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https://github.com/dolphin-emu/dolphin.git
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usable sync of ringbuffer
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parent
3af9840a4c
commit
3bf4ffe7fa
@ -26,12 +26,12 @@ namespace OGL
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static const u32 SYNC_POINTS = 16;
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StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
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: m_uploadtype(uploadType), m_buffertype(type), m_size(size), m_iterator(0), m_last_iterator(0)
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: m_uploadtype(uploadType), m_buffertype(type), m_size(size), m_iterator(0), m_used_iterator(0), m_free_iterator(0)
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{
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glGenBuffers(1, &m_buffer);
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if(m_uploadtype == STREAM_DETECT)
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m_uploadtype = MAP_AND_ORPHAN;
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m_uploadtype = MAP_AND_SYNC;
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Init();
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}
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@ -42,6 +42,8 @@ StreamBuffer::~StreamBuffer()
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glDeleteBuffers(1, &m_buffer);
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}
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#define SLOT(x) (x)*SYNC_POINTS/m_size
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void StreamBuffer::Alloc ( size_t size, u32 stride )
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{
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size_t m_iterator_aligned = m_iterator;
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@ -49,35 +51,57 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
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m_iterator_aligned--;
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m_iterator_aligned = m_iterator_aligned - (m_iterator_aligned % stride) + stride;
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}
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size_t iter_end = m_iterator_aligned + size;
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switch(m_uploadtype) {
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case MAP_AND_ORPHAN:
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if(m_iterator_aligned+size >= m_size) {
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if(iter_end >= m_size) {
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glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
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m_iterator_aligned = 0;
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}
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break;
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case MAP_AND_SYNC:
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for(u32 i=m_iterator*SYNC_POINTS/m_size+1; i<(m_iterator_aligned+size)*SYNC_POINTS/m_size+1 && i < SYNC_POINTS; i++)
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// insert waiting slots for used memory
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for(u32 i=SLOT(m_used_iterator); i<SLOT(m_iterator); i++)
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{
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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m_used_iterator = m_iterator;
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// wait for new slots to end of buffer
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for(u32 i=SLOT(m_free_iterator)+1; i<=SLOT(iter_end) && i < SYNC_POINTS; i++)
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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}
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m_free_iterator = iter_end;
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if(m_iterator_aligned+size >= m_size) {
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for(u32 i=m_last_iterator*SYNC_POINTS/m_size; i < SYNC_POINTS; i++)
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// if buffer is full
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if(iter_end >= m_size) {
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// insert waiting slots in unused space at the end of the buffer
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for(u32 i=SLOT(m_used_iterator); i < SYNC_POINTS; i++)
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_iterator_aligned = 0;
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m_last_iterator = 0;
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glClientWaitSync(fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[0]);
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// move to the start
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m_used_iterator = m_iterator_aligned = m_iterator = 0; // offset 0 is always aligned
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iter_end = size;
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// wait for space at the start
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for(u32 i=0; i<=SLOT(iter_end); i++)
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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}
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m_free_iterator = iter_end;
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}
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break;
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case BUFFERSUBDATA:
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m_iterator_aligned = 0;
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break;
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}
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m_iterator = m_iterator_aligned;
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}
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@ -85,8 +109,6 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
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{
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switch(m_uploadtype) {
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case MAP_AND_SYNC:
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for(u32 i=m_last_iterator*SYNC_POINTS/m_size; i<m_iterator*SYNC_POINTS/m_size; i++)
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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case MAP_AND_ORPHAN:
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pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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if(pointer) {
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@ -100,9 +122,9 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
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glBufferSubData(m_buffertype, m_iterator, size, data);
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break;
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}
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m_last_iterator = m_iterator;
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size_t ret = m_iterator;
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m_iterator += size;
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return m_last_iterator;
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return ret;
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}
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void StreamBuffer::Init()
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@ -53,7 +53,8 @@ private:
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size_t m_size;
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u8 *pointer;
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size_t m_iterator;
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size_t m_last_iterator;
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size_t m_used_iterator;
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size_t m_free_iterator;
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GLsync *fences;
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};
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