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This should settle the FIFO BP critical games like Metroid Prime 2
G2ME01.ini [Video] FIFOBPHack = 1 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -69,6 +69,7 @@
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#include "Common.h"
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#include "VideoCommon.h"
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include "Thread.h"
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#include "Atomic.h"
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@ -408,6 +409,12 @@ void Write16(const u16 _Value, const u32 _Address)
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{
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// Clear old BP and initiate new BP
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Common::AtomicStore(fifo.bFF_Breakpoint, 0);
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// The following is a hack of Synchronized Breakpoint for dual core mode
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// Some games only waits a finite N cycles for FIFO interrupts, then hangs up on time out
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// e.g. Metriod Prime 2
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if (g_VideoInitialize.bOnThread && g_ActiveConfig.bFIFOBPhack)
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UpdateInterrupts(true);
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}
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INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
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@ -730,7 +737,10 @@ void UpdateInterrupts(bool active)
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void UpdateInterruptsFromVideoPlugin(bool active)
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{
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g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
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if (g_ActiveConfig.bFIFOBPhack)
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return;
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else
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g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
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}
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void SetFifoIdleFromVideoPlugin()
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