This should settle the FIFO BP critical games like Metroid Prime 2

G2ME01.ini

[Video]
FIFOBPHack = 1

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx 2010-01-13 11:42:04 +00:00
parent fd40513fed
commit 429691ce96
6 changed files with 33 additions and 5 deletions

View File

@ -1459,7 +1459,7 @@ DEFINE_LUA_FUNCTION(memory_readqword, "address")
int address = (int)luaL_checkinteger(L,1);
unsigned long long value = Memory::Read_U64(address);
lua_settop(L,0);
lua_pushinteger(L, value);
lua_pushinteger(L, (lua_Integer)value);
return 1;
}
DEFINE_LUA_FUNCTION(memory_readqwordsigned, "address")
@ -1467,7 +1467,7 @@ DEFINE_LUA_FUNCTION(memory_readqwordsigned, "address")
int address = (int)luaL_checkinteger(L,1);
signed long long value = (signed long long)(Memory::Read_U64(address));
lua_settop(L,0);
lua_pushinteger(L, value);
lua_pushinteger(L, (lua_Integer)value);
return 1;
}

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@ -311,6 +311,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
// Hack
BPHack = new wxCheckBox(m_GameConfig, ID_BPHACK, _("FIFO BP Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
arrayStringFor_Hack.Add(_("None"));
arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
@ -355,6 +356,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(BPHack, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
sbHLEaudioOverrides->Add(UseRE0Fix, 0, wxEXPAND|wxLEFT, 5);
@ -858,7 +860,12 @@ void CISOProperties::LoadGameConfig()
UseRE0Fix->Set3StateValue((wxCheckBoxState)bTemp);
else
UseRE0Fix->Set3StateValue(wxCHK_UNDETERMINED);
if (GameIni.Get("Video", "FIFOBPHack", &bTemp))
BPHack->Set3StateValue((wxCheckBoxState)bTemp);
else
BPHack->Set3StateValue(wxCHK_UNDETERMINED);
GameIni.Get("Video", "ProjectionHack", &iTemp, -1);
Hack->SetSelection(iTemp);
@ -944,6 +951,11 @@ bool CISOProperties::SaveGameConfig()
else
GameIni.Set("HLEaudio", "UseRE0Fix", UseRE0Fix->Get3StateValue());
if (BPHack->Get3StateValue() == wxCHK_UNDETERMINED)
GameIni.DeleteKey("Video", "FIFOBPHack");
else
GameIni.Set("Video", "FIFOBPHack", BPHack->Get3StateValue());
if (EmuState->GetSelection() == -1)
GameIni.DeleteKey("Video", "ProjectionHack");
else

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@ -81,7 +81,7 @@ class CISOProperties : public wxDialog
wxStaticText *OverrideText;
// Core
wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack;
wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack, *BPHack;
// Wii
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
// Video
@ -160,6 +160,7 @@ class CISOProperties : public wxDialog
ID_USEDUALCORE,
ID_IDLESKIP,
ID_TLBHACK,
ID_BPHACK,
ID_FORCEFILTERING,
ID_EFBCOPYDISABLE,
ID_EFBTOTEXTUREENABLE,

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@ -69,6 +69,7 @@
#include "Common.h"
#include "VideoCommon.h"
#include "VideoConfig.h"
#include "MathUtil.h"
#include "Thread.h"
#include "Atomic.h"
@ -408,6 +409,12 @@ void Write16(const u16 _Value, const u32 _Address)
{
// Clear old BP and initiate new BP
Common::AtomicStore(fifo.bFF_Breakpoint, 0);
// The following is a hack of Synchronized Breakpoint for dual core mode
// Some games only waits a finite N cycles for FIFO interrupts, then hangs up on time out
// e.g. Metriod Prime 2
if (g_VideoInitialize.bOnThread && g_ActiveConfig.bFIFOBPhack)
UpdateInterrupts(true);
}
INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
@ -730,7 +737,10 @@ void UpdateInterrupts(bool active)
void UpdateInterruptsFromVideoPlugin(bool active)
{
g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
if (g_ActiveConfig.bFIFOBPhack)
return;
else
g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
}
void SetFifoIdleFromVideoPlugin()

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@ -92,6 +92,7 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, true);
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
@ -131,6 +132,8 @@ void VideoConfig::GameIniLoad(const char *ini_file)
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
if (iniFile.Exists("Video", "UseXFB"))
iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
if (iniFile.Exists("Video", "FIFOBPHack"))
iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack, false);
if (iniFile.Exists("Video", "ProjectionHack"))
iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
}
@ -185,6 +188,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
iniFile.Set("Hardware", "Adapter", iAdapter);

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@ -111,6 +111,7 @@ struct VideoConfig
bool bCopyEFBToRAM;
bool bCopyEFBScaled;
bool bSafeTextureCache;
bool bFIFOBPhack;
int iPhackvalue;
bool bPhackvalue1, bPhackvalue2;
float fhackvalue1, fhackvalue2;