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Config: Reload game INI on title change
Enables any code that uses OnionConfig to use the correct config for the current title, not just the first title that was booted.
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@ -241,12 +241,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
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// Load game specific settings
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if (!std::holds_alternative<BootParameters::IPL>(boot->parameters))
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{
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std::string game_id = SConfig::GetInstance().GetGameID();
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u16 revision = SConfig::GetInstance().GetRevision();
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Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
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Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
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IniFile game_ini = StartUp.LoadGameIni();
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// General settings
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@ -791,6 +791,9 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u
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m_title_description = title_database.Describe(m_game_id, type);
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NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
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Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
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Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
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if (Core::IsRunning())
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{
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// TODO: have a callback mechanism for title changes?
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