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OpenGL: Adjustment to my last commit, forgot a return for example
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3338 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -876,16 +876,6 @@ void Renderer::Swap(const TRectangle& rc)
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{
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s_criticalScreenshot.Enter();
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/*
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// Logging
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char msg[255];
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sprintf(msg, "Target: %i | %i %i %i %i\n",
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(int)v_min,
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//back_rc.top, back_rc.left, back_rc.right, back_rc.bottom);
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rc.right, rc.bottom - (int)(v_min), rc.right, rc.bottom);
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OSD::AddMessage(msg, 5000);
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*/
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// Save screenshot
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SaveRenderTarget(s_sScreenshotName.c_str(), rc.right, rc.bottom, (int)(v_min));
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// Reset settings
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@ -1281,14 +1271,18 @@ bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
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if (H == 479) H = 480;
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if (H == 599) H = 600;
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if (H == 767) H = 768;
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if (H == 959) H = 960;
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if (H == 1023) H = 1024;
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u8 *data = (u8 *)malloc(3 * W * H);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, YOffset, W, H, GL_RGB, GL_UNSIGNED_BYTE, data);
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// Show failure messages
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// Show failure message
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if (glGetError() != GL_NO_ERROR)
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{
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OSD::AddMessage("Error capturing or saving screenshot.", 2000);
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return false;
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}
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// Turn image upside down
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FlipImageData(data, W, H);
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#if defined(HAVE_WX) && HAVE_WX
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@ -1296,7 +1290,7 @@ bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
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wxImage a(W, H, data);
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// ---------------------------------------------------------------------
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// If it's not a 4:3 picture rescale it to 4:3. This only applied to native resolutions.
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// If it's not a 4:3 picture rescale it to 4:3. This only applies to native resolutions.
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Todo: There is currently no adjustment for non-16:9 source pictures that are intended for a 16:9
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// size because I think all Wii 16:9 source pictures are 16:9 to begin with. If not, add a 16:9 adjustment
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@ -1304,8 +1298,7 @@ bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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/**/
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float Ratio = (float)W / (float)(H);
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// Don't bother with 1.25 resolutions either, for example 1280 x 1024
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if (g_Config.bNativeResolution && Ratio != 4.0/3.0 && Ratio != 1.25 && Ratio != 16.0/9.0)
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if (g_Config.bNativeResolution && Ratio != 4.0/3.0 && Ratio != 16.0/9.0)
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{
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// Check if the height or width should be changed
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if (Ratio < 4.0/3.0)
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