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Boot: Remove skip_app_loader parameter
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@ -102,7 +102,7 @@ private:
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static void SetupMSR();
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static void SetupBAT(bool is_wii);
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static bool RunApploader(bool is_wii, const DiscIO::Volume& volume);
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static bool EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader = false);
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static bool EmulatedBS2_GC(const DiscIO::Volume* volume);
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static bool EmulatedBS2_Wii(const DiscIO::Volume* volume);
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static bool EmulatedBS2(bool is_wii, const DiscIO::Volume* volume);
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static bool Load_BS2(const std::string& boot_rom_filename);
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@ -188,7 +188,7 @@ void CBoot::SetupGCMemory()
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// GameCube Bootstrap 2 HLE:
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// copy the apploader to 0x81200000
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// execute the apploader, function by function, using the above utility.
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bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader)
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bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume)
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{
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INFO_LOG(BOOT, "Faking GC BS2...");
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@ -213,9 +213,6 @@ bool CBoot::EmulatedBS2_GC(const DiscIO::Volume* volume, bool skip_app_loader)
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// Global pointer to Small Data Area Base (Luigi's Mansion's apploader uses it)
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PowerPC::ppcState.gpr[13] = ntsc ? 0x81465320 : 0x814b4fc0;
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if (skip_app_loader)
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return false;
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return RunApploader(/*is_wii*/ false, *volume);
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}
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