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Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR
Seems to be required on the latest NV driver, otherwise the presented images are never shown.
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@ -80,7 +80,7 @@ public:
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void ExecuteCommandBuffer(bool submit_off_thread, bool wait_for_completion);
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// Was the last present submitted to the queue a failure? If so, we must recreate our swapchain.
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bool DidLastPresentFail() { return m_present_failed_flag.TestAndClear(); }
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bool CheckLastPresentFail() { return m_present_failed_flag.TestAndClear(); }
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// Schedule a vulkan resource for destruction later on. This will occur when the command buffer
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// is next re-used, and the GPU has finished working with the specified resource.
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void DeferBufferDestruction(VkBuffer object);
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@ -719,7 +719,7 @@ void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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u32 fb_stride, u32 fb_height)
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{
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VkResult res;
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if (!g_command_buffer_mgr->DidLastPresentFail())
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if (!g_command_buffer_mgr->CheckLastPresentFail())
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{
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// Grab the next image from the swap chain in preparation for drawing the window.
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res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
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@ -739,7 +739,7 @@ void Renderer::DrawScreen(const TargetRectangle& scaled_efb_rect, u32 xfb_addr,
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// command buffer, resize the swap chain (which calls WaitForGPUIdle), and then finally call
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// PrepareToSubmitCommandBuffer to return to the state that the caller expects.
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g_command_buffer_mgr->SubmitCommandBuffer(false);
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ResizeSwapChain();
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m_swap_chain->ResizeSwapChain();
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BeginFrame();
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g_command_buffer_mgr->PrepareToSubmitCommandBuffer();
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res = m_swap_chain->AcquireNextImage(m_image_available_semaphore);
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@ -1076,14 +1076,17 @@ void Renderer::CheckForSurfaceChange()
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if (!m_surface_needs_change.IsSet())
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return;
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u32 old_width = m_swap_chain ? m_swap_chain->GetWidth() : 0;
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u32 old_height = m_swap_chain ? m_swap_chain->GetHeight() : 0;
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// Wait for the GPU to catch up since we're going to destroy the swap chain.
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g_command_buffer_mgr->WaitForGPUIdle();
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// Clear the present failed flag, since we don't want to resize after recreating.
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g_command_buffer_mgr->CheckLastPresentFail();
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// Fast path, if the surface handle is the same, the window has just been resized.
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if (m_swap_chain && m_new_surface_handle == m_swap_chain->GetNativeHandle())
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{
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INFO_LOG(VIDEO, "Detected window resize.");
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ResizeSwapChain();
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m_swap_chain->RecreateSwapChain();
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// Notify the main thread we are done.
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m_surface_needs_change.Clear();
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@ -1092,9 +1095,6 @@ void Renderer::CheckForSurfaceChange()
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}
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else
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{
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// Wait for the GPU to catch up since we're going to destroy the swap chain.
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g_command_buffer_mgr->WaitForGPUIdle();
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// Did we previously have a swap chain?
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if (m_swap_chain)
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{
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@ -1133,12 +1133,8 @@ void Renderer::CheckForSurfaceChange()
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m_surface_changed.Set();
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}
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if (m_swap_chain)
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{
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// Handle case where the dimensions are now different
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if (old_width != m_swap_chain->GetWidth() || old_height != m_swap_chain->GetHeight())
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OnSwapChainResized();
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}
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// Handle case where the dimensions are now different.
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OnSwapChainResized();
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}
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void Renderer::CheckForConfigChanges()
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@ -1202,7 +1198,10 @@ void Renderer::CheckForConfigChanges()
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// For quad-buffered stereo we need to change the layer count, so recreate the swap chain.
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if (m_swap_chain &&
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(g_ActiveConfig.iStereoMode == STEREO_QUADBUFFER) != m_swap_chain->IsStereoEnabled())
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ResizeSwapChain();
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{
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g_command_buffer_mgr->WaitForGPUIdle();
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m_swap_chain->RecreateSwapChain();
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}
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// Wipe sampler cache if force texture filtering or anisotropy changes.
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if (anisotropy_changed || force_texture_filtering_changed)
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@ -1248,18 +1247,6 @@ void Renderer::ResizeEFBTextures()
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BPFunctions::SetScissor();
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}
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void Renderer::ResizeSwapChain()
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{
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// The worker thread may still be submitting a present on this swap chain.
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g_command_buffer_mgr->WaitForGPUIdle();
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// It's now safe to resize the swap chain.
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if (!m_swap_chain->ResizeSwapChain())
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PanicAlert("Failed to resize swap chain.");
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OnSwapChainResized();
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}
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void Renderer::ApplyState()
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{
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}
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@ -81,7 +81,6 @@ private:
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void OnSwapChainResized();
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void BindEFBToStateTracker();
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void ResizeEFBTextures();
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void ResizeSwapChain();
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void RecompileShaders();
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bool CompileShaders();
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@ -472,14 +472,27 @@ bool SwapChain::ResizeSwapChain()
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return true;
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}
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bool SwapChain::RecreateSwapChain()
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{
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DestroySwapChainImages();
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DestroySwapChain();
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if (!CreateSwapChain() || !SetupSwapChainImages())
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{
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PanicAlert("Failed to re-configure swap chain images, this is fatal (for now)");
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return false;
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}
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return true;
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}
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bool SwapChain::SetVSync(bool enabled)
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{
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if (m_vsync_enabled == enabled)
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return true;
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// Resizing recreates the swap chain with the new present mode.
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// Recreate the swap chain with the new present mode.
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m_vsync_enabled = enabled;
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return ResizeSwapChain();
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return RecreateSwapChain();
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}
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bool SwapChain::RecreateSurface(void* native_handle)
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@ -55,6 +55,7 @@ public:
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bool RecreateSurface(void* native_handle);
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bool ResizeSwapChain();
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bool RecreateSwapChain();
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// Change vsync enabled state. This may fail as it causes a swapchain recreation.
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bool SetVSync(bool enabled);
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