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docs: update CustomPipeline graphics mod docs based on changes in syntax to support new functionality
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@ -191,12 +191,12 @@ vec4 custom_main( in CustomShaderData data )
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### Reading a texture
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The following shader displays the contents of the texture denoted in the shader asset as `MY_TEX`:
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The following shader displays the contents of the texture denoted in the shader asset as `MY_TEX` with the first texture coordinate data:
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```glsl
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vec4 custom_main( in CustomShaderData data )
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{
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return texture(samp[MY_TEX_UNIT], MY_TEX_COORD);
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return texture(samp_MY_TEX, TEX_COORD0);
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}
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```
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