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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
This should settle the FIFO BP critical games like Metroid Prime 2
G2ME01.ini [Video] FIFOBPHack = 1 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1459,7 +1459,7 @@ DEFINE_LUA_FUNCTION(memory_readqword, "address")
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int address = (int)luaL_checkinteger(L,1);
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unsigned long long value = Memory::Read_U64(address);
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lua_settop(L,0);
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lua_pushinteger(L, value);
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lua_pushinteger(L, (lua_Integer)value);
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return 1;
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}
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DEFINE_LUA_FUNCTION(memory_readqwordsigned, "address")
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@ -1467,7 +1467,7 @@ DEFINE_LUA_FUNCTION(memory_readqwordsigned, "address")
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int address = (int)luaL_checkinteger(L,1);
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signed long long value = (signed long long)(Memory::Read_U64(address));
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lua_settop(L,0);
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lua_pushinteger(L, value);
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lua_pushinteger(L, (lua_Integer)value);
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return 1;
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}
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@ -311,6 +311,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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// Hack
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BPHack = new wxCheckBox(m_GameConfig, ID_BPHACK, _("FIFO BP Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
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arrayStringFor_Hack.Add(_("None"));
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arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
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@ -355,6 +356,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(BPHack, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
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sbHLEaudioOverrides->Add(UseRE0Fix, 0, wxEXPAND|wxLEFT, 5);
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@ -858,7 +860,12 @@ void CISOProperties::LoadGameConfig()
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UseRE0Fix->Set3StateValue((wxCheckBoxState)bTemp);
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else
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UseRE0Fix->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Video", "FIFOBPHack", &bTemp))
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BPHack->Set3StateValue((wxCheckBoxState)bTemp);
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else
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BPHack->Set3StateValue(wxCHK_UNDETERMINED);
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GameIni.Get("Video", "ProjectionHack", &iTemp, -1);
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Hack->SetSelection(iTemp);
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@ -944,6 +951,11 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("HLEaudio", "UseRE0Fix", UseRE0Fix->Get3StateValue());
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if (BPHack->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Video", "FIFOBPHack");
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else
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GameIni.Set("Video", "FIFOBPHack", BPHack->Get3StateValue());
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if (EmuState->GetSelection() == -1)
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GameIni.DeleteKey("Video", "ProjectionHack");
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else
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@ -81,7 +81,7 @@ class CISOProperties : public wxDialog
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wxStaticText *OverrideText;
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack;
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wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack, *BPHack;
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// Wii
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wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
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// Video
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@ -160,6 +160,7 @@ class CISOProperties : public wxDialog
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_TLBHACK,
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ID_BPHACK,
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ID_FORCEFILTERING,
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ID_EFBCOPYDISABLE,
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ID_EFBTOTEXTUREENABLE,
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@ -69,6 +69,7 @@
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include "Thread.h"
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#include "Atomic.h"
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@ -408,6 +409,12 @@ void Write16(const u16 _Value, const u32 _Address)
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{
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// Clear old BP and initiate new BP
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Common::AtomicStore(fifo.bFF_Breakpoint, 0);
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// The following is a hack of Synchronized Breakpoint for dual core mode
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// Some games only waits a finite N cycles for FIFO interrupts, then hangs up on time out
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// e.g. Metriod Prime 2
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if (g_VideoInitialize.bOnThread && g_ActiveConfig.bFIFOBPhack)
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UpdateInterrupts(true);
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}
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INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
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@ -730,7 +737,10 @@ void UpdateInterrupts(bool active)
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void UpdateInterruptsFromVideoPlugin(bool active)
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{
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g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
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if (g_ActiveConfig.bFIFOBPhack)
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return;
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else
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g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
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}
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void SetFifoIdleFromVideoPlugin()
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@ -92,6 +92,7 @@ void VideoConfig::Load(const char *ini_file)
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iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
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iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, true);
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iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
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iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
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iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
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iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
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@ -131,6 +132,8 @@ void VideoConfig::GameIniLoad(const char *ini_file)
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iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
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if (iniFile.Exists("Video", "UseXFB"))
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iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
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if (iniFile.Exists("Video", "FIFOBPHack"))
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iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack, false);
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if (iniFile.Exists("Video", "ProjectionHack"))
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iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
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}
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@ -185,6 +188,7 @@ void VideoConfig::Save(const char *ini_file)
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iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
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iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
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iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
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iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
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iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
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iniFile.Set("Hardware", "Adapter", iAdapter);
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@ -111,6 +111,7 @@ struct VideoConfig
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bool bCopyEFBToRAM;
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bool bCopyEFBScaled;
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bool bSafeTextureCache;
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bool bFIFOBPhack;
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int iPhackvalue;
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bool bPhackvalue1, bPhackvalue2;
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float fhackvalue1, fhackvalue2;
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