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CoreTiming: Move static variables into Core::System.
This commit is contained in:
parent
86f17511fc
commit
4273d3754c
@ -50,36 +50,46 @@ static bool operator<(const Event& left, const Event& right)
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return std::tie(left.time, left.fifo_order) < std::tie(right.time, right.fifo_order);
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}
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// unordered_map stores each element separately as a linked list node so pointers to elements
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// remain stable regardless of rehashes/resizing.
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static std::unordered_map<std::string, EventType> s_event_types;
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// STATE_TO_SAVE
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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// by the standard adaptor class.
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static std::vector<Event> s_event_queue;
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static u64 s_event_fifo_id;
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static std::mutex s_ts_write_lock;
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static Common::SPSCQueue<Event, false> s_ts_queue;
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static float s_last_OC_factor;
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static constexpr int MAX_SLICE_LENGTH = 20000;
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static s64 s_idled_cycles;
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static u32 s_fake_dec_start_value;
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static u64 s_fake_dec_start_ticks;
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struct CoreTimingState::Data
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{
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// unordered_map stores each element separately as a linked list node so pointers to elements
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// remain stable regardless of rehashes/resizing.
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std::unordered_map<std::string, EventType> event_types;
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// Are we in a function that has been called from Advance()
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static bool s_is_global_timer_sane;
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// STATE_TO_SAVE
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// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
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// We don't use std::priority_queue because we need to be able to serialize, unserialize and
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// erase arbitrary events (RemoveEvent()) regardless of the queue order. These aren't accomodated
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// by the standard adaptor class.
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std::vector<Event> event_queue;
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u64 event_fifo_id;
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std::mutex ts_write_lock;
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Common::SPSCQueue<Event, false> ts_queue;
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static EventType* s_ev_lost = nullptr;
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float last_oc_factor;
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static size_t s_registered_config_callback_id;
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static float s_config_OC_factor;
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static float s_config_OC_inv_factor;
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static bool s_config_sync_on_skip_idle;
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s64 idled_cycles;
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u32 fake_dec_start_value;
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u64 fake_dec_start_ticks;
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// Are we in a function that has been called from Advance()
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bool is_global_timer_sane;
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EventType* ev_lost = nullptr;
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size_t registered_config_callback_id;
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float config_oc_factor;
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float config_oc_inv_factor;
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bool config_sync_on_skip_idle;
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};
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CoreTimingState::CoreTimingState() : m_data(std::make_unique<Data>())
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{
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}
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CoreTimingState::~CoreTimingState() = default;
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static void EmptyTimedCallback(Core::System& system, u64 userdata, s64 cyclesLate)
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{
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@ -97,21 +107,23 @@ static int DowncountToCycles(CoreTiming::Globals& g, int downcount)
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return static_cast<int>(downcount * g.last_OC_factor_inverted);
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}
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static int CyclesToDowncount(int cycles)
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static int CyclesToDowncount(CoreTiming::CoreTimingState::Data& state, int cycles)
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{
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return static_cast<int>(cycles * s_last_OC_factor);
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return static_cast<int>(cycles * state.last_oc_factor);
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}
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EventType* RegisterEvent(const std::string& name, TimedCallback callback)
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{
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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// check for existing type with same name.
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// we want event type names to remain unique so that we can use them for serialization.
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ASSERT_MSG(POWERPC, s_event_types.find(name) == s_event_types.end(),
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ASSERT_MSG(POWERPC, state.event_types.find(name) == state.event_types.end(),
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"CoreTiming Event \"{}\" is already registered. Events should only be registered "
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"during Init to avoid breaking save states.",
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name);
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auto info = s_event_types.emplace(name, EventType{callback, nullptr});
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auto info = state.event_types.emplace(name, EventType{callback, nullptr});
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EventType* event_type = &info.first->second;
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event_type->name = &info.first->first;
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return event_type;
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@ -119,72 +131,80 @@ EventType* RegisterEvent(const std::string& name, TimedCallback callback)
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void UnregisterAllEvents()
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{
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ASSERT_MSG(POWERPC, s_event_queue.empty(), "Cannot unregister events with events pending");
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s_event_types.clear();
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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ASSERT_MSG(POWERPC, state.event_queue.empty(), "Cannot unregister events with events pending");
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state.event_types.clear();
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}
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void Init()
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{
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auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetCoreTimingState().GetData();
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auto& g = system.GetCoreTimingGlobals();
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s_registered_config_callback_id =
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state.registered_config_callback_id =
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Config::AddConfigChangedCallback([]() { Core::RunAsCPUThread([]() { RefreshConfig(); }); });
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RefreshConfig();
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s_last_OC_factor = s_config_OC_factor;
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g.last_OC_factor_inverted = s_config_OC_inv_factor;
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PowerPC::ppcState.downcount = CyclesToDowncount(MAX_SLICE_LENGTH);
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state.last_oc_factor = state.config_oc_factor;
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g.last_OC_factor_inverted = state.config_oc_inv_factor;
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PowerPC::ppcState.downcount = CyclesToDowncount(state, MAX_SLICE_LENGTH);
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g.slice_length = MAX_SLICE_LENGTH;
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g.global_timer = 0;
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s_idled_cycles = 0;
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state.idled_cycles = 0;
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// The time between CoreTiming being intialized and the first call to Advance() is considered
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// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
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// executing the first PPC cycle of each slice to prepare the slice length and downcount for
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// that slice.
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s_is_global_timer_sane = true;
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state.is_global_timer_sane = true;
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s_event_fifo_id = 0;
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s_ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
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state.event_fifo_id = 0;
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state.ev_lost = RegisterEvent("_lost_event", &EmptyTimedCallback);
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}
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void Shutdown()
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{
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std::lock_guard lk(s_ts_write_lock);
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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std::lock_guard lk(state.ts_write_lock);
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MoveEvents();
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ClearPendingEvents();
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UnregisterAllEvents();
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Config::RemoveConfigChangedCallback(s_registered_config_callback_id);
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Config::RemoveConfigChangedCallback(state.registered_config_callback_id);
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}
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void RefreshConfig()
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{
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s_config_OC_factor =
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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state.config_oc_factor =
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Config::Get(Config::MAIN_OVERCLOCK_ENABLE) ? Config::Get(Config::MAIN_OVERCLOCK) : 1.0f;
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s_config_OC_inv_factor = 1.0f / s_config_OC_factor;
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s_config_sync_on_skip_idle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
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state.config_oc_inv_factor = 1.0f / state.config_oc_factor;
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state.config_sync_on_skip_idle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
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}
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void DoState(PointerWrap& p)
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{
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auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetCoreTimingState().GetData();
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auto& g = system.GetCoreTimingGlobals();
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std::lock_guard lk(s_ts_write_lock);
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std::lock_guard lk(state.ts_write_lock);
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p.Do(g.slice_length);
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p.Do(g.global_timer);
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p.Do(s_idled_cycles);
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p.Do(s_fake_dec_start_value);
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p.Do(s_fake_dec_start_ticks);
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p.Do(state.idled_cycles);
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p.Do(state.fake_dec_start_value);
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p.Do(state.fake_dec_start_ticks);
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p.Do(g.fake_TB_start_value);
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p.Do(g.fake_TB_start_ticks);
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p.Do(s_last_OC_factor);
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g.last_OC_factor_inverted = 1.0f / s_last_OC_factor;
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p.Do(s_event_fifo_id);
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p.Do(state.last_oc_factor);
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g.last_OC_factor_inverted = 1.0f / state.last_oc_factor;
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p.Do(state.event_fifo_id);
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p.DoMarker("CoreTimingData");
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MoveEvents();
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p.DoEachElement(s_event_queue, [](PointerWrap& pw, Event& ev) {
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p.DoEachElement(state.event_queue, [&state](PointerWrap& pw, Event& ev) {
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pw.Do(ev.time);
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pw.Do(ev.fifo_order);
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@ -201,8 +221,8 @@ void DoState(PointerWrap& p)
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pw.Do(name);
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if (pw.IsReadMode())
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{
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auto itr = s_event_types.find(name);
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if (itr != s_event_types.end())
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auto itr = state.event_types.find(name);
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if (itr != state.event_types.end())
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{
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ev.type = &itr->second;
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}
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@ -211,7 +231,7 @@ void DoState(PointerWrap& p)
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WARN_LOG_FMT(POWERPC,
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"Lost event from savestate because its type, \"{}\", has not been registered.",
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name);
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ev.type = s_ev_lost;
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ev.type = state.ev_lost;
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}
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}
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});
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@ -221,17 +241,19 @@ void DoState(PointerWrap& p)
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// The exact layout of the heap in memory is implementation defined, therefore it is platform
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// and library version specific.
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if (p.IsReadMode())
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std::make_heap(s_event_queue.begin(), s_event_queue.end(), std::greater<Event>());
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std::make_heap(state.event_queue.begin(), state.event_queue.end(), std::greater<Event>());
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}
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// This should only be called from the CPU thread. If you are calling
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// it from any other thread, you are doing something evil
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u64 GetTicks()
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{
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auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetCoreTimingState().GetData();
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auto& g = system.GetCoreTimingGlobals();
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u64 ticks = static_cast<u64>(g.global_timer);
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if (!s_is_global_timer_sane)
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if (!state.is_global_timer_sane)
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{
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int downcount = DowncountToCycles(g, PowerPC::ppcState.downcount);
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ticks += g.slice_length - downcount;
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@ -241,19 +263,23 @@ u64 GetTicks()
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u64 GetIdleTicks()
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{
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return static_cast<u64>(s_idled_cycles);
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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return static_cast<u64>(state.idled_cycles);
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}
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void ClearPendingEvents()
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{
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s_event_queue.clear();
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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state.event_queue.clear();
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}
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void ScheduleEvent(s64 cycles_into_future, EventType* event_type, u64 userdata, FromThread from)
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{
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ASSERT_MSG(POWERPC, event_type, "Event type is nullptr, will crash now.");
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auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetCoreTimingState().GetData();
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auto& g = system.GetCoreTimingGlobals();
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bool from_cpu_thread;
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if (from == FromThread::ANY)
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@ -273,11 +299,11 @@ void ScheduleEvent(s64 cycles_into_future, EventType* event_type, u64 userdata,
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s64 timeout = GetTicks() + cycles_into_future;
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// If this event needs to be scheduled before the next advance(), force one early
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if (!s_is_global_timer_sane)
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if (!state.is_global_timer_sane)
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ForceExceptionCheck(cycles_into_future);
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s_event_queue.emplace_back(Event{timeout, s_event_fifo_id++, userdata, event_type});
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std::push_heap(s_event_queue.begin(), s_event_queue.end(), std::greater<Event>());
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state.event_queue.emplace_back(Event{timeout, state.event_fifo_id++, userdata, event_type});
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std::push_heap(state.event_queue.begin(), state.event_queue.end(), std::greater<Event>());
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}
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else
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{
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@ -289,21 +315,23 @@ void ScheduleEvent(s64 cycles_into_future, EventType* event_type, u64 userdata,
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*event_type->name);
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}
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std::lock_guard lk(s_ts_write_lock);
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s_ts_queue.Push(Event{g.global_timer + cycles_into_future, 0, userdata, event_type});
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std::lock_guard lk(state.ts_write_lock);
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state.ts_queue.Push(Event{g.global_timer + cycles_into_future, 0, userdata, event_type});
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}
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}
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void RemoveEvent(EventType* event_type)
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{
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auto itr = std::remove_if(s_event_queue.begin(), s_event_queue.end(),
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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auto itr = std::remove_if(state.event_queue.begin(), state.event_queue.end(),
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[&](const Event& e) { return e.type == event_type; });
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// Removing random items breaks the invariant so we have to re-establish it.
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if (itr != s_event_queue.end())
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if (itr != state.event_queue.end())
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{
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s_event_queue.erase(itr, s_event_queue.end());
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std::make_heap(s_event_queue.begin(), s_event_queue.end(), std::greater<Event>());
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state.event_queue.erase(itr, state.event_queue.end());
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std::make_heap(state.event_queue.begin(), state.event_queue.end(), std::greater<Event>());
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}
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}
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@ -315,7 +343,9 @@ void RemoveAllEvents(EventType* event_type)
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void ForceExceptionCheck(s64 cycles)
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{
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auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetCoreTimingState().GetData();
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auto& g = system.GetCoreTimingGlobals();
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cycles = std::max<s64>(0, cycles);
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if (DowncountToCycles(g, PowerPC::ppcState.downcount) > cycles)
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@ -323,52 +353,55 @@ void ForceExceptionCheck(s64 cycles)
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// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int here.
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// Account for cycles already executed by adjusting the g.slice_length
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g.slice_length -= DowncountToCycles(g, PowerPC::ppcState.downcount) - static_cast<int>(cycles);
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PowerPC::ppcState.downcount = CyclesToDowncount(static_cast<int>(cycles));
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PowerPC::ppcState.downcount = CyclesToDowncount(state, static_cast<int>(cycles));
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}
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}
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void MoveEvents()
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{
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for (Event ev; s_ts_queue.Pop(ev);)
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auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
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for (Event ev; state.ts_queue.Pop(ev);)
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{
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ev.fifo_order = s_event_fifo_id++;
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s_event_queue.emplace_back(std::move(ev));
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std::push_heap(s_event_queue.begin(), s_event_queue.end(), std::greater<Event>());
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ev.fifo_order = state.event_fifo_id++;
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state.event_queue.emplace_back(std::move(ev));
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std::push_heap(state.event_queue.begin(), state.event_queue.end(), std::greater<Event>());
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}
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}
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void Advance()
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{
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auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
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auto& system = Core::System::GetInstance();
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auto& state = system.GetCoreTimingState().GetData();
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auto& g = system.GetCoreTimingGlobals();
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MoveEvents();
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int cyclesExecuted = g.slice_length - DowncountToCycles(g, PowerPC::ppcState.downcount);
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g.global_timer += cyclesExecuted;
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s_last_OC_factor = s_config_OC_factor;
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g.last_OC_factor_inverted = s_config_OC_inv_factor;
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state.last_oc_factor = state.config_oc_factor;
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g.last_OC_factor_inverted = state.config_oc_inv_factor;
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g.slice_length = MAX_SLICE_LENGTH;
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s_is_global_timer_sane = true;
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state.is_global_timer_sane = true;
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while (!s_event_queue.empty() && s_event_queue.front().time <= g.global_timer)
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while (!state.event_queue.empty() && state.event_queue.front().time <= g.global_timer)
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{
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Event evt = std::move(s_event_queue.front());
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std::pop_heap(s_event_queue.begin(), s_event_queue.end(), std::greater<Event>());
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s_event_queue.pop_back();
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evt.type->callback(Core::System::GetInstance(), evt.userdata, g.global_timer - evt.time);
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Event evt = std::move(state.event_queue.front());
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std::pop_heap(state.event_queue.begin(), state.event_queue.end(), std::greater<Event>());
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state.event_queue.pop_back();
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evt.type->callback(system, evt.userdata, g.global_timer - evt.time);
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}
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s_is_global_timer_sane = false;
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state.is_global_timer_sane = false;
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// Still events left (scheduled in the future)
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if (!s_event_queue.empty())
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if (!state.event_queue.empty())
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{
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g.slice_length = static_cast<int>(
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std::min<s64>(s_event_queue.front().time - g.global_timer, MAX_SLICE_LENGTH));
|
||||
std::min<s64>(state.event_queue.front().time - g.global_timer, MAX_SLICE_LENGTH));
|
||||
}
|
||||
|
||||
PowerPC::ppcState.downcount = CyclesToDowncount(g.slice_length);
|
||||
PowerPC::ppcState.downcount = CyclesToDowncount(state, g.slice_length);
|
||||
|
||||
// Check for any external exceptions.
|
||||
// It's important to do this after processing events otherwise any exceptions will be delayed
|
||||
@ -379,9 +412,11 @@ void Advance()
|
||||
|
||||
void LogPendingEvents()
|
||||
{
|
||||
auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& state = system.GetCoreTimingState().GetData();
|
||||
auto& g = system.GetCoreTimingGlobals();
|
||||
|
||||
auto clone = s_event_queue;
|
||||
auto clone = state.event_queue;
|
||||
std::sort(clone.begin(), clone.end());
|
||||
for (const Event& ev : clone)
|
||||
{
|
||||
@ -393,9 +428,11 @@ void LogPendingEvents()
|
||||
// Should only be called from the CPU thread after the PPC clock has changed
|
||||
void AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clock)
|
||||
{
|
||||
auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& state = system.GetCoreTimingState().GetData();
|
||||
auto& g = system.GetCoreTimingGlobals();
|
||||
|
||||
for (Event& ev : s_event_queue)
|
||||
for (Event& ev : state.event_queue)
|
||||
{
|
||||
const s64 ticks = (ev.time - g.global_timer) * new_ppc_clock / old_ppc_clock;
|
||||
ev.time = g.global_timer + ticks;
|
||||
@ -404,9 +441,11 @@ void AdjustEventQueueTimes(u32 new_ppc_clock, u32 old_ppc_clock)
|
||||
|
||||
void Idle()
|
||||
{
|
||||
auto& g = Core::System::GetInstance().GetCoreTimingGlobals();
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& state = system.GetCoreTimingState().GetData();
|
||||
auto& g = system.GetCoreTimingGlobals();
|
||||
|
||||
if (s_config_sync_on_skip_idle)
|
||||
if (state.config_sync_on_skip_idle)
|
||||
{
|
||||
// When the FIFO is processing data we must not advance because in this way
|
||||
// the VI will be desynchronized. So, We are waiting until the FIFO finish and
|
||||
@ -415,16 +454,18 @@ void Idle()
|
||||
}
|
||||
|
||||
PowerPC::UpdatePerformanceMonitor(PowerPC::ppcState.downcount, 0, 0);
|
||||
s_idled_cycles += DowncountToCycles(g, PowerPC::ppcState.downcount);
|
||||
state.idled_cycles += DowncountToCycles(g, PowerPC::ppcState.downcount);
|
||||
PowerPC::ppcState.downcount = 0;
|
||||
}
|
||||
|
||||
std::string GetScheduledEventsSummary()
|
||||
{
|
||||
auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
|
||||
|
||||
std::string text = "Scheduled events\n";
|
||||
text.reserve(1000);
|
||||
|
||||
auto clone = s_event_queue;
|
||||
auto clone = state.event_queue;
|
||||
std::sort(clone.begin(), clone.end());
|
||||
for (const Event& ev : clone)
|
||||
{
|
||||
@ -435,22 +476,26 @@ std::string GetScheduledEventsSummary()
|
||||
|
||||
u32 GetFakeDecStartValue()
|
||||
{
|
||||
return s_fake_dec_start_value;
|
||||
auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
|
||||
return state.fake_dec_start_value;
|
||||
}
|
||||
|
||||
void SetFakeDecStartValue(u32 val)
|
||||
{
|
||||
s_fake_dec_start_value = val;
|
||||
auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
|
||||
state.fake_dec_start_value = val;
|
||||
}
|
||||
|
||||
u64 GetFakeDecStartTicks()
|
||||
{
|
||||
return s_fake_dec_start_ticks;
|
||||
auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
|
||||
return state.fake_dec_start_ticks;
|
||||
}
|
||||
|
||||
void SetFakeDecStartTicks(u64 val)
|
||||
{
|
||||
s_fake_dec_start_ticks = val;
|
||||
auto& state = Core::System::GetInstance().GetCoreTimingState().GetData();
|
||||
state.fake_dec_start_ticks = val;
|
||||
}
|
||||
|
||||
u64 GetFakeTBStartValue()
|
||||
|
@ -16,7 +16,9 @@
|
||||
// inside callback:
|
||||
// ScheduleEvent(periodInCycles - cyclesLate, callback, "whatever")
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
class PointerWrap;
|
||||
@ -28,6 +30,23 @@ class System;
|
||||
|
||||
namespace CoreTiming
|
||||
{
|
||||
class CoreTimingState
|
||||
{
|
||||
public:
|
||||
CoreTimingState();
|
||||
CoreTimingState(const CoreTimingState&) = delete;
|
||||
CoreTimingState(CoreTimingState&&) = delete;
|
||||
CoreTimingState& operator=(const CoreTimingState&) = delete;
|
||||
CoreTimingState& operator=(CoreTimingState&&) = delete;
|
||||
~CoreTimingState();
|
||||
|
||||
struct Data;
|
||||
Data& GetData() { return *m_data; }
|
||||
|
||||
private:
|
||||
std::unique_ptr<Data> m_data;
|
||||
};
|
||||
|
||||
// These really shouldn't be global, but jit64 accesses them directly
|
||||
struct Globals
|
||||
{
|
||||
|
@ -27,6 +27,7 @@ struct System::Impl
|
||||
bool m_audio_dump_started = false;
|
||||
|
||||
AudioInterface::AudioInterfaceState m_audio_interface_state;
|
||||
CoreTiming::CoreTimingState m_core_timing_state;
|
||||
CoreTiming::Globals m_core_timing_globals;
|
||||
DSP::DSPState m_dsp_state;
|
||||
DVDInterface::DVDInterfaceState m_dvd_interface_state;
|
||||
@ -86,6 +87,11 @@ AudioInterface::AudioInterfaceState& System::GetAudioInterfaceState() const
|
||||
return m_impl->m_audio_interface_state;
|
||||
}
|
||||
|
||||
CoreTiming::CoreTimingState& System::GetCoreTimingState() const
|
||||
{
|
||||
return m_impl->m_core_timing_state;
|
||||
}
|
||||
|
||||
CoreTiming::Globals& System::GetCoreTimingGlobals() const
|
||||
{
|
||||
return m_impl->m_core_timing_globals;
|
||||
|
@ -14,8 +14,9 @@ class AudioInterfaceState;
|
||||
};
|
||||
namespace CoreTiming
|
||||
{
|
||||
class CoreTimingState;
|
||||
struct Globals;
|
||||
}
|
||||
} // namespace CoreTiming
|
||||
namespace DSP
|
||||
{
|
||||
class DSPState;
|
||||
@ -80,6 +81,7 @@ public:
|
||||
void SetAudioDumpStarted(bool started);
|
||||
|
||||
AudioInterface::AudioInterfaceState& GetAudioInterfaceState() const;
|
||||
CoreTiming::CoreTimingState& GetCoreTimingState() const;
|
||||
CoreTiming::Globals& GetCoreTimingGlobals() const;
|
||||
DSP::DSPState& GetDSPState() const;
|
||||
DVDInterface::DVDInterfaceState& GetDVDInterfaceState() const;
|
||||
|
Loading…
Reference in New Issue
Block a user