Fix OpenGL ES 3.

This commit is contained in:
Ryan Houdek 2013-11-25 15:36:24 +00:00
parent 64a1969e36
commit 421fd0e16e

View File

@ -113,7 +113,7 @@ void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
void WriteSampleColor(char*& p, const char* colorComp, const char* dest, API_TYPE ApiType)
{
WRITE(p, // sampleUv is the sample position in (int)gx_coords
"uv0 = float2(sampleUv) + int2(%d,0);\n" // pixel offset (if more than one pixel is samped)
"uv0 = float2(sampleUv + int2(%d, 0));\n" // pixel offset (if more than one pixel is samped)
"uv0 *= " I_COLORS".w;\n" // scale by two (if wanted)
"uv0 += " I_COLORS".xy;\n" // move to copyed rect
"uv0 += float2(0.5, 0.5);\n" // move to center of pixel