Refactor AchievementsWindow::UpdateData to take a partial update parameter

UpdateData in AchievementsWindow now only updates the components being requested, massively improving the window's performance. The parameter is UpdatedItems in AchievementManager, which tracks which portions of the system have been updated for every update callback.
This commit is contained in:
LillyJadeKatrin 2024-03-09 20:18:40 -05:00
parent fa2210f80d
commit 4214c301ef
8 changed files with 88 additions and 48 deletions

View File

@ -61,9 +61,9 @@ void AchievementManager::SetUpdateCallback(UpdateCallback callback)
m_update_callback = std::move(callback);
if (!m_update_callback)
m_update_callback = [] {};
m_update_callback = [](UpdatedItems) {};
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
}
void AchievementManager::Login(const std::string& password)
@ -147,22 +147,26 @@ bool AchievementManager::IsGameLoaded() const
void AchievementManager::FetchPlayerBadge()
{
FetchBadge(&m_player_badge, RC_IMAGE_TYPE_USER, [](const AchievementManager& manager) {
FetchBadge(&m_player_badge, RC_IMAGE_TYPE_USER,
[](const AchievementManager& manager) {
auto* user_info = rc_client_get_user_info(manager.m_client);
if (!user_info)
return std::string("");
return std::string(user_info->display_name);
});
},
{.player_icon = true});
}
void AchievementManager::FetchGameBadges()
{
FetchBadge(&m_game_badge, RC_IMAGE_TYPE_GAME, [](const AchievementManager& manager) {
FetchBadge(&m_game_badge, RC_IMAGE_TYPE_GAME,
[](const AchievementManager& manager) {
auto* game_info = rc_client_get_game_info(manager.m_client);
if (!game_info)
return std::string("");
return std::string(game_info->badge_name);
});
},
{.game_icon = true});
if (!rc_client_has_achievements(m_client))
return;
@ -188,7 +192,8 @@ void AchievementManager::FetchGameBadges()
return std::string("");
return std::string(
rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
});
},
{.achievements = {achievement_id}});
FetchBadge(
&m_locked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED,
[achievement_id](const AchievementManager& manager) {
@ -196,7 +201,8 @@ void AchievementManager::FetchGameBadges()
return std::string("");
return std::string(
rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
});
},
{.achievements = {achievement_id}});
}
}
rc_client_destroy_achievement_list(achievement_list);
@ -226,7 +232,7 @@ void AchievementManager::DoFrame()
GenerateRichPresence(Core::CPUThreadGuard{*m_system});
m_queue.EmplaceItem([this] { PingRichPresence(m_rich_presence); });
m_last_ping_time = current_time;
m_update_callback();
m_update_callback(UpdatedItems{.rich_presence = true});
}
}
@ -394,13 +400,13 @@ void AchievementManager::SetDisabled(bool disable)
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
}
if (previously_disabled && !disable)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
}
};
@ -481,7 +487,7 @@ void AchievementManager::CloseGame()
}
}
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
}
@ -495,7 +501,7 @@ void AchievementManager::Logout()
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
}
@ -655,7 +661,7 @@ void AchievementManager::LeaderboardEntriesCallback(int result, const char* erro
memcpy(map_entry.score.data(), response_entry.display, FORMAT_SIZE);
map_entry.rank = response_entry.rank;
}
AchievementManager::GetInstance().m_update_callback();
AchievementManager::GetInstance().m_update_callback({.leaderboards = {leaderboard_id}});
}
void AchievementManager::GenerateRichPresence(const Core::CPUThreadGuard& guard)
@ -701,6 +707,7 @@ void AchievementManager::LoadGameCallback(int result, const char* error_message,
AchievementManager::GetInstance().FetchGameBadges();
AchievementManager::GetInstance().m_system = &Core::System::GetInstance();
AchievementManager::GetInstance().m_update_callback({.all = true});
}
void AchievementManager::DisplayWelcomeMessage()
@ -987,15 +994,17 @@ u32 AchievementManager::MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_
}
void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32 badge_type,
const AchievementManager::BadgeNameFunction function)
const AchievementManager::BadgeNameFunction function,
const UpdatedItems callback_data)
{
if (!m_client || !HasAPIToken() || !Config::Get(Config::RA_BADGES_ENABLED))
{
m_update_callback();
m_update_callback(callback_data);
return;
}
m_image_queue.EmplaceItem([this, badge, badge_type, function = std::move(function)] {
m_image_queue.EmplaceItem([this, badge, badge_type, function = std::move(function),
callback_data = std::move(callback_data)] {
std::string name_to_fetch;
{
std::lock_guard lg{m_lock};
@ -1019,7 +1028,7 @@ void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}",
api_request.url);
rc_api_destroy_request(&api_request);
m_update_callback();
m_update_callback(callback_data);
return;
}
@ -1036,7 +1045,7 @@ void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32
badge->badge = std::move(fetched_badge);
badge->name = std::move(name_to_fetch);
m_update_callback();
m_update_callback(callback_data);
});
}

View File

@ -50,7 +50,6 @@ public:
UNKNOWN_FAILURE
};
using ResponseCallback = std::function<void(ResponseType)>;
using UpdateCallback = std::function<void()>;
using BadgeNameFunction = std::function<std::string(const AchievementManager&)>;
struct PointSpread
@ -116,6 +115,19 @@ public:
std::unordered_map<u32, LeaderboardEntry> entries;
};
struct UpdatedItems
{
bool all = false;
bool player_icon = false;
bool game_icon = false;
bool all_achievements = false;
std::set<AchievementId> achievements{};
bool all_leaderboards = false;
std::set<AchievementId> leaderboards{};
bool rich_presence = false;
};
using UpdateCallback = std::function<void(const UpdatedItems&)>;
static AchievementManager& GetInstance();
void Init();
void SetUpdateCallback(UpdateCallback callback);
@ -213,14 +225,15 @@ private:
static void RequestV2(const rc_api_request_t* request, rc_client_server_callback_t callback,
void* callback_data, rc_client_t* client);
static u32 MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_client_t* client);
void FetchBadge(BadgeStatus* badge, u32 badge_type, const BadgeNameFunction function);
void FetchBadge(BadgeStatus* badge, u32 badge_type, const BadgeNameFunction function,
const UpdatedItems callback_data);
static void EventHandler(const rc_client_event_t* event, rc_client_t* client);
rc_runtime_t m_runtime{};
rc_client_t* m_client{};
Core::System* m_system{};
bool m_is_runtime_initialized = false;
UpdateCallback m_update_callback = [] {};
UpdateCallback m_update_callback = [](const UpdatedItems&) {};
std::unique_ptr<DiscIO::Volume> m_loading_volume;
bool m_disabled = false;
BadgeStatus m_player_badge;

View File

@ -62,13 +62,11 @@ AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(pare
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
UpdateData();
}
void AchievementHeaderWidget::UpdateData()
{
std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
auto& instance = AchievementManager::GetInstance();
if (!instance.HasAPIToken())
{

View File

@ -24,8 +24,6 @@ AchievementLeaderboardWidget::AchievementLeaderboardWidget(QWidget* parent) : QW
m_common_box = new QGroupBox();
m_common_layout = new QGridLayout();
UpdateData(true);
m_common_box->setLayout(m_common_layout);
auto* layout = new QVBoxLayout;

View File

@ -27,8 +27,6 @@ AchievementProgressWidget::AchievementProgressWidget(QWidget* parent) : QWidget(
m_common_box = new QGroupBox();
m_common_layout = new QVBoxLayout();
UpdateData(true);
m_common_box->setLayout(m_common_layout);
auto* layout = new QVBoxLayout;

View File

@ -28,11 +28,13 @@ AchievementsWindow::AchievementsWindow(QWidget* parent) : QDialog(parent)
CreateMainLayout();
ConnectWidgets();
AchievementManager::GetInstance().SetUpdateCallback(
[this] { QueueOnObject(this, &AchievementsWindow::UpdateData); });
[this](AchievementManager::UpdatedItems updated_items) {
QueueOnObject(this, [this, updated_items = std::move(updated_items)] {
AchievementsWindow::UpdateData(std::move(updated_items));
});
});
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
&AchievementsWindow::UpdateData);
UpdateData();
[this] { AchievementsWindow::UpdateData({.all = true}); });
}
void AchievementsWindow::showEvent(QShowEvent* event)
@ -71,19 +73,38 @@ void AchievementsWindow::ConnectWidgets()
connect(m_button_box, &QDialogButtonBox::rejected, this, &QDialog::reject);
}
void AchievementsWindow::UpdateData()
void AchievementsWindow::UpdateData(AchievementManager::UpdatedItems updated_items)
{
m_settings_widget->UpdateData();
if (updated_items.all)
{
m_header_widget->UpdateData();
m_progress_widget->UpdateData(true);
m_leaderboard_widget->UpdateData(true);
}
else
{
if (updated_items.player_icon || updated_items.game_icon || updated_items.rich_presence ||
updated_items.all_achievements || updated_items.achievements.size() > 0)
{
m_header_widget->UpdateData();
}
if (updated_items.all_achievements)
m_progress_widget->UpdateData(false);
else if (updated_items.achievements.size() > 0)
m_progress_widget->UpdateData(updated_items.achievements);
if (updated_items.all_leaderboards)
m_leaderboard_widget->UpdateData(false);
else if (updated_items.leaderboards.size() > 0)
m_leaderboard_widget->UpdateData(updated_items.leaderboards);
}
{
auto& instance = AchievementManager::GetInstance();
std::lock_guard lg{instance.GetLock()};
const bool is_game_loaded = instance.IsGameLoaded();
m_header_widget->UpdateData();
m_header_widget->setVisible(instance.HasAPIToken());
m_settings_widget->UpdateData();
m_progress_widget->UpdateData(true);
m_tab_widget->setTabVisible(1, is_game_loaded);
m_leaderboard_widget->UpdateData(true);
m_tab_widget->setTabVisible(2, is_game_loaded);
}
update();

View File

@ -6,6 +6,8 @@
#ifdef USE_RETRO_ACHIEVEMENTS
#include <QDialog>
#include "Core/AchievementManager.h"
class AchievementHeaderWidget;
class AchievementLeaderboardWidget;
class AchievementSettingsWidget;
@ -19,7 +21,7 @@ class AchievementsWindow : public QDialog
Q_OBJECT
public:
explicit AchievementsWindow(QWidget* parent);
void UpdateData();
void UpdateData(AchievementManager::UpdatedItems updated_items);
void ForceSettingsTab();
private:

View File

@ -2005,6 +2005,7 @@ void MainWindow::ShowAchievementsWindow()
m_achievements_window->show();
m_achievements_window->raise();
m_achievements_window->activateWindow();
m_achievements_window->UpdateData(AchievementManager::UpdatedItems{.all = true});
}
void MainWindow::ShowAchievementSettings()