This should settle the FIFO BP critical games like Metroid Prime 2

G2ME01.ini

[Video]
FIFOBPHack = 1

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx
2010-01-13 11:42:04 +00:00
parent fd40513fed
commit 429691ce96
6 changed files with 33 additions and 5 deletions

View File

@ -69,6 +69,7 @@
#include "Common.h"
#include "VideoCommon.h"
#include "VideoConfig.h"
#include "MathUtil.h"
#include "Thread.h"
#include "Atomic.h"
@ -408,6 +409,12 @@ void Write16(const u16 _Value, const u32 _Address)
{
// Clear old BP and initiate new BP
Common::AtomicStore(fifo.bFF_Breakpoint, 0);
// The following is a hack of Synchronized Breakpoint for dual core mode
// Some games only waits a finite N cycles for FIFO interrupts, then hangs up on time out
// e.g. Metriod Prime 2
if (g_VideoInitialize.bOnThread && g_ActiveConfig.bFIFOBPhack)
UpdateInterrupts(true);
}
INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
@ -730,7 +737,10 @@ void UpdateInterrupts(bool active)
void UpdateInterruptsFromVideoPlugin(bool active)
{
g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
if (g_ActiveConfig.bFIFOBPhack)
return;
else
g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
}
void SetFifoIdleFromVideoPlugin()