Compiler: Rename __forceinline define to DOLPHIN_FORCE_INLINE

This is much better as prefixed double underscores are reserved for the
implementation when it comes to identifiers. Another reason its better,
is that, on Windows, where __forceinline is a compiler built-in, with
the previous define, header inclusion software that detects unnecessary
includes will erroneously flag usages of Compiler.h as unnecessary
(despite being necessary on other platforms). So we define a macro
that's used by Windows and other platforms to ensure this doesn't
happen.
This commit is contained in:
Lioncash
2018-06-09 11:47:01 -04:00
parent 03414e8e84
commit 3f210836ad
8 changed files with 23 additions and 20 deletions

View File

@ -26,7 +26,7 @@ VertexLoader_Normal::Set VertexLoader_Normal::m_Table[NUM_NRM_TYPE][NUM_NRM_INDI
namespace
{
template <typename T>
__forceinline float FracAdjust(T val)
DOLPHIN_FORCE_INLINE float FracAdjust(T val)
{
// auto const S8FRAC = 1.f / (1u << 6);
// auto const U8FRAC = 1.f / (1u << 7);
@ -38,13 +38,13 @@ __forceinline float FracAdjust(T val)
}
template <>
__forceinline float FracAdjust(float val)
DOLPHIN_FORCE_INLINE float FracAdjust(float val)
{
return val;
}
template <typename T, int N>
__forceinline void ReadIndirect(const T* data)
DOLPHIN_FORCE_INLINE void ReadIndirect(const T* data)
{
static_assert(3 == N || 9 == N, "N is only sane as 3 or 9!");
DataReader dst(g_vertex_manager_write_ptr, nullptr);
@ -72,7 +72,7 @@ struct Normal_Direct
};
template <typename I, typename T, int N, int Offset>
__forceinline void Normal_Index_Offset()
DOLPHIN_FORCE_INLINE void Normal_Index_Offset()
{
static_assert(std::is_unsigned<I>::value, "Only unsigned I is sane!");