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https://github.com/dolphin-emu/dolphin.git
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commit
3d94dc1870
@ -330,7 +330,7 @@ public final class SettingsFragmentPresenter
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_VIDEO_BACKEND_INDEX, Settings.SECTION_INI_CORE, R.string.video_backend, R.string.video_backend_description, R.array.videoBackendEntries, R.array.videoBackendValues, 0, videoBackend));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_SHOW_FPS, Settings.SECTION_GFX_SETTINGS, R.string.show_fps, R.string.show_fps_description, false, showFps));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE, Settings.SECTION_GFX_SETTINGS, R.string.shader_compilation_mode, R.string.shader_compilation_mode_description, R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues, 0, shaderCompilationMode));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, Settings.SECTION_GFX_SETTINGS, R.string.wait_for_shaders, 0, false, waitForShaders));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, Settings.SECTION_GFX_SETTINGS, R.string.wait_for_shaders, R.string.wait_for_shaders_description, false, waitForShaders));
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_ASPECT_RATIO, Settings.SECTION_GFX_SETTINGS, R.string.aspect_ratio, R.string.aspect_ratio_description, R.array.aspectRatioEntries, R.array.aspectRatioValues, 0, aspectRatio));
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sl.add(new HeaderSetting(null, null, R.string.graphics_enhancements_and_hacks, 0));
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@ -53,9 +53,11 @@ public final class TvMainActivity extends FragmentActivity implements MainView
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// Stuff in this block only happens when this activity is newly created (i.e. not a rotation)
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if (savedInstanceState == null)
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{
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StartupHandler.HandleInit(this);
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}
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// Setup and/or sync channels
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TvUtil.scheduleSyncingChannel(getApplicationContext());
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TvUtil.scheduleSyncingChannel(getApplicationContext());
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}
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@Override
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@ -17,7 +17,9 @@ public final class StartupHandler
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String start_file = "";
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Bundle extras = parent.getIntent().getExtras();
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if (extras != null)
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{
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start_file = extras.getString("AutoStartFile");
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}
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if (!TextUtils.isEmpty(start_file))
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{
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@ -219,6 +219,7 @@
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<string name="shader_compilation_mode">Shader Compilation Mode</string>
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<string name="shader_compilation_mode_description">Specifies when to use Ubershaders. Disabled - Never, Hybrid - Use ubershaders while compiling specialized shaders. Exclusive - Use only ubershaders, largest performance impact. Skip Drawing - Do not draw objects while shaders are compiling, will cause broken effects.</string>
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<string name="wait_for_shaders">Compile Shaders Before Starting</string>
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<string name="wait_for_shaders_description">This causes a delay when launching games, but will reduce stuttering early on.</string>
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<!-- Miscellaneous -->
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<string name="yes">Yes</string>
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