (bndleft + bndright) / 2;
static constexpr double bndup = -0.315447;
static constexpr double bnddown = 0.85;
if (sensor_bar_on_top)
vtx.y = cursor.y * (bndup - bnddown) / 2 + (bndup + bnddown) / 2;
else
vtx.y = cursor.y * (bndup - bnddown) / 2 - (bndup + bnddown) / 2;
vtx.z = 0;
}
v[0].x -= (cursor.z * 0.5 + 1) * dist1;
v[1].x += (cursor.z * 0.5 + 1) * dist1;
v[2].x -= (cursor.z * 0.5 + 1) * dist2;
v[3].x += (cursor.z * 0.5 + 1) * dist2;
#define printmatrix(m) \
PanicAlert("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n", m[0][0], m[0][1], m[0][2], \
m[0][3], m[1][0], m[1][1], m[1][2], m[1][3], m[2][0], m[2][1], m[2][2], m[2][3], \
m[3][0], m[3][1], m[3][2], m[3][3])
Matrix rot, tot;
static Matrix scale;
MatrixScale(scale, 1, camWidth / camHeight, 1);
MatrixRotationByZ(rot, ir_sin, ir_cos);
MatrixMultiply(tot, scale, rot);
u16 x[NUM_POINTS], y[NUM_POINTS];
memset(x, 0xFF, sizeof(x));
memset(y, 0xFF, sizeof(y));
for (std::size_t i = 0; i < v.size(); i++)
{
MatrixTransformVertex(tot, v[i]);
if ((v[i].x < -1) || (v[i].x > 1) || (v[i].y < -1) || (v[i].y > 1))
continue;
x[i] = static_cast<u16>(lround((v[i].x + 1) / 2 * (camWidth - 1)));
y[i] = static_cast<u16>(lround((v[i].y + 1) / 2 * (camHeight - 1)));
if (x[i] >= camWidth || y[i] >= camHeight)
{
x[i] = -1;
y[i] = -1;
}
}
// IR data is read from offset 0x37 on real hardware
auto& data = reg_data.camera_data;
// A maximum of 36 bytes:
std::fill(std::begin(data), std::end(data), 0xff);
// Fill report with valid data when full handshake was done
// TODO: kill magic number:
if (reg_data.data[0x30])
{
switch (reg_data.mode)
{
case IR_MODE_BASIC:
for (unsigned int i = 0; i < 2; ++i)
{
IRBasic irdata = {};
irdata.x1 = static_cast<u8>(x[i * 2]);
irdata.x1hi = x[i * 2] >> 8;
irdata.y1 = static_cast<u8>(y[i * 2]);
irdata.y1hi = y[i * 2] >> 8;
irdata.x2 = static_cast<u8>(x[i * 2 + 1]);
irdata.x2hi = x[i * 2 + 1] >> 8;
irdata.y2 = static_cast<u8>(y[i * 2 + 1]);
irdata.y2hi = y[i * 2 + 1] >> 8;
Common::BitCastPtr<IRBasic>(data + i * sizeof(IRBasic)) = irdata;
}
break;
case IR_MODE_EXTENDED:
for (unsigned int i = 0; i < 4; ++i)
{
if (x[i] < camWidth)
{
IRExtended irdata = {};
irdata.x = static_cast<u8>(x[i]);
irdata.xhi = x[i] >> 8;
irdata.y = static_cast<u8>(y[i]);
irdata.yhi = y[i] >> 8;
irdata.size = 10;
Common::BitCastPtr<IRExtended>(data + i * sizeof(IRExtended)) = irdata;
}
}
break;
case IR_MODE_FULL:
for (unsigned int i = 0; i < 4; ++i)
{
if (x[i] < camWidth)
{
IRFull irdata = {};
irdata.x = static_cast<u8>(x[i]);
irdata.xhi = x[i] >> 8;
irdata.y = static_cast<u8>(y[i]);
irdata.yhi = y[i] >> 8;
irdata.size = 10;
// TODO: implement these sensibly:
// TODO: do high bits of x/y min/max need to be set to zero?
irdata.xmin = 0;
irdata.ymin = 0;
irdata.xmax = 0;
irdata.ymax = 0;
irdata.zero = 0;
irdata.intensity = 0;
Common::BitCastPtr<IRFull>(data + i * sizeof(IRFull)) = irdata;
}
}
break;
default:
// This seems to be fairly common, 0xff data is sent in this case:
// WARN_LOG(WIIMOTE, "Game is requesting IR data before setting IR mode.");
break;
}
}
}
} // namespace WiimoteEmu

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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/Dynamics.h"
#include "Core/HW/WiimoteEmu/I2CBus.h"
#include "InputCommon/ControllerEmu/ControlGroup/Cursor.h"
namespace WiimoteEmu
{
// Four bytes for two objects. Filled with 0xFF if empty
struct IRBasic
{
u8 x1;
u8 y1;
u8 x2hi : 2;
u8 y2hi : 2;
u8 x1hi : 2;
u8 y1hi : 2;
u8 x2;
u8 y2;
};
static_assert(sizeof(IRBasic) == 5, "Wrong size");
// Three bytes for one object
struct IRExtended
{
u8 x;
u8 y;
u8 size : 4;
u8 xhi : 2;
u8 yhi : 2;
};
static_assert(sizeof(IRExtended) == 3, "Wrong size");
// Nine bytes for one object
// first 3 bytes are the same as extended
struct IRFull : IRExtended
{
u8 xmin : 7;
u8 : 1;
u8 ymin : 7;
u8 : 1;
u8 xmax : 7;
u8 : 1;
u8 ymax : 7;
u8 : 1;
u8 zero;
u8 intensity;
};
static_assert(sizeof(IRFull) == 9, "Wrong size");
class CameraLogic : public I2CSlave
{
public:
enum : u8
{
IR_MODE_BASIC = 1,
IR_MODE_EXTENDED = 3,
IR_MODE_FULL = 5,
};
void Reset();
void DoState(PointerWrap& p);
void Update(const ControllerEmu::Cursor::StateData& cursor, const NormalizedAccelData& accel,
bool sensor_bar_on_top);
static constexpr u8 I2C_ADDR = 0x58;
private:
// TODO: some of this memory is write-only and should return error 7.
#pragma pack(push, 1)
struct Register
{
// Contains sensitivity and other unknown data
// TODO: Do the IR and Camera enabling reports write to the i2c bus?
// TODO: Does disabling the camera peripheral reset the mode or sensitivity?
// TODO: Break out this "data" array into some known members
u8 data[0x33];
u8 mode;
u8 unk[3];
// addr: 0x37
u8 camera_data[36];
u8 unk2[165];
};
#pragma pack(pop)
static_assert(0x100 == sizeof(Register));
public:
// The real wiimote reads camera data from the i2c bus at offset 0x37:
static const u8 REPORT_DATA_OFFSET = offsetof(Register, camera_data);
private:
int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out) override;
int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) override;
Register reg_data;
};
} // namespace WiimoteEmu

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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Dynamics.h"
#include <cmath>
#include "Common/MathUtil.h"
#include "Core/Config/WiimoteInputSettings.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
namespace WiimoteEmu
{
constexpr int SHAKE_FREQ = 6;
// Frame count of one up/down shake
// < 9 no shake detection in "Wario Land: Shake It"
constexpr int SHAKE_STEP_MAX = ::Wiimote::UPDATE_FREQ / SHAKE_FREQ;
void EmulateShake(NormalizedAccelData* const accel, ControllerEmu::Buttons* const buttons_group,
const double intensity, u8* const shake_step)
{
// shake is a bitfield of X,Y,Z shake button states
static const unsigned int btns[] = {0x01, 0x02, 0x04};
unsigned int shake = 0;
buttons_group->GetState(&shake, btns);
for (int i = 0; i != 3; ++i)
{
if (shake & (1 << i))
{
(&(accel->x))[i] += std::sin(MathUtil::TAU * shake_step[i] / SHAKE_STEP_MAX) * intensity;
shake_step[i] = (shake_step[i] + 1) % SHAKE_STEP_MAX;
}
else
{
shake_step[i] = 0;
}
}
}
void EmulateDynamicShake(NormalizedAccelData* const accel, DynamicData& dynamic_data,
ControllerEmu::Buttons* const buttons_group,
const DynamicConfiguration& config, u8* const shake_step)
{
// shake is a bitfield of X,Y,Z shake button states
static const unsigned int btns[] = {0x01, 0x02, 0x04};
unsigned int shake = 0;
buttons_group->GetState(&shake, btns);
for (int i = 0; i != 3; ++i)
{
if ((shake & (1 << i)) && dynamic_data.executing_frames_left[i] == 0)
{
dynamic_data.timing[i]++;
}
else if (dynamic_data.executing_frames_left[i] > 0)
{
(&(accel->x))[i] +=
std::sin(MathUtil::TAU * shake_step[i] / SHAKE_STEP_MAX) * dynamic_data.intensity[i];
shake_step[i] = (shake_step[i] + 1) % SHAKE_STEP_MAX;
dynamic_data.executing_frames_left[i]--;
}
else if (shake == 0 && dynamic_data.timing[i] > 0)
{
if (dynamic_data.timing[i] > config.frames_needed_for_high_intensity)
{
dynamic_data.intensity[i] = config.high_intensity;
}
else if (dynamic_data.timing[i] < config.frames_needed_for_low_intensity)
{
dynamic_data.intensity[i] = config.low_intensity;
}
else
{
dynamic_data.intensity[i] = config.med_intensity;
}
dynamic_data.timing[i] = 0;
dynamic_data.executing_frames_left[i] = config.frames_to_execute;
}
else
{
shake_step[i] = 0;
}
}
}
void EmulateTilt(NormalizedAccelData* const accel, ControllerEmu::Tilt* const tilt_group,
const bool sideways, const bool upright)
{
// 180 degrees
const ControllerEmu::Tilt::StateData state = tilt_group->GetState();
const ControlState roll = state.x * MathUtil::PI;
const ControlState pitch = state.y * MathUtil::PI;
// Some notes that no one will understand but me :p
// left, forward, up
// lr/ left == negative for all orientations
// ud/ up == negative for upright longways
// fb/ forward == positive for (sideways flat)
// Determine which axis is which direction
const u32 ud = upright ? (sideways ? 0 : 1) : 2;
const u32 lr = sideways;
const u32 fb = upright ? 2 : (sideways ? 0 : 1);
// Sign fix
std::array<int, 3> sgn{{-1, 1, 1}};
if (sideways && !upright)
sgn[fb] *= -1;
if (!sideways && upright)
sgn[ud] *= -1;
(&accel->x)[ud] = (sin((MathUtil::PI / 2) - std::max(fabs(roll), fabs(pitch)))) * sgn[ud];
(&accel->x)[lr] = -sin(roll) * sgn[lr];
(&accel->x)[fb] = sin(pitch) * sgn[fb];
}
void EmulateSwing(NormalizedAccelData* const accel, ControllerEmu::Force* const swing_group,
const double intensity, const bool sideways, const bool upright)
{
const ControllerEmu::Force::StateData swing = swing_group->GetState();
// Determine which axis is which direction
const std::array<int, 3> axis_map{{
upright ? (sideways ? 0 : 1) : 2, // up/down
sideways, // left/right
upright ? 2 : (sideways ? 0 : 1), // forward/backward
}};
// Some orientations have up as positive, some as negative
// same with forward
std::array<s8, 3> g_dir{{-1, -1, -1}};
if (sideways && !upright)
g_dir[axis_map[2]] *= -1;
if (!sideways && upright)
g_dir[axis_map[0]] *= -1;
for (std::size_t i = 0; i < swing.size(); ++i)
(&accel->x)[axis_map[i]] += swing[i] * g_dir[i] * intensity;
}
void EmulateDynamicSwing(NormalizedAccelData* const accel, DynamicData& dynamic_data,
ControllerEmu::Force* const swing_group,
const DynamicConfiguration& config, const bool sideways,
const bool upright)
{
const ControllerEmu::Force::StateData swing = swing_group->GetState();
// Determine which axis is which direction
const std::array<int, 3> axis_map{{
upright ? (sideways ? 0 : 1) : 2, // up/down
sideways, // left/right
upright ? 2 : (sideways ? 0 : 1), // forward/backward
}};
// Some orientations have up as positive, some as negative
// same with forward
std::array<s8, 3> g_dir{{-1, -1, -1}};
if (sideways && !upright)
g_dir[axis_map[2]] *= -1;
if (!sideways && upright)
g_dir[axis_map[0]] *= -1;
for (std::size_t i = 0; i < swing.size(); ++i)
{
if (swing[i] > 0 && dynamic_data.executing_frames_left[i] == 0)
{
dynamic_data.timing[i]++;
}
else if (dynamic_data.executing_frames_left[i] > 0)
{
(&accel->x)[axis_map[i]] += g_dir[i] * dynamic_data.intensity[i];
dynamic_data.executing_frames_left[i]--;
}
else if (swing[i] == 0 && dynamic_data.timing[i] > 0)
{
if (dynamic_data.timing[i] > config.frames_needed_for_high_intensity)
{
dynamic_data.intensity[i] = config.high_intensity;
}
else if (dynamic_data.timing[i] < config.frames_needed_for_low_intensity)
{
dynamic_data.intensity[i] = config.low_intensity;
}
else
{
dynamic_data.intensity[i] = config.med_intensity;
}
dynamic_data.timing[i] = 0;
dynamic_data.executing_frames_left[i] = config.frames_to_execute;
}
}
}
WiimoteCommon::DataReportBuilder::AccelData DenormalizeAccelData(const NormalizedAccelData& accel,
u16 zero_g, u16 one_g)
{
const u8 accel_range = one_g - zero_g;
const s32 unclamped_x = (s32)(accel.x * accel_range + zero_g);
const s32 unclamped_y = (s32)(accel.y * accel_range + zero_g);
const s32 unclamped_z = (s32)(accel.z * accel_range + zero_g);
WiimoteCommon::DataReportBuilder::AccelData result;
result.x = MathUtil::Clamp<u16>(unclamped_x, 0, 0x3ff);
result.y = MathUtil::Clamp<u16>(unclamped_y, 0, 0x3ff);
result.z = MathUtil::Clamp<u16>(unclamped_z, 0, 0x3ff);
return result;
}
void Wiimote::GetAccelData(NormalizedAccelData* accel)
{
const bool is_sideways = IsSideways();
const bool is_upright = IsUpright();
EmulateTilt(accel, m_tilt, is_sideways, is_upright);
DynamicConfiguration swing_config;
swing_config.low_intensity = Config::Get(Config::WIIMOTE_INPUT_SWING_INTENSITY_SLOW);
swing_config.med_intensity = Config::Get(Config::WIIMOTE_INPUT_SWING_INTENSITY_MEDIUM);
swing_config.high_intensity = Config::Get(Config::WIIMOTE_INPUT_SWING_INTENSITY_FAST);
swing_config.frames_needed_for_high_intensity =
Config::Get(Config::WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_HELD_FAST);
swing_config.frames_needed_for_low_intensity =
Config::Get(Config::WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_HELD_SLOW);
swing_config.frames_to_execute = Config::Get(Config::WIIMOTE_INPUT_SWING_DYNAMIC_FRAMES_LENGTH);
EmulateSwing(accel, m_swing, Config::Get(Config::WIIMOTE_INPUT_SWING_INTENSITY_MEDIUM),
is_sideways, is_upright);
EmulateSwing(accel, m_swing_slow, Config::Get(Config::WIIMOTE_INPUT_SWING_INTENSITY_SLOW),
is_sideways, is_upright);
EmulateSwing(accel, m_swing_fast, Config::Get(Config::WIIMOTE_INPUT_SWING_INTENSITY_FAST),
is_sideways, is_upright);
EmulateDynamicSwing(accel, m_swing_dynamic_data, m_swing_dynamic, swing_config, is_sideways,
is_upright);
DynamicConfiguration shake_config;
shake_config.low_intensity = Config::Get(Config::WIIMOTE_INPUT_SHAKE_INTENSITY_SOFT);
shake_config.med_intensity = Config::Get(Config::WIIMOTE_INPUT_SHAKE_INTENSITY_MEDIUM);
shake_config.high_intensity = Config::Get(Config::WIIMOTE_INPUT_SHAKE_INTENSITY_HARD);
shake_config.frames_needed_for_high_intensity =
Config::Get(Config::WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_HELD_HARD);
shake_config.frames_needed_for_low_intensity =
Config::Get(Config::WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_HELD_SOFT);
shake_config.frames_to_execute = Config::Get(Config::WIIMOTE_INPUT_SHAKE_DYNAMIC_FRAMES_LENGTH);
EmulateShake(accel, m_shake, Config::Get(Config::WIIMOTE_INPUT_SHAKE_INTENSITY_MEDIUM),
m_shake_step.data());
EmulateShake(accel, m_shake_soft, Config::Get(Config::WIIMOTE_INPUT_SHAKE_INTENSITY_SOFT),
m_shake_soft_step.data());
EmulateShake(accel, m_shake_hard, Config::Get(Config::WIIMOTE_INPUT_SHAKE_INTENSITY_HARD),
m_shake_hard_step.data());
EmulateDynamicShake(accel, m_shake_dynamic_data, m_shake_dynamic, shake_config,
m_shake_dynamic_step.data());
}
} // namespace WiimoteEmu

View File

@ -0,0 +1,66 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "InputCommon/ControllerEmu/ControlGroup/Buttons.h"
#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
namespace WiimoteEmu
{
struct NormalizedAccelData
{
// Unit is 1G
double x, y, z;
};
// Used for a dynamic swing or shake
struct DynamicData
{
std::array<int, 3> timing; // Hold length in frames for each axis
std::array<double, 3> intensity; // Swing or shake intensity
std::array<int, 3> executing_frames_left; // Number of frames to execute the intensity operation
};
// Used for a dynamic swing or shake.
// This is used to pass in data that defines the dynamic action
struct DynamicConfiguration
{
double low_intensity;
int frames_needed_for_low_intensity;
double med_intensity;
// Frames needed for med intensity can be calculated between high & low
double high_intensity;
int frames_needed_for_high_intensity;
int frames_to_execute; // How many frames should we execute the action for?
};
void EmulateShake(NormalizedAccelData* accel, ControllerEmu::Buttons* buttons_group,
double intensity, u8* shake_step);
void EmulateDynamicShake(NormalizedAccelData* accel, DynamicData& dynamic_data,
ControllerEmu::Buttons* buttons_group, const DynamicConfiguration& config,
u8* shake_step);
void EmulateTilt(NormalizedAccelData* accel, ControllerEmu::Tilt* tilt_group, bool sideways = false,
bool upright = false);
void EmulateSwing(NormalizedAccelData* accel, ControllerEmu::Force* swing_group, double intensity,
bool sideways = false, bool upright = false);
void EmulateDynamicSwing(NormalizedAccelData* accel, DynamicData& dynamic_data,
ControllerEmu::Force* swing_group, const DynamicConfiguration& config,
bool sideways = false, bool upright = false);
WiimoteCommon::DataReportBuilder::AccelData DenormalizeAccelData(const NormalizedAccelData& accel,
u16 zero_g, u16 one_g);
} // namespace WiimoteEmu

File diff suppressed because it is too large Load Diff

View File

@ -241,8 +241,10 @@ static void GenerateTables(const u8* const rand, const u8* const key, const u8 i
sb[7] = sboxes[idx][rand[2]] ^ sboxes[(idx + 1) % 8][rand[6]];
}
/* Generate key from the 0x40-0x4c data in g_RegExt */
void WiimoteGenerateKey(wiimote_key* const key, const u8* const keydata)
namespace WiimoteEmu
{
// Generate key from the 0x40-0x4c data in g_RegExt
void EncryptionKey::Generate(const u8* const keydata)
{
u8 rand[10];
u8 skey[6];
@ -262,22 +264,24 @@ void WiimoteGenerateKey(wiimote_key* const key, const u8* const keydata)
}
// default case is idx = 7 which is valid (homebrew uses it for the 0x17 case)
GenerateTables(rand, skey, idx, key->ft, key->sb);
GenerateTables(rand, skey, idx, ft, sb);
// for homebrew, ft and sb are all 0x97 which is equivalent to 0x17
}
// TODO: is there a reason these can only handle a length of 255?
/* Encrypt data */
void WiimoteEncrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len)
// Question: Is there a reason these can only handle a length of 255?
// Answer: The i2c address space is only 8-bits so it really doesn't need to.
// Also, only 21 bytes are ever encrypted at most (6 in any normal game).
void EncryptionKey::Encrypt(u8* const data, int addr, const u8 len) const
{
for (int i = 0; i < len; ++i, ++addr)
data[i] = (data[i] - key->ft[addr % 8]) ^ key->sb[addr % 8];
data[i] = (data[i] - ft[addr % 8]) ^ sb[addr % 8];
}
/* Decrypt data */
void WiimoteDecrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len)
void EncryptionKey::Decrypt(u8* const data, int addr, const u8 len) const
{
for (int i = 0; i < len; ++i, ++addr)
data[i] = (data[i] ^ key->sb[addr % 8]) + key->ft[addr % 8];
data[i] = (data[i] ^ sb[addr % 8]) + ft[addr % 8];
}
} // namespace WiimoteEmu

View File

@ -8,14 +8,19 @@
#include "Common/CommonTypes.h"
// The key structure to use with WiimoteGenerateKey()
struct wiimote_key
namespace WiimoteEmu
{
u8 ft[8];
u8 sb[8];
class EncryptionKey
{
public:
void Generate(const u8* keydata);
void Encrypt(u8* data, int addr, u8 len) const;
void Decrypt(u8* data, int addr, u8 len) const;
private:
u8 ft[8] = {};
u8 sb[8] = {};
};
void WiimoteEncrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len);
void WiimoteDecrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len);
void WiimoteGenerateKey(wiimote_key* const key, const u8* const keydata);
} // namespace WiimoteEmu

View File

@ -2,11 +2,12 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Attachment/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include <array>
#include <cassert>
#include "Common/BitUtils.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
@ -71,7 +72,7 @@ constexpr std::array<u16, 4> classic_dpad_bitmasks{{
Classic::PAD_RIGHT,
}};
Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
Classic::Classic() : EncryptedExtension(_trans("Classic"))
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
@ -104,52 +105,20 @@ Classic::Classic(ExtensionReg& reg) : Attachment(_trans("Classic"), reg)
m_dpad->controls.emplace_back(
new ControllerEmu::Input(ControllerEmu::Translate, named_direction));
}
m_id = classic_id;
// Build calibration data:
m_calibration = {{
// Left Stick X max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Left Stick Y max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Right Stick X max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Right Stick Y max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Left/Right trigger range: (assumed based on real calibration data values)
LEFT_TRIGGER_RANGE,
RIGHT_TRIGGER_RANGE,
// 2 checksum bytes calculated below:
0x00,
0x00,
}};
UpdateCalibrationDataChecksum(m_calibration);
}
void Classic::GetState(u8* const data)
void Classic::Update()
{
wm_classic_extension classic_data = {};
// not using calibration data, o well
DataFormat classic_data = {};
// left stick
{
const ControllerEmu::AnalogStick::StateData left_stick_state = m_left_stick->GetState();
classic_data.regular_data.lx = static_cast<u8>(
Classic::LEFT_STICK_CENTER_X + (left_stick_state.x * Classic::LEFT_STICK_RADIUS));
classic_data.regular_data.ly = static_cast<u8>(
Classic::LEFT_STICK_CENTER_Y + (left_stick_state.y * Classic::LEFT_STICK_RADIUS));
classic_data.lx = static_cast<u8>(Classic::LEFT_STICK_CENTER_X +
(left_stick_state.x * Classic::LEFT_STICK_RADIUS));
classic_data.ly = static_cast<u8>(Classic::LEFT_STICK_CENTER_Y +
(left_stick_state.y * Classic::LEFT_STICK_RADIUS));
}
// right stick
@ -188,7 +157,7 @@ void Classic::GetState(u8* const data)
// flip button bits
classic_data.bt.hex ^= 0xFFFF;
std::memcpy(data, &classic_data, sizeof(wm_classic_extension));
Common::BitCastPtr<DataFormat>(&m_reg.controller_data) = classic_data;
}
bool Classic::IsButtonPressed() const
@ -201,6 +170,40 @@ bool Classic::IsButtonPressed() const
return buttons != 0;
}
void Classic::Reset()
{
m_reg = {};
m_reg.identifier = classic_id;
// Build calibration data:
m_reg.calibration = {{
// Left Stick X max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Left Stick Y max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Right Stick X max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Right Stick Y max,min,center:
CAL_STICK_CENTER + CAL_STICK_RANGE,
CAL_STICK_CENTER - CAL_STICK_RANGE,
CAL_STICK_CENTER,
// Left/Right trigger range: (assumed based on real calibration data values)
LEFT_TRIGGER_RANGE,
RIGHT_TRIGGER_RANGE,
// 2 checksum bytes calculated below:
0x00,
0x00,
}};
UpdateCalibrationDataChecksum(m_reg.calibration, CALIBRATION_CHECKSUM_BYTES);
}
ControllerEmu::ControlGroup* Classic::GetGroup(ClassicGroup group)
{
switch (group)

View File

@ -4,7 +4,8 @@
#pragma once
#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
namespace ControllerEmu
{
@ -16,15 +17,74 @@ class MixedTriggers;
namespace WiimoteEmu
{
enum class ClassicGroup;
struct ExtensionReg;
enum class ClassicGroup
{
Buttons,
Triggers,
DPad,
LeftStick,
RightStick
};
class Classic : public Attachment
class Classic : public EncryptedExtension
{
public:
explicit Classic(ExtensionReg& reg);
void GetState(u8* const data) override;
union ButtonFormat
{
u16 hex;
struct
{
u8 : 1;
u8 rt : 1; // right trigger
u8 plus : 1;
u8 home : 1;
u8 minus : 1;
u8 lt : 1; // left trigger
u8 dpad_down : 1;
u8 dpad_right : 1;
u8 dpad_up : 1;
u8 dpad_left : 1;
u8 zr : 1;
u8 x : 1;
u8 a : 1;
u8 y : 1;
u8 b : 1;
u8 zl : 1; // left z button
};
};
static_assert(sizeof(ButtonFormat) == 2, "Wrong size");
struct DataFormat
{
// lx/ly/lz; left joystick
// rx/ry/rz; right joystick
// lt; left trigger
// rt; left trigger
u8 lx : 6; // byte 0
u8 rx3 : 2;
u8 ly : 6; // byte 1
u8 rx2 : 2;
u8 ry : 5;
u8 lt2 : 2;
u8 rx1 : 1;
u8 rt : 5;
u8 lt1 : 3;
ButtonFormat bt; // byte 4, 5
};
static_assert(sizeof(DataFormat) == 6, "Wrong size");
Classic();
void Update() override;
bool IsButtonPressed() const override;
void Reset() override;
ControllerEmu::ControlGroup* GetGroup(ClassicGroup group);

View File

@ -2,12 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Attachment/Drums.h"
#include "Core/HW/WiimoteEmu/Extension/Drums.h"
#include <array>
#include <cassert>
#include <cstring>
#include "Common/BitUtils.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
@ -43,7 +44,7 @@ constexpr std::array<u16, 2> drum_button_bitmasks{{
Drums::BUTTON_PLUS,
}};
Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
Drums::Drums() : EncryptedExtension(_trans("Drums"))
{
// pads
groups.emplace_back(m_pads = new ControllerEmu::Buttons(_trans("Pads")));
@ -62,16 +63,11 @@ Drums::Drums(ExtensionReg& reg) : Attachment(_trans("Drums"), reg)
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "-"));
m_buttons->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "+"));
// set up register
m_id = drums_id;
}
void Drums::GetState(u8* const data)
void Drums::Update()
{
wm_drums_extension drum_data = {};
// calibration data not figured out yet?
DataFormat drum_data = {};
// stick
{
@ -81,9 +77,12 @@ void Drums::GetState(u8* const data)
drum_data.sy = static_cast<u8>((stick_state.y * STICK_RADIUS) + STICK_CENTER);
}
// TODO: softness maybe
data[2] = 0xFF;
data[3] = 0xFF;
// TODO: Implement these:
drum_data.which = 0x1F;
drum_data.none = 1;
drum_data.hhp = 1;
drum_data.velocity = 0xf;
drum_data.softness = 7;
// buttons
m_buttons->GetState(&drum_data.bt, drum_button_bitmasks.data());
@ -94,7 +93,7 @@ void Drums::GetState(u8* const data)
// flip button bits
drum_data.bt ^= 0xFFFF;
std::memcpy(data, &drum_data, sizeof(wm_drums_extension));
Common::BitCastPtr<DataFormat>(&m_reg.controller_data) = drum_data;
}
bool Drums::IsButtonPressed() const
@ -105,6 +104,14 @@ bool Drums::IsButtonPressed() const
return buttons != 0;
}
void Drums::Reset()
{
m_reg = {};
m_reg.identifier = drums_id;
// TODO: Is there calibration data?
}
ControllerEmu::ControlGroup* Drums::GetGroup(DrumsGroup group)
{
switch (group)

View File

@ -4,26 +4,54 @@
#pragma once
#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
namespace ControllerEmu
{
class AnalogStick;
class Buttons;
class ControlGroup;
}
} // namespace ControllerEmu
namespace WiimoteEmu
{
enum class DrumsGroup;
struct ExtensionReg;
enum class DrumsGroup
{
Buttons,
Pads,
Stick
};
class Drums : public Attachment
// TODO: Do the drums ever use encryption?
class Drums : public EncryptedExtension
{
public:
explicit Drums(ExtensionReg& reg);
void GetState(u8* const data) override;
struct DataFormat
{
u8 sx : 6;
u8 pad1 : 2; // always 0
u8 sy : 6;
u8 pad2 : 2; // always 0
u8 pad3 : 1; // unknown
u8 which : 5;
u8 none : 1;
u8 hhp : 1;
u8 pad4 : 1; // unknown
u8 velocity : 4; // unknown
u8 softness : 3;
u16 bt; // buttons
};
static_assert(sizeof(DataFormat) == 6, "Wrong size");
Drums();
void Update() override;
bool IsButtonPressed() const override;
void Reset() override;
ControllerEmu::ControlGroup* GetGroup(DrumsGroup group);
@ -51,4 +79,4 @@ private:
ControllerEmu::Buttons* m_pads;
ControllerEmu::AnalogStick* m_stick;
};
}
} // namespace WiimoteEmu

View File

@ -0,0 +1,129 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
#include <algorithm>
#include <array>
#include <cstring>
#include "Common/CommonTypes.h"
#include "Common/Compiler.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
namespace WiimoteEmu
{
Extension::Extension(const char* name) : m_name(name)
{
}
std::string Extension::GetName() const
{
return m_name;
}
None::None() : Extension("None")
{
}
bool None::ReadDeviceDetectPin() const
{
return false;
}
void None::Update()
{
// Nothing needed.
}
bool None::IsButtonPressed() const
{
return false;
}
void None::Reset()
{
// Nothing needed.
}
void None::DoState(PointerWrap& p)
{
// Nothing needed.
}
int None::BusRead(u8 slave_addr, u8 addr, int count, u8* data_out)
{
return 0;
}
int None::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
{
return 0;
}
EncryptedExtension::EncryptedExtension(const char* name) : Extension(name)
{
}
bool EncryptedExtension::ReadDeviceDetectPin() const
{
return true;
}
int EncryptedExtension::BusRead(u8 slave_addr, u8 addr, int count, u8* data_out)
{
if (I2C_ADDR != slave_addr)
return 0;
if (0x00 == addr)
{
// This is where real hardware would update controller data
// We do it in Update() for TAS determinism
// TAS code fails to sync data reads and such..
}
auto const result = RawRead(&m_reg, addr, count, data_out);
// Encrypt data read from extension register
if (ENCRYPTION_ENABLED == m_reg.encryption)
{
// INFO_LOG(WIIMOTE, "Encrypted read.");
ext_key.Encrypt(data_out, addr, (u8)count);
}
else
{
// INFO_LOG(WIIMOTE, "Unencrypted read.");
}
return result;
}
int EncryptedExtension::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
{
if (I2C_ADDR != slave_addr)
return 0;
auto const result = RawWrite(&m_reg, addr, count, data_in);
// TODO: make this check less ugly:
if (addr + count > 0x40 && addr < 0x50)
{
// Run the key generation on all writes in the key area, it doesn't matter
// that we send it parts of a key, only the last full key will have an effect
ext_key.Generate(m_reg.encryption_key_data);
}
return result;
}
void EncryptedExtension::DoState(PointerWrap& p)
{
p.Do(m_reg);
// No need to sync this when we can regenerate it:
if (p.GetMode() == PointerWrap::MODE_READ)
ext_key.Generate(m_reg.encryption_key_data);
}
} // namespace WiimoteEmu

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@ -0,0 +1,112 @@
// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
#include <array>
#include <string>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/I2CBus.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace WiimoteEmu
{
class Extension : public ControllerEmu::EmulatedController, public I2CSlave
{
public:
explicit Extension(const char* name);
std::string GetName() const override;
// Used by the wiimote to detect extension changes.
// The normal extensions short this pin so it's always connected,
// but M+ does some tricks with it during activation.
virtual bool ReadDeviceDetectPin() const = 0;
virtual bool IsButtonPressed() const = 0;
virtual void Reset() = 0;
virtual void DoState(PointerWrap& p) = 0;
virtual void Update() = 0;
private:
const char* const m_name;
};
class None : public Extension
{
public:
explicit None();
private:
bool ReadDeviceDetectPin() const override;
void Update() override;
bool IsButtonPressed() const override;
void Reset() override;
void DoState(PointerWrap& p) override;
int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out) override;
int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) override;
};
// This class provides the encryption and initialization behavior of most extensions.
class EncryptedExtension : public Extension
{
public:
static constexpr u8 I2C_ADDR = 0x52;
EncryptedExtension(const char* name);
// TODO: This is public for TAS reasons.
// TODO: TAS handles encryption poorly.
WiimoteEmu::EncryptionKey ext_key = {};
protected:
static constexpr int CALIBRATION_CHECKSUM_BYTES = 2;
#pragma pack(push, 1)
struct Register
{
// 21 bytes of possible extension data
u8 controller_data[21];
u8 unknown2[11];
// address 0x20
std::array<u8, 0x10> calibration;
u8 unknown3[0x10];
// address 0x40
u8 encryption_key_data[0x10];
u8 unknown4[0xA0];
// address 0xF0
u8 encryption;
u8 unknown5[0x9];
// address 0xFA
std::array<u8, 6> identifier;
};
#pragma pack(pop)
static_assert(0x100 == sizeof(Register));
Register m_reg = {};
private:
static constexpr u8 ENCRYPTION_ENABLED = 0xaa;
bool ReadDeviceDetectPin() const override;
int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out) override;
int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) override;
void DoState(PointerWrap& p) override;
};
} // namespace WiimoteEmu

View File

@ -2,13 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Attachment/Guitar.h"
#include "Core/HW/WiimoteEmu/Extension/Guitar.h"
#include <array>
#include <cassert>
#include <cstring>
#include <map>
#include "Common/BitUtils.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
@ -61,7 +62,7 @@ constexpr std::array<u16, 2> guitar_strum_bitmasks{{
Guitar::BAR_DOWN,
}};
Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
Guitar::Guitar() : EncryptedExtension(_trans("Guitar"))
{
// frets
groups.emplace_back(m_frets = new ControllerEmu::Buttons(_trans("Frets")));
@ -94,16 +95,11 @@ Guitar::Guitar(ExtensionReg& reg) : Attachment(_trans("Guitar"), reg)
// slider bar
groups.emplace_back(m_slider_bar = new ControllerEmu::Slider(_trans("Slider Bar")));
// set up register
m_id = guitar_id;
}
void Guitar::GetState(u8* const data)
void Guitar::Update()
{
wm_guitar_extension guitar_data = {};
// calibration data not figured out yet?
DataFormat guitar_data = {};
// stick
{
@ -142,7 +138,7 @@ void Guitar::GetState(u8* const data)
// flip button bits
guitar_data.bt ^= 0xFFFF;
std::memcpy(data, &guitar_data, sizeof(wm_guitar_extension));
Common::BitCastPtr<DataFormat>(&m_reg.controller_data) = guitar_data;
}
bool Guitar::IsButtonPressed() const
@ -154,6 +150,14 @@ bool Guitar::IsButtonPressed() const
return buttons != 0;
}
void Guitar::Reset()
{
m_reg = {};
m_reg.identifier = guitar_id;
// TODO: Is there calibration data?
}
ControllerEmu::ControlGroup* Guitar::GetGroup(GuitarGroup group)
{
switch (group)

View File

@ -4,7 +4,7 @@
#pragma once
#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
namespace ControllerEmu
{
@ -13,19 +13,47 @@ class Buttons;
class ControlGroup;
class Triggers;
class Slider;
}
} // namespace ControllerEmu
namespace WiimoteEmu
{
enum class GuitarGroup;
struct ExtensionReg;
enum class GuitarGroup
{
Buttons,
Frets,
Strum,
Whammy,
Stick,
SliderBar
};
class Guitar : public Attachment
// TODO: Does the guitar ever use encryption?
class Guitar : public EncryptedExtension
{
public:
explicit Guitar(ExtensionReg& reg);
void GetState(u8* const data) override;
struct DataFormat
{
u8 sx : 6;
u8 pad1 : 2; // 1 on gh3, 0 on ghwt
u8 sy : 6;
u8 pad2 : 2; // 1 on gh3, 0 on ghwt
u8 sb : 5; // not used in gh3
u8 pad3 : 3; // always 0
u8 whammy : 5;
u8 pad4 : 3; // always 0
u16 bt; // buttons
};
static_assert(sizeof(DataFormat) == 6, "Wrong size");
Guitar();
void Update() override;
bool IsButtonPressed() const override;
void Reset() override;
ControllerEmu::ControlGroup* GetGroup(GuitarGroup group);
@ -57,4 +85,4 @@ private:
ControllerEmu::AnalogStick* m_stick;
ControllerEmu::Slider* m_slider_bar;
};
}
} // namespace WiimoteEmu

View File

@ -2,12 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Attachment/Nunchuk.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include <array>
#include <cassert>
#include <cstring>
#include "Common/BitUtils.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
@ -30,7 +31,7 @@ constexpr std::array<u8, 2> nunchuk_button_bitmasks{{
Nunchuk::BUTTON_Z,
}};
Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
Nunchuk::Nunchuk() : EncryptedExtension(_trans("Nunchuk"))
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
@ -68,11 +69,84 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
m_shake_hard->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "X"));
m_shake_hard->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "Y"));
m_shake_hard->controls.emplace_back(new ControllerEmu::Input(ControllerEmu::DoNotTranslate, "Z"));
}
m_id = nunchuk_id;
void Nunchuk::Update()
{
DataFormat nc_data = {};
// stick
const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
nc_data.jx = u8(STICK_CENTER + stick_state.x * STICK_RADIUS);
nc_data.jy = u8(STICK_CENTER + stick_state.y * STICK_RADIUS);
// Some terribly coded games check whether to move with a check like
//
// if (x != 0 && y != 0)
// do_movement(x, y);
//
// With keyboard controls, these games break if you simply hit
// of the axes. Adjust this if you're hitting one of the axes so that
// we slightly tweak the other axis.
if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER)
{
if (nc_data.jx == STICK_CENTER)
++nc_data.jx;
if (nc_data.jy == STICK_CENTER)
++nc_data.jy;
}
NormalizedAccelData accel;
// tilt
EmulateTilt(&accel, m_tilt);
// swing
EmulateSwing(&accel, m_swing, Config::Get(Config::NUNCHUK_INPUT_SWING_INTENSITY_MEDIUM));
EmulateSwing(&accel, m_swing_slow, Config::Get(Config::NUNCHUK_INPUT_SWING_INTENSITY_SLOW));
EmulateSwing(&accel, m_swing_fast, Config::Get(Config::NUNCHUK_INPUT_SWING_INTENSITY_FAST));
// shake
EmulateShake(&accel, m_shake, Config::Get(Config::NUNCHUK_INPUT_SHAKE_INTENSITY_MEDIUM),
m_shake_step.data());
EmulateShake(&accel, m_shake_soft, Config::Get(Config::NUNCHUK_INPUT_SHAKE_INTENSITY_SOFT),
m_shake_soft_step.data());
EmulateShake(&accel, m_shake_hard, Config::Get(Config::NUNCHUK_INPUT_SHAKE_INTENSITY_HARD),
m_shake_hard_step.data());
// buttons
m_buttons->GetState(&nc_data.bt.hex, nunchuk_button_bitmasks.data());
// flip the button bits :/
nc_data.bt.hex ^= 0x03;
// Calibration values are 8-bit but we want 10-bit precision, so << 2.
auto acc = DenormalizeAccelData(accel, ACCEL_ZERO_G << 2, ACCEL_ONE_G << 2);
nc_data.ax = (acc.x >> 2) & 0xFF;
nc_data.ay = (acc.y >> 2) & 0xFF;
nc_data.az = (acc.z >> 2) & 0xFF;
nc_data.bt.acc_x_lsb = acc.x & 0x3;
nc_data.bt.acc_y_lsb = acc.y & 0x3;
nc_data.bt.acc_z_lsb = acc.z & 0x3;
Common::BitCastPtr<DataFormat>(&m_reg.controller_data) = nc_data;
}
bool Nunchuk::IsButtonPressed() const
{
u8 buttons = 0;
m_buttons->GetState(&buttons, nunchuk_button_bitmasks.data());
return buttons != 0;
}
void Nunchuk::Reset()
{
m_reg = {};
m_reg.identifier = nunchuk_id;
// Build calibration data:
m_calibration = {{
m_reg.calibration = {{
// Accel Zero X,Y,Z:
ACCEL_ZERO_G,
ACCEL_ZERO_G,
@ -98,82 +172,7 @@ Nunchuk::Nunchuk(ExtensionReg& reg) : Attachment(_trans("Nunchuk"), reg)
0x00,
}};
UpdateCalibrationDataChecksum(m_calibration);
}
void Nunchuk::GetState(u8* const data)
{
wm_nc nc_data = {};
// stick
const ControllerEmu::AnalogStick::StateData stick_state = m_stick->GetState();
nc_data.jx = u8(STICK_CENTER + stick_state.x * STICK_RADIUS);
nc_data.jy = u8(STICK_CENTER + stick_state.y * STICK_RADIUS);
// Some terribly coded games check whether to move with a check like
//
// if (x != 0 && y != 0)
// do_movement(x, y);
//
// With keyboard controls, these games break if you simply hit
// of the axes. Adjust this if you're hitting one of the axes so that
// we slightly tweak the other axis.
if (nc_data.jx != STICK_CENTER || nc_data.jy != STICK_CENTER)
{
if (nc_data.jx == STICK_CENTER)
++nc_data.jx;
if (nc_data.jy == STICK_CENTER)
++nc_data.jy;
}
AccelData accel;
// tilt
EmulateTilt(&accel, m_tilt);
// swing
EmulateSwing(&accel, m_swing, Config::Get(Config::NUNCHUK_INPUT_SWING_INTENSITY_MEDIUM));
EmulateSwing(&accel, m_swing_slow, Config::Get(Config::NUNCHUK_INPUT_SWING_INTENSITY_SLOW));
EmulateSwing(&accel, m_swing_fast, Config::Get(Config::NUNCHUK_INPUT_SWING_INTENSITY_FAST));
// shake
EmulateShake(&accel, m_shake, Config::Get(Config::NUNCHUK_INPUT_SHAKE_INTENSITY_MEDIUM),
m_shake_step.data());
EmulateShake(&accel, m_shake_soft, Config::Get(Config::NUNCHUK_INPUT_SHAKE_INTENSITY_SOFT),
m_shake_soft_step.data());
EmulateShake(&accel, m_shake_hard, Config::Get(Config::NUNCHUK_INPUT_SHAKE_INTENSITY_HARD),
m_shake_hard_step.data());
// buttons
m_buttons->GetState(&nc_data.bt.hex, nunchuk_button_bitmasks.data());
// flip the button bits :/
nc_data.bt.hex ^= 0x03;
// We now use 2 bits more precision, so multiply by 4 before converting to int
s16 accel_x = (s16)(4 * (accel.x * ACCEL_RANGE + ACCEL_ZERO_G));
s16 accel_y = (s16)(4 * (accel.y * ACCEL_RANGE + ACCEL_ZERO_G));
s16 accel_z = (s16)(4 * (accel.z * ACCEL_RANGE + ACCEL_ZERO_G));
accel_x = MathUtil::Clamp<s16>(accel_x, 0, 0x3ff);
accel_y = MathUtil::Clamp<s16>(accel_y, 0, 0x3ff);
accel_z = MathUtil::Clamp<s16>(accel_z, 0, 0x3ff);
nc_data.ax = (accel_x >> 2) & 0xFF;
nc_data.ay = (accel_y >> 2) & 0xFF;
nc_data.az = (accel_z >> 2) & 0xFF;
nc_data.bt.acc_x_lsb = accel_x & 0x3;
nc_data.bt.acc_y_lsb = accel_y & 0x3;
nc_data.bt.acc_z_lsb = accel_z & 0x3;
std::memcpy(data, &nc_data, sizeof(wm_nc));
}
bool Nunchuk::IsButtonPressed() const
{
u8 buttons = 0;
m_buttons->GetState(&buttons, nunchuk_button_bitmasks.data());
return buttons != 0;
UpdateCalibrationDataChecksum(m_reg.calibration, CALIBRATION_CHECKSUM_BYTES);
}
ControllerEmu::ControlGroup* Nunchuk::GetGroup(NunchukGroup group)

View File

@ -5,7 +5,9 @@
#pragma once
#include <array>
#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
namespace ControllerEmu
{
@ -18,16 +20,59 @@ class Tilt;
namespace WiimoteEmu
{
enum class NunchukGroup;
struct ExtensionReg;
enum class NunchukGroup
{
Buttons,
Stick,
Tilt,
Swing,
Shake
};
class Nunchuk : public Attachment
class Nunchuk : public EncryptedExtension
{
public:
explicit Nunchuk(ExtensionReg& reg);
union ButtonFormat
{
u8 hex;
void GetState(u8* const data) override;
struct
{
u8 z : 1;
u8 c : 1;
// LSBs of accelerometer
u8 acc_x_lsb : 2;
u8 acc_y_lsb : 2;
u8 acc_z_lsb : 2;
};
};
static_assert(sizeof(ButtonFormat) == 1, "Wrong size");
union DataFormat
{
struct
{
// joystick x, y
u8 jx;
u8 jy;
// accelerometer
u8 ax;
u8 ay;
u8 az;
// buttons + accelerometer LSBs
ButtonFormat bt;
};
};
static_assert(sizeof(DataFormat) == 6, "Wrong size");
Nunchuk();
void Update() override;
bool IsButtonPressed() const override;
void Reset() override;
ControllerEmu::ControlGroup* GetGroup(NunchukGroup group);
@ -41,7 +86,6 @@ public:
{
ACCEL_ZERO_G = 0x80,
ACCEL_ONE_G = 0xB3,
ACCEL_RANGE = (ACCEL_ONE_G - ACCEL_ZERO_G),
};
enum
@ -55,6 +99,7 @@ public:
private:
ControllerEmu::Tilt* m_tilt;
ControllerEmu::Force* m_swing;
ControllerEmu::Force* m_swing_slow;
ControllerEmu::Force* m_swing_fast;

View File

@ -2,12 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Attachment/Turntable.h"
#include "Core/HW/WiimoteEmu/Extension/Turntable.h"
#include <array>
#include <cassert>
#include <cstring>
#include "Common/BitUtils.h"
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
@ -44,7 +45,7 @@ constexpr std::array<const char*, 6> turntable_button_names{{
_trans("Blue Right"),
}};
Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
Turntable::Turntable() : EncryptedExtension(_trans("Turntable"))
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
@ -80,14 +81,11 @@ Turntable::Turntable(ExtensionReg& reg) : Attachment(_trans("Turntable"), reg)
// crossfade
groups.emplace_back(m_crossfade = new ControllerEmu::Slider(_trans("Crossfade")));
// set up register
m_id = turntable_id;
}
void Turntable::GetState(u8* const data)
void Turntable::Update()
{
wm_turntable_extension tt_data = {};
DataFormat tt_data = {};
// stick
{
@ -140,7 +138,7 @@ void Turntable::GetState(u8* const data)
tt_data.bt ^= (BUTTON_L_GREEN | BUTTON_L_RED | BUTTON_L_BLUE | BUTTON_R_GREEN | BUTTON_R_RED |
BUTTON_R_BLUE | BUTTON_MINUS | BUTTON_PLUS | BUTTON_EUPHORIA);
std::memcpy(data, &tt_data, sizeof(wm_turntable_extension));
Common::BitCastPtr<DataFormat>(&m_reg.controller_data) = tt_data;
}
bool Turntable::IsButtonPressed() const
@ -150,6 +148,14 @@ bool Turntable::IsButtonPressed() const
return buttons != 0;
}
void Turntable::Reset()
{
m_reg = {};
m_reg.identifier = turntable_id;
// TODO: Is there calibration data?
}
ControllerEmu::ControlGroup* Turntable::GetGroup(TurntableGroup group)
{
switch (group)

View File

@ -4,7 +4,7 @@
#pragma once
#include "Core/HW/WiimoteEmu/Attachment/Attachment.h"
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
namespace ControllerEmu
{
@ -13,19 +13,53 @@ class Buttons;
class ControlGroup;
class Slider;
class Triggers;
}
} // namespace ControllerEmu
namespace WiimoteEmu
{
enum class TurntableGroup;
struct ExtensionReg;
enum class TurntableGroup
{
Buttons,
Stick,
EffectDial,
LeftTable,
RightTable,
Crossfade
};
class Turntable : public Attachment
// TODO: Does the turntable ever use encryption?
class Turntable : public EncryptedExtension
{
public:
explicit Turntable(ExtensionReg& reg);
void GetState(u8* const data) override;
struct DataFormat
{
u8 sx : 6;
u8 rtable3 : 2;
u8 sy : 6;
u8 rtable2 : 2;
u8 rtable4 : 1;
u8 slider : 4;
u8 dial2 : 2;
u8 rtable1 : 1;
u8 ltable1 : 5;
u8 dial1 : 3;
union
{
u16 ltable2 : 1;
u16 bt; // buttons
};
};
static_assert(sizeof(DataFormat) == 6, "Wrong size");
Turntable();
void Update() override;
bool IsButtonPressed() const override;
void Reset() override;
ControllerEmu::ControlGroup* GetGroup(TurntableGroup group);
@ -59,4 +93,4 @@ private:
ControllerEmu::Slider* m_right_table;
ControllerEmu::Slider* m_crossfade;
};
}
} // namespace WiimoteEmu

View File

@ -0,0 +1,29 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "Common/ChunkFile.h"
namespace WiimoteEmu
{
ExtensionPort::ExtensionPort(I2CBus* i2c_bus) : m_i2c_bus(*i2c_bus)
{
}
bool ExtensionPort::IsDeviceConnected() const
{
return m_extension->ReadDeviceDetectPin();
}
void ExtensionPort::AttachExtension(Extension* ext)
{
m_i2c_bus.RemoveSlave(m_extension);
m_extension = ext;
m_i2c_bus.AddSlave(m_extension);
;
}
} // namespace WiimoteEmu

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@ -0,0 +1,43 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/ChunkFile.h"
#include "Core/HW/WiimoteEmu/Extension/Extension.h"
#include "Core/HW/WiimoteEmu/I2CBus.h"
namespace WiimoteEmu
{
enum ExtensionNumber : u8
{
NONE,
NUNCHUK,
CLASSIC,
GUITAR,
DRUMS,
TURNTABLE,
};
// FYI: An extension must be attached.
// Attach "None" for no extension.
class ExtensionPort
{
public:
// The real wiimote reads extension data from i2c slave 0x52 addres 0x00:
static constexpr u8 REPORT_I2C_SLAVE = 0x52;
static constexpr u8 REPORT_I2C_ADDR = 0x00;
explicit ExtensionPort(I2CBus* i2c_bus);
bool IsDeviceConnected() const;
void AttachExtension(Extension* dev);
private:
Extension* m_extension = nullptr;
I2CBus& m_i2c_bus;
};
} // namespace WiimoteEmu

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@ -0,0 +1,56 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/I2CBus.h"
#include <algorithm>
namespace WiimoteEmu
{
void I2CBus::AddSlave(I2CSlave* slave)
{
m_slaves.emplace_back(slave);
}
void I2CBus::RemoveSlave(I2CSlave* slave)
{
m_slaves.erase(std::remove(m_slaves.begin(), m_slaves.end(), slave), m_slaves.end());
}
void I2CBus::Reset()
{
m_slaves.clear();
}
int I2CBus::BusRead(u8 slave_addr, u8 addr, int count, u8* data_out)
{
// INFO_LOG(WIIMOTE, "i2c bus read: 0x%02x @ 0x%02x (%d)", slave_addr, addr, count);
for (auto& slave : m_slaves)
{
auto const bytes_read = slave->BusRead(slave_addr, addr, count, data_out);
// A slave responded, we are done.
if (bytes_read)
return bytes_read;
}
return 0;
}
int I2CBus::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
{
// INFO_LOG(WIIMOTE, "i2c bus write: 0x%02x @ 0x%02x (%d)", slave_addr, addr, count);
for (auto& slave : m_slaves)
{
auto const bytes_written = slave->BusWrite(slave_addr, addr, count, data_in);
// A slave responded, we are done.
if (bytes_written)
return bytes_written;
}
return 0;
}
} // namespace WiimoteEmu

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@ -0,0 +1,76 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <vector>
#include "Common/CommonTypes.h"
namespace WiimoteEmu
{
class I2CBus;
class I2CSlave
{
friend I2CBus;
protected:
virtual ~I2CSlave() = default;
virtual int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out) = 0;
virtual int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) = 0;
template <typename T>
static int RawRead(T* reg_data, u8 addr, int count, u8* data_out)
{
static_assert(std::is_pod<T>::value);
static_assert(0x100 == sizeof(T));
// TODO: addr wraps around after 0xff
u8* src = reinterpret_cast<u8*>(reg_data) + addr;
count = std::min(count, int(reinterpret_cast<u8*>(reg_data + 1) - src));
std::copy_n(src, count, data_out);
return count;
}
template <typename T>
static int RawWrite(T* reg_data, u8 addr, int count, const u8* data_in)
{
static_assert(std::is_pod<T>::value);
static_assert(0x100 == sizeof(T));
// TODO: addr wraps around after 0xff
u8* dst = reinterpret_cast<u8*>(reg_data) + addr;
count = std::min(count, int(reinterpret_cast<u8*>(reg_data + 1) - dst));
std::copy_n(data_in, count, dst);
return count;
}
};
class I2CBus
{
public:
void AddSlave(I2CSlave* slave);
void RemoveSlave(I2CSlave* slave);
void Reset();
// TODO: change int to u16 or something
int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out);
int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in);
private:
// Pointers are unowned:
std::vector<I2CSlave*> m_slaves;
};
} // namespace WiimoteEmu

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@ -6,6 +6,8 @@
#include <cmath>
// TODO: kill this whole file, we have Matrix functions in MathUtil.h
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif

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@ -0,0 +1,381 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/MotionPlus.h"
#include "Common/BitUtils.h"
#include "Common/ChunkFile.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
namespace WiimoteEmu
{
MotionPlus::MotionPlus() : Extension("MotionPlus")
{
}
void MotionPlus::Reset()
{
reg_data = {};
constexpr std::array<u8, 6> initial_id = {0x00, 0x00, 0xA6, 0x20, 0x00, 0x05};
// FYI: This ID changes on activation
std::copy(std::begin(initial_id), std::end(initial_id), reg_data.ext_identifier);
// TODO: determine meaning of calibration data:
constexpr std::array<u8, 32> cdata = {
0x78, 0xd9, 0x78, 0x38, 0x77, 0x9d, 0x2f, 0x0c, 0xcf, 0xf0, 0x31,
0xad, 0xc8, 0x0b, 0x5e, 0x39, 0x6f, 0x81, 0x7b, 0x89, 0x78, 0x51,
0x33, 0x60, 0xc9, 0xf5, 0x37, 0xc1, 0x2d, 0xe9, 0x15, 0x8d,
};
std::copy(std::begin(cdata), std::end(cdata), reg_data.calibration_data);
// TODO: determine the meaning behind this:
constexpr std::array<u8, 64> cert = {
0x99, 0x1a, 0x07, 0x1b, 0x97, 0xf1, 0x11, 0x78, 0x0c, 0x42, 0x2b, 0x68, 0xdf,
0x44, 0x38, 0x0d, 0x2b, 0x7e, 0xd6, 0x84, 0x84, 0x58, 0x65, 0xc9, 0xf2, 0x95,
0xd9, 0xaf, 0xb6, 0xc4, 0x87, 0xd5, 0x18, 0xdb, 0x67, 0x3a, 0xc0, 0x71, 0xec,
0x3e, 0xf4, 0xe6, 0x7e, 0x35, 0xa3, 0x29, 0xf8, 0x1f, 0xc5, 0x7c, 0x3d, 0xb9,
0x56, 0x22, 0x95, 0x98, 0x8f, 0xfb, 0x66, 0x3e, 0x9a, 0xdd, 0xeb, 0x7e,
};
std::copy(std::begin(cert), std::end(cert), reg_data.cert_data);
}
void MotionPlus::DoState(PointerWrap& p)
{
p.Do(reg_data);
}
bool MotionPlus::IsActive() const
{
return (ACTIVE_DEVICE_ADDR << 1) == reg_data.ext_identifier[2];
}
MotionPlus::PassthroughMode MotionPlus::GetPassthroughMode() const
{
return static_cast<PassthroughMode>(reg_data.ext_identifier[4]);
}
ExtensionPort& MotionPlus::GetExtPort()
{
return m_extension_port;
}
int MotionPlus::BusRead(u8 slave_addr, u8 addr, int count, u8* data_out)
{
if (IsActive())
{
// FYI: Motion plus does not respond to 0x53 when activated
if (ACTIVE_DEVICE_ADDR == slave_addr)
return RawRead(&reg_data, addr, count, data_out);
else
return 0;
}
else
{
if (INACTIVE_DEVICE_ADDR == slave_addr)
{
return RawRead(&reg_data, addr, count, data_out);
}
else
{
// Passthrough to the connected extension (if any)
return i2c_bus.BusRead(slave_addr, addr, count, data_out);
}
}
}
int MotionPlus::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
{
if (IsActive())
{
// Motion plus does not respond to 0x53 when activated
if (ACTIVE_DEVICE_ADDR == slave_addr)
{
auto const result = RawWrite(&reg_data, addr, count, data_in);
// It seems a write of any value triggers deactivation.
// TODO: kill magic number
if (0xf0 == addr)
{
// Deactivate motion plus:
reg_data.ext_identifier[2] = INACTIVE_DEVICE_ADDR << 1;
reg_data.cert_ready = 0x0;
// Pass through the activation write to the attached extension:
// The M+ deactivation signal is cleverly the same as EXT activation:
i2c_bus.BusWrite(slave_addr, addr, count, data_in);
}
// TODO: kill magic number
else if (0xf1 == addr)
{
INFO_LOG(WIIMOTE, "M+ cert activation: 0x%x", reg_data.cert_enable);
// 0x14,0x18 is also a valid value
// 0x1a is final value
reg_data.cert_ready = 0x18;
}
// TODO: kill magic number
else if (0xf2 == addr)
{
INFO_LOG(WIIMOTE, "M+ calibration ?? : 0x%x", reg_data.unknown_0xf2[0]);
}
return result;
}
else
{
// No i2c passthrough when activated.
return 0;
}
}
else
{
if (INACTIVE_DEVICE_ADDR == slave_addr)
{
auto const result = RawWrite(&reg_data, addr, count, data_in);
// It seems a write of any value triggers activation.
if (0xfe == addr)
{
INFO_LOG(WIIMOTE, "M+ has been activated: %d", data_in[0]);
// Activate motion plus:
reg_data.ext_identifier[2] = ACTIVE_DEVICE_ADDR << 1;
// TODO: kill magic number
// reg_data.cert_ready = 0x2;
// A real M+ is unresponsive on the bus for some time during activation
// Reads fail to ack and ext data gets filled with 0xff for a frame or two
// I don't think we need to emulate that.
// TODO: activate extension and disable encrption
// also do this if an extension is attached after activation.
std::array<u8, 1> data = {0x55};
i2c_bus.BusWrite(ACTIVE_DEVICE_ADDR, 0xf0, (int)data.size(), data.data());
}
return result;
}
else
{
// Passthrough to the connected extension (if any)
return i2c_bus.BusWrite(slave_addr, addr, count, data_in);
}
}
}
bool MotionPlus::ReadDeviceDetectPin() const
{
if (IsActive())
{
return true;
}
else
{
// When inactive the device detect pin reads from the ext port:
return m_extension_port.IsDeviceConnected();
}
}
bool MotionPlus::IsButtonPressed() const
{
return false;
}
void MotionPlus::Update()
{
if (!IsActive())
{
return;
}
auto& data = reg_data.controller_data;
if (0x0 == reg_data.cert_ready)
{
// Without sending this nonsense, inputs are unresponsive.. even regular buttons
// Device still operates when changing the data slightly so its not any sort of encrpytion
// It even works when removing the is_mp_data bit in the last byte
// My M+ non-inside gives: 61,46,45,aa,0,2 or b6,46,45,9a,0,2
// static const u8 init_data[6] = {0x8e, 0xb0, 0x4f, 0x5a, 0xfc | 0x01, 0x02};
constexpr std::array<u8, 6> init_data = {0x81, 0x46, 0x46, 0xb6, 0x01, 0x02};
std::copy(std::begin(init_data), std::end(init_data), data);
reg_data.cert_ready = 0x2;
return;
}
if (0x2 == reg_data.cert_ready)
{
constexpr std::array<u8, 6> init_data = {0x7f, 0xcf, 0xdf, 0x8b, 0x4f, 0x82};
std::copy(std::begin(init_data), std::end(init_data), data);
reg_data.cert_ready = 0x8;
return;
}
if (0x8 == reg_data.cert_ready)
{
// A real wiimote takes about 2 seconds to reach this state:
reg_data.cert_ready = 0xe;
}
if (0x18 == reg_data.cert_ready)
{
// TODO: determine the meaning of this
constexpr std::array<u8, 64> mp_cert2 = {
0xa5, 0x84, 0x1f, 0xd6, 0xbd, 0xdc, 0x7a, 0x4c, 0xf3, 0xc0, 0x24, 0xe0, 0x92,
0xef, 0x19, 0x28, 0x65, 0xe0, 0x62, 0x7c, 0x9b, 0x41, 0x6f, 0x12, 0xc3, 0xac,
0x78, 0xe4, 0xfc, 0x6b, 0x7b, 0x0a, 0xb4, 0x50, 0xd6, 0xf2, 0x45, 0xf7, 0x93,
0x04, 0xaf, 0xf2, 0xb7, 0x26, 0x94, 0xee, 0xad, 0x92, 0x05, 0x6d, 0xe5, 0xc6,
0xd6, 0x36, 0xdc, 0xa5, 0x69, 0x0f, 0xc8, 0x99, 0xf2, 0x1c, 0x4e, 0x0d,
};
std::copy(std::begin(mp_cert2), std::end(mp_cert2), reg_data.cert_data);
if (0x01 != reg_data.cert_enable)
{
PanicAlert("M+ Failure! Game requested cert2 with value other than 0x01. M+ will disconnect "
"shortly unfortunately. Reconnect wiimote and hope for the best.");
}
// A real wiimote takes about 2 seconds to reach this state:
reg_data.cert_ready = 0x1a;
INFO_LOG(WIIMOTE, "M+ cert 2 ready!");
}
// TODO: make sure a motion plus report is sent first after init
// On real mplus:
// For some reason the first read seems to have garbage data
// is_mp_data and extension_connected are set, but the data is junk
// it does seem to have some sort of pattern though, byte 5 is always 2
// something like: d5, b0, 4e, 6e, fc, 2
// When a passthrough mode is set:
// the second read is valid mplus data, which then triggers a read from the extension
// the third read is finally extension data
// If an extension is not attached the data is always mplus data
// even when passthrough is enabled
// Real M+ seems to only ever read 6 bytes from the extension.
// Data after 6 bytes seems to be zero-filled.
// After reading, the real M+ uses that data for the next frame.
// But we are going to use it for the current frame instead.
constexpr int EXT_AMT = 6;
// Always read from 0x52 @ 0x00:
constexpr u8 EXT_SLAVE = ExtensionPort::REPORT_I2C_SLAVE;
constexpr u8 EXT_ADDR = ExtensionPort::REPORT_I2C_ADDR;
// Try to alternate between M+ and EXT data:
DataFormat mplus_data = Common::BitCastPtr<DataFormat>(data);
mplus_data.is_mp_data ^= true;
// hax!!!
// static const u8 hacky_mp_data[6] = {0x1d, 0x91, 0x49, 0x87, 0x73, 0x7a};
// static const u8 hacky_nc_data[6] = {0x79, 0x7f, 0x4b, 0x83, 0x8b, 0xec};
// auto& hacky_ptr = mplus_data.is_mp_data ? hacky_mp_data : hacky_nc_data;
// std::copy(std::begin(hacky_ptr), std::end(hacky_ptr), data);
// return;
// If the last frame had M+ data try to send some non-M+ data:
if (!mplus_data.is_mp_data)
{
switch (GetPassthroughMode())
{
case PassthroughMode::Disabled:
{
// Passthrough disabled, always send M+ data:
mplus_data.is_mp_data = true;
break;
}
case PassthroughMode::Nunchuk:
{
if (EXT_AMT == i2c_bus.BusRead(EXT_SLAVE, EXT_ADDR, EXT_AMT, data))
{
// Passthrough data modifications via wiibrew.org
// Data passing through drops the least significant bit of the three accelerometer values
// Bit 7 of byte 5 is moved to bit 6 of byte 5, overwriting it
Common::SetBit(data[5], 6, Common::ExtractBit(data[5], 7));
// Bit 0 of byte 4 is moved to bit 7 of byte 5
Common::SetBit(data[5], 7, Common::ExtractBit(data[4], 0));
// Bit 3 of byte 5 is moved to bit 4 of byte 5, overwriting it
Common::SetBit(data[5], 4, Common::ExtractBit(data[5], 3));
// Bit 1 of byte 5 is moved to bit 3 of byte 5
Common::SetBit(data[5], 3, Common::ExtractBit(data[5], 1));
// Bit 0 of byte 5 is moved to bit 2 of byte 5, overwriting it
Common::SetBit(data[5], 2, Common::ExtractBit(data[5], 0));
// Bit 0 and 1 of byte 5 contain a M+ flag and a zero bit which is set below.
mplus_data.is_mp_data = false;
}
else
{
// Read failed (extension unplugged), Send M+ data instead
mplus_data.is_mp_data = true;
}
break;
}
case PassthroughMode::Classic:
{
if (EXT_AMT == i2c_bus.BusRead(EXT_SLAVE, EXT_ADDR, EXT_AMT, data))
{
// Passthrough data modifications via wiibrew.org
// Data passing through drops the least significant bit of the axes of the left (or only)
// joystick Bit 0 of Byte 4 is overwritten [by the 'extension_connected' flag] Bits 0 and 1
// of Byte 5 are moved to bit 0 of Bytes 0 and 1, overwriting what was there before
Common::SetBit(data[0], 0, Common::ExtractBit(data[5], 0));
Common::SetBit(data[1], 0, Common::ExtractBit(data[5], 1));
// Bit 0 and 1 of byte 5 contain a M+ flag and a zero bit which is set below.
mplus_data.is_mp_data = false;
}
else
{
// Read failed (extension unplugged), Send M+ data instead
mplus_data.is_mp_data = true;
}
break;
}
default:
PanicAlert("MotionPlus unknown passthrough-mode %d", (int)GetPassthroughMode());
break;
}
}
// If the above logic determined this should be M+ data, update it here
if (mplus_data.is_mp_data)
{
// Wiibrew: "While the Wiimote is still, the values will be about 0x1F7F (8,063)"
// high-velocity range should be about +/- 1500 or 1600 dps
// low-velocity range should be about +/- 400 dps
// Wiibrew implies it shoould be +/- 595 and 2700
u16 yaw_value = 0x2000;
u16 roll_value = 0x2000;
u16 pitch_value = 0x2000;
mplus_data.yaw_slow = 1;
mplus_data.roll_slow = 1;
mplus_data.pitch_slow = 1;
// Bits 0-7
mplus_data.yaw1 = yaw_value & 0xff;
mplus_data.roll1 = roll_value & 0xff;
mplus_data.pitch1 = pitch_value & 0xff;
// Bits 8-13
mplus_data.yaw2 = yaw_value >> 8;
mplus_data.roll2 = roll_value >> 8;
mplus_data.pitch2 = pitch_value >> 8;
}
mplus_data.extension_connected = m_extension_port.IsDeviceConnected();
mplus_data.zero = 0;
Common::BitCastPtr<DataFormat>(data) = mplus_data;
}
} // namespace WiimoteEmu

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@ -0,0 +1,131 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "Core/HW/WiimoteEmu/I2CBus.h"
namespace WiimoteEmu
{
struct MotionPlus : public Extension
{
public:
MotionPlus();
void Update() override;
void Reset() override;
void DoState(PointerWrap& p) override;
ExtensionPort& GetExtPort();
private:
#pragma pack(push, 1)
struct DataFormat
{
// yaw1, roll1, pitch1: Bits 0-7
// yaw2, roll2, pitch2: Bits 8-13
u8 yaw1;
u8 roll1;
u8 pitch1;
u8 pitch_slow : 1;
u8 yaw_slow : 1;
u8 yaw2 : 6;
u8 extension_connected : 1;
u8 roll_slow : 1;
u8 roll2 : 6;
u8 zero : 1;
u8 is_mp_data : 1;
u8 pitch2 : 6;
};
struct Register
{
u8 controller_data[21];
u8 unknown_0x15[11];
// address 0x20
u8 calibration_data[0x20];
u8 unknown_0x40[0x10];
// address 0x50
u8 cert_data[0x40];
u8 unknown_0x90[0x60];
// address 0xF0
u8 initialized;
// address 0xF1
u8 cert_enable;
// Conduit 2 writes 1 byte to 0xf2 on calibration screen
u8 unknown_0xf2[5];
// address 0xf7
// Wii Sports Resort reads regularly
// Value starts at 0x00 and goes up after activation (not initialization)
// Immediately returns 0x02, even still after 15 and 30 seconds
// After the first data read the value seems to progress to 0x4,0x8,0xc,0xe
// More typical seems to be 2,8,c,e
// A value of 0xe triggers the game to read 64 bytes from 0x50
// The game claims M+ is disconnected after this read of unsatisfactory data
u8 cert_ready;
u8 unknown_0xf8[2];
// address 0xFA
u8 ext_identifier[6];
};
#pragma pack(pop)
static_assert(sizeof(DataFormat) == 6, "Wrong size");
static_assert(0x100 == sizeof(Register));
static const u8 INACTIVE_DEVICE_ADDR = 0x53;
static const u8 ACTIVE_DEVICE_ADDR = 0x52;
enum class PassthroughMode : u8
{
Disabled = 0x04,
Nunchuk = 0x05,
Classic = 0x07,
};
bool IsActive() const;
PassthroughMode GetPassthroughMode() const;
// TODO: when activated it seems the motion plus reactivates the extension
// It sends 0x55 to 0xf0
// It also writes 0x00 to slave:0x52 addr:0xfa for some reason
// And starts a write to 0xfa but never writes bytes..
// It tries to read data at 0x00 for 3 times (failing)
// then it reads the 16 bytes of calibration at 0x20 and stops
// TODO: if an extension is attached after activation, it also does this.
int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out) override;
int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) override;
bool ReadDeviceDetectPin() const override;
bool IsButtonPressed() const override;
// TODO: rename m_
Register reg_data = {};
// The port on the end of the motion plus:
I2CBus i2c_bus;
ExtensionPort m_extension_port{&i2c_bus};
};
} // namespace WiimoteEmu

View File

@ -2,11 +2,14 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/HW/WiimoteEmu/Speaker.h"
#include <memory>
#include "AudioCommon/AudioCommon.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Core/ConfigManager.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
@ -68,67 +71,71 @@ void stopdamnwav()
}
#endif
void Wiimote::SpeakerData(const wm_speaker_data* sd)
void SpeakerLogic::SpeakerData(const u8* data, int length, int speaker_pan)
{
// TODO: should we still process samples for the decoder state?
if (!SConfig::GetInstance().m_WiimoteEnableSpeaker)
return;
if (m_reg_speaker.volume == 0 || m_reg_speaker.sample_rate == 0 || sd->length == 0)
if (reg_data.sample_rate == 0 || length == 0)
return;
// Even if volume is zero we process samples to maintain proper decoder state.
// TODO consider using static max size instead of new
std::unique_ptr<s16[]> samples(new s16[sd->length * 2]);
std::unique_ptr<s16[]> samples(new s16[length * 2]);
unsigned int sample_rate_dividend, sample_length;
u8 volume_divisor;
if (m_reg_speaker.format == 0x40)
if (reg_data.format == SpeakerLogic::DATA_FORMAT_PCM)
{
// 8 bit PCM
for (int i = 0; i < sd->length; ++i)
for (int i = 0; i < length; ++i)
{
samples[i] = ((s16)(s8)sd->data[i]) << 8;
samples[i] = ((s16)(s8)data[i]) * 0x100;
}
// Following details from http://wiibrew.org/wiki/Wiimote#Speaker
sample_rate_dividend = 12000000;
volume_divisor = 0xff;
sample_length = (unsigned int)sd->length;
sample_length = (unsigned int)length;
}
else if (m_reg_speaker.format == 0x00)
else if (reg_data.format == SpeakerLogic::DATA_FORMAT_ADPCM)
{
// 4 bit Yamaha ADPCM (same as dreamcast)
for (int i = 0; i < sd->length; ++i)
for (int i = 0; i < length; ++i)
{
samples[i * 2] = adpcm_yamaha_expand_nibble(m_adpcm_state, (sd->data[i] >> 4) & 0xf);
samples[i * 2 + 1] = adpcm_yamaha_expand_nibble(m_adpcm_state, sd->data[i] & 0xf);
samples[i * 2] = adpcm_yamaha_expand_nibble(adpcm_state, (data[i] >> 4) & 0xf);
samples[i * 2 + 1] = adpcm_yamaha_expand_nibble(adpcm_state, data[i] & 0xf);
}
// Following details from http://wiibrew.org/wiki/Wiimote#Speaker
sample_rate_dividend = 6000000;
// 0 - 127
// TODO: does it go beyond 127 for format == 0x40?
volume_divisor = 0x7F;
sample_length = (unsigned int)sd->length * 2;
sample_length = (unsigned int)length * 2;
}
else
{
ERROR_LOG(IOS_WIIMOTE, "Unknown speaker format %x", m_reg_speaker.format);
ERROR_LOG(IOS_WIIMOTE, "Unknown speaker format %x", reg_data.format);
return;
}
// Speaker Pan
unsigned int vol = (unsigned int)(m_options->numeric_settings[0]->GetValue() * 100);
if (reg_data.volume > volume_divisor)
{
DEBUG_LOG(IOS_WIIMOTE, "Wiimote volume is higher than suspected maximum!");
volume_divisor = reg_data.volume;
}
unsigned int sample_rate = sample_rate_dividend / m_reg_speaker.sample_rate;
float speaker_volume_ratio = (float)m_reg_speaker.volume / volume_divisor;
unsigned int left_volume = (unsigned int)((128 + vol) * speaker_volume_ratio);
unsigned int right_volume = (unsigned int)((128 - vol) * speaker_volume_ratio);
// TODO: use speaker pan law
if (left_volume > 255)
left_volume = 255;
if (right_volume > 255)
right_volume = 255;
const unsigned int sample_rate = sample_rate_dividend / reg_data.sample_rate;
float speaker_volume_ratio = (float)reg_data.volume / volume_divisor;
// Sloppy math:
unsigned int left_volume =
MathUtil::Clamp<unsigned int>((0xff + (2 * speaker_pan)) * speaker_volume_ratio, 0, 0xff);
unsigned int right_volume =
MathUtil::Clamp<unsigned int>((0xff - (2 * speaker_pan)) * speaker_volume_ratio, 0, 0xff);
g_sound_stream->GetMixer()->SetWiimoteSpeakerVolume(left_volume, right_volume);
@ -147,15 +154,57 @@ void Wiimote::SpeakerData(const wm_speaker_data* sd)
File::OpenFStream(ofile, "rmtdump.bin", ofile.binary | ofile.out);
wav.Start("rmtdump.wav", 6000);
}
wav.AddMonoSamples(samples.get(), sd->length * 2);
wav.AddMonoSamples(samples.get(), length * 2);
if (ofile.good())
{
for (int i = 0; i < sd->length; i++)
for (int i = 0; i < length; i++)
{
ofile << sd->data[i];
ofile << data[i];
}
}
num++;
#endif
}
void SpeakerLogic::Reset()
{
reg_data = {};
// Yamaha ADPCM state initialize
adpcm_state.predictor = 0;
adpcm_state.step = 127;
}
void SpeakerLogic::DoState(PointerWrap& p)
{
p.Do(adpcm_state);
p.Do(reg_data);
}
int SpeakerLogic::BusRead(u8 slave_addr, u8 addr, int count, u8* data_out)
{
if (I2C_ADDR != slave_addr)
return 0;
return RawRead(&reg_data, addr, count, data_out);
}
int SpeakerLogic::BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in)
{
if (I2C_ADDR != slave_addr)
return 0;
if (0x00 == addr)
{
ERROR_LOG(WIIMOTE, "Writing of speaker data to address 0x00 is unimplemented!");
return count;
}
else
{
// TODO: Does writing immediately change the decoder config even when active
// or does a write to 0x08 activate the new configuration or something?
return RawWrite(&reg_data, addr, count, data_in);
}
}
} // namespace WiimoteEmu

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@ -0,0 +1,67 @@
// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Core/HW/WiimoteEmu/I2CBus.h"
namespace WiimoteEmu
{
struct ADPCMState
{
s32 predictor, step;
};
class SpeakerLogic : public I2CSlave
{
public:
static const u8 I2C_ADDR = 0x51;
void Reset();
void DoState(PointerWrap& p);
void SpeakerData(const u8* data, int length, int speaker_pan);
private:
// TODO: enum class
static const u8 DATA_FORMAT_ADPCM = 0x00;
static const u8 DATA_FORMAT_PCM = 0x40;
// TODO: It seems reading address 0x00 should always return 0xff.
#pragma pack(push, 1)
struct Register
{
// Speaker reports result in a write of samples to addr 0x00 (which also plays sound)
u8 speaker_data;
u8 unk_1;
u8 format;
// seems to always play at 6khz no matter what this is set to?
// or maybe it only applies to pcm input
// Little-endian:
u16 sample_rate;
u8 volume;
u8 unk_5;
u8 unk_6;
// Reading this byte on real hardware seems to return 0x09:
u8 unk_7;
u8 unk_8;
u8 unknown[0xf6];
};
#pragma pack(pop)
static_assert(0x100 == sizeof(Register));
int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out) override;
int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) override;
Register reg_data;
// TODO: What actions reset this state?
// Is this actually in the register somewhere?
ADPCMState adpcm_state;
};
} // namespace WiimoteEmu

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@ -5,25 +5,24 @@
#pragma once
#include <array>
#include <queue>
#include <numeric>
#include <string>
#include "Core/HW/WiimoteCommon/WiimoteHid.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
// Registry sizes
#define WIIMOTE_EEPROM_SIZE (16 * 1024)
#define WIIMOTE_EEPROM_FREE_SIZE 0x1700
#define WIIMOTE_REG_SPEAKER_SIZE 10
#define WIIMOTE_REG_EXT_SIZE 0x100
#define WIIMOTE_REG_IR_SIZE 0x34
#include "Core/HW/WiimoteEmu/Camera.h"
#include "Core/HW/WiimoteEmu/Dynamics.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "Core/HW/WiimoteEmu/I2CBus.h"
#include "Core/HW/WiimoteEmu/MotionPlus.h"
#include "Core/HW/WiimoteEmu/Speaker.h"
class PointerWrap;
namespace ControllerEmu
{
class Attachments;
class BooleanSetting;
class Buttons;
class ControlGroup;
@ -36,10 +35,12 @@ class Output;
class Tilt;
} // namespace ControllerEmu
// Needed for friendship:
namespace WiimoteReal
{
class Wiimote;
}
} // namespace WiimoteReal
namespace WiimoteEmu
{
enum class WiimoteGroup
@ -51,168 +52,51 @@ enum class WiimoteGroup
Tilt,
Swing,
Rumble,
Extension,
Attachments,
Options,
Hotkeys
};
enum
enum class NunchukGroup;
enum class ClassicGroup;
enum class GuitarGroup;
enum class DrumsGroup;
enum class TurntableGroup;
template <typename T>
void UpdateCalibrationDataChecksum(T& data, int cksum_bytes)
{
EXT_NONE,
constexpr u8 CALIBRATION_MAGIC_NUMBER = 0x55;
EXT_NUNCHUK,
EXT_CLASSIC,
EXT_GUITAR,
EXT_DRUMS,
EXT_TURNTABLE
};
static_assert(std::is_same<decltype(data[0]), u8&>::value, "Only sane for containers of u8!");
enum class NunchukGroup
{
Buttons,
Stick,
Tilt,
Swing,
Shake
};
auto cksum_start = std::end(data) - cksum_bytes;
enum class ClassicGroup
{
Buttons,
Triggers,
DPad,
LeftStick,
RightStick
};
// Checksum is a sum of the previous bytes plus a magic value (0x55).
// Extension calibration data has a 2nd checksum byte which is
// the magic value (0x55) added to the previous checksum byte.
u8 checksum = std::accumulate(std::begin(data), cksum_start, CALIBRATION_MAGIC_NUMBER);
enum class GuitarGroup
{
Buttons,
Frets,
Strum,
Whammy,
Stick,
SliderBar
};
enum class DrumsGroup
{
Buttons,
Pads,
Stick
};
enum class TurntableGroup
{
Buttons,
Stick,
EffectDial,
LeftTable,
RightTable,
Crossfade
};
#pragma pack(push, 1)
struct ReportFeatures
{
u8 core, accel, ir, ext, size;
};
struct AccelData
{
double x, y, z;
};
// Used for a dynamic swing or
// shake
struct DynamicData
{
std::array<int, 3> timing; // Hold length in frames for each axis
std::array<double, 3> intensity; // Swing or shake intensity
std::array<int, 3> executing_frames_left; // Number of frames to execute the intensity operation
};
// Used for a dynamic swing or
// shake. This is used to pass
// in data that defines the dynamic
// action
struct DynamicConfiguration
{
double low_intensity;
int frames_needed_for_low_intensity;
double med_intensity;
// Frames needed for med intensity can be calculated between high & low
double high_intensity;
int frames_needed_for_high_intensity;
int frames_to_execute; // How many frames should we execute the action for?
};
struct ADPCMState
{
s32 predictor, step;
};
struct ExtensionReg
{
u8 unknown1[0x08];
// address 0x08
u8 controller_data[0x06];
u8 unknown2[0x12];
// address 0x20
u8 calibration[0x10];
u8 unknown3[0x10];
// address 0x40
u8 encryption_key[0x10];
u8 unknown4[0xA0];
// address 0xF0
u8 encryption;
u8 unknown5[0x9];
// address 0xFA
u8 constant_id[6];
};
#pragma pack(pop)
void UpdateCalibrationDataChecksum(std::array<u8, 0x10>& data);
void EmulateShake(AccelData* accel, ControllerEmu::Buttons* buttons_group, double intensity,
u8* shake_step);
void EmulateDynamicShake(AccelData* accel, DynamicData& dynamic_data,
ControllerEmu::Buttons* buttons_group, const DynamicConfiguration& config,
u8* shake_step);
void EmulateTilt(AccelData* accel, ControllerEmu::Tilt* tilt_group, bool sideways = false,
bool upright = false);
void EmulateSwing(AccelData* accel, ControllerEmu::Force* swing_group, double intensity,
bool sideways = false, bool upright = false);
void EmulateDynamicSwing(AccelData* accel, DynamicData& dynamic_data,
ControllerEmu::Force* swing_group, const DynamicConfiguration& config,
bool sideways = false, bool upright = false);
enum
{
ACCEL_ZERO_G = 0x80,
ACCEL_ONE_G = 0x9A,
ACCEL_RANGE = (ACCEL_ONE_G - ACCEL_ZERO_G),
};
for (auto& i = cksum_start; i != std::end(data); ++i)
{
*i = checksum;
checksum += CALIBRATION_MAGIC_NUMBER;
}
}
class Wiimote : public ControllerEmu::EmulatedController
{
friend class WiimoteReal::Wiimote;
public:
enum
enum : u8
{
ACCEL_ZERO_G = 0x80,
ACCEL_ONE_G = 0x9A,
};
enum : u16
{
PAD_LEFT = 0x01,
PAD_RIGHT = 0x02,
@ -229,7 +113,10 @@ public:
};
explicit Wiimote(unsigned int index);
std::string GetName() const override;
void LoadDefaults(const ControllerInterface& ciface) override;
ControllerEmu::ControlGroup* GetWiimoteGroup(WiimoteGroup group);
ControllerEmu::ControlGroup* GetNunchukGroup(NunchukGroup group);
ControllerEmu::ControlGroup* GetClassicGroup(ClassicGroup group);
@ -238,50 +125,110 @@ public:
ControllerEmu::ControlGroup* GetTurntableGroup(TurntableGroup group);
void Update();
void InterruptChannel(u16 channel_id, const void* data, u32 size);
void ControlChannel(u16 channel_id, const void* data, u32 size);
bool CheckForButtonPress();
void Reset();
void DoState(PointerWrap& p);
void RealState();
void LoadDefaults(const ControllerInterface& ciface) override;
int CurrentExtension() const;
protected:
bool Step();
void HidOutputReport(const wm_report* sr, bool send_ack = true);
void HandleExtensionSwap();
void UpdateButtonsStatus();
void GetButtonData(u8* data);
void GetAccelData(u8* data, const ReportFeatures& rptf);
void GetIRData(u8* data, bool use_accel);
void GetExtData(u8* data);
bool HaveExtension() const;
bool WantExtension() const;
// Active extension number is exposed for TAS.
ExtensionNumber GetActiveExtensionNumber() const;
private:
struct ReadRequest
{
// u16 channel;
u32 address, size, position;
u8* data;
};
// Used only for error generation:
static constexpr u8 EEPROM_I2C_ADDR = 0x50;
// static constexpr int EEPROM_SIZE = 16 * 1024;
// This is the region exposed over bluetooth:
static constexpr int EEPROM_FREE_SIZE = 0x1700;
void UpdateButtonsStatus();
void GetAccelData(NormalizedAccelData* accel);
void HIDOutputReport(const void* data, u32 size);
void HandleReportRumble(const WiimoteCommon::OutputReportRumble&);
void HandleReportLeds(const WiimoteCommon::OutputReportLeds&);
void HandleReportMode(const WiimoteCommon::OutputReportMode&);
void HandleRequestStatus(const WiimoteCommon::OutputReportRequestStatus&);
void HandleReadData(const WiimoteCommon::OutputReportReadData&);
void HandleWriteData(const WiimoteCommon::OutputReportWriteData&);
void HandleIRPixelClock(const WiimoteCommon::OutputReportEnableFeature&);
void HandleIRLogic(const WiimoteCommon::OutputReportEnableFeature&);
void HandleSpeakerMute(const WiimoteCommon::OutputReportEnableFeature&);
void HandleSpeakerEnable(const WiimoteCommon::OutputReportEnableFeature&);
void HandleSpeakerData(const WiimoteCommon::OutputReportSpeakerData&);
template <typename T, typename H>
void InvokeHandler(H&& handler, const WiimoteCommon::OutputReportGeneric& rpt, u32 size);
void HandleExtensionSwap();
bool ProcessExtensionPortEvent();
void SendDataReport();
bool ProcessReadDataRequest();
void RealState();
void SetRumble(bool on);
void CallbackInterruptChannel(const u8* data, u32 size);
void SendAck(WiimoteCommon::OutputReportID rpt_id, WiimoteCommon::ErrorCode err);
bool IsSideways() const;
bool IsUpright() const;
Extension* GetActiveExtension() const;
Extension* GetNoneExtension() const;
void ReportMode(const wm_report_mode* dr);
void SendAck(u8 report_id);
void RequestStatus(const wm_request_status* rs = nullptr);
void ReadData(const wm_read_data* rd);
void WriteData(const wm_write_data* wd);
void SendReadDataReply(ReadRequest& request);
void SpeakerData(const wm_speaker_data* sd);
bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size, u8 reporting_mode);
// control groups
// TODO: Kill this nonsensical function used for TAS:
EncryptionKey GetExtensionEncryptionKey() const;
struct ReadRequest
{
WiimoteCommon::AddressSpace space;
u8 slave_address;
u16 address;
u16 size;
};
// This is just the usable 0x1700 bytes:
union UsableEEPROMData
{
struct
{
// addr: 0x0000
std::array<u8, 11> ir_calibration_1;
std::array<u8, 11> ir_calibration_2;
std::array<u8, 10> accel_calibration_1;
std::array<u8, 10> accel_calibration_2;
// addr: 0x002A
std::array<u8, 0x0FA0> user_data;
// addr: 0x0FCA
std::array<u8, 0x02f0> mii_data_1;
std::array<u8, 0x02f0> mii_data_2;
// addr: 0x15AA
std::array<u8, 0x0126> unk_1;
// addr: 0x16D0
std::array<u8, 24> unk_2;
std::array<u8, 24> unk_3;
};
std::array<u8, EEPROM_FREE_SIZE> data;
};
static_assert(EEPROM_FREE_SIZE == sizeof(UsableEEPROMData));
// Control groups for user input:
ControllerEmu::Buttons* m_buttons;
ControllerEmu::Buttons* m_dpad;
ControllerEmu::Buttons* m_shake;
@ -296,87 +243,49 @@ private:
ControllerEmu::Force* m_swing_dynamic;
ControllerEmu::ControlGroup* m_rumble;
ControllerEmu::Output* m_motor;
ControllerEmu::Extension* m_extension;
ControllerEmu::Attachments* m_attachments;
ControllerEmu::ControlGroup* m_options;
ControllerEmu::BooleanSetting* m_sideways_setting;
ControllerEmu::BooleanSetting* m_upright_setting;
ControllerEmu::NumericSetting* m_battery_setting;
// ControllerEmu::BooleanSetting* m_motion_plus_setting;
ControllerEmu::ModifySettingsButton* m_hotkeys;
DynamicData m_swing_dynamic_data;
DynamicData m_shake_dynamic_data;
SpeakerLogic m_speaker_logic;
MotionPlus m_motion_plus;
CameraLogic m_camera_logic;
// Wiimote accel data
AccelData m_accel;
I2CBus m_i2c_bus;
ExtensionPort m_extension_port{&m_i2c_bus};
// Wiimote index, 0-3
const u8 m_index;
double ir_sin, ir_cos; // for the low pass filter
u16 m_reporting_channel;
WiimoteCommon::InputReportID m_reporting_mode;
bool m_reporting_continuous;
bool m_rumble_on;
bool m_speaker_mute;
bool m_reporting_auto;
u8 m_reporting_mode;
u16 m_reporting_channel;
// This is just for the IR Camera to compensate for the sensor bar position.
bool m_sensor_bar_on_top;
WiimoteCommon::InputReportStatus m_status;
ExtensionNumber m_active_extension;
bool m_is_motion_plus_attached;
ReadRequest m_read_request;
UsableEEPROMData m_eeprom;
// Dynamics:
std::array<u8, 3> m_shake_step{};
std::array<u8, 3> m_shake_soft_step{};
std::array<u8, 3> m_shake_hard_step{};
std::array<u8, 3> m_shake_dynamic_step{};
bool m_sensor_bar_on_top;
wm_status_report m_status;
ADPCMState m_adpcm_state;
// read data request queue
// maybe it isn't actually a queue
// maybe read requests cancel any current requests
std::queue<ReadRequest> m_read_requests;
wiimote_key m_ext_key;
#pragma pack(push, 1)
u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
struct MotionPlusReg
{
u8 unknown[0xF0];
// address 0xF0
u8 activated;
u8 unknown2[9];
// address 0xFA
u8 ext_identifier[6];
} m_reg_motion_plus;
struct IrReg
{
u8 data[0x33];
u8 mode;
} m_reg_ir;
ExtensionReg m_reg_ext;
struct SpeakerReg
{
u8 unused_0;
u8 unk_1;
u8 format;
// seems to always play at 6khz no matter what this is set to?
// or maybe it only applies to pcm input
u16 sample_rate;
u8 volume;
u8 unk_6;
u8 unk_7;
u8 play;
u8 unk_9;
} m_reg_speaker;
#pragma pack(pop)
DynamicData m_swing_dynamic_data;
DynamicData m_shake_dynamic_data;
};
} // namespace WiimoteEmu

View File

@ -28,6 +28,8 @@
#include "Common/ScopeGuard.h"
#include "Common/Thread.h"
#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteReal/IOWin.h"
// Create func_t function pointer type and declare a nullptr-initialized static variable of that
@ -436,6 +438,8 @@ int ReadFromHandle(HANDLE& dev_handle, u8* buf)
bool IsWiimote(const std::basic_string<TCHAR>& device_path, WinWriteMethod& method)
{
using namespace WiimoteCommon;
HANDLE dev_handle = CreateFile(device_path.c_str(), GENERIC_READ | GENERIC_WRITE,
FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING,
FILE_FLAG_OVERLAPPED, nullptr);
@ -445,7 +449,7 @@ bool IsWiimote(const std::basic_string<TCHAR>& device_path, WinWriteMethod& meth
Common::ScopeGuard handle_guard{[&dev_handle] { CloseHandle(dev_handle); }};
u8 buf[MAX_PAYLOAD];
u8 const req_status_report[] = {WR_SET_REPORT | BT_OUTPUT, RT_REQUEST_STATUS, 0};
u8 const req_status_report[] = {WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::RequestStatus), 0};
int invalid_report_count = 0;
int rc = WriteToHandle(dev_handle, method, req_status_report, sizeof(req_status_report));
while (rc > 0)
@ -454,9 +458,9 @@ bool IsWiimote(const std::basic_string<TCHAR>& device_path, WinWriteMethod& meth
if (rc <= 0)
break;
switch (buf[1])
switch (InputReportID(buf[1]))
{
case RT_STATUS_REPORT:
case InputReportID::Status:
return true;
default:
WARN_LOG(WIIMOTE, "IsWiimote(): Received unexpected report %02x", buf[1]);
@ -691,34 +695,25 @@ bool WiimoteWindows::IsConnected() const
}
// See http://wiibrew.org/wiki/Wiimote for the Report IDs and its sizes
size_t GetReportSize(u8 report_id)
size_t GetReportSize(u8 rid)
{
using namespace WiimoteCommon;
const auto report_id = static_cast<InputReportID>(rid);
switch (report_id)
{
case RT_STATUS_REPORT:
return sizeof(wm_status_report);
case RT_READ_DATA_REPLY:
return sizeof(wm_read_data_reply);
case RT_ACK_DATA:
return sizeof(wm_acknowledge);
case RT_REPORT_CORE:
return sizeof(wm_report_core);
case RT_REPORT_CORE_ACCEL:
return sizeof(wm_report_core_accel);
case RT_REPORT_CORE_EXT8:
return sizeof(wm_report_core_ext8);
case RT_REPORT_CORE_ACCEL_IR12:
return sizeof(wm_report_core_accel_ir12);
case RT_REPORT_CORE_EXT19:
case RT_REPORT_CORE_ACCEL_EXT16:
case RT_REPORT_CORE_IR10_EXT9:
case RT_REPORT_CORE_ACCEL_IR10_EXT6:
case RT_REPORT_EXT21:
case RT_REPORT_INTERLEAVE1:
case RT_REPORT_INTERLEAVE2:
return sizeof(wm_report_ext21);
case InputReportID::Status:
return sizeof(InputReportStatus);
case InputReportID::ReadDataReply:
return sizeof(InputReportReadDataReply);
case InputReportID::Ack:
return sizeof(InputReportAck);
default:
return 0;
if (DataReportBuilder::IsValidMode(report_id))
return MakeDataReportManipulator(report_id, nullptr)->GetDataSize();
else
return 0;
}
}
@ -1004,4 +999,4 @@ bool ForgetWiimote(BLUETOOTH_DEVICE_INFO_STRUCT& btdi)
return false;
}
}
} // namespace WiimoteReal

View File

@ -298,7 +298,7 @@ void WiimoteDarwin::DisablePowerAssertionInternal()
return;
}
if (length > MAX_PAYLOAD)
if (length > WiimoteCommon::MAX_PAYLOAD)
{
WARN_LOG(WIIMOTE, "Dropping packet for Wiimote %i, too large", wm->GetIndex() + 1);
return;

View File

@ -10,6 +10,9 @@
#include "Core/HW/WiimoteCommon/WiimoteHid.h"
#include "Core/HW/WiimoteReal/IOhidapi.h"
using namespace WiimoteCommon;
using namespace WiimoteReal;
static bool IsDeviceUsable(const std::string& device_path)
{
hid_device* handle = hid_open_path(device_path.c_str());
@ -24,7 +27,7 @@ static bool IsDeviceUsable(const std::string& device_path)
// Some third-party adapters (DolphinBar) always expose all four Wii Remotes as HIDs
// even when they are not connected, which causes an endless error loop when we try to use them.
// Try to write a report to the device to see if this Wii Remote is really usable.
static const u8 report[] = {WR_SET_REPORT | BT_OUTPUT, RT_REQUEST_STATUS, 0};
static const u8 report[] = {WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::RequestStatus), 0};
const int result = hid_write(handle, report, sizeof(report));
// The DolphinBar uses EPIPE to signal the absence of a Wii Remote connected to this HID.
if (result == -1 && errno != EPIPE)
@ -145,4 +148,4 @@ int WiimoteHidapi::IOWrite(const u8* buf, size_t len)
}
return (result == 0) ? 1 : result;
}
}; // WiimoteReal
}; // namespace WiimoteReal

View File

@ -34,6 +34,8 @@ unsigned int g_wiimote_sources[MAX_BBMOTES];
namespace WiimoteReal
{
using namespace WiimoteCommon;
static void TryToConnectBalanceBoard(Wiimote*);
static void TryToConnectWiimote(Wiimote*);
static void HandleWiimoteDisconnect(int index);
@ -69,7 +71,7 @@ void Wiimote::WriteReport(Report rpt)
bool const new_rumble_state = (rpt[2] & 0x1) != 0;
// If this is a rumble report and the rumble state didn't change, ignore.
if (rpt[1] == RT_RUMBLE && new_rumble_state == m_rumble_state)
if (rpt[1] == u8(OutputReportID::Rumble) && new_rumble_state == m_rumble_state)
return;
m_rumble_state = new_rumble_state;
@ -95,24 +97,22 @@ void Wiimote::DisableDataReporting()
{
m_last_input_report.clear();
// This probably accomplishes nothing.
wm_report_mode rpt = {};
rpt.mode = RT_REPORT_CORE;
rpt.all_the_time = 0;
// This accomplishes very little:
OutputReportMode rpt = {};
rpt.mode = InputReportID::ReportCore;
rpt.continuous = 0;
rpt.rumble = 0;
QueueReport(RT_REPORT_MODE, &rpt, sizeof(rpt));
QueueReport(u8(OutputReportID::ReportMode), &rpt, sizeof(rpt));
}
void Wiimote::EnableDataReporting(u8 mode)
{
m_last_input_report.clear();
wm_report_mode rpt = {};
rpt.mode = mode;
rpt.all_the_time = 1;
OutputReportMode rpt = {};
rpt.mode = InputReportID(mode);
rpt.continuous = 1;
QueueReport(RT_REPORT_MODE, &rpt, sizeof(rpt));
QueueReport(u8(OutputReportID::ReportMode), &rpt, sizeof(rpt));
}
void Wiimote::SetChannel(u16 channel)
@ -141,11 +141,11 @@ void Wiimote::ControlChannel(const u16 channel, const void* const data, const u3
else
{
InterruptChannel(channel, data, size);
const hid_packet* const hidp = reinterpret_cast<const hid_packet*>(data);
if (hidp->type == HID_TYPE_SET_REPORT)
const auto& hidp = *static_cast<const HIDPacket*>(data);
if (hidp.type == HID_TYPE_SET_REPORT)
{
u8 handshake_ok = HID_HANDSHAKE_SUCCESS;
Core::Callback_WiimoteInterruptChannel(m_index, channel, &handshake_ok, sizeof(handshake_ok));
u8 handshake = HID_HANDSHAKE_SUCCESS;
Core::Callback_WiimoteInterruptChannel(m_index, channel, &handshake, sizeof(handshake));
}
}
}
@ -177,20 +177,21 @@ void Wiimote::InterruptChannel(const u16 channel, const void* const data, const
// Disallow games from turning off all of the LEDs.
// It makes Wiimote connection status confusing.
if (rpt[1] == RT_LEDS)
if (rpt[1] == u8(OutputReportID::LED))
{
auto& leds_rpt = *reinterpret_cast<wm_leds*>(&rpt[2]);
auto& leds_rpt = *reinterpret_cast<OutputReportLeds*>(&rpt[2]);
if (0 == leds_rpt.leds)
{
// Turn on ALL of the LEDs.
leds_rpt.leds = 0xf;
}
}
else if (rpt[1] == RT_WRITE_SPEAKER_DATA && (!SConfig::GetInstance().m_WiimoteEnableSpeaker ||
(!wm->m_status.speaker || wm->m_speaker_mute)))
else if (rpt[1] == u8(OutputReportID::SpeakerData) &&
(!SConfig::GetInstance().m_WiimoteEnableSpeaker ||
(!wm->m_status.speaker || wm->m_speaker_mute)))
{
// Translate speaker data reports into rumble reports.
rpt[1] = RT_RUMBLE;
rpt[1] = u8(OutputReportID::Rumble);
// Keep only the rumble bit.
rpt[2] &= 0x1;
rpt.resize(3);
@ -253,11 +254,13 @@ bool Wiimote::IsBalanceBoard()
if (!ConnectInternal())
return false;
// Initialise the extension by writing 0x55 to 0xa400f0, then writing 0x00 to 0xa400fb.
// TODO: Use the structs for building these reports..
static const u8 init_extension_rpt1[MAX_PAYLOAD] = {
WR_SET_REPORT | BT_OUTPUT, RT_WRITE_DATA, 0x04, 0xa4, 0x00, 0xf0, 0x01, 0x55};
WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::WriteData), 0x04, 0xa4, 0x00, 0xf0, 0x01, 0x55};
static const u8 init_extension_rpt2[MAX_PAYLOAD] = {
WR_SET_REPORT | BT_OUTPUT, RT_WRITE_DATA, 0x04, 0xa4, 0x00, 0xfb, 0x01, 0x00};
static const u8 status_report[] = {WR_SET_REPORT | BT_OUTPUT, RT_REQUEST_STATUS, 0};
WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::WriteData), 0x04, 0xa4, 0x00, 0xfb, 0x01, 0x00};
static const u8 status_report[] = {WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::RequestStatus),
0};
if (!IOWrite(init_extension_rpt1, sizeof(init_extension_rpt1)) ||
!IOWrite(init_extension_rpt2, sizeof(init_extension_rpt2)))
{
@ -273,23 +276,29 @@ bool Wiimote::IsBalanceBoard()
if (ret == -1)
continue;
switch (buf[1])
switch (InputReportID(buf[1]))
{
case RT_STATUS_REPORT:
case InputReportID::Status:
{
const auto* status = reinterpret_cast<wm_status_report*>(&buf[2]);
const auto* status = reinterpret_cast<InputReportStatus*>(&buf[2]);
// A Balance Board has a Balance Board extension.
if (!status->extension)
return false;
// Read two bytes from 0xa400fe to identify the extension.
static const u8 identify_ext_rpt[] = {
WR_SET_REPORT | BT_OUTPUT, RT_READ_DATA, 0x04, 0xa4, 0x00, 0xfe, 0x02, 0x00};
static const u8 identify_ext_rpt[] = {WR_SET_REPORT | BT_OUTPUT,
u8(OutputReportID::ReadData),
0x04,
0xa4,
0x00,
0xfe,
0x02,
0x00};
ret = IOWrite(identify_ext_rpt, sizeof(identify_ext_rpt));
break;
}
case RT_READ_DATA_REPLY:
case InputReportID::ReadDataReply:
{
const auto* reply = reinterpret_cast<wm_read_data_reply*>(&buf[2]);
const auto* reply = reinterpret_cast<InputReportReadDataReply*>(&buf[2]);
if (Common::swap16(reply->address) != 0x00fe)
{
ERROR_LOG(WIIMOTE, "IsBalanceBoard(): Received unexpected data reply for address %X",
@ -299,15 +308,17 @@ bool Wiimote::IsBalanceBoard()
// A Balance Board ext can be identified by checking for 0x0402.
return reply->data[0] == 0x04 && reply->data[1] == 0x02;
}
case RT_ACK_DATA:
case InputReportID::Ack:
{
const auto* ack = reinterpret_cast<wm_acknowledge*>(&buf[2]);
if (ack->reportID == RT_READ_DATA && ack->errorID != 0x00)
const auto* ack = reinterpret_cast<InputReportAck*>(&buf[2]);
if (ack->rpt_id == OutputReportID::ReadData && ack->error_code != ErrorCode::Success)
{
WARN_LOG(WIIMOTE, "Failed to read from 0xa400fe, assuming Wiimote is not a Balance Board.");
return false;
}
}
default:
break;
}
}
return false;
@ -315,7 +326,7 @@ bool Wiimote::IsBalanceBoard()
static bool IsDataReport(const Report& rpt)
{
return rpt.size() >= 2 && rpt[1] >= RT_REPORT_CORE;
return rpt.size() >= 2 && rpt[1] >= u8(InputReportID::ReportCore);
}
// Returns the next report that should be sent
@ -364,29 +375,17 @@ void Wiimote::Update()
bool Wiimote::CheckForButtonPress()
{
const Report& rpt = ProcessReadQueue();
Report& rpt = ProcessReadQueue();
if (rpt.size() >= 4)
{
switch (rpt[1])
const auto mode = InputReportID(rpt[1]);
if (DataReportBuilder::IsValidMode(mode))
{
case RT_REPORT_CORE:
case RT_REPORT_CORE_ACCEL:
case RT_REPORT_CORE_EXT8:
case RT_REPORT_CORE_ACCEL_IR12:
case RT_REPORT_CORE_EXT19:
case RT_REPORT_CORE_ACCEL_EXT16:
case RT_REPORT_CORE_IR10_EXT9:
case RT_REPORT_CORE_ACCEL_IR10_EXT6:
case RT_REPORT_INTERLEAVE1:
case RT_REPORT_INTERLEAVE2:
// check any button without checking accelerometer data
if ((rpt[2] & 0x1F) != 0 || (rpt[3] & 0x9F) != 0)
{
return true;
}
break;
default:
break;
auto builder = MakeDataReportManipulator(mode, rpt.data() + 2);
ButtonData buttons = {};
builder->GetCoreData(&buttons);
return buttons.hex != 0;
}
}
return false;
@ -401,17 +400,20 @@ void Wiimote::Prepare()
bool Wiimote::PrepareOnThread()
{
// core buttons, no continuous reporting
u8 static const mode_report[] = {WR_SET_REPORT | BT_OUTPUT, RT_REPORT_MODE, 0, RT_REPORT_CORE};
// TODO: use the structs..
u8 static const mode_report[] = {WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::ReportMode), 0,
u8(InputReportID::ReportCore)};
// Set the active LEDs and turn on rumble.
u8 static led_report[] = {WR_SET_REPORT | BT_OUTPUT, RT_LEDS, 0};
led_report[2] = u8(WiimoteLED::LED_1 << (m_index % WIIMOTE_BALANCE_BOARD) | 0x1);
u8 static led_report[] = {WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::LED), 0};
led_report[2] = u8(u8(LED::LED_1) << (m_index % WIIMOTE_BALANCE_BOARD) | 0x1);
// Turn off rumble
u8 static const rumble_report[] = {WR_SET_REPORT | BT_OUTPUT, RT_RUMBLE, 0};
u8 static const rumble_report[] = {WR_SET_REPORT | BT_OUTPUT, u8(OutputReportID::Rumble), 0};
// Request status report
u8 static const req_status_report[] = {WR_SET_REPORT | BT_OUTPUT, RT_REQUEST_STATUS, 0};
u8 static const req_status_report[] = {WR_SET_REPORT | BT_OUTPUT,
u8(OutputReportID::RequestStatus), 0};
// TODO: check for sane response?
return (IOWrite(mode_report, sizeof(mode_report)) && IOWrite(led_report, sizeof(led_report)) &&
@ -443,11 +445,10 @@ void Wiimote::EmuResume()
m_last_input_report.clear();
wm_report_mode rpt = {};
OutputReportMode rpt = {};
rpt.mode = wm->m_reporting_mode;
rpt.all_the_time = 1;
rpt.continuous = 1;
QueueReport(RT_REPORT_MODE, &rpt, sizeof(rpt));
QueueReport(u8(OutputReportID::ReportMode), &rpt, sizeof(rpt));
NOTICE_LOG(WIIMOTE, "Resuming Wiimote data reporting.");
@ -458,11 +459,10 @@ void Wiimote::EmuPause()
{
m_last_input_report.clear();
wm_report_mode rpt = {};
rpt.mode = RT_REPORT_CORE;
rpt.all_the_time = 0;
OutputReportMode rpt = {};
rpt.mode = InputReportID::ReportCore;
rpt.continuous = 0;
QueueReport(RT_REPORT_MODE, &rpt, sizeof(rpt));
QueueReport(u8(OutputReportID::ReportMode), &rpt, sizeof(rpt));
NOTICE_LOG(WIIMOTE, "Pausing Wiimote data reporting.");

View File

@ -23,6 +23,37 @@ class PointerWrap;
namespace WiimoteReal
{
using WiimoteCommon::MAX_PAYLOAD;
using Report = std::vector<u8>;
constexpr u32 WIIMOTE_DEFAULT_TIMEOUT = 1000;
// Communication channels
enum WiimoteChannel
{
WC_OUTPUT = 0x11,
WC_INPUT = 0x13,
};
// The 4 most significant bits of the first byte of an outgoing command must be
// 0x50 if sending on the command channel and 0xA0 if sending on the interrupt
// channel. On Mac and Linux we use interrupt channel; on Windows, command.
enum WiimoteReport
{
#ifdef _WIN32
WR_SET_REPORT = 0x50
#else
WR_SET_REPORT = 0xA0
#endif
};
enum WiimoteBT
{
BT_INPUT = 0x01,
BT_OUTPUT = 0x02
};
class Wiimote
{
public:
@ -174,4 +205,4 @@ bool IsNewWiimote(const std::string& identifier);
void InitAdapterClass();
#endif
} // WiimoteReal
} // namespace WiimoteReal

View File

@ -45,8 +45,14 @@
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/SI/SI.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/ExtensionPort.h"
#include "Core/IOS/USB/Bluetooth/BTEmu.h"
#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
#include "Core/NetPlayProto.h"
@ -64,6 +70,9 @@
namespace Movie
{
using namespace WiimoteCommon;
using namespace WiimoteEmu;
static bool s_bReadOnly = true;
static u32 s_rerecords = 0;
static PlayMode s_playMode = MODE_NONE;
@ -640,23 +649,17 @@ static void SetInputDisplayString(ControllerState padState, int controllerID)
}
// NOTE: CPU Thread
static void SetWiiInputDisplayString(int remoteID, const u8* const data,
const WiimoteEmu::ReportFeatures& rptf, int ext,
const wiimote_key key)
static void SetWiiInputDisplayString(int remoteID, const DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
int controllerID = remoteID + 4;
std::string display_str = StringFromFormat("R%d:", remoteID + 1);
const u8* const coreData = rptf.core ? (data + rptf.core) : nullptr;
const u8* const accelData = rptf.accel ? (data + rptf.accel) : nullptr;
const u8* const irData = rptf.ir ? (data + rptf.ir) : nullptr;
const u8* const extData = rptf.ext ? (data + rptf.ext) : nullptr;
if (coreData)
if (rpt.HasCore())
{
wm_buttons buttons;
std::memcpy(&buttons, coreData, sizeof(buttons));
ButtonData buttons;
rpt.GetCoreData(&buttons);
if (buttons.left)
display_str += " LEFT";
@ -680,32 +683,37 @@ static void SetWiiInputDisplayString(int remoteID, const u8* const data,
display_str += " 2";
if (buttons.home)
display_str += " HOME";
// A few bits of accelData are actually inside the coreData struct.
if (accelData)
{
wm_accel dt;
std::memcpy(&dt, accelData, sizeof(dt));
display_str +=
StringFromFormat(" ACC:%d,%d,%d", dt.x << 2 | buttons.acc_x_lsb,
dt.y << 2 | buttons.acc_y_lsb << 1, dt.z << 2 | buttons.acc_z_lsb << 1);
}
}
if (irData)
if (rpt.HasAccel())
{
DataReportBuilder::AccelData accel_data;
rpt.GetAccelData(&accel_data);
// FYI: This will only print partial data for interleaved reports.
display_str += StringFromFormat(" ACC:%d,%d,%d", accel_data.x, accel_data.y, accel_data.z);
}
if (rpt.HasIR())
{
const u8* const irData = rpt.GetIRDataPtr();
// TODO: This does not handle the different IR formats.
u16 x = irData[0] | ((irData[2] >> 4 & 0x3) << 8);
u16 y = irData[1] | ((irData[2] >> 6 & 0x3) << 8);
display_str += StringFromFormat(" IR:%d,%d", x, y);
}
// Nunchuk
if (extData && ext == 1)
if (rpt.HasExt() && ext == ExtensionNumber::NUNCHUK)
{
wm_nc nunchuk;
memcpy(&nunchuk, extData, sizeof(wm_nc));
WiimoteDecrypt(&key, (u8*)&nunchuk, 0, sizeof(wm_nc));
const u8* const extData = rpt.GetExtDataPtr();
Nunchuk::DataFormat nunchuk;
memcpy(&nunchuk, extData, sizeof(nunchuk));
key.Decrypt((u8*)&nunchuk, 0, sizeof(nunchuk));
nunchuk.bt.hex = nunchuk.bt.hex ^ 0x3;
std::string accel = StringFromFormat(
@ -721,20 +729,22 @@ static void SetWiiInputDisplayString(int remoteID, const u8* const data,
}
// Classic controller
if (extData && ext == 2)
if (rpt.HasExt() && ext == ExtensionNumber::CLASSIC)
{
wm_classic_extension cc;
memcpy(&cc, extData, sizeof(wm_classic_extension));
WiimoteDecrypt(&key, (u8*)&cc, 0, sizeof(wm_classic_extension));
const u8* const extData = rpt.GetExtDataPtr();
Classic::DataFormat cc;
memcpy(&cc, extData, sizeof(cc));
key.Decrypt((u8*)&cc, 0, sizeof(cc));
cc.bt.hex = cc.bt.hex ^ 0xFFFF;
if (cc.bt.regular_data.dpad_left)
if (cc.bt.dpad_left)
display_str += " LEFT";
if (cc.bt.dpad_right)
display_str += " RIGHT";
if (cc.bt.dpad_down)
display_str += " DOWN";
if (cc.bt.regular_data.dpad_up)
if (cc.bt.dpad_up)
display_str += " UP";
if (cc.bt.a)
display_str += " A";
@ -757,7 +767,7 @@ static void SetWiiInputDisplayString(int remoteID, const u8* const data,
display_str += Analog1DToString(cc.lt1 | (cc.lt2 << 3), " L", 31);
display_str += Analog1DToString(cc.rt, " R", 31);
display_str += Analog2DToString(cc.regular_data.lx, cc.regular_data.ly, " ANA", 63);
display_str += Analog2DToString(cc.lx, cc.ly, " ANA", 63);
display_str += Analog2DToString(cc.rx1 | (cc.rx2 << 1) | (cc.rx3 << 3), cc.ry, " R-ANA", 31);
}
@ -815,13 +825,13 @@ void RecordInput(const GCPadStatus* PadStatus, int controllerID)
}
// NOTE: CPU Thread
void CheckWiimoteStatus(int wiimote, const u8* data, const WiimoteEmu::ReportFeatures& rptf,
int ext, const wiimote_key key)
void CheckWiimoteStatus(int wiimote, const DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
SetWiiInputDisplayString(wiimote, data, rptf, ext, key);
SetWiiInputDisplayString(wiimote, rpt, ext, key);
if (IsRecordingInput())
RecordWiimote(wiimote, data, rptf.size);
RecordWiimote(wiimote, rpt.GetDataPtr(), rpt.GetDataSize());
}
void RecordWiimote(int wiimote, const u8* data, u8 size)
@ -1190,8 +1200,8 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
}
// NOTE: CPU Thread
bool PlayWiimote(int wiimote, u8* data, const WiimoteEmu::ReportFeatures& rptf, int ext,
const wiimote_key key)
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt, int ext,
const EncryptionKey& key)
{
if (!IsPlayingInput() || !IsUsingWiimote(wiimote) || s_temp_input.empty())
return false;
@ -1204,9 +1214,8 @@ bool PlayWiimote(int wiimote, u8* data, const WiimoteEmu::ReportFeatures& rptf,
return false;
}
u8 size = rptf.size;
u8 sizeInMovie = s_temp_input[s_currentByte];
const u8 size = rpt.GetDataSize();
const u8 sizeInMovie = s_temp_input[s_currentByte];
if (size != sizeInMovie)
{
@ -1230,7 +1239,7 @@ bool PlayWiimote(int wiimote, u8* data, const WiimoteEmu::ReportFeatures& rptf,
return false;
}
memcpy(data, &s_temp_input[s_currentByte], size);
memcpy(rpt.GetDataPtr(), &s_temp_input[s_currentByte], size);
s_currentByte += size;
s_currentInputCount++;
@ -1349,11 +1358,10 @@ void CallGCInputManip(GCPadStatus* PadStatus, int controllerID)
s_gc_manip_func(PadStatus, controllerID);
}
// NOTE: CPU Thread
void CallWiiInputManip(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key)
void CallWiiInputManip(DataReportBuilder& rpt, int controllerID, int ext, const EncryptionKey& key)
{
if (s_wii_manip_func)
s_wii_manip_func(data, rptf, controllerID, ext, key);
s_wii_manip_func(rpt, controllerID, ext, key);
}
// NOTE: GPU Thread

View File

@ -15,11 +15,15 @@ struct BootParameters;
struct GCPadStatus;
class PointerWrap;
struct wiimote_key;
namespace WiimoteCommon
{
class DataReportBuilder;
}
namespace WiimoteEmu
{
struct ReportFeatures;
class EncryptionKey;
}
// Per-(video )Movie actions
@ -165,27 +169,27 @@ bool PlayInput(const std::string& movie_path, std::optional<std::string>* savest
void LoadInput(const std::string& movie_path);
void ReadHeader();
void PlayController(GCPadStatus* PadStatus, int controllerID);
bool PlayWiimote(int wiimote, u8* data, const struct WiimoteEmu::ReportFeatures& rptf, int ext,
const wiimote_key key);
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt, int ext,
const WiimoteEmu::EncryptionKey& key);
void EndPlayInput(bool cont);
void SaveRecording(const std::string& filename);
void DoState(PointerWrap& p);
void Shutdown();
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
void CheckWiimoteStatus(int wiimote, const u8* data, const struct WiimoteEmu::ReportFeatures& rptf,
int ext, const wiimote_key key);
void CheckWiimoteStatus(int wiimote, const WiimoteCommon::DataReportBuilder& rpt, int ext,
const WiimoteEmu::EncryptionKey& key);
std::string GetInputDisplay();
std::string GetRTCDisplay();
// Done this way to avoid mixing of core and gui code
using GCManipFunction = std::function<void(GCPadStatus*, int)>;
using WiiManipFunction =
std::function<void(u8*, WiimoteEmu::ReportFeatures, int, int, wiimote_key)>;
using WiiManipFunction = std::function<void(WiimoteCommon::DataReportBuilder&, int, int,
const WiimoteEmu::EncryptionKey&)>;
void SetGCInputManip(GCManipFunction);
void SetWiiInputManip(WiiManipFunction);
void CallGCInputManip(GCPadStatus* PadStatus, int controllerID);
void CallWiiInputManip(u8* core, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
const wiimote_key key);
void CallWiiInputManip(WiimoteCommon::DataReportBuilder& rpt, int controllerID, int ext,
const WiimoteEmu::EncryptionKey& key);
} // namespace Movie

View File

@ -43,6 +43,7 @@
#include "Core/HW/Sram.h"
#include "Core/HW/WiiSave.h"
#include "Core/HW/WiiSaveStructs.h"
#include "Core/HW/WiimoteCommon/WiimoteReport.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/IOS/FS/FileSystem.h"
@ -52,7 +53,7 @@
#include "Core/Movie.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/WiiRoot.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/GCAdapter.h"
#include "InputCommon/InputConfig.h"
#include "UICommon/GameFile.h"
@ -61,6 +62,8 @@
namespace NetPlay
{
using namespace WiimoteCommon;
static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr;
static std::unique_ptr<IOS::HLE::FS::FileSystem> s_wii_sync_fs;
@ -2188,11 +2191,10 @@ void SetupWiimotes()
{
if (wiimote_map[i] > 0)
{
static_cast<ControllerEmu::Extension*>(
static_cast<WiimoteEmu::Wiimote*>(
Wiimote::GetConfig()->GetController(static_cast<int>(i)))
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Extension))
->switch_extension = netplay_settings.m_WiimoteExtension[i];
static_cast<ControllerEmu::Attachments*>(
static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(int(i)))
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
->SetSelectedAttachment(netplay_settings.m_WiimoteExtension[i]);
}
}
}

View File

@ -49,7 +49,7 @@
#include "Core/IOS/IOS.h"
#include "Core/NetPlayClient.h" //for NetPlayUI
#include "DiscIO/Enums.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/GCPadStatus.h"
#include "InputCommon/InputConfig.h"
#include "UICommon/GameFile.h"
@ -1217,11 +1217,11 @@ bool NetPlayServer::StartGame()
for (size_t i = 0; i < m_settings.m_WiimoteExtension.size(); i++)
{
const int extension = static_cast<ControllerEmu::Extension*>(
static_cast<WiimoteEmu::Wiimote*>(
Wiimote::GetConfig()->GetController(static_cast<int>(i)))
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Extension))
->switch_extension;
const int extension =
static_cast<ControllerEmu::Attachments*>(
static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(int(i)))
->GetWiimoteGroup(WiimoteEmu::WiimoteGroup::Attachments))
->GetSelectedAttachment();
spac << extension;
}

View File

@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 102; // Last changed in PR 7742
static const u32 STATE_VERSION = 103; // Last changed in PR 7674
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,

View File

@ -9,6 +9,11 @@
#include <QLabel>
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Drums.h"
#include "Core/HW/WiimoteEmu/Extension/Guitar.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/Extension/Turntable.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "InputCommon/InputConfig.h"

View File

@ -16,7 +16,7 @@
#include "DolphinQt/Config/Mapping/MappingWindow.h"
#include "DolphinQt/Config/Mapping/WiimoteEmuExtension.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/InputConfig.h"
@ -40,12 +40,13 @@ void WiimoteEmuGeneral::CreateMainLayout()
m_main_layout->addWidget(CreateGroupBox(
tr("Hotkeys"), Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Hotkeys)));
auto* extension_group = Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Extension);
auto* extension_group =
Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Attachments);
auto* extension = CreateGroupBox(tr("Extension"), extension_group);
auto* ce_extension = static_cast<ControllerEmu::Extension*>(extension_group);
auto* ce_extension = static_cast<ControllerEmu::Attachments*>(extension_group);
m_extension_combo = new QComboBox();
for (const auto& attachment : ce_extension->attachments)
for (const auto& attachment : ce_extension->GetAttachmentList())
{
// TODO: Figure out how to localize this
m_extension_combo->addItem(QString::fromStdString(attachment->GetName()));
@ -88,18 +89,18 @@ void WiimoteEmuGeneral::OnAttachmentChanged(int extension)
m_extension_widget->ChangeExtensionType(value_map[value]);
auto* ce_extension = static_cast<ControllerEmu::Extension*>(
Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Extension));
ce_extension->switch_extension = extension;
auto* ce_extension = static_cast<ControllerEmu::Attachments*>(
Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Attachments));
ce_extension->SetSelectedAttachment(extension);
SaveSettings();
}
void WiimoteEmuGeneral::Update()
{
auto* ce_extension = static_cast<ControllerEmu::Extension*>(
Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Extension));
auto* ce_extension = static_cast<ControllerEmu::Attachments*>(
Wiimote::GetWiimoteGroup(GetPort(), WiimoteEmu::WiimoteGroup::Attachments));
m_extension_combo->setCurrentIndex(ce_extension->switch_extension);
m_extension_combo->setCurrentIndex(ce_extension->GetSelectedAttachment());
}
void WiimoteEmuGeneral::LoadSettings()

View File

@ -350,9 +350,9 @@ void MainWindow::CreateComponents()
m_gc_tas_input_windows[controller_id]->GetValues(pad_status);
});
Movie::SetWiiInputManip([this](u8* input_data, WiimoteEmu::ReportFeatures rptf, int controller_id,
int ext, wiimote_key key) {
m_wii_tas_input_windows[controller_id]->GetValues(input_data, rptf, ext, key);
Movie::SetWiiInputManip([this](WiimoteCommon::DataReportBuilder& rpt, int controller_id, int ext,
const WiimoteEmu::EncryptionKey& key) {
m_wii_tas_input_windows[controller_id]->GetValues(rpt, ext, key);
});
m_jit_widget = new JITWidget(this);

View File

@ -14,10 +14,16 @@
#include "Common/FileUtil.h"
#include "Core/Core.h"
#include "Core/HW/WiimoteEmu/Attachment/Classic.h"
#include "Core/HW/WiimoteEmu/Attachment/Nunchuk.h"
#include "Core/HW/WiimoteCommon/DataReport.h"
#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/Extension/Classic.h"
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
#include "Core/HW/WiimoteEmu/Camera.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "DolphinQt/QtUtils/AspectRatioWidget.h"
@ -27,6 +33,8 @@
#include "InputCommon/InputConfig.h"
using namespace WiimoteCommon;
WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(parent), m_num(num)
{
const QKeySequence ir_x_shortcut_key_sequence = QKeySequence(Qt::ALT + Qt::Key_F);
@ -255,7 +263,7 @@ WiiTASInputWindow::WiiTASInputWindow(QWidget* parent, int num) : TASInputWindow(
if (Core::IsRunning())
{
ext = static_cast<WiimoteEmu::Wiimote*>(Wiimote::GetConfig()->GetController(num))
->CurrentExtension();
->GetActiveExtensionNumber();
}
else
{
@ -318,22 +326,20 @@ void WiiTASInputWindow::UpdateExt(u8 ext)
}
}
void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rptf, int ext,
wiimote_key key)
void WiiTASInputWindow::GetValues(DataReportBuilder& rpt, int ext,
const WiimoteEmu::EncryptionKey& key)
{
if (!isVisible())
return;
UpdateExt(ext);
u8* const buttons_data = rptf.core ? (report_data + rptf.core) : nullptr;
u8* const accel_data = rptf.accel ? (report_data + rptf.accel) : nullptr;
u8* const ir_data = rptf.ir ? (report_data + rptf.ir) : nullptr;
u8* const ext_data = rptf.ext ? (report_data + rptf.ext) : nullptr;
if (m_remote_buttons_box->isVisible() && buttons_data)
if (m_remote_buttons_box->isVisible() && rpt.HasCore())
{
u16& buttons = (reinterpret_cast<wm_buttons*>(buttons_data))->hex;
DataReportBuilder::CoreData core;
rpt.GetCoreData(&core);
u16& buttons = core.hex;
GetButton<u16>(m_a_button, buttons, WiimoteEmu::Wiimote::BUTTON_A);
GetButton<u16>(m_b_button, buttons, WiimoteEmu::Wiimote::BUTTON_B);
GetButton<u16>(m_1_button, buttons, WiimoteEmu::Wiimote::BUTTON_ONE);
@ -345,32 +351,28 @@ void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rp
GetButton<u16>(m_up_button, buttons, WiimoteEmu::Wiimote::PAD_UP);
GetButton<u16>(m_down_button, buttons, WiimoteEmu::Wiimote::PAD_DOWN);
GetButton<u16>(m_right_button, buttons, WiimoteEmu::Wiimote::PAD_RIGHT);
rpt.SetCoreData(core);
}
if (m_remote_orientation_box->isVisible() && accel_data && buttons_data)
if (m_remote_orientation_box->isVisible() && rpt.HasAccel())
{
wm_accel& accel = *reinterpret_cast<wm_accel*>(accel_data);
wm_buttons& buttons = *reinterpret_cast<wm_buttons*>(buttons_data);
// FYI: Interleaved reports may behave funky as not all data is always available.
u16 accel_x = (accel.x << 2) & (buttons.acc_x_lsb & 0b11);
u16 accel_y = (accel.y << 2) & ((buttons.acc_y_lsb & 0b1) << 1);
u16 accel_z = (accel.z << 2) & ((buttons.acc_z_lsb & 0b1) << 1);
DataReportBuilder::AccelData accel;
rpt.GetAccelData(&accel);
GetSpinBoxU16(m_remote_orientation_x_value, accel_x);
GetSpinBoxU16(m_remote_orientation_y_value, accel_y);
GetSpinBoxU16(m_remote_orientation_z_value, accel_z);
GetSpinBoxU16(m_remote_orientation_x_value, accel.x);
GetSpinBoxU16(m_remote_orientation_y_value, accel.y);
GetSpinBoxU16(m_remote_orientation_z_value, accel.z);
accel.x = accel_x >> 2;
accel.y = accel_y >> 2;
accel.z = accel_z >> 2;
buttons.acc_x_lsb = accel_x & 0b11;
buttons.acc_y_lsb = (accel_y >> 1) & 0b1;
buttons.acc_z_lsb = (accel_z >> 1) & 0b1;
rpt.SetAccelData(accel);
}
if (m_ir_box->isVisible() && ir_data && !m_use_controller->isChecked())
if (m_ir_box->isVisible() && rpt.HasIR() && !m_use_controller->isChecked())
{
u8* const ir_data = rpt.GetIRDataPtr();
u16 y = m_ir_y_value->value();
std::array<u16, 4> x;
x[0] = m_ir_x_value->value();
@ -378,17 +380,19 @@ void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rp
x[2] = x[0] - 10;
x[3] = x[1] + 10;
u8 mode;
// Mode 5 not supported in core anyway.
if (rptf.ext)
mode = (rptf.ext - rptf.ir) == 10 ? 1 : 3;
else
mode = (rptf.size - rptf.ir) == 10 ? 1 : 3;
// FYI: This check is not entirely foolproof.
// TODO: IR "full" mode not implemented.
u8 mode = WiimoteEmu::CameraLogic::IR_MODE_BASIC;
if (mode == 1)
if (rpt.GetIRDataSize() == sizeof(WiimoteEmu::IRExtended) * 4)
mode = WiimoteEmu::CameraLogic::IR_MODE_EXTENDED;
else if (rpt.GetIRDataSize() == sizeof(WiimoteEmu::IRFull) * 2)
mode = WiimoteEmu::CameraLogic::IR_MODE_FULL;
if (mode == WiimoteEmu::CameraLogic::IR_MODE_BASIC)
{
memset(ir_data, 0xFF, sizeof(wm_ir_basic) * 2);
wm_ir_basic* const ir_basic = reinterpret_cast<wm_ir_basic*>(ir_data);
memset(ir_data, 0xFF, sizeof(WiimoteEmu::IRBasic) * 2);
auto* const ir_basic = reinterpret_cast<WiimoteEmu::IRBasic*>(ir_data);
for (int i = 0; i < 2; ++i)
{
if (x[i * 2] < 1024 && y < 768)
@ -413,8 +417,8 @@ void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rp
{
// TODO: this code doesnt work, resulting in no IR TAS inputs in e.g. wii sports menu when no
// remote extension is used
memset(ir_data, 0xFF, sizeof(wm_ir_extended) * 4);
wm_ir_extended* const ir_extended = reinterpret_cast<wm_ir_extended*>(ir_data);
memset(ir_data, 0xFF, sizeof(WiimoteEmu::IRExtended) * 4);
auto* const ir_extended = reinterpret_cast<WiimoteEmu::IRExtended*>(ir_data);
for (size_t i = 0; i < x.size(); ++i)
{
if (x[i] < 1024 && y < 768)
@ -431,9 +435,11 @@ void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rp
}
}
if (ext_data && m_nunchuk_stick_box->isVisible())
if (rpt.HasExt() && m_nunchuk_stick_box->isVisible())
{
wm_nc& nunchuk = *reinterpret_cast<wm_nc*>(ext_data);
u8* const ext_data = rpt.GetExtDataPtr();
auto& nunchuk = *reinterpret_cast<WiimoteEmu::Nunchuk::DataFormat*>(ext_data);
GetSpinBoxU8(m_nunchuk_stick_x_value, nunchuk.jx);
GetSpinBoxU8(m_nunchuk_stick_y_value, nunchuk.jy);
@ -459,13 +465,15 @@ void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rp
GetButton<u8>(m_z_button, nunchuk.bt.hex, WiimoteEmu::Nunchuk::BUTTON_Z);
nunchuk.bt.hex ^= 0b11;
WiimoteEncrypt(&key, reinterpret_cast<u8*>(&nunchuk), 0, sizeof(wm_nc));
key.Encrypt(reinterpret_cast<u8*>(&nunchuk), 0, sizeof(nunchuk));
}
if (m_classic_left_stick_box->isVisible())
{
wm_classic_extension& cc = *reinterpret_cast<wm_classic_extension*>(ext_data);
WiimoteDecrypt(&key, reinterpret_cast<u8*>(&cc), 0, sizeof(wm_classic_extension));
u8* const ext_data = rpt.GetExtDataPtr();
auto& cc = *reinterpret_cast<WiimoteEmu::Classic::DataFormat*>(ext_data);
key.Decrypt(reinterpret_cast<u8*>(&cc), 0, sizeof(cc));
cc.bt.hex ^= 0xFFFF;
GetButton<u16>(m_classic_a_button, cc.bt.hex, WiimoteEmu::Classic::BUTTON_A);
@ -495,13 +503,13 @@ void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rp
GetSpinBoxU8(m_classic_right_stick_y_value, ry);
cc.ry = ry;
u8 lx = cc.regular_data.lx;
u8 lx = cc.lx;
GetSpinBoxU8(m_classic_left_stick_x_value, lx);
cc.regular_data.lx = lx;
cc.lx = lx;
u8 ly = cc.regular_data.ly;
u8 ly = cc.ly;
GetSpinBoxU8(m_classic_left_stick_y_value, ly);
cc.regular_data.ly = ly;
cc.ly = ly;
u8 rt = cc.rt;
GetSpinBoxU8(m_right_trigger_value, rt);
@ -512,6 +520,6 @@ void WiiTASInputWindow::GetValues(u8* report_data, WiimoteEmu::ReportFeatures rp
cc.lt1 = lt & 0b111;
cc.lt2 = (lt >> 3) & 0b11;
WiimoteEncrypt(&key, reinterpret_cast<u8*>(&cc), 0, sizeof(wm_classic_extension));
key.Encrypt(reinterpret_cast<u8*>(&cc), 0, sizeof(cc));
}
}

View File

@ -6,21 +6,27 @@
#include "DolphinQt/TAS/TASInputWindow.h"
namespace WiimoteCommon
{
class DataReportBuilder;
}
namespace WiimoteEmu
{
struct ReportFeatures;
class EncryptionKey;
}
class QCheckBox;
class QGroupBox;
class QSpinBox;
struct wiimote_key;
class WiiTASInputWindow : public TASInputWindow
{
Q_OBJECT
public:
explicit WiiTASInputWindow(QWidget* parent, int num);
void GetValues(u8* input_data, WiimoteEmu::ReportFeatures rptf, int ext, wiimote_key key);
void GetValues(WiimoteCommon::DataReportBuilder& rpt, int ext,
const WiimoteEmu::EncryptionKey& key);
private:
void UpdateExt(u8 ext);

View File

@ -7,10 +7,10 @@ add_library(inputcommon
ControllerEmu/Control/Input.cpp
ControllerEmu/Control/Output.cpp
ControllerEmu/ControlGroup/AnalogStick.cpp
ControllerEmu/ControlGroup/Attachments.cpp
ControllerEmu/ControlGroup/Buttons.cpp
ControllerEmu/ControlGroup/ControlGroup.cpp
ControllerEmu/ControlGroup/Cursor.cpp
ControllerEmu/ControlGroup/Extension.cpp
ControllerEmu/ControlGroup/Force.cpp
ControllerEmu/ControlGroup/MixedTriggers.cpp
ControllerEmu/ControlGroup/ModifySettingsButton.cpp

View File

@ -0,0 +1,33 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
namespace ControllerEmu
{
Attachments::Attachments(const std::string& name_) : ControlGroup(name_, GroupType::Attachments)
{
}
void Attachments::AddAttachment(std::unique_ptr<EmulatedController> att)
{
m_attachments.emplace_back(std::move(att));
}
u32 Attachments::GetSelectedAttachment() const
{
return m_selected_attachment;
}
void Attachments::SetSelectedAttachment(u32 val)
{
m_selected_attachment = val;
}
const std::vector<std::unique_ptr<EmulatedController>>& Attachments::GetAttachmentList() const
{
return m_attachments;
}
} // namespace ControllerEmu

View File

@ -0,0 +1,37 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace ControllerEmu
{
// A container of the selected and available attachments
// for configuration saving/loading purposes
class Attachments : public ControlGroup
{
public:
explicit Attachments(const std::string& name);
void AddAttachment(std::unique_ptr<EmulatedController> att);
u32 GetSelectedAttachment() const;
void SetSelectedAttachment(u32 val);
const std::vector<std::unique_ptr<EmulatedController>>& GetAttachmentList() const;
private:
std::vector<std::unique_ptr<EmulatedController>> m_attachments;
std::atomic<u32> m_selected_attachment = {};
};
} // namespace ControllerEmu

View File

@ -9,7 +9,7 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
@ -67,22 +67,22 @@ void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev,
}
// extensions
if (type == GroupType::Extension)
if (type == GroupType::Attachments)
{
Extension* const ext = (Extension*)this;
auto* const ext = static_cast<Attachments*>(this);
ext->switch_extension = 0;
ext->SetSelectedAttachment(0);
u32 n = 0;
std::string extname;
sec->Get(base + name, &extname, "");
for (auto& ai : ext->attachments)
for (auto& ai : ext->GetAttachmentList())
{
ai->SetDefaultDevice(defdev);
ai->LoadConfig(sec, base + ai->GetName() + "/");
if (ai->GetName() == extname)
ext->switch_extension = n;
ext->SetSelectedAttachment(n);
n++;
}
@ -120,12 +120,13 @@ void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev,
}
// extensions
if (type == GroupType::Extension)
if (type == GroupType::Attachments)
{
Extension* const ext = (Extension*)this;
sec->Set(base + name, ext->attachments[ext->switch_extension]->GetName(), "None");
auto* const ext = static_cast<Attachments*>(this);
sec->Set(base + name, ext->GetAttachmentList()[ext->GetSelectedAttachment()]->GetName(),
"None");
for (auto& ai : ext->attachments)
for (auto& ai : ext->GetAttachmentList())
ai->SaveConfig(sec, base + ai->GetName() + "/");
}
}

View File

@ -24,7 +24,7 @@ enum class GroupType
MixedTriggers,
Buttons,
Force,
Extension,
Attachments,
Tilt,
Cursor,
Triggers,

View File

@ -1,16 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include <string>
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace ControllerEmu
{
Extension::Extension(const std::string& name_) : ControlGroup(name_, GroupType::Extension)
{
}
} // namespace ControllerEmu

View File

@ -1,31 +0,0 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
namespace ControllerEmu
{
class EmulatedController;
class Extension : public ControlGroup
{
public:
explicit Extension(const std::string& name);
void GetState(u8* data);
bool IsButtonPressed() const;
std::vector<std::unique_ptr<EmulatedController>> attachments;
int switch_extension = 0;
int active_extension = 0;
};
} // namespace ControllerEmu

View File

@ -19,8 +19,5 @@ public:
explicit Force(const std::string& name);
StateData GetState();
private:
StateData m_swing{};
};
} // namespace ControllerEmu

View File

@ -12,8 +12,8 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/ControlGroup/Attachments.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace ControllerEmu
@ -41,10 +41,10 @@ void EmulatedController::UpdateReferences(const ControllerInterface& devi)
for (auto& control : ctrlGroup->controls)
control->control_ref.get()->UpdateReference(devi, GetDefaultDevice());
// extension
if (ctrlGroup->type == GroupType::Extension)
// Attachments:
if (ctrlGroup->type == GroupType::Attachments)
{
for (auto& attachment : ((Extension*)ctrlGroup.get())->attachments)
for (auto& attachment : static_cast<Attachments*>(ctrlGroup.get())->GetAttachmentList())
attachment->UpdateReferences(devi);
}
}
@ -73,10 +73,10 @@ void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq)
for (auto& ctrlGroup : groups)
{
// extension
if (ctrlGroup->type == GroupType::Extension)
// Attachments:
if (ctrlGroup->type == GroupType::Attachments)
{
for (auto& ai : ((Extension*)ctrlGroup.get())->attachments)
for (auto& ai : static_cast<Attachments*>(ctrlGroup.get())->GetAttachmentList())
{
ai->SetDefaultDevice(m_default_device);
}

View File

@ -45,7 +45,7 @@
<ClCompile Include="ControllerEmu\ControlGroup\Buttons.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\ControlGroup.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Cursor.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Extension.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Attachments.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Force.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\MixedTriggers.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\ModifySettingsButton.cpp" />
@ -84,7 +84,7 @@
<ClInclude Include="ControllerEmu\ControlGroup\Buttons.h" />
<ClInclude Include="ControllerEmu\ControlGroup\ControlGroup.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Cursor.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Extension.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Attachments.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Force.h" />
<ClInclude Include="ControllerEmu\ControlGroup\MixedTriggers.h" />
<ClInclude Include="ControllerEmu\ControlGroup\ModifySettingsButton.h" />
@ -121,4 +121,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

View File

@ -56,9 +56,6 @@
<ClCompile Include="ControllerEmu\ControlGroup\Cursor.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Extension.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
<ClCompile Include="ControllerEmu\ControlGroup\Force.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
@ -114,6 +111,9 @@
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="InputProfile.cpp" />
<ClCompile Include="ControllerEmu\ControlGroup\Attachments.cpp">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GCAdapter.h" />
@ -146,9 +146,6 @@
<ClInclude Include="ControllerEmu\ControlGroup\Cursor.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Extension.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
<ClInclude Include="ControllerEmu\ControlGroup\Force.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
@ -210,8 +207,11 @@
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="InputProfile.h" />
<ClInclude Include="ControllerEmu\ControlGroup\Attachments.h">
<Filter>ControllerEmu\ControlGroup</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>