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Removed calls to YieldCPU from RunGpuLoop.
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@ -153,10 +153,10 @@ void RunGpuLoop()
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while (GpuRunningState)
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{
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g_video_backend->PeekMessages();
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g_video_backend->PeekMessages();
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VideoFifo_CheckAsyncRequest();
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CommandProcessor::SetCpStatus();
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Common::AtomicStore(CommandProcessor::VITicks, CommandProcessor::m_cpClockOrigin);
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@ -203,10 +203,16 @@ void RunGpuLoop()
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}
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fifo.isGpuReadingData = false;
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if (EmuRunningState)
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{
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// NOTE(jsd): Calling SwitchToThread() on Windows 7 x64 is a hot spot, according to profiler.
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// See https://docs.google.com/spreadsheet/ccc?key=0Ah4nh0yGtjrgdFpDeF9pS3V6RUotRVE3S3J4TGM1NlE#gid=0
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// for benchmark details.
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#if 0
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Common::YieldCPU();
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#endif
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}
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else
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{
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// While the emu is paused, we still handle async requests then sleep.
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