Refactored Achievement Manager Login to use rc_client

LoginCallback was created to handle the results of the asynchronous client login calls; VerifyCredentials was deleted as no longer necessary.
This commit is contained in:
LillyJadeKatrin
2024-03-19 12:41:18 -04:00
parent 7b3fac18cd
commit 3bf8b5fb90
5 changed files with 73 additions and 57 deletions

View File

@ -69,7 +69,7 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
void AchievementHeaderWidget::UpdateData()
{
auto& instance = AchievementManager::GetInstance();
if (!instance.IsLoggedIn())
if (!instance.HasAPIToken())
{
m_header_box->setVisible(false);
return;

View File

@ -254,8 +254,7 @@ void AchievementSettingsWidget::ToggleRAIntegration()
void AchievementSettingsWidget::Login()
{
Config::SetBaseOrCurrent(Config::RA_USERNAME, m_common_username_input->text().toStdString());
AchievementManager::GetInstance().Login(m_common_password_input->text().toStdString(),
[](AchievementManager::ResponseType r_type) {});
AchievementManager::GetInstance().Login(m_common_password_input->text().toStdString());
m_common_password_input->setText(QString());
SaveSettings();
}

View File

@ -79,7 +79,7 @@ void AchievementsWindow::UpdateData()
const bool is_game_loaded = instance.IsGameLoaded();
m_header_widget->UpdateData();
m_header_widget->setVisible(instance.IsLoggedIn());
m_header_widget->setVisible(instance.HasAPIToken());
m_settings_widget->UpdateData();
m_progress_widget->UpdateData();
m_tab_widget->setTabVisible(1, is_game_loaded);